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author | Teravus Ovares | 2007-12-26 22:26:45 +0000 |
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committer | Teravus Ovares | 2007-12-26 22:26:45 +0000 |
commit | 9f2fb5ba7048c5a9c234d3437e0b11c4970f9422 (patch) | |
tree | e88f5dea0f8849e1dfe54ff45d81cbcf80429d82 /OpenSim/Region | |
parent | * Patch from Charlie Omega for standard secondlife inventory folders: see man... (diff) | |
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* Play the 'landing' animation when landing and minimize the collision protection offset so the animations match up.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 03f1a70..4b8ca97 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -540,7 +540,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
540 | // Add 1/2 the avatar's height to it's position so it doesn't shoot into the air | 540 | // Add 1/2 the avatar's height to it's position so it doesn't shoot into the air |
541 | // when the avatar stands up | 541 | // when the avatar stands up |
542 | 542 | ||
543 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2)); | 543 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/6)); |
544 | SetMovementAnimation(Animations.AnimsLLUUID["LAND"], 2); | ||
544 | SendFullUpdateToAllClients(); | 545 | SendFullUpdateToAllClients(); |
545 | } | 546 | } |
546 | 547 | ||