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authorJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
committerJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
commit802a969267da9ed2780ea66c736c3d531e336dfa (patch)
tree85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Region
parentAdd missing refernce to prebuild (backport from presence-refactor) (diff)
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Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs3
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs27
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs48
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
8 files changed, 70 insertions, 50 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 6dc6f01..e38232c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3301,9 +3301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3301 awb.ItemID = wearables[i].ItemID; 3301 awb.ItemID = wearables[i].ItemID;
3302 aw.WearableData[i] = awb; 3302 aw.WearableData[i] = awb;
3303 3303
3304 // m_log.DebugFormat( 3304// m_log.DebugFormat(
3305 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3305// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3306 // awb.ItemID, awb.AssetID, i, Name); 3306// awb.ItemID, awb.AssetID, i, Name);
3307 } 3307 }
3308 3308
3309 OutPacket(aw, ThrottleOutPacketType.Task); 3309 OutPacket(aw, ThrottleOutPacketType.Task);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 1077f4a..7e08ecf 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
30using Nini.Config; 32using Nini.Config;
31using OpenMetaverse; 33using OpenMetaverse;
32using OpenSim.Framework; 34using OpenSim.Framework;
@@ -37,6 +39,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{ 39{
38 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
39 { 41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
40 private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); 44 private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
41 private bool m_dumpAssetsToFile = false; 45 private bool m_dumpAssetsToFile = false;
42 private Scene m_scene = null; 46 private Scene m_scene = null;
@@ -226,7 +230,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
226 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, 230 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
227 byte[] data, bool storeLocal, bool tempFile) 231 byte[] data, bool storeLocal, bool tempFile)
228 { 232 {
229 //m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); 233// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
234
230 if (((AssetType)type == AssetType.Texture || 235 if (((AssetType)type == AssetType.Texture ||
231 (AssetType)type == AssetType.Sound || 236 (AssetType)type == AssetType.Sound ||
232 (AssetType)type == AssetType.TextureTGA || 237 (AssetType)type == AssetType.TextureTGA ||
@@ -246,7 +251,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
246 } 251 }
247 } 252 }
248 253
249 //m_log.Debug("asset upload of " + assetID);
250 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 254 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
251 255
252 AssetXferUploader uploader = transactions.RequestXferUploader(transaction); 256 AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index f698ea1..fa92fe8 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -154,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
154 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); 154 m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
155 } 155 }
156 156
157 m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID); 157 m_log.DebugFormat(
158 "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID);
158 159
159 if (m_dumpAssetToFile) 160 if (m_dumpAssetToFile)
160 { 161 {
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 1add0ab..1903eb9 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.Asset
91 /// </example> 91 /// </example>
92 public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule 92 public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
93 { 93 {
94 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
95
94 /// <summary> 96 /// <summary>
95 /// Cache's default maximal asset count. 97 /// Cache's default maximal asset count.
96 /// </summary> 98 /// </summary>
@@ -115,12 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset
115 /// Asset's default expiration time in the cache. 117 /// Asset's default expiration time in the cache.
116 /// </summary> 118 /// </summary>
117 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0); 119 public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
118 120
119 /// <summary>
120 /// Log manager instance.
121 /// </summary>
122 private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
123
124 /// <summary> 121 /// <summary>
125 /// Cache object. 122 /// Cache object.
126 /// </summary> 123 /// </summary>
@@ -170,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Asset
170 { 167 {
171 if (maximalSize <= 0 || maximalCount <= 0) 168 if (maximalSize <= 0 || maximalCount <= 0)
172 { 169 {
173 //Log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled."); 170 //m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
174 m_enabled = false; 171 m_enabled = false;
175 return; 172 return;
176 } 173 }
@@ -186,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Asset
186 CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>( 183 CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
187 maximalSize, maximalCount, expirationTime)); 184 maximalSize, maximalCount, expirationTime));
188 m_enabled = true; 185 m_enabled = true;
189 Log.DebugFormat( 186 m_log.DebugFormat(
190 "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})", 187 "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
191 maximalSize, 188 maximalSize,
192 maximalCount, 189 maximalCount,
@@ -205,6 +202,8 @@ namespace OpenSim.Region.CoreModules.Asset
205 { 202 {
206 if (asset != null) 203 if (asset != null)
207 { 204 {
205// m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
206
208 long size = asset.Data != null ? asset.Data.Length : 1; 207 long size = asset.Data != null ? asset.Data.Length : 1;
209 m_cache.Set(asset.ID, asset, size); 208 m_cache.Set(asset.ID, asset, size);
210 m_cachedCount++; 209 m_cachedCount++;
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Asset
255 254
256 if (m_getCount == m_debugEpoch) 255 if (m_getCount == m_debugEpoch)
257 { 256 {
258 Log.DebugFormat( 257 m_log.DebugFormat(
259 "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes", 258 "[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
260 m_cachedCount, 259 m_cachedCount,
261 m_getCount, 260 m_getCount,
@@ -267,6 +266,9 @@ namespace OpenSim.Region.CoreModules.Asset
267 m_cachedCount = 0; 266 m_cachedCount = 0;
268 } 267 }
269 268
269// if (null == assetBase)
270// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
271
270 return assetBase; 272 return assetBase;
271 } 273 }
272 274
@@ -325,12 +327,11 @@ namespace OpenSim.Region.CoreModules.Asset
325 return; 327 return;
326 328
327 string name = moduleConfig.GetString("AssetCaching"); 329 string name = moduleConfig.GetString("AssetCaching");
328 //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); 330 //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
329 331
330 if (name != Name) 332 if (name != Name)
331 return; 333 return;
332 334
333 // This module is used
334 long maxSize = DefaultMaxSize; 335 long maxSize = DefaultMaxSize;
335 int maxCount = DefaultMaxCount; 336 int maxCount = DefaultMaxCount;
336 TimeSpan expirationTime = DefaultExpirationTime; 337 TimeSpan expirationTime = DefaultExpirationTime;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index fd3aaf4..2f21e6d 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces;
38 38
39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset 39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
40{ 40{
41 public class LocalAssetServicesConnector : 41 public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService
42 ISharedRegionModule, IAssetService
43 { 42 {
44 private static readonly ILog m_log = 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47 44
48 private IImprovedAssetCache m_Cache = null; 45 private IImprovedAssetCache m_Cache = null;
49 46
@@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
72 IConfig assetConfig = source.Configs["AssetService"]; 69 IConfig assetConfig = source.Configs["AssetService"];
73 if (assetConfig == null) 70 if (assetConfig == null)
74 { 71 {
75 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); 72 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini");
76 return; 73 return;
77 } 74 }
78 75
@@ -81,22 +78,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
81 78
82 if (serviceDll == String.Empty) 79 if (serviceDll == String.Empty)
83 { 80 {
84 m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService"); 81 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
85 return; 82 return;
86 } 83 }
87 84
88 Object[] args = new Object[] { source }; 85 Object[] args = new Object[] { source };
89 m_AssetService = 86 m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
90 ServerUtils.LoadPlugin<IAssetService>(serviceDll,
91 args);
92 87
93 if (m_AssetService == null) 88 if (m_AssetService == null)
94 { 89 {
95 m_log.Error("[ASSET CONNECTOR]: Can't load asset service"); 90 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service");
96 return; 91 return;
97 } 92 }
98 m_Enabled = true; 93 m_Enabled = true;
99 m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled"); 94 m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled");
100 } 95 }
101 } 96 }
102 } 97 }
@@ -134,11 +129,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
134 m_Cache = null; 129 m_Cache = null;
135 } 130 }
136 131
137 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); 132 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
138 133
139 if (m_Cache != null) 134 if (m_Cache != null)
140 { 135 {
141 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); 136 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
142 } 137 }
143 else 138 else
144 { 139 {
@@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
151 146
152 public AssetBase Get(string id) 147 public AssetBase Get(string id)
153 { 148 {
149// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id);
150
154 AssetBase asset = null; 151 AssetBase asset = null;
155 if (m_Cache != null) 152 if (m_Cache != null)
156 asset = m_Cache.Get(id); 153 asset = m_Cache.Get(id);
@@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
160 asset = m_AssetService.Get(id); 157 asset = m_AssetService.Get(id);
161 if ((m_Cache != null) && (asset != null)) 158 if ((m_Cache != null) && (asset != null))
162 m_Cache.Cache(asset); 159 m_Cache.Cache(asset);
160
161// if (null == asset)
162// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id);
163 } 163 }
164
164 return asset; 165 return asset;
165 } 166 }
166 167
@@ -204,15 +205,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
204 205
205 public bool Get(string id, Object sender, AssetRetrieved handler) 206 public bool Get(string id, Object sender, AssetRetrieved handler)
206 { 207 {
207 AssetBase asset = null; 208// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id);
208 209
209 if (m_Cache != null) 210 if (m_Cache != null)
210 m_Cache.Get(id);
211
212 if (asset != null)
213 { 211 {
214 Util.FireAndForget(delegate { handler(id, sender, asset); }); 212 AssetBase asset = m_Cache.Get(id);
215 return true; 213
214 if (asset != null)
215 {
216 Util.FireAndForget(delegate { handler(id, sender, asset); });
217 return true;
218 }
216 } 219 }
217 220
218 return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) 221 return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
@@ -220,6 +223,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
220 if ((a != null) && (m_Cache != null)) 223 if ((a != null) && (m_Cache != null))
221 m_Cache.Cache(a); 224 m_Cache.Cache(a);
222 225
226// if (null == a)
227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
228
223 Util.FireAndForget(delegate { handler(assetID, s, a); }); 229 Util.FireAndForget(delegate { handler(assetID, s, a); });
224 }); 230 });
225 } 231 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 66d11dd..3883dc6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
73 IConfig inventoryConfig = source.Configs["InventoryService"]; 73 IConfig inventoryConfig = source.Configs["InventoryService"];
74 if (inventoryConfig == null) 74 if (inventoryConfig == null)
75 { 75 {
76 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); 76 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
77 return; 77 return;
78 } 78 }
79 79
@@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
81 81
82 if (serviceDll == String.Empty) 82 if (serviceDll == String.Empty)
83 { 83 {
84 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); 84 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
85 return; 85 return;
86 } 86 }
87 87
88 Object[] args = new Object[] { source }; 88 Object[] args = new Object[] { source };
89 m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll); 89 m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
90 90
91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); 91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
92 92
93 if (m_InventoryService == null) 93 if (m_InventoryService == null)
94 { 94 {
95 m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service"); 95 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
96 //return; 96 //return;
97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); 97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
98 } 98 }
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
111 Init(source); 111 Init(source);
112 112
113 m_Enabled = true; 113 m_Enabled = true;
114 m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); 114 m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
115 } 115 }
116 } 116 }
117 } 117 }
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
138 } 138 }
139 139
140// m_log.DebugFormat( 140// m_log.DebugFormat(
141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); 141// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
142 142
143 scene.RegisterModuleInterface<IInventoryService>(this); 143 scene.RegisterModuleInterface<IInventoryService>(this);
144 m_cache.AddRegion(scene); 144 m_cache.AddRegion(scene);
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
158 return; 158 return;
159 159
160 m_log.InfoFormat( 160 m_log.InfoFormat(
161 "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName); 161 "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
162 } 162 }
163 163
164 #region IInventoryService 164 #region IInventoryService
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
213 return folders; 213 return folders;
214 } 214 }
215 } 215 }
216 m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); 216 m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
217 return new Dictionary<AssetType, InventoryFolderBase>(); 217 return new Dictionary<AssetType, InventoryFolderBase>();
218 } 218 }
219 219
@@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
312 312
313 public override InventoryItemBase GetItem(InventoryItemBase item) 313 public override InventoryItemBase GetItem(InventoryItemBase item)
314 { 314 {
315 return m_InventoryService.GetItem(item); 315// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
316
317 item = m_InventoryService.GetItem(item);
318
319 if (null == item)
320 m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
321
322 return item;
316 } 323 }
317 324
318 public override InventoryFolderBase GetFolder(InventoryFolderBase folder) 325 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ddebd0b..2909311 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3120,7 +3120,6 @@ namespace OpenSim.Region.Framework.Scenes
3120 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName); 3120 m_log.DebugFormat("[APPEARANCE]: Appearance not found in {0}, returning default", RegionInfo.RegionName);
3121 appearance = new AvatarAppearance(client.AgentId); 3121 appearance = new AvatarAppearance(client.AgentId);
3122 } 3122 }
3123
3124 } 3123 }
3125 3124
3126 /// <summary> 3125 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6b95624..9c7559b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2505,6 +2505,8 @@ namespace OpenSim.Region.Framework.Scenes
2505 /// </summary> 2505 /// </summary>
2506 public void SendWearables() 2506 public void SendWearables()
2507 { 2507 {
2508 m_log.DebugFormat("[SCENE]: Received request for wearables of {0}", Name);
2509
2508 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2510 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
2509 } 2511 }
2510 2512