diff options
author | Justin Clark-Casey (justincc) | 2010-02-01 22:29:21 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2010-02-01 22:29:21 +0000 |
commit | 5432925a3b153737adf7f59483e05202068ce2af (patch) | |
tree | 7672a2198132d278f0d4d3c1c38bb99e98116564 /OpenSim/Region | |
parent | remove now duplicated shape code from LSL_Api.cs (diff) | |
download | opensim-SC_OLD-5432925a3b153737adf7f59483e05202068ce2af.zip opensim-SC_OLD-5432925a3b153737adf7f59483e05202068ce2af.tar.gz opensim-SC_OLD-5432925a3b153737adf7f59483e05202068ce2af.tar.bz2 opensim-SC_OLD-5432925a3b153737adf7f59483e05202068ce2af.tar.xz |
move hollow sphere faces bug back up to LSL_Api.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 87 |
2 files changed, 52 insertions, 37 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 33c3fcf..4f9beb7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3053,7 +3053,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3053 | ret = 1; | 3053 | ret = 1; |
3054 | if (hasCut) ret += 2; | 3054 | if (hasCut) ret += 2; |
3055 | if (hasDimple) ret += 2; | 3055 | if (hasDimple) ret += 2; |
3056 | if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) | 3056 | if (hasHollow) ret += 1; |
3057 | break; | 3057 | break; |
3058 | case PrimType.TORUS: | 3058 | case PrimType.TORUS: |
3059 | ret = 1; | 3059 | ret = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1437bb7..3dc7613 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -53,8 +53,8 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
53 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 53 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
54 | using OpenSim.Services.Interfaces; | 54 | using OpenSim.Services.Interfaces; |
55 | 55 | ||
56 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; | ||
56 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 57 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
57 | |||
58 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 58 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
59 | 59 | ||
60 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 60 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
@@ -1330,6 +1330,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1330 | { | 1330 | { |
1331 | m_host.AddScriptLPS(1); | 1331 | m_host.AddScriptLPS(1); |
1332 | 1332 | ||
1333 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1334 | face = SceneObjectPart.ALL_SIDES; | ||
1335 | |||
1333 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1336 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); |
1334 | } | 1337 | } |
1335 | 1338 | ||
@@ -1341,7 +1344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1341 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) | 1344 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) |
1342 | textype = MappingType.Planar; | 1345 | textype = MappingType.Planar; |
1343 | 1346 | ||
1344 | if (face >= 0 && face < part.GetNumberOfSides()) | 1347 | if (face >= 0 && face < GetNumberOfSides(part)) |
1345 | { | 1348 | { |
1346 | tex.CreateFace((uint) face); | 1349 | tex.CreateFace((uint) face); |
1347 | tex.FaceTextures[face].TexMapType = textype; | 1350 | tex.FaceTextures[face].TexMapType = textype; |
@@ -1350,7 +1353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1350 | } | 1353 | } |
1351 | else if (face == ScriptBaseClass.ALL_SIDES) | 1354 | else if (face == ScriptBaseClass.ALL_SIDES) |
1352 | { | 1355 | { |
1353 | for (uint i = 0; i < part.GetNumberOfSides(); i++) | 1356 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1354 | { | 1357 | { |
1355 | if (tex.FaceTextures[i] != null) | 1358 | if (tex.FaceTextures[i] != null) |
1356 | { | 1359 | { |
@@ -1366,7 +1369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1366 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1369 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1367 | { | 1370 | { |
1368 | Primitive.TextureEntry tex = part.Shape.Textures; | 1371 | Primitive.TextureEntry tex = part.Shape.Textures; |
1369 | if (face >= 0 && face < part.GetNumberOfSides()) | 1372 | if (face >= 0 && face < GetNumberOfSides(part)) |
1370 | { | 1373 | { |
1371 | tex.CreateFace((uint) face); | 1374 | tex.CreateFace((uint) face); |
1372 | tex.FaceTextures[face].Glow = glow; | 1375 | tex.FaceTextures[face].Glow = glow; |
@@ -1375,7 +1378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1375 | } | 1378 | } |
1376 | else if (face == ScriptBaseClass.ALL_SIDES) | 1379 | else if (face == ScriptBaseClass.ALL_SIDES) |
1377 | { | 1380 | { |
1378 | for (uint i = 0; i < part.GetNumberOfSides(); i++) | 1381 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1379 | { | 1382 | { |
1380 | if (tex.FaceTextures[i] != null) | 1383 | if (tex.FaceTextures[i] != null) |
1381 | { | 1384 | { |
@@ -1413,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1413 | } | 1416 | } |
1414 | 1417 | ||
1415 | Primitive.TextureEntry tex = part.Shape.Textures; | 1418 | Primitive.TextureEntry tex = part.Shape.Textures; |
1416 | if (face >= 0 && face < part.GetNumberOfSides()) | 1419 | if (face >= 0 && face < GetNumberOfSides(part)) |
1417 | { | 1420 | { |
1418 | tex.CreateFace((uint) face); | 1421 | tex.CreateFace((uint) face); |
1419 | tex.FaceTextures[face].Shiny = sval; | 1422 | tex.FaceTextures[face].Shiny = sval; |
@@ -1423,7 +1426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1423 | } | 1426 | } |
1424 | else if (face == ScriptBaseClass.ALL_SIDES) | 1427 | else if (face == ScriptBaseClass.ALL_SIDES) |
1425 | { | 1428 | { |
1426 | for (uint i = 0; i < part.GetNumberOfSides(); i++) | 1429 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1427 | { | 1430 | { |
1428 | if (tex.FaceTextures[i] != null) | 1431 | if (tex.FaceTextures[i] != null) |
1429 | { | 1432 | { |
@@ -1441,7 +1444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1441 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1444 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1442 | { | 1445 | { |
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1446 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < part.GetNumberOfSides()) | 1447 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1448 | { |
1446 | tex.CreateFace((uint) face); | 1449 | tex.CreateFace((uint) face); |
1447 | tex.FaceTextures[face].Fullbright = bright; | 1450 | tex.FaceTextures[face].Fullbright = bright; |
@@ -1450,7 +1453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1450 | } | 1453 | } |
1451 | else if (face == ScriptBaseClass.ALL_SIDES) | 1454 | else if (face == ScriptBaseClass.ALL_SIDES) |
1452 | { | 1455 | { |
1453 | for (uint i = 0; i < part.GetNumberOfSides(); i++) | 1456 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1454 | { | 1457 | { |
1455 | if (tex.FaceTextures[i] != null) | 1458 | if (tex.FaceTextures[i] != null) |
1456 | { | 1459 | { |
@@ -1477,11 +1480,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1477 | { | 1480 | { |
1478 | int i; | 1481 | int i; |
1479 | double sum = 0.0; | 1482 | double sum = 0.0; |
1480 | for (i = 0 ; i < part.GetNumberOfSides(); i++) | 1483 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1481 | sum += (double)tex.GetFace((uint)i).RGBA.A; | 1484 | sum += (double)tex.GetFace((uint)i).RGBA.A; |
1482 | return sum; | 1485 | return sum; |
1483 | } | 1486 | } |
1484 | if (face >= 0 && face < part.GetNumberOfSides()) | 1487 | if (face >= 0 && face < GetNumberOfSides(part)) |
1485 | { | 1488 | { |
1486 | return (double)tex.GetFace((uint)face).RGBA.A; | 1489 | return (double)tex.GetFace((uint)face).RGBA.A; |
1487 | } | 1490 | } |
@@ -1509,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1509 | { | 1512 | { |
1510 | Primitive.TextureEntry tex = part.Shape.Textures; | 1513 | Primitive.TextureEntry tex = part.Shape.Textures; |
1511 | Color4 texcolor; | 1514 | Color4 texcolor; |
1512 | if (face >= 0 && face < part.GetNumberOfSides()) | 1515 | if (face >= 0 && face < GetNumberOfSides(part)) |
1513 | { | 1516 | { |
1514 | texcolor = tex.CreateFace((uint)face).RGBA; | 1517 | texcolor = tex.CreateFace((uint)face).RGBA; |
1515 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | 1518 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
@@ -1519,7 +1522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | } | 1522 | } |
1520 | else if (face == ScriptBaseClass.ALL_SIDES) | 1523 | else if (face == ScriptBaseClass.ALL_SIDES) |
1521 | { | 1524 | { |
1522 | for (int i = 0; i < part.GetNumberOfSides(); i++) | 1525 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1523 | { | 1526 | { |
1524 | if (tex.FaceTextures[i] != null) | 1527 | if (tex.FaceTextures[i] != null) |
1525 | { | 1528 | { |
@@ -1624,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1624 | { | 1627 | { |
1625 | int i; | 1628 | int i; |
1626 | 1629 | ||
1627 | for (i = 0 ; i < part.GetNumberOfSides(); i++) | 1630 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1628 | { | 1631 | { |
1629 | texcolor = tex.GetFace((uint)i).RGBA; | 1632 | texcolor = tex.GetFace((uint)i).RGBA; |
1630 | rgb.x += texcolor.R; | 1633 | rgb.x += texcolor.R; |
@@ -1632,13 +1635,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1632 | rgb.z += texcolor.B; | 1635 | rgb.z += texcolor.B; |
1633 | } | 1636 | } |
1634 | 1637 | ||
1635 | rgb.x /= (float)part.GetNumberOfSides(); | 1638 | rgb.x /= (float)GetNumberOfSides(part); |
1636 | rgb.y /= (float)part.GetNumberOfSides(); | 1639 | rgb.y /= (float)GetNumberOfSides(part); |
1637 | rgb.z /= (float)part.GetNumberOfSides(); | 1640 | rgb.z /= (float)GetNumberOfSides(part); |
1638 | 1641 | ||
1639 | return rgb; | 1642 | return rgb; |
1640 | } | 1643 | } |
1641 | if (face >= 0 && face < part.GetNumberOfSides()) | 1644 | if (face >= 0 && face < GetNumberOfSides(part)) |
1642 | { | 1645 | { |
1643 | texcolor = tex.GetFace((uint)face).RGBA; | 1646 | texcolor = tex.GetFace((uint)face).RGBA; |
1644 | rgb.x = texcolor.R; | 1647 | rgb.x = texcolor.R; |
@@ -1685,7 +1688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1685 | 1688 | ||
1686 | Primitive.TextureEntry tex = part.Shape.Textures; | 1689 | Primitive.TextureEntry tex = part.Shape.Textures; |
1687 | 1690 | ||
1688 | if (face >= 0 && face < part.GetNumberOfSides()) | 1691 | if (face >= 0 && face < GetNumberOfSides(part)) |
1689 | { | 1692 | { |
1690 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1693 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1691 | texface.TextureID = textureID; | 1694 | texface.TextureID = textureID; |
@@ -1695,7 +1698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1695 | } | 1698 | } |
1696 | else if (face == ScriptBaseClass.ALL_SIDES) | 1699 | else if (face == ScriptBaseClass.ALL_SIDES) |
1697 | { | 1700 | { |
1698 | for (uint i = 0; i < part.GetNumberOfSides(); i++) | 1701 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1699 | { | 1702 | { |
1700 | if (tex.FaceTextures[i] != null) | 1703 | if (tex.FaceTextures[i] != null) |
1701 | { | 1704 | { |
@@ -1719,7 +1722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1719 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1722 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1720 | { | 1723 | { |
1721 | Primitive.TextureEntry tex = part.Shape.Textures; | 1724 | Primitive.TextureEntry tex = part.Shape.Textures; |
1722 | if (face >= 0 && face < part.GetNumberOfSides()) | 1725 | if (face >= 0 && face < GetNumberOfSides(part)) |
1723 | { | 1726 | { |
1724 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1727 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1725 | texface.RepeatU = (float)u; | 1728 | texface.RepeatU = (float)u; |
@@ -1730,7 +1733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1730 | } | 1733 | } |
1731 | if (face == ScriptBaseClass.ALL_SIDES) | 1734 | if (face == ScriptBaseClass.ALL_SIDES) |
1732 | { | 1735 | { |
1733 | for (int i = 0; i < part.GetNumberOfSides(); i++) | 1736 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1734 | { | 1737 | { |
1735 | if (tex.FaceTextures[i] != null) | 1738 | if (tex.FaceTextures[i] != null) |
1736 | { | 1739 | { |
@@ -1755,7 +1758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1755 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1758 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1756 | { | 1759 | { |
1757 | Primitive.TextureEntry tex = part.Shape.Textures; | 1760 | Primitive.TextureEntry tex = part.Shape.Textures; |
1758 | if (face >= 0 && face < part.GetNumberOfSides()) | 1761 | if (face >= 0 && face < GetNumberOfSides(part)) |
1759 | { | 1762 | { |
1760 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1763 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1761 | texface.OffsetU = (float)u; | 1764 | texface.OffsetU = (float)u; |
@@ -1766,7 +1769,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1766 | } | 1769 | } |
1767 | if (face == ScriptBaseClass.ALL_SIDES) | 1770 | if (face == ScriptBaseClass.ALL_SIDES) |
1768 | { | 1771 | { |
1769 | for (int i = 0; i < part.GetNumberOfSides(); i++) | 1772 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1770 | { | 1773 | { |
1771 | if (tex.FaceTextures[i] != null) | 1774 | if (tex.FaceTextures[i] != null) |
1772 | { | 1775 | { |
@@ -1791,7 +1794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1791 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 1794 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1792 | { | 1795 | { |
1793 | Primitive.TextureEntry tex = part.Shape.Textures; | 1796 | Primitive.TextureEntry tex = part.Shape.Textures; |
1794 | if (face >= 0 && face < part.GetNumberOfSides()) | 1797 | if (face >= 0 && face < GetNumberOfSides(part)) |
1795 | { | 1798 | { |
1796 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1799 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1797 | texface.Rotation = (float)rotation; | 1800 | texface.Rotation = (float)rotation; |
@@ -1801,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1801 | } | 1804 | } |
1802 | if (face == ScriptBaseClass.ALL_SIDES) | 1805 | if (face == ScriptBaseClass.ALL_SIDES) |
1803 | { | 1806 | { |
1804 | for (int i = 0; i < part.GetNumberOfSides(); i++) | 1807 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1805 | { | 1808 | { |
1806 | if (tex.FaceTextures[i] != null) | 1809 | if (tex.FaceTextures[i] != null) |
1807 | { | 1810 | { |
@@ -1827,7 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1827 | { | 1830 | { |
1828 | face = 0; | 1831 | face = 0; |
1829 | } | 1832 | } |
1830 | if (face >= 0 && face < part.GetNumberOfSides()) | 1833 | if (face >= 0 && face < GetNumberOfSides(part)) |
1831 | { | 1834 | { |
1832 | Primitive.TextureEntryFace texface; | 1835 | Primitive.TextureEntryFace texface; |
1833 | texface = tex.GetFace((uint)face); | 1836 | texface = tex.GetFace((uint)face); |
@@ -4225,7 +4228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4225 | { | 4228 | { |
4226 | if (item.Type == 10 && item.ItemID == m_itemID) | 4229 | if (item.Type == 10 && item.ItemID == m_itemID) |
4227 | { | 4230 | { |
4228 | result = item.Name!=null?item.Name:String.Empty; | 4231 | result = item.Name != null ? item.Name : String.Empty; |
4229 | break; | 4232 | break; |
4230 | } | 4233 | } |
4231 | } | 4234 | } |
@@ -4238,9 +4241,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4238 | { | 4241 | { |
4239 | m_host.AddScriptLPS(1); | 4242 | m_host.AddScriptLPS(1); |
4240 | 4243 | ||
4241 | return m_host.GetNumberOfSides(); | 4244 | return GetNumberOfSides(m_host); |
4242 | } | 4245 | } |
4243 | 4246 | ||
4247 | protected int GetNumberOfSides(SceneObjectPart part) | ||
4248 | { | ||
4249 | int sides = part.GetNumberOfSides(); | ||
4250 | |||
4251 | if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) | ||
4252 | { | ||
4253 | // Make up for a bug where LSL shows 4 sides rather than 2 | ||
4254 | sides += 2; | ||
4255 | } | ||
4256 | |||
4257 | return sides; | ||
4258 | } | ||
4259 | |||
4260 | |||
4244 | /* The new / changed functions were tested with the following LSL script: | 4261 | /* The new / changed functions were tested with the following LSL script: |
4245 | 4262 | ||
4246 | default | 4263 | default |
@@ -4264,8 +4281,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4264 | } | 4281 | } |
4265 | */ | 4282 | */ |
4266 | 4283 | ||
4267 | |||
4268 | |||
4269 | // Xantor 29/apr/2008 | 4284 | // Xantor 29/apr/2008 |
4270 | // Returns rotation described by rotating angle radians about axis. | 4285 | // Returns rotation described by rotating angle radians about axis. |
4271 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) | 4286 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) |
@@ -4435,7 +4450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4435 | { | 4450 | { |
4436 | face = 0; | 4451 | face = 0; |
4437 | } | 4452 | } |
4438 | if (face >= 0 && face < part.GetNumberOfSides()) | 4453 | if (face >= 0 && face < GetNumberOfSides(part)) |
4439 | { | 4454 | { |
4440 | offset.x = tex.GetFace((uint)face).OffsetU; | 4455 | offset.x = tex.GetFace((uint)face).OffsetU; |
4441 | offset.y = tex.GetFace((uint)face).OffsetV; | 4456 | offset.y = tex.GetFace((uint)face).OffsetV; |
@@ -4476,7 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4476 | { | 4491 | { |
4477 | face = 0; | 4492 | face = 0; |
4478 | } | 4493 | } |
4479 | if (face >= 0 && face < part.GetNumberOfSides()) | 4494 | if (face >= 0 && face < GetNumberOfSides(part)) |
4480 | { | 4495 | { |
4481 | return tex.GetFace((uint)face).Rotation; | 4496 | return tex.GetFace((uint)face).Rotation; |
4482 | } | 4497 | } |
@@ -7376,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7376 | Primitive.TextureEntry tex = part.Shape.Textures; | 7391 | Primitive.TextureEntry tex = part.Shape.Textures; |
7377 | if (face == ScriptBaseClass.ALL_SIDES) | 7392 | if (face == ScriptBaseClass.ALL_SIDES) |
7378 | { | 7393 | { |
7379 | for (face = 0 ; face < part.GetNumberOfSides() ; face++) | 7394 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
7380 | { | 7395 | { |
7381 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 7396 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
7382 | 7397 | ||
@@ -7392,7 +7407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7392 | } | 7407 | } |
7393 | else | 7408 | else |
7394 | { | 7409 | { |
7395 | if (face >= 0 && face < part.GetNumberOfSides()) | 7410 | if (face >= 0 && face < GetNumberOfSides(part)) |
7396 | { | 7411 | { |
7397 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 7412 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
7398 | 7413 | ||
@@ -7418,7 +7433,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7418 | Color4 texcolor; | 7433 | Color4 texcolor; |
7419 | if (face == ScriptBaseClass.ALL_SIDES) | 7434 | if (face == ScriptBaseClass.ALL_SIDES) |
7420 | { | 7435 | { |
7421 | for (face = 0 ; face < part.GetNumberOfSides() ; face++) | 7436 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
7422 | { | 7437 | { |
7423 | texcolor = tex.GetFace((uint)face).RGBA; | 7438 | texcolor = tex.GetFace((uint)face).RGBA; |
7424 | res.Add(new LSL_Vector(texcolor.R, | 7439 | res.Add(new LSL_Vector(texcolor.R, |