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authorDahlia Trimble2009-06-06 08:41:27 +0000
committerDahlia Trimble2009-06-06 08:41:27 +0000
commitf94e192b860c5719957e0a8be6d9ad0f6e5bedb2 (patch)
tree758a7e4e6a9bb454ddbec2c15590b2f1da38459a /OpenSim/Region
parent* minor: tiny tweak just to trigger another panda build (diff)
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some code cleanup
test commit with cygwin svn
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Physics/Meshing/PrimMesher.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
index 4cf1d70..56534cf 100644
--- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs
+++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs
@@ -655,7 +655,6 @@ namespace PrimMesher
655 this.numOuterVerts = angles.angles.Count; 655 this.numOuterVerts = angles.angles.Count;
656 656
657 // flag to create as few triangles as possible for 3 or 4 side profile 657 // flag to create as few triangles as possible for 3 or 4 side profile
658 //bool simpleFace = (sides < 5 && !(hasHollow || hasProfileCut));
659 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut); 658 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
660 659
661 if (hasHollow) 660 if (hasHollow)
@@ -715,7 +714,6 @@ namespace PrimMesher
715 714
716 for (int i = 0; i < numAngles; i++) 715 for (int i = 0; i < numAngles; i++)
717 { 716 {
718 //int iNext = i == numAngles ? i + 1 : 0;
719 angle = angles.angles[i]; 717 angle = angles.angles[i];
720 newVert.X = angle.X * xScale; 718 newVert.X = angle.X * xScale;
721 newVert.Y = angle.Y * yScale; 719 newVert.Y = angle.Y * yScale;
@@ -1730,7 +1728,6 @@ namespace PrimMesher
1730 if (angle <= startAngle + .01f || angle >= endAngle - .01f) 1728 if (angle <= startAngle + .01f || angle >= endAngle - .01f)
1731 isEndLayer = true; 1729 isEndLayer = true;
1732 1730
1733 //Profile newLayer = profile.Copy(isEndLayer && needEndFaces);
1734 Profile newLayer = profile.Copy(); 1731 Profile newLayer = profile.Copy();
1735 1732
1736 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX; 1733 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;