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authorMelanie Thielker2008-09-13 17:50:02 +0000
committerMelanie Thielker2008-09-13 17:50:02 +0000
commit91e346358283e43644ef9a28483d9fac0b159e45 (patch)
treeaa81e60a0bc02c39b16b803e015d170849e4328d /OpenSim/Region
parentFix a typo in the DataSnapshot module (diff)
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Remove the cruft of accessing a private member of another module's class
from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs28
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs1
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs5
4 files changed, 27 insertions, 17 deletions
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index b0ba29d..dc7ef8c 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -119,28 +119,22 @@ namespace OpenSim.Region.DataSnapshot.Providers
119 119
120 public XmlNode RequestSnapshotData(XmlDocument nodeFactory) 120 public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
121 { 121 {
122 ILandChannel landChannel = (LandChannel)m_scene.LandChannel; 122 ILandChannel landChannel = m_scene.LandChannel;
123 Dictionary<int, ILandObject> landList = null; 123 List<ILandObject> parcels = landChannel.AllParcels();
124 try 124
125 {
126 Type landChannelType = typeof(LandChannel);
127 FieldInfo landListField = landChannelType.GetField("landList", BindingFlags.NonPublic | BindingFlags.Instance);
128 if (landListField != null)
129 {
130 landList = (Dictionary<int, ILandObject>)landListField.GetValue(landChannel);
131 }
132 }
133 catch (Exception e)
134 {
135 m_log.Error("[DATASNAPSHOT] couldn't access field reflectively\n" + e.ToString());
136 }
137 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", ""); 125 XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "parceldata", "");
138 if (landList != null) 126 if (parcels != null)
139 { 127 {
140 128
141 //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed) 129 //foreach (KeyValuePair<int, Land> curParcel in m_landIndexed)
142 foreach (LandObject land in landList.Values) 130 foreach (ILandObject parcel_interface in parcels)
143 { 131 {
132 // Play it safe
133 if (!(parcel_interface is LandObject))
134 continue;
135
136 LandObject land = (LandObject)parcel_interface;
137
144 LandData parcel = land.landData; 138 LandData parcel = land.landData;
145 if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory) 139 if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
146 { 140 {
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
index 4a74949..98998f7 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -36,6 +36,7 @@ namespace OpenSim.Region.Environment.Interfaces
36 { 36 {
37 37
38 List<ILandObject> ParcelsNearPoint(Vector3 position); 38 List<ILandObject> ParcelsNearPoint(Vector3 position);
39 List<ILandObject> AllParcels();
39 ILandObject GetLandObject(int x, int y); 40 ILandObject GetLandObject(int x, int y);
40 ILandObject GetLandObject(float x, float y); 41 ILandObject GetLandObject(float x, float y);
41 bool IsLandPrimCountTainted(); 42 bool IsLandPrimCountTainted();
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index 1e1291a..8747bd4 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -105,6 +105,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
105 return obj; 105 return obj;
106 } 106 }
107 107
108 public List<ILandObject> AllParcels()
109 {
110 if (m_landManagementModule != null)
111 {
112 return m_landManagementModule.AllParcels();
113 }
114
115 return new List<ILandObject>();
116 }
117
108 public List<ILandObject> ParcelsNearPoint(Vector3 position) 118 public List<ILandObject> ParcelsNearPoint(Vector3 position)
109 { 119 {
110 if (m_landManagementModule != null) 120 if (m_landManagementModule != null)
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index f4ba9a3..bf51edb 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
175 AddLandObject(fullSimParcel); 175 AddLandObject(fullSimParcel);
176 } 176 }
177 177
178 public List<ILandObject> AllParcels()
179 {
180 return new List<ILandObject>(landList.Values);
181 }
182
178 public List<ILandObject> ParcelsNearPoint(Vector3 position) 183 public List<ILandObject> ParcelsNearPoint(Vector3 position)
179 { 184 {
180 List<ILandObject> parcelsNear = new List<ILandObject>(); 185 List<ILandObject> parcelsNear = new List<ILandObject>();