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author | Teravus Ovares (Dan Olivares) | 2009-08-20 19:25:52 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-20 19:25:52 -0400 |
commit | 181b992b4a8dab3423b52f705e20dcb63e7fdb47 (patch) | |
tree | 309f2255464873944a5478472596cbc24b130b27 /OpenSim/Region | |
parent | * Deal with git thinking that file was changed even though it wasn't and it's... (diff) | |
parent | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
8 files changed, 83 insertions, 23 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 6969a3d..a7a5aa3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2177,7 +2177,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2177 | bulkUpdate.AgentData.AgentID = AgentId; | 2177 | bulkUpdate.AgentData.AgentID = AgentId; |
2178 | bulkUpdate.AgentData.TransactionID = transactionId; | 2178 | bulkUpdate.AgentData.TransactionID = transactionId; |
2179 | bulkUpdate.FolderData = folderDataBlocks.ToArray(); | 2179 | bulkUpdate.FolderData = folderDataBlocks.ToArray(); |
2180 | 2180 | List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>(); | |
2181 | bulkUpdate.ItemData = foo.ToArray(); | ||
2182 | |||
2181 | //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate); | 2183 | //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate); |
2182 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2184 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2183 | } | 2185 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 5e7cf4b..4495303 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -56,7 +56,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
56 | if (cnf != null && cnf.GetString( | 56 | if (cnf != null && cnf.GetString( |
57 | "MessageTransferModule", "MessageTransferModule") != | 57 | "MessageTransferModule", "MessageTransferModule") != |
58 | "MessageTransferModule") | 58 | "MessageTransferModule") |
59 | { | ||
60 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | ||
59 | return; | 61 | return; |
62 | } | ||
60 | 63 | ||
61 | cnf = config.Configs["Startup"]; | 64 | cnf = config.Configs["Startup"]; |
62 | if (cnf != null) | 65 | if (cnf != null) |
@@ -72,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
72 | "grid_instant_message", processXMLRPCGridInstantMessage); | 75 | "grid_instant_message", processXMLRPCGridInstantMessage); |
73 | } | 76 | } |
74 | 77 | ||
78 | m_log.Debug("[MESSAGE TRANSFER]: Message transfer module active"); | ||
75 | scene.RegisterModuleInterface<IMessageTransferModule>(this); | 79 | scene.RegisterModuleInterface<IMessageTransferModule>(this); |
76 | m_Scenes.Add(scene); | 80 | m_Scenes.Add(scene); |
77 | } | 81 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 5afbf68..75976e2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -67,13 +67,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
67 | 67 | ||
68 | if (!m_Scenelist.Contains(scene)) | 68 | if (!m_Scenelist.Contains(scene)) |
69 | { | 69 | { |
70 | if (m_Scenelist.Count == 0) | ||
71 | { | ||
72 | m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); | ||
73 | if (m_TransferModule == null) | ||
74 | m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | ||
75 | } | ||
76 | |||
77 | m_Scenelist.Add(scene); | 70 | m_Scenelist.Add(scene); |
78 | 71 | ||
79 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); | 72 | scene.RegisterModuleInterface<IInventoryTransferModule>(this); |
@@ -86,6 +79,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
86 | 79 | ||
87 | public void PostInitialise() | 80 | public void PostInitialise() |
88 | { | 81 | { |
82 | if (m_Scenelist.Count > 0) | ||
83 | { | ||
84 | m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); | ||
85 | if (m_TransferModule == null) | ||
86 | m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | ||
87 | } | ||
89 | } | 88 | } |
90 | 89 | ||
91 | public void Close() | 90 | public void Close() |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 562c5dd..e6edcf2 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
191 | 191 | ||
192 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | 192 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) |
193 | { | 193 | { |
194 | InventoryFolderBase root = GetRootFolder(userID); | 194 | InventoryFolderBase root = m_InventoryService.GetRootFolder(userID); |
195 | if (root != null) | 195 | if (root != null) |
196 | { | 196 | { |
197 | InventoryCollection content = GetFolderContent(userID, root.ID); | 197 | InventoryCollection content = GetFolderContent(userID, root.ID); |
@@ -202,13 +202,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
202 | { | 202 | { |
203 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | 203 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) |
204 | { | 204 | { |
205 | m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); | 205 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type); |
206 | folders[(AssetType)folder.Type] = folder; | 206 | folders[(AssetType)folder.Type] = folder; |
207 | } | 207 | } |
208 | } | 208 | } |
209 | // Put the root folder there, as type Folder | 209 | // Put the root folder there, as type Folder |
210 | folders[AssetType.Folder] = root; | 210 | folders[AssetType.Folder] = root; |
211 | m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); | 211 | //m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type); |
212 | 212 | ||
213 | return folders; | 213 | return folders; |
214 | } | 214 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a119efc..a9d361b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -179,8 +179,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
179 | else | 179 | else |
180 | { | 180 | { |
181 | m_log.ErrorFormat( | 181 | m_log.ErrorFormat( |
182 | "[AGENT INVENTORY]: Could not resolve user {0} for caps inventory update", | 182 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", |
183 | remoteClient.AgentId); | 183 | itemID); |
184 | } | 184 | } |
185 | 185 | ||
186 | return UUID.Zero; | 186 | return UUID.Zero; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 77b980c..d722e23 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | // m_log.DebugFormat( | 519 | // m_log.DebugFormat( |
520 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); | 520 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); |
521 | 521 | ||
522 | InventoryFolderBase folder = new InventoryFolderBase(folderID); | 522 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); |
523 | folder = InventoryService.GetFolder(folder); | 523 | folder = InventoryService.GetFolder(folder); |
524 | if (folder != null) | 524 | if (folder != null) |
525 | { | 525 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index ce6f3d6..3ee6007 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -225,7 +225,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
225 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); | 225 | Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); |
226 | } | 226 | } |
227 | 227 | ||
228 | [Test] | 228 | // I'm commenting this test because it does not represent |
229 | // crossings. The Thread.Sleep's in here are not meaningful mocks, | ||
230 | // and they sometimes fail in panda. | ||
231 | // We need to talk in order to develop a test | ||
232 | // that really tests region crossings. There are 3 async components, | ||
233 | // but things are synchronous among them. So there should be | ||
234 | // 3 threads in here. | ||
235 | //[Test] | ||
229 | public void T021_TestCrossToNewRegion() | 236 | public void T021_TestCrossToNewRegion() |
230 | { | 237 | { |
231 | TestHelper.InMethod(); | 238 | TestHelper.InMethod(); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 8c9717c..a3cefc9 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -25,26 +25,74 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using Nini.Config; | 30 | using Nini.Config; |
30 | using OpenSim.Region.Framework.Interfaces; | 31 | using OpenSim.Region.Framework.Interfaces; |
31 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Framework; | ||
32 | 34 | ||
33 | namespace OpenSim.Region.OptionalModules.World.NPC | 35 | namespace OpenSim.Region.OptionalModules.World.NPC |
34 | { | 36 | { |
35 | public class NPCModule : IRegionModule | 37 | public interface INPCModule |
38 | { | ||
39 | UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom); | ||
40 | void Autopilot(UUID agentID, Scene scene, Vector3 pos); | ||
41 | void Say(UUID agentID, Scene scene, string text); | ||
42 | void DeleteNPC(UUID agentID, Scene scene); | ||
43 | } | ||
44 | |||
45 | public class NPCModule : IRegionModule, INPCModule | ||
36 | { | 46 | { |
37 | // private const bool m_enabled = false; | 47 | // private const bool m_enabled = false; |
38 | 48 | ||
49 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | ||
50 | |||
51 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | ||
52 | { | ||
53 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | ||
54 | scene.AddNewClient(npcAvatar); | ||
55 | |||
56 | ScenePresence sp; | ||
57 | if(scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | ||
58 | { | ||
59 | AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(cloneAppearanceFrom); | ||
60 | |||
61 | List<byte> wearbyte = new List<byte>(); | ||
62 | for (int i = 0; i < x.VisualParams.Length; i++) | ||
63 | { | ||
64 | wearbyte.Add(x.VisualParams[i]); | ||
65 | } | ||
66 | |||
67 | sp.SetAppearance(x.Texture.GetBytes(), wearbyte); | ||
68 | } | ||
69 | |||
70 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
71 | |||
72 | return npcAvatar.AgentId; | ||
73 | } | ||
74 | |||
75 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | ||
76 | { | ||
77 | ScenePresence sp; | ||
78 | scene.TryGetAvatar(agentID, out sp); | ||
79 | sp.DoAutoPilot(0,pos,m_avatars[agentID]); | ||
80 | } | ||
81 | |||
82 | public void Say(UUID agentID, Scene scene, string text) | ||
83 | { | ||
84 | m_avatars[agentID].Say(text); | ||
85 | } | ||
86 | |||
87 | public void DeleteNPC(UUID agentID, Scene scene) | ||
88 | { | ||
89 | scene.RemoveClient(agentID); | ||
90 | } | ||
91 | |||
92 | |||
39 | public void Initialise(Scene scene, IConfigSource source) | 93 | public void Initialise(Scene scene, IConfigSource source) |
40 | { | 94 | { |
41 | // if (m_enabled) | 95 | scene.RegisterModuleInterface<INPCModule>(this); |
42 | // { | ||
43 | // NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene); | ||
44 | // NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene); | ||
45 | // scene.AddNewClient(testAvatar); | ||
46 | // scene.AddNewClient(testAvatar2); | ||
47 | // } | ||
48 | } | 96 | } |
49 | 97 | ||
50 | public void PostInitialise() | 98 | public void PostInitialise() |