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author | Justin Clarke Casey | 2008-03-18 11:32:44 +0000 |
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committer | Justin Clarke Casey | 2008-03-18 11:32:44 +0000 |
commit | f81c491725cbb9730ed017c1e4c96b204ae35473 (patch) | |
tree | 9e7a2c2275db5b878f0280a446228ec163a71c16 /OpenSim/Region | |
parent | Since we don't yet have a reliable way to release the lock that prevents a us... (diff) | |
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Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.
[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index f6614b0..8fea3a3 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -257,12 +257,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
257 | if (ang_obj > ts.arc) keep = false; | 257 | if (ang_obj > ts.arc) keep = false; |
258 | } | 258 | } |
259 | 259 | ||
260 | if (keep && (!ts.keyID.Equals(null)) && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) | 260 | if (keep && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) |
261 | { | 261 | { |
262 | keep = false; | 262 | keep = false; |
263 | } | 263 | } |
264 | 264 | ||
265 | if (keep&& (ts.name.Length > 0)) | 265 | if (keep && (ts.name.Length > 0)) |
266 | { | 266 | { |
267 | string avatarname=null; | 267 | string avatarname=null; |
268 | string objectname=null; | 268 | string objectname=null; |