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authorMW2007-07-28 13:44:12 +0000
committerMW2007-07-28 13:44:12 +0000
commite86396ad1fbb492dd2164b7d26f3ed87e0ba0fa0 (patch)
tree7e712f5ea23c05b57fa2f3dd93e20c51573fe21c /OpenSim/Region
parentShould now have version 0.1 of our new ruth default avatar. At the moment, yo... (diff)
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You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs59
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
2 files changed, 49 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 124b426..30f00d6 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -52,9 +52,12 @@ namespace OpenSim.Region.Environment.Scenes
52 private byte movementflag = 0; 52 private byte movementflag = 0;
53 private List<NewForce> forcesList = new List<NewForce>(); 53 private List<NewForce> forcesList = new List<NewForce>();
54 private short _updateCount = 0; 54 private short _updateCount = 0;
55
55 private Quaternion bodyRot; 56 private Quaternion bodyRot;
56 private byte[] visualParams; 57 private byte[] visualParams;
57 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private LLObject.TextureEntry m_textureEntry;
60
58 private ulong m_regionHandle; 61 private ulong m_regionHandle;
59 62
60 public bool childAgent = false; 63 public bool childAgent = false;
@@ -143,6 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
143 this.lastname = ControllingClient.LastName; 146 this.lastname = ControllingClient.LastName;
144 m_localId = m_scene.NextLocalId; 147 m_localId = m_scene.NextLocalId;
145 Pos = ControllingClient.StartPos; 148 Pos = ControllingClient.StartPos;
149
146 visualParams = new byte[218]; 150 visualParams = new byte[218];
147 for (int i = 0; i < 218; i++) 151 for (int i = 0; i < 218; i++)
148 { 152 {
@@ -153,11 +157,9 @@ namespace OpenSim.Region.Environment.Scenes
153 Animations = new ScenePresence.AvatarAnimations(); 157 Animations = new ScenePresence.AvatarAnimations();
154 Animations.LoadAnims(); 158 Animations.LoadAnims();
155 159
156 // this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
157
158 //register for events 160 //register for events
159 ControllingClient.OnRequestWearables += this.SendOurAppearance; 161 ControllingClient.OnRequestWearables += this.SendOurAppearance;
160 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); 162 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
161 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; 163 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
162 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; 164 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
163 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; 165 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
@@ -171,8 +173,10 @@ namespace OpenSim.Region.Environment.Scenes
171 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT 173 Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
172 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP 174 Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
173 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN 175 Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
174 176
175 //tempoary until we move some code into the body classes 177 this.m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
178
179 //temporary until we move some code into the body classes
176 this.m_body = new ChildAgent(); 180 this.m_body = new ChildAgent();
177 181
178 } 182 }
@@ -242,7 +246,15 @@ namespace OpenSim.Region.Environment.Scenes
242 /// <param name="visualParam"></param> 246 /// <param name="visualParam"></param>
243 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) 247 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
244 { 248 {
249 LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
250 this.m_textureEntry = textureEnt;
251
252 for (int i = 0; i < visualParam.Length; i++)
253 {
254 this.visualParams[i] = visualParam[i].ParamValue;
255 }
245 256
257 this.SendArrearanceToAllOtherAgents();
246 } 258 }
247 259
248 /// <summary> 260 /// <summary>
@@ -422,7 +434,7 @@ namespace OpenSim.Region.Environment.Scenes
422 /// <param name="remoteAvatar"></param> 434 /// <param name="remoteAvatar"></param>
423 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 435 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
424 { 436 {
425 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); 437 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
426 } 438 }
427 439
428 public void SendFullUpdateToALLClients() 440 public void SendFullUpdateToALLClients()
@@ -440,7 +452,7 @@ namespace OpenSim.Region.Environment.Scenes
440 /// </summary> 452 /// </summary>
441 public void SendInitialData() 453 public void SendInitialData()
442 { 454 {
443 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); 455 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
444 if (this.newAvatar) 456 if (this.newAvatar)
445 { 457 {
446 this.m_scene.InformClientOfNeighbours(this.ControllingClient); 458 this.m_scene.InformClientOfNeighbours(this.ControllingClient);
@@ -455,17 +467,32 @@ namespace OpenSim.Region.Environment.Scenes
455 public void SendOurAppearance(IClientAPI OurClient) 467 public void SendOurAppearance(IClientAPI OurClient)
456 { 468 {
457 this.ControllingClient.SendWearables(this.Wearables); 469 this.ControllingClient.SendWearables(this.Wearables);
470
458 this.SendFullUpdateToALLClients(); 471 this.SendFullUpdateToALLClients();
472 this.SendArrearanceToAllOtherAgents();
473
459 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); 474 this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
460 } 475 }
461 476
462 /// <summary> 477 /// <summary>
463 /// 478 ///
464 /// </summary> 479 /// </summary>
480 public void SendArrearanceToAllOtherAgents()
481 {
482 List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
483 foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
484 {
485 this.SendAppearanceToOtherAgent(avatar);
486 }
487 }
488
489 /// <summary>
490 ///
491 /// </summary>
465 /// <param name="avatarInfo"></param> 492 /// <param name="avatarInfo"></param>
466 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) 493 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
467 { 494 {
468 495 avatarInfo.ControllingClient.SendAppearance(this.ControllingClient.AgentId, this.visualParams, this.m_textureEntry.ToBytes());
469 } 496 }
470 497
471 /// <summary> 498 /// <summary>
@@ -614,7 +641,7 @@ namespace OpenSim.Region.Environment.Scenes
614 641
615 public static void LoadTextureFile(string name) 642 public static void LoadTextureFile(string name)
616 { 643 {
617 FileInfo fInfo = new FileInfo(name); 644 /* FileInfo fInfo = new FileInfo(name);
618 long numBytes = fInfo.Length; 645 long numBytes = fInfo.Length;
619 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); 646 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
620 BinaryReader br = new BinaryReader(fStream); 647 BinaryReader br = new BinaryReader(fStream);
@@ -622,8 +649,18 @@ namespace OpenSim.Region.Environment.Scenes
622 br.Close(); 649 br.Close();
623 fStream.Close(); 650 fStream.Close();
624 DefaultTexture = data1; 651 DefaultTexture = data1;
625 // LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length); 652 LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
626 // Console.WriteLine("default texture entry: " + textu.ToString()); 653 Console.WriteLine("default texture entry: " + textu.ToString());*/
654
655 LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
656 textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
657 textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
658 textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
659 textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
660 textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
661 textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
662 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
663 DefaultTexture = textu.ToBytes();
627 } 664 }
628 665
629 public class NewForce 666 public class NewForce
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 1593f6c..6bcec5c 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -119,6 +119,7 @@ namespace SimpleApp
119 119
120 public virtual void OutPacket(Packet newPack) { } 120 public virtual void OutPacket(Packet newPack) { }
121 public virtual void SendWearables(AvatarWearable[] wearables) { } 121 public virtual void SendWearables(AvatarWearable[] wearables) { }
122 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
122 public virtual void SendStartPingCheck(byte seq) { } 123 public virtual void SendStartPingCheck(byte seq) { }
123 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } 124 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
124 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } 125 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }