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author | Charles Krinke | 2008-11-19 18:30:16 +0000 |
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committer | Charles Krinke | 2008-11-19 18:30:16 +0000 |
commit | 44c56a974c428379ebf82386aac7b7443fd82a7d (patch) | |
tree | 5b22c54174a6489563cd2ac79162ada4c6f79ba3 /OpenSim/Region | |
parent | Adjust to the Helpers->Utils rename (diff) | |
download | opensim-SC_OLD-44c56a974c428379ebf82386aac7b7443fd82a7d.zip opensim-SC_OLD-44c56a974c428379ebf82386aac7b7443fd82a7d.tar.gz opensim-SC_OLD-44c56a974c428379ebf82386aac7b7443fd82a7d.tar.bz2 opensim-SC_OLD-44c56a974c428379ebf82386aac7b7443fd82a7d.tar.xz |
Mantis#2656. Thank you kindly, Nlin for a patch that:
Attached patch implements llCollisionSound. Thanks T. Sado.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 18 |
2 files changed, 53 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c7862ec..a626fa3 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -201,6 +201,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
201 | private Vector3 m_cameraAtOffset = new Vector3(0.0f, 0.0f, 0.0f); | 201 | private Vector3 m_cameraAtOffset = new Vector3(0.0f, 0.0f, 0.0f); |
202 | private bool m_forceMouselook = false; | 202 | private bool m_forceMouselook = false; |
203 | 203 | ||
204 | // TODO: Collision sound should have default. | ||
205 | private UUID m_collisionSound = UUID.Zero; | ||
206 | private float m_collisionSoundVolume = 0.0f; | ||
207 | |||
204 | #endregion Fields | 208 | #endregion Fields |
205 | 209 | ||
206 | #region Constructors | 210 | #region Constructors |
@@ -952,6 +956,22 @@ if (m_shape != null) { | |||
952 | set { m_sitAnimation = value; } | 956 | set { m_sitAnimation = value; } |
953 | } | 957 | } |
954 | 958 | ||
959 | public UUID CollisionSound | ||
960 | { | ||
961 | get { return m_collisionSound; } | ||
962 | set | ||
963 | { | ||
964 | m_collisionSound = value; | ||
965 | aggregateScriptEvents(); | ||
966 | } | ||
967 | } | ||
968 | |||
969 | public float CollisionSoundVolume | ||
970 | { | ||
971 | get { return m_collisionSoundVolume; } | ||
972 | set { m_collisionSoundVolume = value; } | ||
973 | } | ||
974 | |||
955 | #endregion Public Properties with only Get | 975 | #endregion Public Properties with only Get |
956 | 976 | ||
957 | 977 | ||
@@ -1607,6 +1627,12 @@ if (m_shape != null) { | |||
1607 | if (m_parentGroup.IsDeleted) | 1627 | if (m_parentGroup.IsDeleted) |
1608 | return; | 1628 | return; |
1609 | 1629 | ||
1630 | // play the sound. | ||
1631 | if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) | ||
1632 | { | ||
1633 | SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); | ||
1634 | } | ||
1635 | |||
1610 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) | 1636 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) |
1611 | { | 1637 | { |
1612 | // do event notification | 1638 | // do event notification |
@@ -3233,7 +3259,8 @@ if (m_shape != null) { | |||
3233 | if ( | 3259 | if ( |
3234 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || | 3260 | ((AggregateScriptEvents & scriptEvents.collision) != 0) || |
3235 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || | 3261 | ((AggregateScriptEvents & scriptEvents.collision_end) != 0) || |
3236 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) | 3262 | ((AggregateScriptEvents & scriptEvents.collision_start) != 0) || |
3263 | (CollisionSound != null && CollisionSound != UUID.Zero) | ||
3237 | ) | 3264 | ) |
3238 | { | 3265 | { |
3239 | // subscribe to physics updates. | 3266 | // subscribe to physics updates. |
@@ -3252,6 +3279,13 @@ if (m_shape != null) { | |||
3252 | PhysActor.OnCollisionUpdate -= PhysicsCollision; | 3279 | PhysActor.OnCollisionUpdate -= PhysicsCollision; |
3253 | } | 3280 | } |
3254 | } | 3281 | } |
3282 | |||
3283 | if (m_parentGroup == null) | ||
3284 | { | ||
3285 | ScheduleFullUpdate(); | ||
3286 | return; | ||
3287 | } | ||
3288 | |||
3255 | if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) | 3289 | if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) |
3256 | { | 3290 | { |
3257 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; | 3291 | m_parentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting; |
@@ -3363,3 +3397,4 @@ if (m_shape != null) { | |||
3363 | 3397 | ||
3364 | 3398 | ||
3365 | 3399 | ||
3400 | |||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 968581b..a06ed9b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3490,7 +3490,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3490 | public void llCollisionSound(string impact_sound, double impact_volume) | 3490 | public void llCollisionSound(string impact_sound, double impact_volume) |
3491 | { | 3491 | { |
3492 | m_host.AddScriptLPS(1); | 3492 | m_host.AddScriptLPS(1); |
3493 | NotImplemented("llCollisionSound"); | 3493 | //NotImplemented("llCollisionSound"); |
3494 | |||
3495 | // TODO: Parameter check logic required. | ||
3496 | UUID soundId = UUID.Zero; | ||
3497 | if (!UUID.TryParse(impact_sound, out soundId)) | ||
3498 | { | ||
3499 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3500 | { | ||
3501 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | ||
3502 | { | ||
3503 | soundId = item.AssetID; | ||
3504 | break; | ||
3505 | } | ||
3506 | } | ||
3507 | } | ||
3508 | m_host.CollisionSound = soundId; | ||
3509 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
3494 | } | 3510 | } |
3495 | 3511 | ||
3496 | public void llCollisionSprite(string impact_sprite) | 3512 | public void llCollisionSprite(string impact_sprite) |