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author | Sean Dague | 2008-05-21 18:02:09 +0000 |
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committer | Sean Dague | 2008-05-21 18:02:09 +0000 |
commit | 53bcf2139e7c8c9da2fbbcafc45704eae3bc5daa (patch) | |
tree | 6773914f9fd12e53240ce7c3ce8dad3e47ed9a1d /OpenSim/Region | |
parent | IZ QUATERNION NORMALIZE TO 0? NOWAI! KTHXBYE (diff) | |
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this removes use of the mapper for wearables, and I can confirm things
get saved to the database. There are still issues on wearing things
after a cleared cache that I'm looking at now.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | 5 |
2 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index d0b87fd..f70eb45 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1456,8 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1456 | 1456 | ||
1457 | SendFullUpdateToAllClients(); | 1457 | SendFullUpdateToAllClients(); |
1458 | SendAppearanceToAllOtherAgents(); | 1458 | SendAppearanceToAllOtherAgents(); |
1459 | // This is probably egregious | 1459 | SendOwnAppearance(); |
1460 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
1461 | } | 1460 | } |
1462 | 1461 | ||
1463 | 1462 | ||
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs index 37b7e8d..5c5cb17 100644 --- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -61,9 +61,14 @@ namespace OpenSim.Region.Modules.AvatarFactory | |||
61 | { | 61 | { |
62 | appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId); | 62 | appearance = m_scene.CommsManager.UserService.GetUserAppearance(avatarId); |
63 | if (appearance != null) | 63 | if (appearance != null) |
64 | { | ||
64 | return true; | 65 | return true; |
66 | } | ||
65 | else | 67 | else |
68 | { | ||
69 | m_log.InfoFormat("[APPEARANCE] appearance not found for {0}", avatarId.ToString()); | ||
66 | return false; | 70 | return false; |
71 | } | ||
67 | 72 | ||
68 | // //should only let one thread at a time do this part | 73 | // //should only let one thread at a time do this part |
69 | // EventWaitHandle waitHandle = null; | 74 | // EventWaitHandle waitHandle = null; |