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author | Melanie | 2011-01-28 04:09:04 +0000 |
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committer | Melanie | 2011-01-28 04:09:04 +0000 |
commit | 188d86998d14d23a59e345568add8ece7f5a0641 (patch) | |
tree | bfe565c6174d35c633e4ee3d4c10c40c858cef8d /OpenSim/Region | |
parent | Fix bumping into sim borders and check estate bans for walking crossings (diff) | |
download | opensim-SC_OLD-188d86998d14d23a59e345568add8ece7f5a0641.zip opensim-SC_OLD-188d86998d14d23a59e345568add8ece7f5a0641.tar.gz opensim-SC_OLD-188d86998d14d23a59e345568add8ece7f5a0641.tar.bz2 opensim-SC_OLD-188d86998d14d23a59e345568add8ece7f5a0641.tar.xz |
Fix up QueryAccess to also check parcels
Diffstat (limited to 'OpenSim/Region')
4 files changed, 15 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7804b7f..54b95f7 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -284,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
284 | return; | 284 | return; |
285 | } | 285 | } |
286 | 286 | ||
287 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) | ||
288 | { | ||
289 | sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); | ||
290 | return; | ||
291 | } | ||
292 | |||
287 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 293 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
288 | 294 | ||
289 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 295 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
@@ -772,8 +778,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
772 | 778 | ||
773 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | 779 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); |
774 | 780 | ||
775 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId)) | 781 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) |
776 | { | 782 | { |
783 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | ||
777 | if (r == null) | 784 | if (r == null) |
778 | { | 785 | { |
779 | r = new ExpiringCache<ulong, DateTime>(); | 786 | r = new ExpiringCache<ulong, DateTime>(); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 2dd0099..c5972dd 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
257 | return false; | 257 | return false; |
258 | } | 258 | } |
259 | 259 | ||
260 | public bool QueryAccess(GridRegion destination, UUID id) | 260 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) |
261 | { | 261 | { |
262 | if (destination == null) | 262 | if (destination == null) |
263 | return false; | 263 | return false; |
264 | 264 | ||
265 | foreach (Scene s in m_sceneList) | 265 | foreach (Scene s in m_sceneList) |
266 | { | 266 | { |
267 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 267 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | { | 268 | return s.QueryAccess(id, position); |
269 | //m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess"); | ||
270 | return s.QueryAccess(id); | ||
271 | } | ||
272 | } | 269 | } |
273 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | 270 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
274 | return false; | 271 | return false; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index 387a9b8..c4919b3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
239 | 239 | ||
240 | } | 240 | } |
241 | 241 | ||
242 | public bool QueryAccess(GridRegion destination, UUID id) | 242 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) |
243 | { | 243 | { |
244 | if (destination == null) | 244 | if (destination == null) |
245 | return false; | 245 | return false; |
246 | 246 | ||
247 | // Try local first | 247 | // Try local first |
248 | if (m_localBackend.QueryAccess(destination, id)) | 248 | if (m_localBackend.QueryAccess(destination, id, position)) |
249 | return true; | 249 | return true; |
250 | 250 | ||
251 | // else do the remote thing | 251 | // else do the remote thing |
252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) | 252 | if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) |
253 | return m_remoteConnector.QueryAccess(destination, id); | 253 | return m_remoteConnector.QueryAccess(destination, id, position); |
254 | 254 | ||
255 | return false; | 255 | return false; |
256 | 256 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4325ab8..4fca261 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4921,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4921 | // from logging into the region, teleporting into the region | 4921 | // from logging into the region, teleporting into the region |
4922 | // or corssing the broder walking, but will NOT prevent | 4922 | // or corssing the broder walking, but will NOT prevent |
4923 | // child agent creation, thereby emulating the SL behavior. | 4923 | // child agent creation, thereby emulating the SL behavior. |
4924 | public bool QueryAccess(UUID agentID) | 4924 | public bool QueryAccess(UUID agentID, Vector3 position) |
4925 | { | 4925 | { |
4926 | return true; | 4926 | return true; |
4927 | } | 4927 | } |