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authorJustin Clark-Casey (justincc)2011-04-02 01:37:46 +0100
committerJustin Clark-Casey (justincc)2011-04-02 01:37:46 +0100
commit01b399055b06b69848ffcdeb3cafec83cbeb06d2 (patch)
tree3e16b04559238aeab270dcdb154e899a48436a26 /OpenSim/Region
parentadd remove others object prim count test (diff)
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add test for adding group object, factor out initial zero counts test
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs52
1 files changed, 45 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index b9eef79..38b2356 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
45 public class PrimCountModuleTests 45 public class PrimCountModuleTests
46 { 46 {
47 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); 47 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
48 protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
48 protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); 49 protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
49 protected TestScene m_scene; 50 protected TestScene m_scene;
50 protected PrimCountModule m_pcm; 51 protected PrimCountModule m_pcm;
@@ -65,14 +66,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
65 } 66 }
66 67
67 /// <summary> 68 /// <summary>
68 /// Test count after a parcel owner owned object is added. 69 /// Test that counts before we do anything are correct.
69 /// </summary> 70 /// </summary>
70 [Test] 71 [Test]
71 public void TestAddOwnerObject() 72 public void TestInitialCounts()
72 { 73 {
73 TestHelper.InMethod();
74// log4net.Config.XmlConfigurator.Configure();
75
76 IPrimCounts pc = m_lo.PrimCounts; 74 IPrimCounts pc = m_lo.PrimCounts;
77 75
78 Assert.That(pc.Owner, Is.EqualTo(0)); 76 Assert.That(pc.Owner, Is.EqualTo(0));
@@ -82,7 +80,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
82 Assert.That(pc.Selected, Is.EqualTo(0)); 80 Assert.That(pc.Selected, Is.EqualTo(0));
83 Assert.That(pc.Users[m_userId], Is.EqualTo(0)); 81 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
84 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); 82 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
85 Assert.That(pc.Simulator, Is.EqualTo(0)); 83 Assert.That(pc.Simulator, Is.EqualTo(0));
84 }
85
86 /// <summary>
87 /// Test count after a parcel owner owned object is added.
88 /// </summary>
89 [Test]
90 public void TestAddOwnerObject()
91 {
92 TestHelper.InMethod();
93// log4net.Config.XmlConfigurator.Configure();
94
95 IPrimCounts pc = m_lo.PrimCounts;
86 96
87 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); 97 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
88 m_scene.AddNewSceneObject(sog, false); 98 m_scene.AddNewSceneObject(sog, false);
@@ -159,7 +169,35 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
159 Assert.That(pc.Users[m_userId], Is.EqualTo(1)); 169 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
160 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); 170 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
161 Assert.That(pc.Simulator, Is.EqualTo(1)); 171 Assert.That(pc.Simulator, Is.EqualTo(1));
162 } 172 }
173
174 [Test]
175 public void TestAddGroupObject()
176 {
177 TestHelper.InMethod();
178// log4net.Config.XmlConfigurator.Configure();
179
180 m_lo.DeedToGroup(m_groupId);
181
182 IPrimCounts pc = m_lo.PrimCounts;
183
184 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, 0x01);
185 sog.GroupID = m_groupId;
186 m_scene.AddNewSceneObject(sog, false);
187
188 Assert.That(pc.Owner, Is.EqualTo(0));
189 Assert.That(pc.Group, Is.EqualTo(3));
190 Assert.That(pc.Others, Is.EqualTo(0));
191 Assert.That(pc.Total, Is.EqualTo(3));
192 Assert.That(pc.Selected, Is.EqualTo(0));
193
194 // Is this desired behaviour? Not totally sure.
195 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
196 Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
197 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
198
199 Assert.That(pc.Simulator, Is.EqualTo(3));
200 }
163 201
164 [Test] 202 [Test]
165 public void TestAddOthersObject() 203 public void TestAddOthersObject()