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author | Justin Clarke Casey | 2008-05-03 18:13:32 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-05-03 18:13:32 +0000 |
commit | a5dfca8958a28da415719ba880a77138ec205842 (patch) | |
tree | d5dfd209e082ee17e565e50cc17acc977b8b0565 /OpenSim/Region | |
parent | * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem() (diff) | |
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* Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 21 |
2 files changed, 17 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 19d2913..9a6b83a 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -364,7 +364,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
364 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); | 364 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); |
365 | } | 365 | } |
366 | 366 | ||
367 | userInfo.UpdateItem(remoteClient.AgentId, item); | 367 | userInfo.UpdateItem(item); |
368 | } | 368 | } |
369 | } | 369 | } |
370 | } | 370 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index baca696..59c45fa 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
136 | AssetCache.AddAsset(asset); | 136 | AssetCache.AddAsset(asset); |
137 | 137 | ||
138 | item.AssetID = asset.FullID; | 138 | item.AssetID = asset.FullID; |
139 | userInfo.UpdateItem(remoteClient.AgentId, item); | 139 | userInfo.UpdateItem(item); |
140 | 140 | ||
141 | // remoteClient.SendInventoryItemCreateUpdate(item); | 141 | // remoteClient.SendInventoryItemCreateUpdate(item); |
142 | if ((InventoryType) item.InvType == InventoryType.Notecard) | 142 | if ((InventoryType) item.InvType == InventoryType.Notecard) |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
294 | item.SaleType = itemUpd.SaleType; | 294 | item.SaleType = itemUpd.SaleType; |
295 | item.Flags = itemUpd.Flags; | 295 | item.Flags = itemUpd.Flags; |
296 | 296 | ||
297 | userInfo.UpdateItem(remoteClient.AgentId, item); | 297 | userInfo.UpdateItem(item); |
298 | } | 298 | } |
299 | else | 299 | else |
300 | { | 300 | { |
@@ -486,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
486 | item.Name = newName; | 486 | item.Name = newName; |
487 | } | 487 | } |
488 | item.Folder = folderID; | 488 | item.Folder = folderID; |
489 | userInfo.DeleteItem(remoteClient.AgentId, item); | 489 | userInfo.DeleteItem(item); |
490 | 490 | ||
491 | // TODO: preserve current permissions? | 491 | // TODO: preserve current permissions? |
492 | AddInventoryItem(remoteClient, item); | 492 | AddInventoryItem(remoteClient, item); |
@@ -630,11 +630,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
630 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 630 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
631 | if (item != null) | 631 | if (item != null) |
632 | { | 632 | { |
633 | userInfo.DeleteItem(remoteClient.AgentId, item); | 633 | userInfo.DeleteItem(item); |
634 | } | 634 | } |
635 | } | 635 | } |
636 | } | 636 | } |
637 | 637 | ||
638 | /// <summary> | ||
639 | /// Removes an inventory folder. Although there is a packet in the Linden protocol for this, it may be | ||
640 | /// legacy and not currently used (purge folder is used to remove folders from trash instead). | ||
641 | /// </summary> | ||
642 | /// <param name="remoteClient"></param> | ||
643 | /// <param name="folderID"></param> | ||
638 | private void RemoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID) | 644 | private void RemoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID) |
639 | { | 645 | { |
640 | CachedUserInfo userInfo | 646 | CachedUserInfo userInfo |
@@ -648,10 +654,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
648 | if (userInfo.RootFolder != null) | 654 | if (userInfo.RootFolder != null) |
649 | { | 655 | { |
650 | InventoryItemBase folder = userInfo.RootFolder.HasItem(folderID); | 656 | InventoryItemBase folder = userInfo.RootFolder.HasItem(folderID); |
657 | |||
651 | if (folder != null) | 658 | if (folder != null) |
652 | { | 659 | { |
660 | m_log.WarnFormat( | ||
661 | "[AGENT INVENTORY]: Remove folder not implemented in request by {0} {1} for {2}", | ||
662 | remoteClient.Name, remoteClient.AgentId, folderID); | ||
663 | |||
653 | // doesn't work just yet, commented out. will fix in next patch. | 664 | // doesn't work just yet, commented out. will fix in next patch. |
654 | // userInfo.DeleteItem(remoteClient.AgentId, folder); | 665 | // userInfo.DeleteItem(folder); |
655 | } | 666 | } |
656 | } | 667 | } |
657 | } | 668 | } |