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author | Justin Clark-Casey (justincc) | 2010-12-03 00:08:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-12-03 00:12:59 +0000 |
commit | 7e72afcb3e9d5467ad4dd2e6ba5d1e0632d77877 (patch) | |
tree | 531cca8628579ea509231a8aa88375f93306c30a /OpenSim/Region | |
parent | Stop LLUDPServer sending updates after object deletes by always queueing deletes (diff) | |
download | opensim-SC_OLD-7e72afcb3e9d5467ad4dd2e6ba5d1e0632d77877.zip opensim-SC_OLD-7e72afcb3e9d5467ad4dd2e6ba5d1e0632d77877.tar.gz opensim-SC_OLD-7e72afcb3e9d5467ad4dd2e6ba5d1e0632d77877.tar.bz2 opensim-SC_OLD-7e72afcb3e9d5467ad4dd2e6ba5d1e0632d77877.tar.xz |
Only force prim persistence before delete if the prim is the result of an unpersisted delink
This considerably improves delete performance for objects with large linksets
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | 8 |
3 files changed, 26 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 90223b1..66c6924 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1997,7 +1997,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | /// <param name="group">Object Id</param> | 1997 | /// <param name="group">Object Id</param> |
1998 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | 1998 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> |
1999 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | 1999 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) |
2000 | { | 2000 | { |
2001 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); | 2001 | // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); |
2002 | 2002 | ||
2003 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 2003 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -2038,7 +2038,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2038 | 2038 | ||
2039 | group.DeleteGroupFromScene(silent); | 2039 | group.DeleteGroupFromScene(silent); |
2040 | 2040 | ||
2041 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2041 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2042 | } | 2042 | } |
2043 | 2043 | ||
2044 | /// <summary> | 2044 | /// <summary> |
@@ -2057,9 +2057,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2057 | // Force a database update so that the scene object group ID is accurate. It's possible that the | 2057 | // Force a database update so that the scene object group ID is accurate. It's possible that the |
2058 | // group has recently been delinked from another group but that this change has not been persisted | 2058 | // group has recently been delinked from another group but that this change has not been persisted |
2059 | // to the DB. | 2059 | // to the DB. |
2060 | ForceSceneObjectBackup(so); | 2060 | // This is an expensive thing to do so only do it if absolutely necessary. |
2061 | if (so.HasGroupChangedDueToDelink) | ||
2062 | ForceSceneObjectBackup(so); | ||
2063 | |||
2061 | so.DetachFromBackup(); | 2064 | so.DetachFromBackup(); |
2062 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); | 2065 | SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); |
2063 | } | 2066 | } |
2064 | 2067 | ||
2065 | // We need to keep track of this state in case this group is still queued for further backup. | 2068 | // We need to keep track of this state in case this group is still queued for further backup. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4ec530e..f17fb28 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -119,10 +119,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | timeFirstChanged = DateTime.Now.Ticks; | 119 | timeFirstChanged = DateTime.Now.Ticks; |
120 | } | 120 | } |
121 | m_hasGroupChanged = value; | 121 | m_hasGroupChanged = value; |
122 | |||
123 | // m_log.DebugFormat( | ||
124 | // "[SCENE OBJECT GROUP]: HasGroupChanged set to {0} for {1} {2}", m_hasGroupChanged, Name, LocalId); | ||
122 | } | 125 | } |
123 | 126 | ||
124 | get { return m_hasGroupChanged; } | 127 | get { return m_hasGroupChanged; } |
125 | } | 128 | } |
129 | |||
130 | /// <summary> | ||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | ||
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | ||
133 | /// </summary> | ||
134 | public bool HasGroupChangedDueToDelink { get; private set; } | ||
126 | 135 | ||
127 | private bool isTimeToPersist() | 136 | private bool isTimeToPersist() |
128 | { | 137 | { |
@@ -1330,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1330 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; | 1339 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; |
1331 | backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; | 1340 | backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; |
1332 | HasGroupChanged = false; | 1341 | HasGroupChanged = false; |
1342 | HasGroupChangedDueToDelink = false; | ||
1333 | 1343 | ||
1334 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | 1344 | m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); |
1335 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 1345 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
@@ -2208,8 +2218,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | 2218 | ||
2209 | linkPart.Rezzed = RootPart.Rezzed; | 2219 | linkPart.Rezzed = RootPart.Rezzed; |
2210 | 2220 | ||
2211 | //HasGroupChanged = true; | 2221 | // When we delete a group, we currently have to force persist to the database if the object id has changed |
2212 | //ScheduleGroupForFullUpdate(); | 2222 | // (since delete works by deleting all rows which have a given object id) |
2223 | objectGroup.HasGroupChangedDueToDelink = true; | ||
2213 | 2224 | ||
2214 | return objectGroup; | 2225 | return objectGroup; |
2215 | } | 2226 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index f57cf98..b84298f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -121,13 +121,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
121 | "Not exactly sure what this is asserting..."); | 121 | "Not exactly sure what this is asserting..."); |
122 | 122 | ||
123 | // Delink part 2 | 123 | // Delink part 2 |
124 | grp1.DelinkFromGroup(part2.LocalId); | 124 | SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId); |
125 | 125 | ||
126 | if (debugtest) | 126 | if (debugtest) |
127 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); | 127 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); |
128 | 128 | ||
129 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); | 129 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); |
130 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); | 130 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); |
131 | Assert.That(grp3.HasGroupChangedDueToDelink, Is.True); | ||
131 | } | 132 | } |
132 | 133 | ||
133 | [Test] | 134 | [Test] |
@@ -325,7 +326,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
325 | 326 | ||
326 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); | 327 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); |
327 | sog.AddPart(linkPart); | 328 | sog.AddPart(linkPart); |
328 | scene.AddNewSceneObject(sog, true); | 329 | scene.AddNewSceneObject(sog, true); |
329 | 330 | ||
330 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked | 331 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked |
331 | // scene backup thread. | 332 | // scene backup thread. |
@@ -333,7 +334,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
333 | 334 | ||
334 | // These changes should occur immediately without waiting for a backup pass | 335 | // These changes should occur immediately without waiting for a backup pass |
335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | 336 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); |
337 | |||
338 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.True); | ||
336 | scene.DeleteSceneObject(groupToDelete, false); | 339 | scene.DeleteSceneObject(groupToDelete, false); |
340 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.False); | ||
337 | 341 | ||
338 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); | 342 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
339 | 343 | ||