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authorMW2007-08-10 17:22:54 +0000
committerMW2007-08-10 17:22:54 +0000
commit79f0ac82e328e325df28f3af3d4c98a7885a44f5 (patch)
tree2322942186b99ad92990ad7dcb79e6abdd8bed83 /OpenSim/Region
parentRenamed Compiler.LSL to Compiler.LSO (diff)
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Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs61
-rw-r--r--OpenSim/Region/ClientStack/Assets/InventoryCache.cs23
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs2
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs15
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs7
8 files changed, 41 insertions, 75 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 8e3f558..b052178 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -60,8 +60,8 @@ namespace OpenSim
60 public bool m_sandbox; 60 public bool m_sandbox;
61 public bool user_accounts; 61 public bool user_accounts;
62 public bool m_gridLocalAsset; 62 public bool m_gridLocalAsset;
63 protected bool m_useConfigFile; 63
64 public string m_configFileName; 64 protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
65 65
66 protected List<UDPServer> m_udpServers = new List<UDPServer>(); 66 protected List<UDPServer> m_udpServers = new List<UDPServer>();
67 protected List<RegionInfo> m_regionData = new List<RegionInfo>(); 67 protected List<RegionInfo> m_regionData = new List<RegionInfo>();
@@ -74,31 +74,30 @@ namespace OpenSim
74 : base() 74 : base()
75 { 75 {
76 IConfigSource startupSource = configSource; 76 IConfigSource startupSource = configSource;
77 string iniFile = startupSource.Configs["Startup"].GetString("inifile", "NA"); 77 string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini");
78 if (iniFile != "NA") 78
79 //check for .INI file (either default or name passed in command line)
80 string iniFilePath = Path.Combine(Util.configDir(), iniFile);
81 if (File.Exists(iniFilePath))
79 { 82 {
80 //a INI file is set to be used for startup settings 83 startupSource = new IniConfigSource(iniFilePath);
81 string iniFilePath = Path.Combine(Util.configDir(), iniFile); 84
82 if (File.Exists(iniFilePath)) 85 //enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
83 { 86 //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
84 startupSource = new IniConfigSource(iniFilePath); 87 //(as if someone has bothered to enter a command line arg, we should take notice of it)
85 88 startupSource.Merge(configSource);
86 //enable following line, if we want the original config source(normally commandline args) merged with ini file settings.
87 //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value.
88 //(as if someone has bothered to enter a command line arg, we should take notice of it)
89 //startupSource.Merge(configSource);
90 }
91 } 89 }
90
92 ReadConfigSettings(startupSource); 91 ReadConfigSettings(startupSource);
93 } 92 }
94 93
95 protected void ReadConfigSettings(IConfigSource configSource) 94 protected void ReadConfigSettings(IConfigSource configSource)
96 { 95 {
97 m_useConfigFile = configSource.Configs["Startup"].GetBoolean("configfile", false);
98 m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); 96 m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
99 m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); 97 m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
100 m_configFileName = configSource.Configs["Startup"].GetString("config", "simconfig.xml");
101 m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); 98 m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
99
100 m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
102 } 101 }
103 102
104 /// <summary> 103 /// <summary>
@@ -110,7 +109,7 @@ namespace OpenSim
110 { 109 {
111 Directory.CreateDirectory(Util.logDir()); 110 Directory.CreateDirectory(Util.logDir());
112 } 111 }
113 112
114 m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); 113 m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
115 MainLog.Instance = m_log; 114 MainLog.Instance = m_log;
116 115
@@ -131,12 +130,12 @@ namespace OpenSim
131 } 130 }
132 131
133 string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); 132 string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
134 133
135 if (!Directory.Exists(regionConfigPath)) 134 if (!Directory.Exists(regionConfigPath))
136 { 135 {
137 Directory.CreateDirectory(regionConfigPath); 136 Directory.CreateDirectory(regionConfigPath);
138 } 137 }
139 138
140 string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); 139 string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
141 140
142 if (configFiles.Length == 0) 141 if (configFiles.Length == 0)
@@ -175,7 +174,7 @@ namespace OpenSim
175 174
176 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 175 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
177 { 176 {
178 return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName); 177 return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName);
179 } 178 }
180 179
181 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) 180 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
@@ -287,7 +286,7 @@ namespace OpenSim
287 286
288 case "terrain": 287 case "terrain":
289 string result = ""; 288 string result = "";
290 foreach(Scene scene in m_localScenes) 289 foreach (Scene scene in m_localScenes)
291 { 290 {
292 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) 291 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
293 { 292 {
@@ -296,21 +295,21 @@ namespace OpenSim
296 } 295 }
297 break; 296 break;
298 case "script": 297 case "script":
299 foreach(Scene scene in m_localScenes ) 298 foreach (Scene scene in m_localScenes)
300 { 299 {
301 scene.SendCommandToScripts(cmdparams); 300 scene.SendCommandToScripts(cmdparams);
302 } 301 }
303 break; 302 break;
304 303
305 case "backup": 304 case "backup":
306 foreach(Scene scene in m_localScenes ) 305 foreach (Scene scene in m_localScenes)
307 { 306 {
308 scene.Backup(); 307 scene.Backup();
309 } 308 }
310 break; 309 break;
311 310
312 case "alert": 311 case "alert":
313 foreach(Scene scene in m_localScenes) 312 foreach (Scene scene in m_localScenes)
314 { 313 {
315 scene.HandleAlertCommand(cmdparams); 314 scene.HandleAlertCommand(cmdparams);
316 } 315 }
@@ -344,19 +343,19 @@ namespace OpenSim
344 for (int i = 0; i < m_localScenes.Count; i++) 343 for (int i = 0; i < m_localScenes.Count; i++)
345 { 344 {
346 Scene scene = m_localScenes[i]; 345 Scene scene = m_localScenes[i];
347 foreach (Entity entity in scene.Entities.Values ) 346 foreach (Entity entity in scene.Entities.Values)
348 { 347 {
349 if ( entity is ScenePresence ) 348 if (entity is ScenePresence)
350 { 349 {
351 ScenePresence scenePrescence = entity as ScenePresence; 350 ScenePresence scenePrescence = entity as ScenePresence;
352 m_log.Error( 351 m_log.Error(
353 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", 352 String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}",
354 scenePrescence.Firstname, 353 scenePrescence.Firstname,
355 scenePrescence.Lastname, 354 scenePrescence.Lastname,
356 scenePrescence.UUID, 355 scenePrescence.UUID,
357 scenePrescence.ControllingClient.AgentId, 356 scenePrescence.ControllingClient.AgentId,
358 "Unknown", 357 "Unknown",
359 "Unknown", 358 "Unknown",
360 scene.RegionInfo.RegionName)); 359 scene.RegionInfo.RegionName));
361 } 360 }
362 } 361 }
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
index c0609b6..8185502 100644
--- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
+++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
@@ -64,17 +64,6 @@ namespace OpenSim.Assets
64 } 64 }
65 } 65 }
66 66
67 public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
68 {
69 AgentInventory res = null;
70 if (!this._agentsInventory.ContainsKey(agentID))
71 {
72 res = userserver.RequestAgentsInventory(agentID);
73 this._agentsInventory.Add(agentID,res);
74 }
75 return res;
76 }
77
78 public AgentInventory GetAgentsInventory(LLUUID agentID) 67 public AgentInventory GetAgentsInventory(LLUUID agentID)
79 { 68 {
80 if (this._agentsInventory.ContainsKey(agentID)) 69 if (this._agentsInventory.ContainsKey(agentID))
@@ -85,18 +74,6 @@ namespace OpenSim.Assets
85 return null; 74 return null;
86 } 75 }
87 76
88 public void ClientLeaving(LLUUID clientID, IUserServer userserver)
89 {
90 if (this._agentsInventory.ContainsKey(clientID))
91 {
92 if (userserver != null)
93 {
94 userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
95 }
96 this._agentsInventory.Remove(clientID);
97 }
98 }
99
100 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) 77 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
101 { 78 {
102 return this.CreateNewInventoryFolder(remoteClient, folderID, 0); 79 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index e693c64..1375f6c 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -120,7 +120,7 @@ namespace OpenSim.Region.ClientStack
120 public void KillClient() 120 public void KillClient()
121 { 121 {
122 clientPingTimer.Stop(); 122 clientPingTimer.Stop();
123 this.m_inventoryCache.ClientLeaving(this.AgentID, null); 123
124 m_scene.RemoveClient(this.AgentId); 124 m_scene.RemoveClient(this.AgentId);
125 125
126 m_clientThreads.Remove(this.CircuitCode); 126 m_clientThreads.Remove(this.CircuitCode);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 05c970a..d47450a 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack
70 70
71 Initialize(); 71 Initialize();
72 72
73 ScenePresence.CreateDefaultTextureEntry("avatar-texture.dat"); 73 ScenePresence.CreateDefaultTextureEntry();
74 74
75 m_httpServer = new BaseHttpServer( m_httpServerPort ); 75 m_httpServer = new BaseHttpServer( m_httpServerPort );
76 76
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index f67b51a..5bc975c 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.LandManagement
41 /// <summary> 41 /// <summary>
42 /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) 42 /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
43 /// </summary> 43 /// </summary>
44 public class LandManager : ILocalStorageLandObjectReceiver 44 public class LandManager
45 { 45 {
46 46
47 #region Constants 47 #region Constants
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index cae57a2..d3c7f77 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
50 50
51 public delegate void ForEachScenePresenceDelegate(ScenePresence presence); 51 public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
52 52
53 public partial class Scene : SceneBase, ILocalStorageReceiver 53 public partial class Scene : SceneBase
54 { 54 {
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
229 229
230 //backup scene data 230 //backup scene data
231 storageCount++; 231 storageCount++;
232 if (storageCount > 1200) //set to how often you want to backup 232 if (storageCount > 600) //set to how often you want to backup
233 { 233 {
234 Backup(); 234 Backup();
235 storageCount = 0; 235 storageCount = 0;
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 114623a..1be1e7a 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -665,19 +665,8 @@ namespace OpenSim.Region.Environment.Scenes
665 } 665 }
666 } 666 }
667 667
668 public static void CreateDefaultTextureEntry(string name) 668 public static void CreateDefaultTextureEntry()
669 { 669 {
670 /* FileInfo fInfo = new FileInfo(name);
671 long numBytes = fInfo.Length;
672 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
673 BinaryReader br = new BinaryReader(fStream);
674 byte[] data1 = br.ReadBytes((int)numBytes);
675 br.Close();
676 fStream.Close();
677 DefaultTexture = data1;
678 LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
679 Console.WriteLine("default texture entry: " + textu.ToString());*/
680
681 LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); 670 LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
682 textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); 671 textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
683 textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); 672 textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index f85d3b6..45b19e6 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -1,7 +1,6 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO;
5 4
6using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.LandManagement; 6using OpenSim.Region.Environment.LandManagement;
@@ -31,9 +30,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
31 30
32 public void Initialise(string dbfile, string dbname) 31 public void Initialise(string dbfile, string dbname)
33 { 32 {
34 // for us, dbfile will be the connect string 33 string connectionString = "URI=file:" + dbfile + ",version=3";
34
35 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); 35 MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
36 SqliteConnection conn = new SqliteConnection(dbfile); 36 SqliteConnection conn = new SqliteConnection(connectionString);
37 37
38 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); 38 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
39 primDa = new SqliteDataAdapter(primSelectCmd); 39 primDa = new SqliteDataAdapter(primSelectCmd);
@@ -301,6 +301,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
301 Convert.ToSingle(row["RotationZ"]), 301 Convert.ToSingle(row["RotationZ"]),
302 Convert.ToSingle(row["RotationW"]) 302 Convert.ToSingle(row["RotationW"])
303 ); 303 );
304
304 return prim; 305 return prim;
305 } 306 }
306 307