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author | Justin Clark-Casey (justincc) | 2011-03-26 00:57:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-26 00:57:52 +0000 |
commit | 3d0e072d500f0d76547fb6f93848a289ee42af9f (patch) | |
tree | f387ac0d7e5579d6b53fb282c0209b2053063039 /OpenSim/Region | |
parent | Add test for PCM taint. This currently fails due to unexpected behaviour of ... (diff) | |
parent | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... (diff) | |
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Merge branch 'master' into primcounts
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 76 |
1 files changed, 48 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index eca2786..1621398 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | protected internal object m_syncRoot = new object(); | 88 | protected internal object m_syncRoot = new object(); |
89 | 89 | ||
90 | protected internal PhysicsScene _PhyScene; | 90 | protected internal PhysicsScene _PhyScene; |
91 | 91 | ||
92 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 92 | /// <summary> |
93 | /// Index the SceneObjectGroup for each part by the root part's UUID. | ||
94 | /// </summary> | ||
93 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 95 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
96 | |||
97 | /// <summary> | ||
98 | /// Index the SceneObjectGroup for each part by that part's UUID. | ||
99 | /// </summary> | ||
100 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>(); | ||
101 | |||
102 | /// <summary> | ||
103 | /// Index the SceneObjectGroup for each part by that part's local ID. | ||
104 | /// </summary> | ||
105 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>(); | ||
94 | 106 | ||
95 | private Object m_updateLock = new Object(); | 107 | private Object m_updateLock = new Object(); |
96 | 108 | ||
@@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 145 | ||
134 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
135 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
136 | lock (SceneObjectGroupsByLocalID) | 148 | lock (SceneObjectGroupsByFullPartID) |
137 | SceneObjectGroupsByLocalID.Clear(); | 149 | SceneObjectGroupsByFullPartID.Clear(); |
150 | lock (SceneObjectGroupsByLocalPartID) | ||
151 | SceneObjectGroupsByLocalPartID.Clear(); | ||
138 | 152 | ||
139 | Entities.Clear(); | 153 | Entities.Clear(); |
140 | } | 154 | } |
@@ -385,17 +399,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | OnObjectCreate(sceneObject); | 399 | OnObjectCreate(sceneObject); |
386 | 400 | ||
387 | lock (SceneObjectGroupsByFullID) | 401 | lock (SceneObjectGroupsByFullID) |
388 | { | ||
389 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 402 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
403 | |||
404 | lock (SceneObjectGroupsByFullPartID) | ||
405 | { | ||
406 | SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject; | ||
390 | foreach (SceneObjectPart part in children) | 407 | foreach (SceneObjectPart part in children) |
391 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 408 | SceneObjectGroupsByFullPartID[part.UUID] = sceneObject; |
392 | } | 409 | } |
393 | 410 | ||
394 | lock (SceneObjectGroupsByLocalID) | 411 | lock (SceneObjectGroupsByLocalPartID) |
395 | { | 412 | { |
396 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | 413 | SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject; |
397 | foreach (SceneObjectPart part in children) | 414 | foreach (SceneObjectPart part in children) |
398 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 415 | SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject; |
399 | } | 416 | } |
400 | 417 | ||
401 | return true; | 418 | return true; |
@@ -426,21 +443,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
426 | 443 | ||
427 | if (OnObjectRemove != null) | 444 | if (OnObjectRemove != null) |
428 | OnObjectRemove(Entities[uuid]); | 445 | OnObjectRemove(Entities[uuid]); |
429 | 446 | ||
430 | lock (SceneObjectGroupsByFullID) | 447 | lock (SceneObjectGroupsByFullID) |
448 | SceneObjectGroupsByFullID.Remove(grp.UUID); | ||
449 | |||
450 | lock (SceneObjectGroupsByFullPartID) | ||
431 | { | 451 | { |
432 | SceneObjectPart[] parts = grp.Parts; | 452 | SceneObjectPart[] parts = grp.Parts; |
433 | for (int i = 0; i < parts.Length; i++) | 453 | for (int i = 0; i < parts.Length; i++) |
434 | SceneObjectGroupsByFullID.Remove(parts[i].UUID); | 454 | SceneObjectGroupsByFullPartID.Remove(parts[i].UUID); |
435 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | 455 | SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID); |
436 | } | 456 | } |
437 | 457 | ||
438 | lock (SceneObjectGroupsByLocalID) | 458 | lock (SceneObjectGroupsByLocalPartID) |
439 | { | 459 | { |
440 | SceneObjectPart[] parts = grp.Parts; | 460 | SceneObjectPart[] parts = grp.Parts; |
441 | for (int i = 0; i < parts.Length; i++) | 461 | for (int i = 0; i < parts.Length; i++) |
442 | SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); | 462 | SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId); |
443 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | 463 | SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId); |
444 | } | 464 | } |
445 | 465 | ||
446 | return Entities.Remove(uuid); | 466 | return Entities.Remove(uuid); |
@@ -854,14 +874,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
854 | 874 | ||
855 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); | 875 | //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); |
856 | SceneObjectGroup sog; | 876 | SceneObjectGroup sog; |
857 | lock (SceneObjectGroupsByLocalID) | 877 | lock (SceneObjectGroupsByLocalPartID) |
858 | SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); | 878 | SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog); |
859 | 879 | ||
860 | if (sog != null) | 880 | if (sog != null) |
861 | { | 881 | { |
862 | if (sog.HasChildPrim(localID)) | 882 | if (sog.HasChildPrim(localID)) |
863 | return sog; | 883 | return sog; |
864 | SceneObjectGroupsByLocalID.Remove(localID); | 884 | SceneObjectGroupsByLocalPartID.Remove(localID); |
865 | } | 885 | } |
866 | 886 | ||
867 | EntityBase[] entityList = GetEntities(); | 887 | EntityBase[] entityList = GetEntities(); |
@@ -873,8 +893,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
873 | sog = (SceneObjectGroup)ent; | 893 | sog = (SceneObjectGroup)ent; |
874 | if (sog.HasChildPrim(localID)) | 894 | if (sog.HasChildPrim(localID)) |
875 | { | 895 | { |
876 | lock (SceneObjectGroupsByLocalID) | 896 | lock (SceneObjectGroupsByLocalPartID) |
877 | SceneObjectGroupsByLocalID[localID] = sog; | 897 | SceneObjectGroupsByLocalPartID[localID] = sog; |
878 | return sog; | 898 | return sog; |
879 | } | 899 | } |
880 | } | 900 | } |
@@ -891,16 +911,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
891 | private SceneObjectGroup GetGroupByPrim(UUID fullID) | 911 | private SceneObjectGroup GetGroupByPrim(UUID fullID) |
892 | { | 912 | { |
893 | SceneObjectGroup sog; | 913 | SceneObjectGroup sog; |
894 | lock (SceneObjectGroupsByFullID) | 914 | lock (SceneObjectGroupsByFullPartID) |
895 | SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); | 915 | SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog); |
896 | 916 | ||
897 | if (sog != null) | 917 | if (sog != null) |
898 | { | 918 | { |
899 | if (sog.ContainsPart(fullID)) | 919 | if (sog.ContainsPart(fullID)) |
900 | return sog; | 920 | return sog; |
901 | 921 | ||
902 | lock (SceneObjectGroupsByFullID) | 922 | lock (SceneObjectGroupsByFullPartID) |
903 | SceneObjectGroupsByFullID.Remove(fullID); | 923 | SceneObjectGroupsByFullPartID.Remove(fullID); |
904 | } | 924 | } |
905 | 925 | ||
906 | EntityBase[] entityList = GetEntities(); | 926 | EntityBase[] entityList = GetEntities(); |
@@ -911,8 +931,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | sog = (SceneObjectGroup)ent; | 931 | sog = (SceneObjectGroup)ent; |
912 | if (sog.HasChildPrim(fullID)) | 932 | if (sog.HasChildPrim(fullID)) |
913 | { | 933 | { |
914 | lock (SceneObjectGroupsByFullID) | 934 | lock (SceneObjectGroupsByFullPartID) |
915 | SceneObjectGroupsByFullID[fullID] = sog; | 935 | SceneObjectGroupsByFullPartID[fullID] = sog; |
916 | return sog; | 936 | return sog; |
917 | } | 937 | } |
918 | } | 938 | } |
@@ -1064,11 +1084,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1084 | } |
1065 | 1085 | ||
1066 | /// <summary> | 1086 | /// <summary> |
1067 | /// Performs action on all scene object groups. | 1087 | /// Performs action once on all scene object groups. |
1068 | /// </summary> | 1088 | /// </summary> |
1069 | /// <param name="action"></param> | 1089 | /// <param name="action"></param> |
1070 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1090 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1071 | { | 1091 | { |
1092 | // FIXME: Need to lock here, really. | ||
1072 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1093 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
1073 | foreach (SceneObjectGroup obj in objlist) | 1094 | foreach (SceneObjectGroup obj in objlist) |
1074 | { | 1095 | { |
@@ -1084,7 +1105,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1084 | } | 1105 | } |
1085 | } | 1106 | } |
1086 | } | 1107 | } |
1087 | |||
1088 | 1108 | ||
1089 | /// <summary> | 1109 | /// <summary> |
1090 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but | 1110 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |