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authorTedd Hansen2007-08-19 11:38:58 +0000
committerTedd Hansen2007-08-19 11:38:58 +0000
commiteeaac68d73d66724f79bc34ea9d55613c0d99c83 (patch)
tree103edbb53149d2b11c9ca342e0409bbad27dce0a /OpenSim/Region
parentSped up EventQueueManager response time (scripts now respond quickly). Added ... (diff)
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Code comments on recent changes in EventQueueManager
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs54
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs6
2 files changed, 48 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index ec34bb0..c2a4b88 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -42,11 +42,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
42 [Serializable] 42 [Serializable]
43 class EventQueueManager 43 class EventQueueManager
44 { 44 {
45 /// <summary>
46 /// List of threads processing event queue
47 /// </summary>
45 private List<Thread> EventQueueThreads = new List<Thread>(); 48 private List<Thread> EventQueueThreads = new List<Thread>();
46 private object QueueLock = new object(); 49 private object QueueLock = new object(); // Mutex lock object
50 /// <summary>
51 /// How many ms to sleep if queue is empty
52 /// </summary>
47 private int NothingToDoSleepms = 50; 53 private int NothingToDoSleepms = 50;
54 /// <summary>
55 /// How many threads to process queue with
56 /// </summary>
48 private int NumberOfThreads = 2; 57 private int NumberOfThreads = 2;
58 /// <summary>
59 /// Queue containing events waiting to be executed
60 /// </summary>
49 private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); 61 private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>();
62 /// <summary>
63 /// Queue item structure
64 /// </summary>
50 private struct QueueItemStruct 65 private struct QueueItemStruct
51 { 66 {
52 public IScriptHost ObjectID; 67 public IScriptHost ObjectID;
@@ -55,13 +70,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
55 public object[] param; 70 public object[] param;
56 } 71 }
57 72
73 /// <summary>
74 /// List of ObjectID locks for mutex processing of script events
75 /// </summary>
76 private List<IScriptHost> ObjectLocks = new List<IScriptHost>();
77 private object TryLockLock = new object(); // Mutex lock object
78
58 private ScriptEngine myScriptEngine; 79 private ScriptEngine myScriptEngine;
59 public EventQueueManager(ScriptEngine _ScriptEngine) 80 public EventQueueManager(ScriptEngine _ScriptEngine)
60 { 81 {
61 myScriptEngine = _ScriptEngine; 82 myScriptEngine = _ScriptEngine;
62 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start");
63 // Start worker thread
64 83
84 //
85 // Start event queue processing threads (worker threads)
86 //
65 for (int ThreadCount = 0; ThreadCount <= NumberOfThreads; ThreadCount++) 87 for (int ThreadCount = 0; ThreadCount <= NumberOfThreads; ThreadCount++)
66 { 88 {
67 Thread EventQueueThread = new Thread(EventQueueThreadLoop); 89 Thread EventQueueThread = new Thread(EventQueueThreadLoop);
@@ -92,9 +114,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
92 } 114 }
93 EventQueueThreads.Clear(); 115 EventQueueThreads.Clear();
94 // Todo: Clean up our queues 116 // Todo: Clean up our queues
117 EventQueue.Clear();
95 118
96 } 119 }
97 120
121 /// <summary>
122 /// Queue processing thread loop
123 /// </summary>
98 private void EventQueueThreadLoop() 124 private void EventQueueThreadLoop()
99 { 125 {
100 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); 126 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned");
@@ -156,8 +182,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
156 } 182 }
157 } 183 }
158 184
159 private List<IScriptHost> ObjectLocks = new List<IScriptHost>(); 185 /// <summary>
160 private object TryLockLock = new object(); 186 /// Try to get a mutex lock on ObjectID
187 /// </summary>
188 /// <param name="ObjectID"></param>
189 /// <returns></returns>
161 private bool TryLock(IScriptHost ObjectID) 190 private bool TryLock(IScriptHost ObjectID)
162 { 191 {
163 lock (TryLockLock) 192 lock (TryLockLock)
@@ -174,6 +203,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
174 } 203 }
175 } 204 }
176 205
206 /// <summary>
207 /// Release mutex lock on ObjectID
208 /// </summary>
209 /// <param name="ObjectID"></param>
177 private void ReleaseLock(IScriptHost ObjectID) 210 private void ReleaseLock(IScriptHost ObjectID)
178 { 211 {
179 lock (TryLockLock) 212 lock (TryLockLock)
@@ -185,6 +218,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
185 } 218 }
186 } 219 }
187 220
221 /// <summary>
222 /// Add event to event execution queue
223 /// </summary>
224 /// <param name="ObjectID"></param>
225 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
226 /// <param name="param">Array of parameters to match event mask</param>
188 public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param) 227 public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param)
189 { 228 {
190 // Determine all scripts in Object and add to their queue 229 // Determine all scripts in Object and add to their queue
@@ -210,10 +249,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
210 249
211 } 250 }
212 } 251 }
213 //public void AddToScriptQueue(string ObjectID, string FunctionName, object[] param) 252
214 //{
215 // // Add to script queue
216 //}
217 } 253 }
218 254
219 } 255 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 4879fb2..07d5d54 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -184,9 +184,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
184 before = GC.GetTotalMemory(true); 184 before = GC.GetTotalMemory(true);
185 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 185 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
186 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 186 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
187 before = GC.GetTotalMemory(true); 187 //before = GC.GetTotalMemory(true);
188 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 188 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
189 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 189 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
190 190
191 191
192 // Add it to our temporary active script keeper 192 // Add it to our temporary active script keeper