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authorJustin Clark-Casey (justincc)2010-04-30 17:54:00 +0100
committerJustin Clark-Casey (justincc)2010-04-30 17:54:00 +0100
commit89e79c11335d55ae8131d6fa92218bf387e6c48e (patch)
treebb96e1093123b21e41f52e61000398f82f83f23b /OpenSim/Region
parentrename SQLiteNG to SQLite and SQLite to SQLiteLegacy (diff)
parentFix some symbol errors (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs618
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs51
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs305
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/DataSnapshot/ObjectSnapshot.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs41
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs65
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs11
17 files changed, 1096 insertions, 83 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index d7120a5..1f3582c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -6151,7 +6151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6151 DelinkObjects handlerDelinkObjects = OnDelinkObjects; 6151 DelinkObjects handlerDelinkObjects = OnDelinkObjects;
6152 if (handlerDelinkObjects != null) 6152 if (handlerDelinkObjects != null)
6153 { 6153 {
6154 handlerDelinkObjects(prims); 6154 handlerDelinkObjects(prims, this);
6155 } 6155 }
6156 6156
6157 return true; 6157 return true;
@@ -11820,4 +11820,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11820 OutPacket(dialog, ThrottleOutPacketType.Task); 11820 OutPacket(dialog, ThrottleOutPacketType.Task);
11821 } 11821 }
11822 } 11822 }
11823} \ No newline at end of file 11823}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 312db38..23d5b3c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
149 149
150 if (m_FriendsService == null) 150 if (m_FriendsService == null)
151 { 151 {
152 m_log.Error("[FRIENDS]: No Connector defined in section Friends, or filed to load, cannot continue"); 152 m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
153 throw new Exception("Connector load error"); 153 throw new Exception("Connector load error");
154 } 154 }
155 155
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index aaa318c..0a5ff3f 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -45,6 +45,7 @@
45 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> 45 <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
46 <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> 46 <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" />
47 <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" /> 47 <RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
48 <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
48 <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> 49 <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
49 <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> 50 <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />
50 <RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" /> 51 <RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs
new file mode 100644
index 0000000..3509161
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker2.cs
@@ -0,0 +1,618 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenSim.Services.Connectors;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{
44 public class HGInventoryBroker2 : INonSharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private static bool m_Initialized = false;
51 private static bool m_Enabled = false;
52
53 private static IInventoryService m_LocalGridInventoryService;
54 private static ISessionAuthInventoryService m_HGService; // obsolete
55 private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
56
57 // A cache of userIDs --> ServiceURLs, for HGBroker only
58 protected Dictionary<UUID, string> m_InventoryURLs;
59
60 private Scene m_Scene;
61 private List<Scene> m_Scenes = new List<Scene>();
62
63 private IUserAccountService m_UserAccountService;
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public string Name
71 {
72 get { return "HGInventoryBroker2"; }
73 }
74
75 public void Initialise(IConfigSource source)
76 {
77 if (!m_Initialized)
78 {
79 IConfig moduleConfig = source.Configs["Modules"];
80 if (moduleConfig != null)
81 {
82 string name = moduleConfig.GetString("InventoryServices", "");
83 if (name == Name)
84 {
85 IConfig inventoryConfig = source.Configs["InventoryService"];
86 if (inventoryConfig == null)
87 {
88 m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
89 return;
90 }
91
92 string localDll = inventoryConfig.GetString("LocalGridInventoryService",
93 String.Empty);
94 string HGDll = inventoryConfig.GetString("HypergridInventoryService",
95 String.Empty);
96
97 if (localDll == String.Empty)
98 {
99 m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
100 //return;
101 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
102 }
103
104 if (HGDll == String.Empty)
105 {
106 m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
107 //return;
108 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
109 }
110
111 Object[] args = new Object[] { source };
112 m_LocalGridInventoryService =
113 ServerUtils.LoadPlugin<IInventoryService>(localDll,
114 args);
115
116 m_HGService =
117 ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
118 args);
119
120 if (m_LocalGridInventoryService == null)
121 {
122 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
123 return;
124 }
125 if (m_HGService == null)
126 {
127 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
128 return;
129 }
130
131 m_Enabled = true;
132 m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
133 }
134 }
135 m_Initialized = true;
136 }
137 }
138
139 public void PostInitialise()
140 {
141 }
142
143 public void Close()
144 {
145 }
146
147 public void AddRegion(Scene scene)
148 {
149 if (!m_Enabled)
150 return;
151
152 m_Scene = scene;
153 m_Scenes.Add(scene);
154 m_UserAccountService = m_Scene.UserAccountService;
155
156 scene.RegisterModuleInterface<IInventoryService>(this);
157
158 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
159 scene.EventManager.OnClientClosed += OnClientClosed;
160
161 }
162
163 public void RemoveRegion(Scene scene)
164 {
165 if (!m_Enabled)
166 return;
167
168 m_Scenes.Remove(scene);
169 }
170
171 public void RegionLoaded(Scene scene)
172 {
173 if (!m_Enabled)
174 return;
175
176 m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
177
178 }
179
180 #region Cache
181
182 void OnMakeRootAgent(ScenePresence presence)
183 {
184 if (!m_InventoryURLs.ContainsKey(presence.UUID))
185 CacheInventoryServiceURL(presence.Scene, presence.UUID);
186 }
187
188 void OnClientClosed(UUID clientID, Scene scene)
189 {
190 if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
191 {
192 ScenePresence sp = null;
193 foreach (Scene s in m_Scenes)
194 {
195 s.TryGetScenePresence(clientID, out sp);
196 if ((sp != null) && !sp.IsChildAgent && (s != scene))
197 {
198 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
199 scene.RegionInfo.RegionName, clientID);
200 return;
201 }
202 }
203
204 m_log.DebugFormat(
205 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping inventory URL",
206 scene.RegionInfo.RegionName, clientID);
207 DropInventoryServiceURL(clientID);
208 }
209 }
210
211 /// <summary>
212 /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
213 /// and sticks it in the cache
214 /// </summary>
215 /// <param name="userID"></param>
216 private void CacheInventoryServiceURL(Scene scene, UUID userID)
217 {
218 if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
219 {
220 // The user does not have a local account; let's cache its service URL
221 string inventoryURL = string.Empty;
222 ScenePresence sp = null;
223 scene.TryGetScenePresence(userID, out sp);
224 if (sp != null)
225 {
226 AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
227 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
228 {
229 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
230 if (inventoryURL != null && inventoryURL != string.Empty)
231 {
232 inventoryURL = inventoryURL.Trim(new char[] { '/' });
233 m_InventoryURLs.Add(userID, inventoryURL);
234 }
235 }
236 }
237 }
238 }
239
240 private void DropInventoryServiceURL(UUID userID)
241 {
242 lock (m_InventoryURLs)
243 if (m_InventoryURLs.ContainsKey(userID))
244 m_InventoryURLs.Remove(userID);
245 }
246
247 public string GetInventoryServiceURL(UUID userID)
248 {
249 if (m_InventoryURLs.ContainsKey(userID))
250 return m_InventoryURLs[userID];
251
252 return null;
253 }
254 #endregion
255
256 #region IInventoryService
257
258 public bool CreateUserInventory(UUID userID)
259 {
260 return m_LocalGridInventoryService.CreateUserInventory(userID);
261 }
262
263 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
264 {
265 return m_LocalGridInventoryService.GetInventorySkeleton(userId);
266 }
267
268 public InventoryCollection GetUserInventory(UUID userID)
269 {
270 return null;
271 }
272
273 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
274 {
275 }
276
277 public InventoryFolderBase GetRootFolder(UUID userID)
278 {
279 m_log.DebugFormat("[HGInventory]: GetRootFolder for {0}", userID);
280
281 string invURL = GetInventoryServiceURL(userID);
282
283 if (invURL == null) // not there, forward to local inventory connector to resolve
284 return m_LocalGridInventoryService.GetRootFolder(userID);
285
286 IInventoryService connector = GetConnector(invURL);
287
288 return connector.GetRootFolder(userID);
289 }
290
291 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
292 {
293 m_log.DebugFormat("[HGInventory]: GetFolderForType {0} type {1}", userID, type);
294
295 string invURL = GetInventoryServiceURL(userID);
296
297 if (invURL == null) // not there, forward to local inventory connector to resolve
298 return m_LocalGridInventoryService.GetFolderForType(userID, type);
299
300 IInventoryService connector = GetConnector(invURL);
301
302 return connector.GetFolderForType(userID, type);
303 }
304
305 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
306 {
307 m_log.Debug("[HGInventory]: GetFolderContent " + folderID);
308
309 string invURL = GetInventoryServiceURL(userID);
310
311 if (invURL == null) // not there, forward to local inventory connector to resolve
312 return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
313
314 IInventoryService connector = GetConnector(invURL);
315
316 return connector.GetFolderContent(userID, folderID);
317
318 }
319
320 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
321 {
322 m_log.Debug("[HGInventory]: GetFolderItems " + folderID);
323
324 string invURL = GetInventoryServiceURL(userID);
325
326 if (invURL == null) // not there, forward to local inventory connector to resolve
327 return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
328
329 IInventoryService connector = GetConnector(invURL);
330
331 return connector.GetFolderItems(userID, folderID);
332
333 }
334
335 public bool AddFolder(InventoryFolderBase folder)
336 {
337 if (folder == null)
338 return false;
339
340 m_log.Debug("[HGInventory]: AddFolder " + folder.ID);
341
342 string invURL = GetInventoryServiceURL(folder.Owner);
343
344 if (invURL == null) // not there, forward to local inventory connector to resolve
345 return m_LocalGridInventoryService.AddFolder(folder);
346
347 IInventoryService connector = GetConnector(invURL);
348
349 return connector.AddFolder(folder);
350 }
351
352 public bool UpdateFolder(InventoryFolderBase folder)
353 {
354 if (folder == null)
355 return false;
356
357 m_log.Debug("[HGInventory]: UpdateFolder " + folder.ID);
358
359 string invURL = GetInventoryServiceURL(folder.Owner);
360
361 if (invURL == null) // not there, forward to local inventory connector to resolve
362 return m_LocalGridInventoryService.UpdateFolder(folder);
363
364 IInventoryService connector = GetConnector(invURL);
365
366 return connector.UpdateFolder(folder);
367 }
368
369 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
370 {
371 if (folderIDs == null)
372 return false;
373 if (folderIDs.Count == 0)
374 return false;
375
376 m_log.Debug("[HGInventory]: DeleteFolders for " + ownerID);
377
378 string invURL = GetInventoryServiceURL(ownerID);
379
380 if (invURL == null) // not there, forward to local inventory connector to resolve
381 return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
382
383 IInventoryService connector = GetConnector(invURL);
384
385 return connector.DeleteFolders(ownerID, folderIDs);
386 }
387
388 public bool MoveFolder(InventoryFolderBase folder)
389 {
390 if (folder == null)
391 return false;
392
393 m_log.Debug("[HGInventory]: MoveFolder for " + folder.Owner);
394
395 string invURL = GetInventoryServiceURL(folder.Owner);
396
397 if (invURL == null) // not there, forward to local inventory connector to resolve
398 return m_LocalGridInventoryService.MoveFolder(folder);
399
400 IInventoryService connector = GetConnector(invURL);
401
402 return connector.MoveFolder(folder);
403 }
404
405 public bool PurgeFolder(InventoryFolderBase folder)
406 {
407 if (folder == null)
408 return false;
409
410 m_log.Debug("[HGInventory]: PurgeFolder for " + folder.Owner);
411
412 string invURL = GetInventoryServiceURL(folder.Owner);
413
414 if (invURL == null) // not there, forward to local inventory connector to resolve
415 return m_LocalGridInventoryService.PurgeFolder(folder);
416
417 IInventoryService connector = GetConnector(invURL);
418
419 return connector.PurgeFolder(folder);
420 }
421
422 public bool AddItem(InventoryItemBase item)
423 {
424 if (item == null)
425 return false;
426
427 m_log.Debug("[HGInventory]: AddItem " + item.ID);
428
429 string invURL = GetInventoryServiceURL(item.Owner);
430
431 if (invURL == null) // not there, forward to local inventory connector to resolve
432 return m_LocalGridInventoryService.AddItem(item);
433
434 IInventoryService connector = GetConnector(invURL);
435
436 return connector.AddItem(item);
437 }
438
439 public bool UpdateItem(InventoryItemBase item)
440 {
441 if (item == null)
442 return false;
443
444 m_log.Debug("[HGInventory]: UpdateItem " + item.ID);
445
446 string invURL = GetInventoryServiceURL(item.Owner);
447
448 if (invURL == null) // not there, forward to local inventory connector to resolve
449 return m_LocalGridInventoryService.UpdateItem(item);
450
451 IInventoryService connector = GetConnector(invURL);
452
453 return connector.UpdateItem(item);
454 }
455
456 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
457 {
458 if (items == null)
459 return false;
460 if (items.Count == 0)
461 return true;
462
463 m_log.Debug("[HGInventory]: MoveItems for " + ownerID);
464
465 string invURL = GetInventoryServiceURL(ownerID);
466
467 if (invURL == null) // not there, forward to local inventory connector to resolve
468 return m_LocalGridInventoryService.MoveItems(ownerID, items);
469
470 IInventoryService connector = GetConnector(invURL);
471
472 return connector.MoveItems(ownerID, items);
473 }
474
475 public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
476 {
477 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
478
479 if (itemIDs == null)
480 return false;
481 if (itemIDs.Count == 0)
482 return true;
483
484 m_log.Debug("[HGInventory]: DeleteItems for " + ownerID);
485
486 string invURL = GetInventoryServiceURL(ownerID);
487
488 if (invURL == null) // not there, forward to local inventory connector to resolve
489 return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
490
491 IInventoryService connector = GetConnector(invURL);
492
493 return connector.DeleteItems(ownerID, itemIDs);
494 }
495
496 public InventoryItemBase GetItem(InventoryItemBase item)
497 {
498 if (item == null)
499 return null;
500 m_log.Debug("[HGInventory]: GetItem " + item.ID);
501
502 string invURL = GetInventoryServiceURL(item.Owner);
503
504 if (invURL == null) // not there, forward to local inventory connector to resolve
505 return m_LocalGridInventoryService.GetItem(item);
506
507 IInventoryService connector = GetConnector(invURL);
508
509 return connector.GetItem(item);
510 }
511
512 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
513 {
514 if (folder == null)
515 return null;
516
517 m_log.Debug("[HGInventory]: GetFolder " + folder.ID);
518
519 string invURL = GetInventoryServiceURL(folder.Owner);
520
521 if (invURL == null) // not there, forward to local inventory connector to resolve
522 return m_LocalGridInventoryService.GetFolder(folder);
523
524 IInventoryService connector = GetConnector(invURL);
525
526 return connector.GetFolder(folder);
527 }
528
529 public bool HasInventoryForUser(UUID userID)
530 {
531 return false;
532 }
533
534 public List<InventoryItemBase> GetActiveGestures(UUID userId)
535 {
536 return new List<InventoryItemBase>();
537 }
538
539 public int GetAssetPermissions(UUID userID, UUID assetID)
540 {
541 m_log.Debug("[HGInventory]: GetAssetPermissions " + assetID);
542
543 string invURL = GetInventoryServiceURL(userID);
544
545 if (invURL == null) // not there, forward to local inventory connector to resolve
546 return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
547
548 IInventoryService connector = GetConnector(invURL);
549
550 return connector.GetAssetPermissions(userID, assetID);
551 }
552
553 #endregion
554
555 private IInventoryService GetConnector(string url)
556 {
557 IInventoryService connector = null;
558 lock (m_connectors)
559 {
560 if (m_connectors.ContainsKey(url))
561 {
562 connector = m_connectors[url];
563 }
564 else
565 {
566 // We're instantiating this class explicitly, but this won't
567 // work in general, because the remote grid may be running
568 // an inventory server that has a different protocol.
569 // Eventually we will want a piece of protocol asking
570 // the remote server about its kind. Definitely cool thing to do!
571 connector = new RemoteXInventoryServicesConnector(url);
572 m_connectors.Add(url, connector);
573 }
574 }
575 return connector;
576 }
577
578
579 private UUID GetSessionID(UUID userID)
580 {
581 ScenePresence sp = null;
582 if (m_Scene.TryGetScenePresence(userID, out sp))
583 {
584 return sp.ControllingClient.SessionId;
585 }
586
587 m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
588 return UUID.Zero;
589 }
590
591 private bool IsForeignUser(UUID userID, out string inventoryURL)
592 {
593 inventoryURL = string.Empty;
594 UserAccount account = null;
595 if (m_Scene.UserAccountService != null)
596 account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
597
598 if (account == null) // foreign user
599 {
600 ScenePresence sp = null;
601 m_Scene.TryGetScenePresence(userID, out sp);
602 if (sp != null)
603 {
604 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
605 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
606 {
607 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
608 inventoryURL = inventoryURL.Trim(new char[] { '/' });
609 return true;
610 }
611 }
612 }
613 return false;
614 }
615
616
617 }
618}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 5e06580..9c6e1cd 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -51,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
51 // The cache proper 51 // The cache proper
52 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; 52 protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
53 53
54 // A cache of userIDs --> ServiceURLs, for HGBroker only
55 protected Dictionary<UUID, string> m_InventoryURLs;
56
54 public virtual void Init(IConfigSource source, BaseInventoryConnector connector) 57 public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
55 { 58 {
56 m_Scenes = new List<Scene>(); 59 m_Scenes = new List<Scene>();
@@ -89,8 +92,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
89 92
90 // If not, go get them and place them in the cache 93 // If not, go get them and place them in the cache
91 Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID); 94 Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
95 CacheInventoryServiceURL(presence.Scene, presence.UUID);
96
92 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}", 97 m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
93 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count); 98 presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
99
94 } 100 }
95 101
96 void OnClientClosed(UUID clientID, Scene scene) 102 void OnClientClosed(UUID clientID, Scene scene)
@@ -113,6 +119,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
113 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders", 119 "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
114 scene.RegionInfo.RegionName, clientID); 120 scene.RegionInfo.RegionName, clientID);
115 DropCachedSystemFolders(clientID); 121 DropCachedSystemFolders(clientID);
122 DropInventoryServiceURL(clientID);
116 } 123 }
117 } 124 }
118 125
@@ -174,5 +181,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
174 181
175 return null; 182 return null;
176 } 183 }
184
185 /// <summary>
186 /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
187 /// and sticks it in the cache
188 /// </summary>
189 /// <param name="userID"></param>
190 private void CacheInventoryServiceURL(Scene scene, UUID userID)
191 {
192 if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
193 {
194 // The user does not have a local account; let's cache its service URL
195 string inventoryURL = string.Empty;
196 ScenePresence sp = null;
197 scene.TryGetScenePresence(userID, out sp);
198 if (sp != null)
199 {
200 AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
201 if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
202 {
203 inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
204 if (inventoryURL != null && inventoryURL != string.Empty)
205 {
206 inventoryURL = inventoryURL.Trim(new char[] { '/' });
207 m_InventoryURLs.Add(userID, inventoryURL);
208 }
209 }
210 }
211 }
212 }
213
214 private void DropInventoryServiceURL(UUID userID)
215 {
216 lock (m_InventoryURLs)
217 if (m_InventoryURLs.ContainsKey(userID))
218 m_InventoryURLs.Remove(userID);
219 }
220
221 public string GetInventoryServiceURL(UUID userID)
222 {
223 if (m_InventoryURLs.ContainsKey(userID))
224 return m_InventoryURLs[userID];
225
226 return null;
227 }
177 } 228 }
178} 229}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
new file mode 100644
index 0000000..ac9e792
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -0,0 +1,305 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Statistics;
35
36using OpenSim.Services.Connectors;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{
44 public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private bool m_Enabled = false;
50 private bool m_Initialized = false;
51 private Scene m_Scene;
52 private XInventoryServicesConnector m_RemoteConnector;
53
54 public Type ReplaceableInterface
55 {
56 get { return null; }
57 }
58
59 public string Name
60 {
61 get { return "RemoteXInventoryServicesConnector"; }
62 }
63
64 public RemoteXInventoryServicesConnector()
65 {
66 }
67
68 public RemoteXInventoryServicesConnector(string url)
69 {
70 m_RemoteConnector = new XInventoryServicesConnector(url);
71 }
72
73 public RemoteXInventoryServicesConnector(IConfigSource source)
74 {
75 Init(source);
76 }
77
78 protected void Init(IConfigSource source)
79 {
80 m_RemoteConnector = new XInventoryServicesConnector(source);
81 }
82
83
84 #region ISharedRegionModule
85
86 public void Initialise(IConfigSource source)
87 {
88 IConfig moduleConfig = source.Configs["Modules"];
89 if (moduleConfig != null)
90 {
91 string name = moduleConfig.GetString("InventoryServices", "");
92 if (name == Name)
93 {
94 Init(source);
95 m_Enabled = true;
96
97 m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
98 }
99 }
100 }
101
102 public void PostInitialise()
103 {
104 }
105
106 public void Close()
107 {
108 }
109
110 public void AddRegion(Scene scene)
111 {
112 m_Scene = scene;
113 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
114
115 if (!m_Enabled)
116 return;
117
118 if (!m_Initialized)
119 {
120 m_Initialized = true;
121 }
122
123 scene.RegisterModuleInterface<IInventoryService>(this);
124 }
125
126 public void RemoveRegion(Scene scene)
127 {
128 if (!m_Enabled)
129 return;
130
131 }
132
133 public void RegionLoaded(Scene scene)
134 {
135 if (!m_Enabled)
136 return;
137
138 m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
139
140 }
141
142 #endregion ISharedRegionModule
143
144 #region IInventoryService
145
146 public bool CreateUserInventory(UUID user)
147 {
148 return false;
149 }
150
151 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
152 {
153 return new List<InventoryFolderBase>();
154 }
155
156 public InventoryCollection GetUserInventory(UUID userID)
157 {
158 return null;
159 }
160
161 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
162 {
163 }
164
165 public InventoryFolderBase GetRootFolder(UUID userID)
166 {
167 return m_RemoteConnector.GetRootFolder(userID);
168 }
169
170 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
171 {
172 return m_RemoteConnector.GetFolderForType(userID, type);
173 }
174
175 public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
176 {
177 return m_RemoteConnector.GetSystemFolders(userID);
178 }
179
180 public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
181 {
182 return m_RemoteConnector.GetFolderContent(userID, folderID);
183 }
184
185 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
186 {
187 return m_RemoteConnector.GetFolderItems(userID, folderID);
188 }
189
190 public bool AddFolder(InventoryFolderBase folder)
191 {
192 if (folder == null)
193 return false;
194
195 return m_RemoteConnector.AddFolder(folder);
196 }
197
198 public bool UpdateFolder(InventoryFolderBase folder)
199 {
200 if (folder == null)
201 return false;
202
203 return m_RemoteConnector.UpdateFolder(folder);
204 }
205
206 public bool MoveFolder(InventoryFolderBase folder)
207 {
208 if (folder == null)
209 return false;
210
211 return m_RemoteConnector.MoveFolder(folder);
212 }
213
214 public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
215 {
216 if (folderIDs == null)
217 return false;
218 if (folderIDs.Count == 0)
219 return false;
220
221 return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
222 }
223
224
225 public bool PurgeFolder(InventoryFolderBase folder)
226 {
227 if (folder == null)
228 return false;
229
230 return m_RemoteConnector.PurgeFolder(folder);
231 }
232
233 public bool AddItem(InventoryItemBase item)
234 {
235 if (item == null)
236 return false;
237
238 return m_RemoteConnector.AddItem(item);
239 }
240
241 public bool UpdateItem(InventoryItemBase item)
242 {
243 if (item == null)
244 return false;
245
246 return m_RemoteConnector.UpdateItem(item);
247 }
248
249 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
250 {
251 if (items == null)
252 return false;
253
254 return m_RemoteConnector.MoveItems(ownerID, items);
255 }
256
257
258 public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
259 {
260 if (itemIDs == null)
261 return false;
262 if (itemIDs.Count == 0)
263 return true;
264
265 return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
266 }
267
268 public InventoryItemBase GetItem(InventoryItemBase item)
269 {
270 if (item == null)
271 return null;
272
273 return m_RemoteConnector.GetItem(item);
274 }
275
276 public InventoryFolderBase GetFolder(InventoryFolderBase folder)
277 {
278 m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
279 if (folder == null)
280 return null;
281
282 return m_RemoteConnector.GetFolder(folder);
283 }
284
285 public bool HasInventoryForUser(UUID userID)
286 {
287 return false;
288 }
289
290 public List<InventoryItemBase> GetActiveGestures(UUID userId)
291 {
292 return new List<InventoryItemBase>();
293 }
294
295 public int GetAssetPermissions(UUID userID, UUID assetID)
296 {
297 return m_RemoteConnector.GetAssetPermissions(userID, assetID);
298 }
299
300
301 #endregion
302
303
304 }
305}
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 01359f0..69b247c 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1721,7 +1721,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1721 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1721 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1722 if (m_bypassPermissions) return m_bypassPermissionsValue; 1722 if (m_bypassPermissions) return m_bypassPermissionsValue;
1723 1723
1724 return true; 1724 return GenericObjectPermission(userID, objectID, false);
1725 } 1725 }
1726 1726
1727 private bool CanDelinkObject(UUID userID, UUID objectID) 1727 private bool CanDelinkObject(UUID userID, UUID objectID)
@@ -1729,7 +1729,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1729 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1729 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1730 if (m_bypassPermissions) return m_bypassPermissionsValue; 1730 if (m_bypassPermissions) return m_bypassPermissionsValue;
1731 1731
1732 return true; 1732 return GenericObjectPermission(userID, objectID, false);
1733 } 1733 }
1734 1734
1735 private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) 1735 private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
@@ -1894,4 +1894,4 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1894 return(false); 1894 return(false);
1895 } 1895 }
1896 } 1896 }
1897} \ No newline at end of file 1897}
diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
index f441aa9..6e69902 100644
--- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
69 byte RayEndIsIntersection) { this.Stale = true; }; 69 byte RayEndIsIntersection) { this.Stale = true; };
70 client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children) 70 client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
71 { this.Stale = true; }; 71 { this.Stale = true; };
72 client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; }; 72 client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
73 client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos, 73 client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
74 IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; }; 74 IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
75 client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, 75 client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2b90960..fd43923 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -161,6 +161,7 @@ namespace OpenSim.Region.Framework.Interfaces
161 /// in this prim's inventory.</param> 161 /// in this prim's inventory.</param>
162 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 162 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
163 bool UpdateInventoryItem(TaskInventoryItem item); 163 bool UpdateInventoryItem(TaskInventoryItem item);
164 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
164 165
165 /// <summary> 166 /// <summary>
166 /// Remove an item from this entity's inventory 167 /// Remove an item from this entity's inventory
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
index 8365fe3..e25a6e8 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionModule.cs
@@ -30,8 +30,8 @@ using OpenSim.Region.Framework.Scenes;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead 34 /// DEPRECATED! Use INonSharedRegionModule or ISharedRegionModule instead
35 /// </summary> 35 /// </summary>
36 public interface IRegionModule 36 public interface IRegionModule
37 { 37 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 15b5230..6ebfd31 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1941,5 +1941,55 @@ namespace OpenSim.Region.Framework.Scenes
1941 part.GetProperties(remoteClient); 1941 part.GetProperties(remoteClient);
1942 } 1942 }
1943 } 1943 }
1944
1945 public void DelinkObjects(List<uint> primIds, IClientAPI client)
1946 {
1947 List<SceneObjectPart> parts = new List<SceneObjectPart>();
1948
1949 foreach (uint localID in primIds)
1950 {
1951 SceneObjectPart part = GetSceneObjectPart(localID);
1952
1953 if (part == null)
1954 continue;
1955
1956 if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1957 parts.Add(part);
1958 }
1959
1960 m_sceneGraph.DelinkObjects(parts);
1961 }
1962
1963 public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
1964 {
1965 List<UUID> owners = new List<UUID>();
1966
1967 List<SceneObjectPart> children = new List<SceneObjectPart>();
1968 SceneObjectPart root = GetSceneObjectPart(parentPrimId);
1969
1970 if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
1971 return;
1972
1973 foreach (uint localID in childPrimIds)
1974 {
1975 SceneObjectPart part = GetSceneObjectPart(localID);
1976
1977 if (part == null)
1978 continue;
1979
1980 if (!owners.Contains(part.OwnerID))
1981 owners.Add(part.OwnerID);
1982
1983 if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
1984 children.Add(part);
1985 }
1986
1987 // Must be all one owner
1988 //
1989 if (owners.Count > 1)
1990 return;
1991
1992 m_sceneGraph.LinkObjects(root, children);
1993 }
1944 } 1994 }
1945} 1995}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 57587be..61a2956 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2721,8 +2721,8 @@ namespace OpenSim.Region.Framework.Scenes
2721 client.OnObjectName += m_sceneGraph.PrimName; 2721 client.OnObjectName += m_sceneGraph.PrimName;
2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2722 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2723 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
2724 client.OnLinkObjects += m_sceneGraph.LinkObjects; 2724 client.OnLinkObjects += LinkObjects;
2725 client.OnDelinkObjects += m_sceneGraph.DelinkObjects; 2725 client.OnDelinkObjects += DelinkObjects;
2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 2726 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 2727 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2728 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@@ -2878,8 +2878,8 @@ namespace OpenSim.Region.Framework.Scenes
2878 client.OnObjectName -= m_sceneGraph.PrimName; 2878 client.OnObjectName -= m_sceneGraph.PrimName;
2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 2879 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; 2880 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2881 client.OnLinkObjects -= m_sceneGraph.LinkObjects; 2881 client.OnLinkObjects -= LinkObjects;
2882 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; 2882 client.OnDelinkObjects -= DelinkObjects;
2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; 2883 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; 2884 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; 2885 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1421d0e..ce11267 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1463,20 +1463,21 @@ namespace OpenSim.Region.Framework.Scenes
1463 /// <param name="client"></param> 1463 /// <param name="client"></param>
1464 /// <param name="parentPrim"></param> 1464 /// <param name="parentPrim"></param>
1465 /// <param name="childPrims"></param> 1465 /// <param name="childPrims"></param>
1466 protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) 1466 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1467 { 1467 {
1468 Monitor.Enter(m_updateLock); 1468 Monitor.Enter(m_updateLock);
1469 try 1469 try
1470 { 1470 {
1471 SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId); 1471 SceneObjectGroup parentGroup = root.ParentGroup;
1472 1472
1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1473 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1474 if (parentGroup != null) 1474 if (parentGroup != null)
1475 { 1475 {
1476 // We do this in reverse to get the link order of the prims correct 1476 // We do this in reverse to get the link order of the prims correct
1477 for (int i = childPrimIds.Count - 1; i >= 0; i--) 1477 for (int i = children.Count - 1; i >= 0; i--)
1478 { 1478 {
1479 SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]); 1479 SceneObjectGroup child = children[i].ParentGroup;
1480
1480 if (child != null) 1481 if (child != null)
1481 { 1482 {
1482 // Make sure no child prim is set for sale 1483 // Make sure no child prim is set for sale
@@ -1509,17 +1510,6 @@ namespace OpenSim.Region.Framework.Scenes
1509 parentGroup.HasGroupChanged = true; 1510 parentGroup.HasGroupChanged = true;
1510 parentGroup.ScheduleGroupForFullUpdate(); 1511 parentGroup.ScheduleGroupForFullUpdate();
1511 1512
1512// if (client != null)
1513// {
1514// parentGroup.GetProperties(client);
1515// }
1516// else
1517// {
1518// foreach (ScenePresence p in GetScenePresences())
1519// {
1520// parentGroup.GetProperties(p.ControllingClient);
1521// }
1522// }
1523 } 1513 }
1524 finally 1514 finally
1525 { 1515 {
@@ -1531,12 +1521,7 @@ namespace OpenSim.Region.Framework.Scenes
1531 /// Delink a linkset 1521 /// Delink a linkset
1532 /// </summary> 1522 /// </summary>
1533 /// <param name="prims"></param> 1523 /// <param name="prims"></param>
1534 protected internal void DelinkObjects(List<uint> primIds) 1524 protected internal void DelinkObjects(List<SceneObjectPart> prims)
1535 {
1536 DelinkObjects(primIds, true);
1537 }
1538
1539 protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
1540 { 1525 {
1541 Monitor.Enter(m_updateLock); 1526 Monitor.Enter(m_updateLock);
1542 try 1527 try
@@ -1546,9 +1531,8 @@ namespace OpenSim.Region.Framework.Scenes
1546 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>(); 1531 List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
1547 // Look them all up in one go, since that is comparatively expensive 1532 // Look them all up in one go, since that is comparatively expensive
1548 // 1533 //
1549 foreach (uint primID in primIds) 1534 foreach (SceneObjectPart part in prims)
1550 { 1535 {
1551 SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID);
1552 if (part != null) 1536 if (part != null)
1553 { 1537 {
1554 if (part.ParentGroup.Children.Count != 1) // Skip single 1538 if (part.ParentGroup.Children.Count != 1) // Skip single
@@ -1563,17 +1547,13 @@ namespace OpenSim.Region.Framework.Scenes
1563 affectedGroups.Add(group); 1547 affectedGroups.Add(group);
1564 } 1548 }
1565 } 1549 }
1566 else
1567 {
1568 m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID);
1569 }
1570 } 1550 }
1571 1551
1572 foreach (SceneObjectPart child in childParts) 1552 foreach (SceneObjectPart child in childParts)
1573 { 1553 {
1574 // Unlink all child parts from their groups 1554 // Unlink all child parts from their groups
1575 // 1555 //
1576 child.ParentGroup.DelinkFromGroup(child, sendEvents); 1556 child.ParentGroup.DelinkFromGroup(child, true);
1577 } 1557 }
1578 1558
1579 foreach (SceneObjectPart root in rootParts) 1559 foreach (SceneObjectPart root in rootParts)
@@ -1628,12 +1608,9 @@ namespace OpenSim.Region.Framework.Scenes
1628 List<uint> linkIDs = new List<uint>(); 1608 List<uint> linkIDs = new List<uint>();
1629 1609
1630 foreach (SceneObjectPart newChild in newSet) 1610 foreach (SceneObjectPart newChild in newSet)
1631 {
1632 newChild.UpdateFlag = 0; 1611 newChild.UpdateFlag = 0;
1633 linkIDs.Add(newChild.LocalId);
1634 }
1635 1612
1636 LinkObjects(null, newRoot.LocalId, linkIDs); 1613 LinkObjects(newRoot, newSet);
1637 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1614 if (!affectedGroups.Contains(newRoot.ParentGroup))
1638 affectedGroups.Add(newRoot.ParentGroup); 1615 affectedGroups.Add(newRoot.ParentGroup);
1639 } 1616 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 3b1b567..4da63c0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -609,43 +609,50 @@ namespace OpenSim.Region.Framework.Scenes
609 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 609 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
610 public bool UpdateInventoryItem(TaskInventoryItem item) 610 public bool UpdateInventoryItem(TaskInventoryItem item)
611 { 611 {
612 lock (m_items) 612 return UpdateInventoryItem(item, true);
613 }
614
615 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
616 {
617 lock(m_items)
613 { 618 {
614 if (m_items.ContainsKey(item.ItemID)) 619 if (m_items.ContainsKey(item.ItemID))
615 { 620 {
616 item.ParentID = m_part.UUID; 621 if (m_items.ContainsKey(item.ItemID))
617 item.ParentPartID = m_part.UUID;
618 item.Flags = m_items[item.ItemID].Flags;
619
620 // If group permissions have been set on, check that the groupID is up to date in case it has
621 // changed since permissions were last set.
622 if (item.GroupPermissions != (uint)PermissionMask.None)
623 item.GroupID = m_part.GroupID;
624
625 if (item.AssetID == UUID.Zero)
626 { 622 {
627 item.AssetID = m_items[item.ItemID].AssetID; 623 item.ParentID = m_part.UUID;
624 item.ParentPartID = m_part.UUID;
625 item.Flags = m_items[item.ItemID].Flags;
626
627 // If group permissions have been set on, check that the groupID is up to date in case it has
628 // changed since permissions were last set.
629 if (item.GroupPermissions != (uint)PermissionMask.None)
630 item.GroupID = m_part.GroupID;
631
632 if (item.AssetID == UUID.Zero)
633 {
634 item.AssetID = m_items[item.ItemID].AssetID;
635 }
636 m_items[item.ItemID] = item;
637 m_inventorySerial++;
638 if (fireScriptEvents)
639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
640 HasInventoryChanged = true;
641 m_part.ParentGroup.HasGroupChanged = true;
642 return true;
643 }
644 else
645 {
646 m_log.ErrorFormat(
647 "[PRIM INVENTORY]: " +
648 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
649 item.ItemID, m_part.Name, m_part.UUID,
650 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
628 } 651 }
629 652
630 m_items[item.ItemID] = item;
631 m_inventorySerial++;
632 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
633 HasInventoryChanged = true;
634 m_part.ParentGroup.HasGroupChanged = true;
635
636 return true;
637 }
638 else
639 {
640 m_log.ErrorFormat(
641 "[PRIM INVENTORY]: " +
642 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
643 item.ItemID, m_part.Name, m_part.UUID,
644 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
645 } 653 }
654 return false;
646 } 655 }
647
648 return false;
649 } 656 }
650 657
651 /// <summary> 658 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
index 5fac189..16cd7e4 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -39,6 +39,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 { 39 {
40 int Type { get; } 40 int Type { get; }
41 UUID AssetID { get; } 41 UUID AssetID { get; }
42 T RetreiveAsset<T>() where T : Asset, new(); 42 T RetrieveAsset<T>() where T : Asset, new();
43 } 43 }
44} 44}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
index 5bf29d7..bf85cbc 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
@@ -39,11 +39,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
39 public class InventoryItem : IInventoryItem 39 public class InventoryItem : IInventoryItem
40 { 40 {
41 TaskInventoryItem m_privateItem; 41 TaskInventoryItem m_privateItem;
42 Scene m_rootSceene; 42 Scene m_rootScene;
43 43
44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem) 44 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
45 { 45 {
46 m_rootSceene = rootScene; 46 m_rootScene = rootScene;
47 m_privateItem = internalItem; 47 m_privateItem = internalItem;
48 } 48 }
49 49
@@ -82,9 +82,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
82 public UUID AssetID { get { return m_privateItem.AssetID; } } 82 public UUID AssetID { get { return m_privateItem.AssetID; } }
83 83
84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM. 84 // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
85 public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new() 85 public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
86 { 86 {
87 AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString()); 87 AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString());
88 T result = new T(); 88 T result = new T();
89 89
90 if ((sbyte)result.AssetType != a.Type) 90 if ((sbyte)result.AssetType != a.Type)
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index d8c0ba5..f719683 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -261,13 +261,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
261 // } 261 // }
262 //} 262 //}
263 263
264 public object GetCompilerOutput(UUID assetID) 264 public string GetCompilerOutput(string assetID)
265 { 265 {
266 return Path.Combine(ScriptEnginesPath, Path.Combine( 266 return Path.Combine(ScriptEnginesPath, Path.Combine(
267 m_scriptEngine.World.RegionInfo.RegionID.ToString(), 267 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
268 FilePrefix + "_compiled_" + assetID + ".dll")); 268 FilePrefix + "_compiled_" + assetID + ".dll"));
269 } 269 }
270 270
271 public string GetCompilerOutput(UUID assetID)
272 {
273 return GetCompilerOutput(assetID.ToString());
274 }
275
271 /// <summary> 276 /// <summary>
272 /// Converts script from LSL to CS and calls CompileFromCSText 277 /// Converts script from LSL to CS and calls CompileFromCSText
273 /// </summary> 278 /// </summary>
@@ -279,9 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
279 linemap = null; 284 linemap = null;
280 m_warnings.Clear(); 285 m_warnings.Clear();
281 286
282 assembly = Path.Combine(ScriptEnginesPath, Path.Combine( 287 assembly = GetCompilerOutput(asset);
283 m_scriptEngine.World.RegionInfo.RegionID.ToString(),
284 FilePrefix + "_compiled_" + asset + ".dll"));
285 288
286 if (!Directory.Exists(ScriptEnginesPath)) 289 if (!Directory.Exists(ScriptEnginesPath))
287 { 290 {