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author | Sean Dague | 2007-11-30 20:16:40 +0000 |
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committer | Sean Dague | 2007-11-30 20:16:40 +0000 |
commit | b167507e323a2f0162aa3106ab63d8cf2a5f57ae (patch) | |
tree | 420d2bedeb40a9f7b6e4b3da8d98af91d59f15f3 /OpenSim/Region | |
parent | *Refactored the initial raytracer so it doesn't use the Parent reference. (diff) | |
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Patch for mantis 0000015: Textures don't display in the object
properties window
From Justin Casey (IBM)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 |
2 files changed, 20 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 90002c3..86efac1 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -1031,7 +1031,16 @@ namespace OpenSim.Region.ClientStack | |||
1031 | OutPacket(kill, ThrottleOutPacketType.Task); | 1031 | OutPacket(kill, ThrottleOutPacketType.Task); |
1032 | } | 1032 | } |
1033 | 1033 | ||
1034 | public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) | 1034 | /// <summary> |
1035 | /// Send information about the items contained in a folder to the client. | ||
1036 | /// </summary> | ||
1037 | /// <param name="ownerID">The owner of the folder</param> | ||
1038 | /// <param name="folderID">The id of the folder</param> | ||
1039 | /// <param name="items">The items contained in the folder identified by folderID</param> | ||
1040 | /// <param name="subFoldersCount">The number of subfolders contained in the given folder. This is necessary since | ||
1041 | /// the client is expecting inventory packets which incorporate this number into the descendents field, even though | ||
1042 | /// we send back no details of the folders themselves (only the items).</param> | ||
1043 | public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount) | ||
1035 | { | 1044 | { |
1036 | Encoding enc = Encoding.ASCII; | 1045 | Encoding enc = Encoding.ASCII; |
1037 | uint FULL_MASK_PERMISSIONS = 2147483647; | 1046 | uint FULL_MASK_PERMISSIONS = 2147483647; |
@@ -1041,13 +1050,20 @@ namespace OpenSim.Region.ClientStack | |||
1041 | if (items.Count < 40) | 1050 | if (items.Count < 40) |
1042 | { | 1051 | { |
1043 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; | 1052 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; |
1044 | descend.AgentData.Descendents = items.Count; | 1053 | // In the very first packet, also include the sub folders count so that the total descendents the |
1054 | // client receives matches its expectations. Subsequent inventory packets need contain only the count | ||
1055 | // of the number of items actually in them. | ||
1056 | descend.AgentData.Descendents = items.Count + subFoldersCount; | ||
1045 | } | 1057 | } |
1046 | else | 1058 | else |
1047 | { | 1059 | { |
1048 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; | 1060 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; |
1049 | descend.AgentData.Descendents = 40; | 1061 | // In the very first packet, also include the sub folders count so that the total descendents the |
1062 | // client receives matches its expectations. Subsequent inventory packets need contain only the count | ||
1063 | // of the number of items actually in them. | ||
1064 | descend.AgentData.Descendents = 40 + subFoldersCount; | ||
1050 | } | 1065 | } |
1066 | |||
1051 | int i = 0; | 1067 | int i = 0; |
1052 | foreach (InventoryItemBase item in items) | 1068 | foreach (InventoryItemBase item in items) |
1053 | { | 1069 | { |
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 56316e6..77a287a 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -301,7 +301,7 @@ namespace SimpleApp | |||
301 | { | 301 | { |
302 | } | 302 | } |
303 | 303 | ||
304 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) | 304 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount) |
305 | { | 305 | { |
306 | } | 306 | } |
307 | 307 | ||