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author | Jeff Ames | 2008-09-21 02:41:22 +0000 |
---|---|---|
committer | Jeff Ames | 2008-09-21 02:41:22 +0000 |
commit | c8349e21c43b1232aa923783a39cca224460551a (patch) | |
tree | 883f756507ea9984f5e7d56a4aa507d0640b57ee /OpenSim/Region | |
parent | Fix an exception in new ScriptEngine loader where a region would (diff) | |
download | opensim-SC_OLD-c8349e21c43b1232aa923783a39cca224460551a.zip opensim-SC_OLD-c8349e21c43b1232aa923783a39cca224460551a.tar.gz opensim-SC_OLD-c8349e21c43b1232aa923783a39cca224460551a.tar.bz2 opensim-SC_OLD-c8349e21c43b1232aa923783a39cca224460551a.tar.xz |
Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
6 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index c1077f8..2e75486 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1335 | 1335 | ||
1336 | IMesh mesh = null; | 1336 | IMesh mesh = null; |
1337 | 1337 | ||
1338 | if(_parent_scene.needsMeshing(_pbs)) | 1338 | if (_parent_scene.needsMeshing(_pbs)) |
1339 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1339 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
1340 | 1340 | ||
1341 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1341 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); |
@@ -2303,7 +2303,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2303 | 2303 | ||
2304 | base.SendCollisionUpdate(CollisionEventsThisFrame); | 2304 | base.SendCollisionUpdate(CollisionEventsThisFrame); |
2305 | 2305 | ||
2306 | if(CollisionEventsThisFrame.m_objCollisionList.Count == 0) | 2306 | if (CollisionEventsThisFrame.m_objCollisionList.Count == 0) |
2307 | CollisionEventsThisFrame = null; | 2307 | CollisionEventsThisFrame = null; |
2308 | else | 2308 | else |
2309 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 2309 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 374e401..679b9b8 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -567,7 +567,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
567 | double z = axis.z * s; | 567 | double z = axis.z * s; |
568 | double w = Math.Cos(angle / 2); | 568 | double w = Math.Cos(angle / 2); |
569 | 569 | ||
570 | if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | 570 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
571 | return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | 571 | return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
572 | 572 | ||
573 | return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w); | 573 | return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c806697..d2cfdca 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -586,7 +586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
586 | double z = axis.z * s; | 586 | double z = axis.z * s; |
587 | double w = Math.Cos(angle / 2); | 587 | double w = Math.Cos(angle / 2); |
588 | 588 | ||
589 | if(Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | 589 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
590 | return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f); | 590 | return new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f); |
591 | 591 | ||
592 | return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w); | 592 | return new LSL_Types.Quaternion((float)x, (float)y, (float)z, (float)w); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index c0c776d..ffde7ac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -755,18 +755,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
755 | { | 755 | { |
756 | 756 | ||
757 | // Console.WriteLine(""+JSON[i]); | 757 | // Console.WriteLine(""+JSON[i]); |
758 | switch(JSON[i]) | 758 | switch (JSON[i]) |
759 | { | 759 | { |
760 | case '{': | 760 | case '{': |
761 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON | 761 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON |
762 | 762 | ||
763 | Hashtable currentObject = new Hashtable(); | 763 | Hashtable currentObject = new Hashtable(); |
764 | if(objectStack.Count==0) // the stack should only be empty for the first outer object | 764 | if (objectStack.Count==0) // the stack should only be empty for the first outer object |
765 | { | 765 | { |
766 | 766 | ||
767 | objectStack.Push(jsondata); | 767 | objectStack.Push(jsondata); |
768 | } | 768 | } |
769 | else if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 769 | else if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
770 | { | 770 | { |
771 | // add it to the parent array | 771 | // add it to the parent array |
772 | ((ArrayList)objectStack.Peek()).Add(currentObject); | 772 | ((ArrayList)objectStack.Peek()).Add(currentObject); |
@@ -792,17 +792,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
792 | i++; // move to next char | 792 | i++; // move to next char |
793 | 793 | ||
794 | // just loop through until the next quote mark storing the string | 794 | // just loop through until the next quote mark storing the string |
795 | while(JSON[i]!='"') | 795 | while (JSON[i]!='"') |
796 | { | 796 | { |
797 | tokenValue+=JSON[i++]; | 797 | tokenValue+=JSON[i++]; |
798 | } | 798 | } |
799 | 799 | ||
800 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 800 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
801 | if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 801 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
802 | { | 802 | { |
803 | ((ArrayList)objectStack.Peek()).Add(tokenValue); | 803 | ((ArrayList)objectStack.Peek()).Add(tokenValue); |
804 | } | 804 | } |
805 | else if(currentKey==null) // no key stored and its not an array this must be a key so store it | 805 | else if (currentKey==null) // no key stored and its not an array this must be a key so store it |
806 | { | 806 | { |
807 | currentKey = tokenValue; | 807 | currentKey = tokenValue; |
808 | } | 808 | } |
@@ -824,7 +824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
824 | case '[': // array start | 824 | case '[': // array start |
825 | ArrayList currentArray = new ArrayList(); | 825 | ArrayList currentArray = new ArrayList(); |
826 | 826 | ||
827 | if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 827 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
828 | { | 828 | { |
829 | ((ArrayList)objectStack.Peek()).Add(currentArray); | 829 | ((ArrayList)objectStack.Peek()).Add(currentArray); |
830 | } | 830 | } |
@@ -846,7 +846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
846 | break; | 846 | break; |
847 | case 't': // we've found a character start not in quotes, it must be a boolean true | 847 | case 't': // we've found a character start not in quotes, it must be a boolean true |
848 | 848 | ||
849 | if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 849 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
850 | { | 850 | { |
851 | ((ArrayList)objectStack.Peek()).Add(true); | 851 | ((ArrayList)objectStack.Peek()).Add(true); |
852 | } | 852 | } |
@@ -860,7 +860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
860 | break; | 860 | break; |
861 | case 'f': // we've found a character start not in quotes, it must be a boolean false | 861 | case 'f': // we've found a character start not in quotes, it must be a boolean false |
862 | 862 | ||
863 | if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 863 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
864 | { | 864 | { |
865 | ((ArrayList)objectStack.Peek()).Add(false); | 865 | ((ArrayList)objectStack.Peek()).Add(false); |
866 | } | 866 | } |
@@ -879,7 +879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
879 | string numberValue=""; | 879 | string numberValue=""; |
880 | 880 | ||
881 | // just loop through until the next known marker quote mark storing the string | 881 | // just loop through until the next known marker quote mark storing the string |
882 | while(JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') | 882 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') |
883 | { | 883 | { |
884 | numberValue+=""+JSON[i++]; | 884 | numberValue+=""+JSON[i++]; |
885 | } | 885 | } |
@@ -887,7 +887,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
887 | i--; // we want to process this caracter that marked the end of this string in the main loop | 887 | i--; // we want to process this caracter that marked the end of this string in the main loop |
888 | 888 | ||
889 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 889 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
890 | if(objectStack.Peek().ToString()=="System.Collections.ArrayList") | 890 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") |
891 | { | 891 | { |
892 | ((ArrayList)objectStack.Peek()).Add(numberValue); | 892 | ((ArrayList)objectStack.Peek()).Add(numberValue); |
893 | } | 893 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index ba1aa2a..5836cc1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
169 | Array.Copy(data, 0, v.Data, 0, data.Length); | 169 | Array.Copy(data, 0, v.Data, 0, data.Length); |
170 | m_Fields[var.Key].SetValue(this, v); | 170 | m_Fields[var.Key].SetValue(this, v); |
171 | } | 171 | } |
172 | else if(m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) || | 172 | else if (m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLInteger) || |
173 | m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) || | 173 | m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLString) || |
174 | m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) || | 174 | m_Fields[var.Key].FieldType == typeof(LSL_Types.LSLFloat) || |
175 | m_Fields[var.Key].FieldType == typeof(Int32) || | 175 | m_Fields[var.Key].FieldType == typeof(Int32) || |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 80d7743..3a8c4da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -514,7 +514,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
514 | /// <returns></returns> | 514 | /// <returns></returns> |
515 | public object EventProcessor() | 515 | public object EventProcessor() |
516 | { | 516 | { |
517 | lock(m_Script) | 517 | lock (m_Script) |
518 | { | 518 | { |
519 | EventParams data = null; | 519 | EventParams data = null; |
520 | 520 | ||