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authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/Application.cs121
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj181
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj.user13
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs476
-rw-r--r--OpenSim/Region/Caches/AssetCache.cs670
-rw-r--r--OpenSim/Region/Caches/OpenSim.Region.Caches.csproj97
-rw-r--r--OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user12
-rw-r--r--OpenSim/Region/Caches/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Caps/Caps.cs258
-rw-r--r--OpenSim/Region/Caps/LLSDHelpers.cs246
-rw-r--r--OpenSim/Region/ClientStack/Assets/InventoryCache.cs337
-rw-r--r--OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs46
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs975
-rw-r--r--OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs358
-rw-r--r--OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs198
-rw-r--r--OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs550
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs273
-rw-r--r--OpenSim/Region/ClientStack/ClientViewBase.cs327
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj173
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user12
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs183
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs129
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs208
-rw-r--r--OpenSim/Region/ClientStack/VersionInfo.cs38
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs113
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs128
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj154
-rw-r--r--OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs312
-rw-r--r--OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj107
-rw-r--r--OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj107
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user12
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs135
-rw-r--r--OpenSim/Region/LocalCommunications/CommunicationsLocal.cs61
-rw-r--r--OpenSim/Region/LocalCommunications/LocalBackEndServices.cs209
-rw-r--r--OpenSim/Region/LocalCommunications/LocalUserServices.cs118
-rw-r--r--OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj121
-rw-r--r--OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user12
-rw-r--r--OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs294
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj93
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/Manager/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj112
-rw-r--r--OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user12
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs161
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsManager.cs117
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs113
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsVector.cs54
-rw-r--r--OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs456
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj97
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj97
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user12
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs424
-rw-r--r--OpenSim/Region/Scripting/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Scripting/Script.cs32
-rw-r--r--OpenSim/Region/Scripting/ScriptAccess.cs31
-rw-r--r--OpenSim/Region/Simulation/Caps.cs258
-rw-r--r--OpenSim/Region/Simulation/EstateManager.cs301
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj211
-rw-r--r--OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user12
-rw-r--r--OpenSim/Region/Simulation/ParcelManager.cs892
-rw-r--r--OpenSim/Region/Simulation/RegionManager.cs30
-rw-r--r--OpenSim/Region/Simulation/Scenes/Entity.cs194
-rw-r--r--OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs19
-rw-r--r--OpenSim/Region/Simulation/Scenes/Primitive.cs582
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs305
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs184
-rw-r--r--OpenSim/Region/Simulation/Scenes/Scene.cs795
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneBase.cs201
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneEvents.cs52
-rw-r--r--OpenSim/Region/Simulation/Scenes/SceneObject.cs128
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs76
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs90
-rw-r--r--OpenSim/Region/Simulation/Scenes/ScenePresence.cs525
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs40
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs46
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs126
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Script.cs53
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs35
-rw-r--r--OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs64
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs117
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj112
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build46
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs271
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs43
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj116
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs52
-rw-r--r--OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs52
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj111
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user12
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build46
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs62
-rw-r--r--OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs198
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj110
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user12
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs62
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs786
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs103
110 files changed, 17721 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
new file mode 100644
index 0000000..40701b0
--- /dev/null
+++ b/OpenSim/Region/Application/Application.cs
@@ -0,0 +1,121 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Console;
32
33namespace OpenSim
34{
35 public class Application
36 {
37 //could move our main function into OpenSimMain and kill this class
38 [STAThread]
39 public static void Main(string[] args)
40 {
41 Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
42 Console.WriteLine("Starting...\n");
43
44 bool sandBoxMode = false;
45 bool startLoginServer = false;
46 string physicsEngine = "basicphysics";
47 bool allowFlying = false;
48 bool userAccounts = false;
49 bool gridLocalAsset = false;
50 bool useConfigFile = false;
51 bool silent = false;
52 string configFile = "simconfig.xml";
53
54 for (int i = 0; i < args.Length; i++)
55 {
56 if (args[i] == "-sandbox")
57 {
58 sandBoxMode = true;
59 startLoginServer = true;
60 }
61 /*
62 if (args[i] == "-loginserver")
63 {
64 startLoginServer = true;
65 }*/
66 if (args[i] == "-accounts")
67 {
68 userAccounts = true;
69 }
70 if (args[i] == "-realphysx")
71 {
72 physicsEngine = "RealPhysX";
73 allowFlying = true;
74 }
75 if (args[i] == "-ode")
76 {
77 physicsEngine = "OpenDynamicsEngine";
78 allowFlying = true;
79 }
80 if (args[i] == "-localasset")
81 {
82 gridLocalAsset = true;
83 }
84 if (args[i] == "-configfile")
85 {
86 useConfigFile = true;
87 }
88 if (args[i] == "-noverbose")
89 {
90 silent = true;
91 }
92 if (args[i] == "-config")
93 {
94 try
95 {
96 i++;
97 configFile = args[i];
98 }
99 catch (Exception e)
100 {
101 Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
102 }
103 }
104 }
105
106 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
107 // OpenSimRoot.Instance.Application = sim;
108 sim.m_sandbox = sandBoxMode;
109 sim.user_accounts = userAccounts;
110 sim.gridLocalAsset = gridLocalAsset;
111 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = allowFlying;
112
113 sim.StartUp();
114
115 while (true)
116 {
117 OpenSim.Framework.Console.MainLog.Instance.MainLogPrompt();
118 }
119 }
120 }
121}
diff --git a/OpenSim/Region/Application/OpenSim.csproj b/OpenSim/Region/Application/OpenSim.csproj
new file mode 100644
index 0000000..214f2cf
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSim.csproj
@@ -0,0 +1,181 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{438A9556-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Exe</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\..\Framework\Communications.OGS1\OpenSim.Framework.Communications.OGS1.csproj">
100 <Name>OpenSim.Framework.Communications.OGS1</Name>
101 <Project>{6109024D-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
106 <Name>OpenSim.Framework.Console</Name>
107 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
112 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
113 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
118 <Name>OpenSim.Framework.Servers</Name>
119 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
122 </ProjectReference>
123 <ProjectReference Include="..\..\Framework\UserManager\OpenSim.Framework.UserManagement.csproj">
124 <Name>OpenSim.Framework.UserManagement</Name>
125 <Project>{586E2916-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
129 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
130 <Name>OpenSim.Region.Caches</Name>
131 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
134 </ProjectReference>
135 <ProjectReference Include="..\ClientStack\OpenSim.Region.ClientStack.csproj">
136 <Name>OpenSim.Region.ClientStack</Name>
137 <Project>{DC3698B2-0000-0000-0000-000000000000}</Project>
138 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
139 <Private>False</Private>
140 </ProjectReference>
141 <ProjectReference Include="..\LocalCommunications\OpenSim.Region.LocalCommunications.csproj">
142 <Name>OpenSim.Region.LocalCommunications</Name>
143 <Project>{EB3A1BA8-0000-0000-0000-000000000000}</Project>
144 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
145 <Private>False</Private>
146 </ProjectReference>
147 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
148 <Name>OpenSim.Region.Physics.Manager</Name>
149 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
150 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
151 <Private>False</Private>
152 </ProjectReference>
153 <ProjectReference Include="..\Simulation\OpenSim.Region.Simulation.csproj">
154 <Name>OpenSim.Region.Simulation</Name>
155 <Project>{C0DAB338-0000-0000-0000-000000000000}</Project>
156 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
157 <Private>False</Private>
158 </ProjectReference>
159 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
160 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
161 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
162 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
163 <Private>False</Private>
164 </ProjectReference>
165 </ItemGroup>
166 <ItemGroup>
167 <Compile Include="Application.cs">
168 <SubType>Code</SubType>
169 </Compile>
170 <Compile Include="OpenSimMain.cs">
171 <SubType>Code</SubType>
172 </Compile>
173 </ItemGroup>
174 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
175 <PropertyGroup>
176 <PreBuildEvent>
177 </PreBuildEvent>
178 <PostBuildEvent>
179 </PostBuildEvent>
180 </PropertyGroup>
181</Project>
diff --git a/OpenSim/Region/Application/OpenSim.csproj.user b/OpenSim/Region/Application/OpenSim.csproj.user
new file mode 100644
index 0000000..2ff1c4c
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSim.csproj.user
@@ -0,0 +1,13 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <StartArguments>-loginserver -sandbox -accounts</StartArguments>
6 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
7 <LastOpenVersion>8.0.50727</LastOpenVersion>
8 <ProjectView>ProjectFiles</ProjectView>
9 <ProjectTrust>0</ProjectTrust>
10 </PropertyGroup>
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
12 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
13</Project>
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
new file mode 100644
index 0000000..7da2263
--- /dev/null
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -0,0 +1,476 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Text;
31using System.IO;
32using System.Threading;
33using System.Net;
34using System.Net.Sockets;
35using System.Timers;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Generic;
39using libsecondlife;
40using libsecondlife.Packets;
41using OpenSim.Region;
42using OpenSim.Region.Scenes;
43using OpenSim.Terrain;
44using OpenSim.Framework.Interfaces;
45using OpenSim.Framework.Types;
46using OpenSim.Framework;
47using OpenSim.Assets;
48using OpenSim.Caches;
49using OpenSim.Framework.Console;
50using OpenSim.Physics.Manager;
51using Nwc.XmlRpc;
52using OpenSim.Servers;
53using OpenSim.GenericConfig;
54using OpenGrid.Framework.Communications;
55using OpenSim.LocalCommunications;
56using OpenGrid.Framework.Communications.OGS1;
57
58namespace OpenSim
59{
60
61 public class OpenSimMain : RegionApplicationBase, conscmd_callback
62 {
63 // private CheckSumServer checkServer;
64 protected CommunicationsManager commsManager;
65
66 private bool m_silent;
67 private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
68
69 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
70 {
71 this.configFileSetup = useConfigFile;
72 m_sandbox = sandBoxMode;
73 m_loginserver = startLoginServer;
74 m_physicsEngine = physicsEngine;
75 m_config = configFile;
76 m_silent = silent;
77 }
78
79 /// <summary>
80 /// Performs initialisation of the world, such as loading configuration from disk.
81 /// </summary>
82 public override void StartUp()
83 {
84 this.serversData = new NetworkServersInfo();
85
86 this.localConfig = new XmlConfig(m_config);
87 this.localConfig.LoadData();
88
89 if (this.configFileSetup)
90 {
91 this.SetupFromConfigFile(this.localConfig);
92 }
93
94 m_log = new LogBase(m_logFilename, "Region", this, m_silent);
95 OpenSim.Framework.Console.MainLog.Instance = m_log;
96
97 m_log.Verbose( "Main.cs:Startup() - Loading configuration");
98 this.serversData.InitConfig(this.m_sandbox, this.localConfig);
99 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
100
101 ScenePresence.LoadTextureFile("avatar-texture.dat");
102
103 ClientView.TerrainManager = new TerrainManager(new SecondLife());
104
105 CommunicationsLocal sandboxCommunications = null;
106 if (m_sandbox)
107 {
108 this.SetupLocalGridServers();
109 // this.checkServer = new CheckSumServer(12036);
110 // this.checkServer.ServerListener();
111 sandboxCommunications = new CommunicationsLocal(this.serversData);
112 this.commsManager = sandboxCommunications;
113 }
114 else
115 {
116 this.SetupRemoteGridServers();
117 this.commsManager = new GridCommsManager(this.serversData);
118 }
119
120 startuptime = DateTime.Now;
121
122 this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
123 this.physManager.LoadPlugins();
124
125 this.SetupHttpListener();
126
127 this.SetupWorld();
128
129 m_log.Verbose( "Main.cs:Startup() - Initialising HTTP server");
130
131
132
133 if (m_sandbox)
134 {
135 httpServer.AddXmlRPCHandler("login_to_simulator", sandboxCommunications.UserServices.XmlRpcLoginMethod);
136 }
137
138 //Start http server
139 m_log.Verbose( "Main.cs:Startup() - Starting HTTP server");
140 httpServer.Start();
141
142 // Start UDP servers
143 for (int i = 0; i < m_udpServer.Count; i++)
144 {
145 this.m_udpServer[i].ServerListener();
146 }
147
148 }
149
150 # region Setup methods
151 protected override void SetupLocalGridServers()
152 {
153 try
154 {
155 AssetCache = new AssetCache("OpenSim.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
156 InventoryCache = new InventoryCache();
157 }
158 catch (Exception e)
159 {
160 m_log.Error( e.Message + "\nSorry, could not setup local cache");
161 Environment.Exit(1);
162 }
163
164 }
165
166 protected override void SetupRemoteGridServers()
167 {
168 try
169 {
170 AssetCache = new AssetCache("OpenSim.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
171 InventoryCache = new InventoryCache();
172 }
173 catch (Exception e)
174 {
175 m_log.Error( e.Message + "\nSorry, could not setup remote cache");
176 Environment.Exit(1);
177 }
178 }
179
180 protected override void SetupWorld()
181 {
182 IGenericConfig regionConfig;
183 Scene LocalWorld;
184 UDPServer udpServer;
185 RegionInfo regionDat = new RegionInfo();
186 AuthenticateSessionsBase authenBase;
187
188 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
189 string[] configFiles = Directory.GetFiles(path, "*.xml");
190
191 if (configFiles.Length == 0)
192 {
193 string path2 = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Regions");
194 string path3 = Path.Combine(path2, "default.xml");
195 Console.WriteLine("Creating default region config file");
196 //TODO create default region
197 IGenericConfig defaultConfig = new XmlConfig(path3);
198 defaultConfig.LoadData();
199 defaultConfig.Commit();
200 defaultConfig.Close();
201 defaultConfig = null;
202 configFiles = Directory.GetFiles(path, "*.xml");
203 }
204
205 for (int i = 0; i < configFiles.Length; i++)
206 {
207 regionDat = new RegionInfo();
208 if (m_sandbox)
209 {
210 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
211 this.AuthenticateSessionsHandler.Add(authen);
212 authenBase = authen;
213 }
214 else
215 {
216 AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
217 this.AuthenticateSessionsHandler.Add(authen);
218 authenBase = authen;
219 }
220 Console.WriteLine("Loading region config file");
221 regionConfig = new XmlConfig(configFiles[i]);
222 regionConfig.LoadData();
223 regionDat.InitConfig(this.m_sandbox, regionConfig);
224 regionConfig.Close();
225
226 udpServer = new UDPServer(regionDat.CommsIPListenPort, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
227
228 m_udpServer.Add(udpServer);
229 this.regionData.Add(regionDat);
230
231 /*
232 m_log.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
233 m_log.Verbose( "Initialising world");
234 m_log.componentname = "Region " + regionData.RegionName;
235 */
236
237 LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
238 this.m_localWorld.Add(LocalWorld);
239 //LocalWorld.InventoryCache = InventoryCache;
240 //LocalWorld.AssetCache = AssetCache;
241
242 udpServer.LocalWorld = LocalWorld;
243
244 LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
245 LocalWorld.LoadWorldMap();
246
247 m_log.Verbose( "Main.cs:Startup() - Starting up messaging system");
248 LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
249 LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
250 LocalWorld.LoadPrimsFromStorage();
251 LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
252
253
254 LocalWorld.StartTimer();
255 }
256 }
257
258 protected override void SetupHttpListener()
259 {
260 httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
261
262 if (!this.m_sandbox)
263 {
264
265 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
266
267
268 httpServer.AddRestHandler("GET", "/simstatus/",
269 delegate(string request, string path, string param)
270 {
271 return "OK";
272 });
273 }
274 }
275
276 protected override void ConnectToRemoteGridServer()
277 {
278
279 }
280
281 #endregion
282
283 private void SetupFromConfigFile(IGenericConfig configData)
284 {
285 // Log filename
286 string attri = "";
287 attri = configData.GetAttribute("LogFilename");
288 if (String.IsNullOrEmpty(attri))
289 {
290 }
291 else
292 {
293 m_logFilename = attri;
294 }
295
296 // SandBoxMode
297 attri = "";
298 attri = configData.GetAttribute("SandBox");
299 if ((attri == "") || ((attri != "false") && (attri != "true")))
300 {
301 this.m_sandbox = false;
302 configData.SetAttribute("SandBox", "false");
303 }
304 else
305 {
306 this.m_sandbox = Convert.ToBoolean(attri);
307 }
308
309 // LoginServer
310 attri = "";
311 attri = configData.GetAttribute("LoginServer");
312 if ((attri == "") || ((attri != "false") && (attri != "true")))
313 {
314 this.m_loginserver = false;
315 configData.SetAttribute("LoginServer", "false");
316 }
317 else
318 {
319 this.m_loginserver = Convert.ToBoolean(attri);
320 }
321
322 // Sandbox User accounts
323 attri = "";
324 attri = configData.GetAttribute("UserAccount");
325 if ((attri == "") || ((attri != "false") && (attri != "true")))
326 {
327 this.user_accounts = false;
328 configData.SetAttribute("UserAccounts", "false");
329 }
330 else if (attri == "true")
331 {
332 this.user_accounts = Convert.ToBoolean(attri);
333 }
334
335 // Grid mode hack to use local asset server
336 attri = "";
337 attri = configData.GetAttribute("LocalAssets");
338 if ((attri == "") || ((attri != "false") && (attri != "true")))
339 {
340 this.gridLocalAsset = false;
341 configData.SetAttribute("LocalAssets", "false");
342 }
343 else if (attri == "true")
344 {
345 this.gridLocalAsset = Convert.ToBoolean(attri);
346 }
347
348
349 attri = "";
350 attri = configData.GetAttribute("PhysicsEngine");
351 switch (attri)
352 {
353 default:
354 m_log.Warn( "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
355 Environment.Exit(1);
356 break;
357
358 case "":
359 this.m_physicsEngine = "basicphysics";
360 configData.SetAttribute("PhysicsEngine", "basicphysics");
361 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
362 break;
363
364 case "basicphysics":
365 this.m_physicsEngine = "basicphysics";
366 configData.SetAttribute("PhysicsEngine", "basicphysics");
367 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = false;
368 break;
369
370 case "RealPhysX":
371 this.m_physicsEngine = "RealPhysX";
372 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
373 break;
374
375 case "OpenDynamicsEngine":
376 this.m_physicsEngine = "OpenDynamicsEngine";
377 OpenSim.Region.Scenes.ScenePresence.PhysicsEngineFlying = true;
378 break;
379 }
380
381 configData.Commit();
382
383 }
384
385 /// <summary>
386 /// Performs any last-minute sanity checking and shuts down the region server
387 /// </summary>
388 public virtual void Shutdown()
389 {
390 m_log.Verbose( "Main.cs:Shutdown() - Closing all threads");
391 m_log.Verbose( "Main.cs:Shutdown() - Killing listener thread");
392 m_log.Verbose( "Main.cs:Shutdown() - Killing clients");
393 // IMPLEMENT THIS
394 m_log.Verbose( "Main.cs:Shutdown() - Closing console and terminating");
395 for (int i = 0; i < m_localWorld.Count; i++)
396 {
397 ((Scene)m_localWorld[i]).Close();
398 }
399 m_log.Close();
400 Environment.Exit(0);
401 }
402
403 #region Console Commands
404 /// <summary>
405 /// Runs commands issued by the server console from the operator
406 /// </summary>
407 /// <param name="command">The first argument of the parameter (the command)</param>
408 /// <param name="cmdparams">Additional arguments passed to the command</param>
409 public void RunCmd(string command, string[] cmdparams)
410 {
411 switch (command)
412 {
413 case "help":
414 m_log.Error( "show users - show info about connected users");
415 m_log.Error( "shutdown - disconnect all clients and shutdown");
416 break;
417
418 case "show":
419 if (cmdparams.Length > 0)
420 {
421 Show(cmdparams[0]);
422 }
423 break;
424
425 case "terrain":
426 string result = "";
427 for (int i = 0; i < m_localWorld.Count; i++)
428 {
429 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
430 {
431 m_log.Error(result);
432 }
433 }
434 break;
435
436 case "shutdown":
437 Shutdown();
438 break;
439
440 default:
441 m_log.Error( "Unknown command");
442 break;
443 }
444 }
445
446 /// <summary>
447 /// Outputs to the console information about the region
448 /// </summary>
449 /// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
450 public void Show(string ShowWhat)
451 {
452 switch (ShowWhat)
453 {
454 case "uptime":
455 m_log.Error( "OpenSim has been running since " + startuptime.ToString());
456 m_log.Error( "That is " + (DateTime.Now - startuptime).ToString());
457 break;
458 case "users":
459 OpenSim.Region.Scenes.ScenePresence TempAv;
460 m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
461 /* foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
462 {
463 if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
464 {
465 TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
466 m_log.Error( String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
467 }
468 }*/
469 break;
470 }
471 }
472 #endregion
473 }
474
475
476} \ No newline at end of file
diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs
new file mode 100644
index 0000000..d0cc370
--- /dev/null
+++ b/OpenSim/Region/Caches/AssetCache.cs
@@ -0,0 +1,670 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using System.Threading;
32using System.Reflection;
33using libsecondlife;
34using libsecondlife.Packets;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Caches
40{
41 public delegate void DownloadComplete(AssetCache.TextureSender sender);
42
43 /// <summary>
44 /// Manages local cache of assets and their sending to viewers.
45 /// </summary>
46 public class AssetCache : IAssetReceiver
47 {
48 public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
49 public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
50
51 public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
52 public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
53
54 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
55 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
56
57 public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
58 private IAssetServer _assetServer;
59 private Thread _assetCacheThread;
60 private LLUUID[] textureList = new LLUUID[5];
61
62 /// <summary>
63 ///
64 /// </summary>
65 public AssetCache(IAssetServer assetServer)
66 {
67 Console.WriteLine("Creating Asset cache");
68 _assetServer = assetServer;
69 _assetServer.SetReceiver(this);
70 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
71 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
72 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
73 this._assetCacheThread.IsBackground = true;
74 this._assetCacheThread.Start();
75
76 }
77
78 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
79 {
80 Console.WriteLine("Creating Asset cache");
81 _assetServer = this.LoadAssetDll(assetServerDLLName);
82 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
83 _assetServer.SetReceiver(this);
84 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
85 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
86 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
87 this._assetCacheThread.IsBackground = true;
88 this._assetCacheThread.Start();
89
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 public void RunAssetManager()
96 {
97 while (true)
98 {
99 try
100 {
101 //Console.WriteLine("Asset cache loop");
102 this.ProcessAssetQueue();
103 this.ProcessTextureQueue();
104 Thread.Sleep(500);
105 }
106 catch (Exception e)
107 {
108 Console.WriteLine(e.Message);
109 }
110 }
111 }
112
113 public void LoadDefaultTextureSet()
114 {
115 //hack: so we can give each user a set of textures
116 textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
117 textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
118 textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
119 textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
120 textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
121
122 for (int i = 0; i < textureList.Length; i++)
123 {
124 this._assetServer.RequestAsset(textureList[i], true);
125 }
126
127 }
128
129 public AssetBase[] CreateNewInventorySet(LLUUID agentID)
130 {
131 AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
132 for (int i = 0; i < textureList.Length; i++)
133 {
134 if (this.Textures.ContainsKey(textureList[i]))
135 {
136 inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
137 TextureImage image = new TextureImage(inventorySet[i]);
138 this.Textures.Add(image.FullID, image);
139 this._assetServer.UploadNewAsset(image); //save the asset to the asset server
140 }
141 }
142 return inventorySet;
143 }
144
145 public AssetBase GetAsset(LLUUID assetID)
146 {
147 AssetBase asset = null;
148 if (this.Textures.ContainsKey(assetID))
149 {
150 asset = this.Textures[assetID];
151 }
152 else if (this.Assets.ContainsKey(assetID))
153 {
154 asset = this.Assets[assetID];
155 }
156 return asset;
157 }
158
159 public void AddAsset(AssetBase asset)
160 {
161 // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated());
162 if (asset.Type == 0)
163 {
164 //Console.WriteLine("which is a texture");
165 if (!this.Textures.ContainsKey(asset.FullID))
166 { //texture
167 TextureImage textur = new TextureImage(asset);
168 this.Textures.Add(textur.FullID, textur);
169 this._assetServer.UploadNewAsset(asset);
170 }
171 }
172 else
173 {
174 if (!this.Assets.ContainsKey(asset.FullID))
175 {
176 AssetInfo assetInf = new AssetInfo(asset);
177 this.Assets.Add(assetInf.FullID, assetInf);
178 this._assetServer.UploadNewAsset(asset);
179 }
180 }
181 }
182
183 /// <summary>
184 ///
185 /// </summary>
186 private void ProcessTextureQueue()
187 {
188 if (this.TextureRequests.Count == 0)
189 {
190 //no requests waiting
191 return;
192 }
193 int num;
194 num = this.TextureRequests.Count;
195
196 AssetRequest req;
197 for (int i = 0; i < num; i++)
198 {
199 req = (AssetRequest)this.TextureRequests[i];
200 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
201 {
202 TextureSender sender = new TextureSender(req);
203 sender.OnComplete += this.TextureSent;
204 lock (this.SendingTextures)
205 {
206 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
207 }
208 }
209
210 }
211
212 this.TextureRequests.Clear();
213 }
214
215 /// <summary>
216 /// Event handler, called by a TextureSender object to say that texture has been sent
217 /// </summary>
218 /// <param name="sender"></param>
219 public void TextureSent(AssetCache.TextureSender sender)
220 {
221 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
222 {
223 lock (this.SendingTextures)
224 {
225 this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
226 }
227 }
228 }
229
230 public void AssetReceived(AssetBase asset, bool IsTexture)
231 {
232 if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
233 {
234 //check if it is a texture or not
235 //then add to the correct cache list
236 //then check for waiting requests for this asset/texture (in the Requested lists)
237 //and move those requests into the Requests list.
238 if (IsTexture)
239 {
240 TextureImage image = new TextureImage(asset);
241 this.Textures.Add(image.FullID, image);
242 if (this.RequestedTextures.ContainsKey(image.FullID))
243 {
244 AssetRequest req = this.RequestedTextures[image.FullID];
245 req.ImageInfo = image;
246 if (image.Data.LongLength > 600)
247 {
248 //over 600 bytes so split up file
249 req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
250 }
251 else
252 {
253 req.NumPackets = 1;
254 }
255 this.RequestedTextures.Remove(image.FullID);
256 this.TextureRequests.Add(req);
257 }
258 }
259 else
260 {
261 AssetInfo assetInf = new AssetInfo(asset);
262 this.Assets.Add(assetInf.FullID, assetInf);
263 if (this.RequestedAssets.ContainsKey(assetInf.FullID))
264 {
265 AssetRequest req = this.RequestedAssets[assetInf.FullID];
266 req.AssetInf = assetInf;
267 if (assetInf.Data.LongLength > 600)
268 {
269 //over 600 bytes so split up file
270 req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
271 }
272 else
273 {
274 req.NumPackets = 1;
275 }
276 this.RequestedAssets.Remove(assetInf.FullID);
277 this.AssetRequests.Add(req);
278 }
279 }
280 }
281 }
282
283 public void AssetNotFound(AssetBase asset)
284 {
285 //the asset server had no knowledge of requested asset
286
287 }
288
289 #region Assets
290 /// <summary>
291 ///
292 /// </summary>
293 /// <param name="userInfo"></param>
294 /// <param name="transferRequest"></param>
295 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
296 {
297 LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
298 //check to see if asset is in local cache, if not we need to request it from asset server.
299
300 if (!this.Assets.ContainsKey(requestID))
301 {
302 //not found asset
303 // so request from asset server
304 if (!this.RequestedAssets.ContainsKey(requestID))
305 {
306 AssetRequest request = new AssetRequest();
307 request.RequestUser = userInfo;
308 request.RequestAssetID = requestID;
309 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
310 this.RequestedAssets.Add(requestID, request);
311 this._assetServer.RequestAsset(requestID, false);
312 }
313 return;
314 }
315 //it is in our cache
316 AssetInfo asset = this.Assets[requestID];
317
318 //work out how many packets it should be sent in
319 // and add to the AssetRequests list
320 AssetRequest req = new AssetRequest();
321 req.RequestUser = userInfo;
322 req.RequestAssetID = requestID;
323 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
324 req.AssetInf = asset;
325
326 if (asset.Data.LongLength > 600)
327 {
328 //over 600 bytes so split up file
329 req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
330 }
331 else
332 {
333 req.NumPackets = 1;
334 }
335
336 this.AssetRequests.Add(req);
337 }
338
339 /// <summary>
340 ///
341 /// </summary>
342 private void ProcessAssetQueue()
343 {
344 if (this.AssetRequests.Count == 0)
345 {
346 //no requests waiting
347 return;
348 }
349 int num;
350
351 if (this.AssetRequests.Count < 5)
352 {
353 //lower than 5 so do all of them
354 num = this.AssetRequests.Count;
355 }
356 else
357 {
358 num = 5;
359 }
360 AssetRequest req;
361 for (int i = 0; i < num; i++)
362 {
363 req = (AssetRequest)this.AssetRequests[i];
364
365 TransferInfoPacket Transfer = new TransferInfoPacket();
366 Transfer.TransferInfo.ChannelType = 2;
367 Transfer.TransferInfo.Status = 0;
368 Transfer.TransferInfo.TargetType = 0;
369 Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
370 Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
371 Transfer.TransferInfo.TransferID = req.TransferRequestID;
372 req.RequestUser.OutPacket(Transfer);
373
374 if (req.NumPackets == 1)
375 {
376 TransferPacketPacket TransferPacket = new TransferPacketPacket();
377 TransferPacket.TransferData.Packet = 0;
378 TransferPacket.TransferData.ChannelType = 2;
379 TransferPacket.TransferData.TransferID = req.TransferRequestID;
380 TransferPacket.TransferData.Data = req.AssetInf.Data;
381 TransferPacket.TransferData.Status = 1;
382 req.RequestUser.OutPacket(TransferPacket);
383 }
384 else
385 {
386 //more than one packet so split file up , for now it can't be bigger than 2000 bytes
387 TransferPacketPacket TransferPacket = new TransferPacketPacket();
388 TransferPacket.TransferData.Packet = 0;
389 TransferPacket.TransferData.ChannelType = 2;
390 TransferPacket.TransferData.TransferID = req.TransferRequestID;
391 byte[] chunk = new byte[1000];
392 Array.Copy(req.AssetInf.Data, chunk, 1000);
393 TransferPacket.TransferData.Data = chunk;
394 TransferPacket.TransferData.Status = 0;
395 req.RequestUser.OutPacket(TransferPacket);
396
397 TransferPacket = new TransferPacketPacket();
398 TransferPacket.TransferData.Packet = 1;
399 TransferPacket.TransferData.ChannelType = 2;
400 TransferPacket.TransferData.TransferID = req.TransferRequestID;
401 byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
402 Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
403 TransferPacket.TransferData.Data = chunk1;
404 TransferPacket.TransferData.Status = 1;
405 req.RequestUser.OutPacket(TransferPacket);
406 }
407
408 }
409
410 //remove requests that have been completed
411 for (int i = 0; i < num; i++)
412 {
413 this.AssetRequests.RemoveAt(0);
414 }
415
416 }
417
418 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
419 {
420 AssetInfo newAsset = new AssetInfo();
421 newAsset.Data = new byte[sourceAsset.Data.Length];
422 Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
423 newAsset.FullID = LLUUID.Random();
424 newAsset.Type = sourceAsset.Type;
425 newAsset.InvType = sourceAsset.InvType;
426 return (newAsset);
427 }
428 #endregion
429
430 #region Textures
431 /// <summary>
432 ///
433 /// </summary>
434 /// <param name="userInfo"></param>
435 /// <param name="imageID"></param>
436 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
437 {
438 //Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
439 //check to see if texture is in local cache, if not request from asset server
440 if (!this.Textures.ContainsKey(imageID))
441 {
442 if (!this.RequestedTextures.ContainsKey(imageID))
443 {
444 //not is cache so request from asset server
445 AssetRequest request = new AssetRequest();
446 request.RequestUser = userInfo;
447 request.RequestAssetID = imageID;
448 request.IsTextureRequest = true;
449 this.RequestedTextures.Add(imageID, request);
450 this._assetServer.RequestAsset(imageID, true);
451 }
452 return;
453 }
454
455 //Console.WriteLine("texture already in cache");
456 TextureImage imag = this.Textures[imageID];
457 AssetRequest req = new AssetRequest();
458 req.RequestUser = userInfo;
459 req.RequestAssetID = imageID;
460 req.IsTextureRequest = true;
461 req.ImageInfo = imag;
462
463 if (imag.Data.LongLength > 600)
464 {
465 //over 600 bytes so split up file
466 req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
467 }
468 else
469 {
470 req.NumPackets = 1;
471 }
472 this.TextureRequests.Add(req);
473 }
474
475 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
476 {
477 TextureImage newImage = new TextureImage();
478 newImage.Data = new byte[source.Data.Length];
479 Array.Copy(source.Data, newImage.Data, source.Data.Length);
480 //newImage.filename = source.filename;
481 newImage.FullID = LLUUID.Random();
482 newImage.Name = source.Name;
483 return (newImage);
484 }
485 #endregion
486
487 private IAssetServer LoadAssetDll(string dllName)
488 {
489 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
490 IAssetServer server = null;
491
492 foreach (Type pluginType in pluginAssembly.GetTypes())
493 {
494 if (pluginType.IsPublic)
495 {
496 if (!pluginType.IsAbstract)
497 {
498 Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
499
500 if (typeInterface != null)
501 {
502 IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
503 server = plug.GetAssetServer();
504 break;
505 }
506
507 typeInterface = null;
508 }
509 }
510 }
511 pluginAssembly = null;
512 return server;
513 }
514
515 public class AssetRequest
516 {
517 public IClientAPI RequestUser;
518 public LLUUID RequestAssetID;
519 public AssetInfo AssetInf;
520 public TextureImage ImageInfo;
521 public LLUUID TransferRequestID;
522 public long DataPointer = 0;
523 public int NumPackets = 0;
524 public int PacketCounter = 0;
525 public bool IsTextureRequest;
526 //public bool AssetInCache;
527 //public int TimeRequested;
528
529 public AssetRequest()
530 {
531
532 }
533 }
534
535 public class AssetInfo : AssetBase
536 {
537 public AssetInfo()
538 {
539
540 }
541
542 public AssetInfo(AssetBase aBase)
543 {
544 Data = aBase.Data;
545 FullID = aBase.FullID;
546 Type = aBase.Type;
547 InvType = aBase.InvType;
548 Name = aBase.Name;
549 Description = aBase.Description;
550 }
551 }
552
553 public class TextureImage : AssetBase
554 {
555 public TextureImage()
556 {
557
558 }
559
560 public TextureImage(AssetBase aBase)
561 {
562 Data = aBase.Data;
563 FullID = aBase.FullID;
564 Type = aBase.Type;
565 InvType = aBase.InvType;
566 Name = aBase.Name;
567 Description = aBase.Description;
568 }
569 }
570
571 public class TextureSender
572 {
573 public AssetRequest request;
574 public event DownloadComplete OnComplete;
575 Thread m_thread;
576 public TextureSender(AssetRequest req)
577 {
578 request = req;
579 //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated());
580 //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length);
581 // Console.WriteLine("in " + req.NumPackets + " packets");
582 //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object());
583
584 //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc
585 //but don't really want to create a thread for every texture download
586 m_thread = new Thread(new ThreadStart(SendTexture));
587 m_thread.IsBackground = true;
588 m_thread.Start();
589 }
590
591 public void SendTexture()
592 {
593 //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
594 while (request.PacketCounter != request.NumPackets)
595 {
596 SendPacket();
597 Thread.Sleep(500);
598 }
599
600 //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated());
601 if (OnComplete != null)
602 {
603 OnComplete(this);
604 }
605 }
606
607 public void SendPacket()
608 {
609 AssetRequest req = request;
610 // Console.WriteLine("sending " + req.ImageInfo.FullID);
611
612 // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
613 if (req.PacketCounter == 0)
614 {
615 //first time for this request so send imagedata packet
616 if (req.NumPackets == 1)
617 {
618 //only one packet so send whole file
619 ImageDataPacket im = new ImageDataPacket();
620 im.ImageID.Packets = 1;
621 im.ImageID.ID = req.ImageInfo.FullID;
622 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
623 im.ImageData.Data = req.ImageInfo.Data;
624 im.ImageID.Codec = 2;
625 req.RequestUser.OutPacket(im);
626 req.PacketCounter++;
627 //req.ImageInfo.l= time;
628 //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID);
629 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
630 }
631 else
632 {
633 //more than one packet so split file up
634 ImageDataPacket im = new ImageDataPacket();
635 im.ImageID.Packets = (ushort)req.NumPackets;
636 im.ImageID.ID = req.ImageInfo.FullID;
637 im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
638 im.ImageData.Data = new byte[600];
639 Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
640 im.ImageID.Codec = 2;
641 req.RequestUser.OutPacket(im);
642 req.PacketCounter++;
643 //req.ImageInfo.last_used = time;
644 //System.Console.WriteLine("sent first packet of texture:
645 // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated());
646 }
647 }
648 else
649 {
650 //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
651 //send imagepacket
652 //more than one packet so split file up
653 ImagePacketPacket im = new ImagePacketPacket();
654 im.ImageID.Packet = (ushort)req.PacketCounter;
655 im.ImageID.ID = req.ImageInfo.FullID;
656 int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
657 if (size > 1000) size = 1000;
658 im.ImageData.Data = new byte[size];
659 Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
660 req.RequestUser.OutPacket(im);
661 req.PacketCounter++;
662 //req.ImageInfo.last_used = time;
663 //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
664 }
665
666 }
667 }
668 }
669}
670
diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj
new file mode 100644
index 0000000..4a73d08
--- /dev/null
+++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{61FCCDB3-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Caches</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Caches</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssetCache.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="Properties\AssemblyInfo.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Caches/OpenSim.Region.Caches.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..00f5dfe
--- /dev/null
+++ b/OpenSim/Region/Caches/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Caches")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Caches")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Caps/Caps.cs b/OpenSim/Region/Caps/Caps.cs
new file mode 100644
index 0000000..13a351d
--- /dev/null
+++ b/OpenSim/Region/Caps/Caps.cs
@@ -0,0 +1,258 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using OpenSim.Servers;
8using OpenSim.Framework;
9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types;
11using OpenSim.Caches;
12using libsecondlife;
13
14namespace OpenSim.Region
15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17
18 public class Caps
19 {
20 private string httpListenerAddress;
21 private uint httpListenPort;
22 private string capsObjectPath = "00001-";
23 private string requestPath = "0000/";
24 private string mapLayerPath = "0001/";
25 private string newInventory = "0002/";
26 private string requestTexture = "0003/";
27 private string eventQueue = "0100/";
28 private BaseHttpServer httpListener;
29 private LLUUID agentID;
30 private AssetCache assetCache;
31 private int eventQueueCount = 1;
32 private Queue<string> CapsEventQueue = new Queue<string>();
33
34 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
35 {
36 assetCache = assetCach;
37 capsObjectPath = capsPath;
38 httpListener = httpServer;
39 httpListenerAddress = httpListen;
40 httpListenPort = httpPort;
41 agentID = agent;
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 public void RegisterHandlers()
48 {
49 Console.WriteLine("registering CAPS handlers");
50 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
51 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
52 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
53 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="request"></param>
60 /// <param name="path"></param>
61 /// <param name="param"></param>
62 /// <returns></returns>
63 public string CapsRequest(string request, string path, string param)
64 {
65 // Console.WriteLine("Caps Request " + request);
66 string result = "";
67 result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
68 return result;
69 }
70
71 /// <summary>
72 ///
73 /// </summary>
74 /// <returns></returns>
75 protected LLSDCapsDetails GetCapabilities()
76 {
77 /* string capURLS = "";
78 capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
79 capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
80 //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
81 //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
82 return capURLS;*/
83
84 LLSDCapsDetails caps = new LLSDCapsDetails();
85 caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath;
86 caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory;
87 return caps;
88 }
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="request"></param>
94 /// <param name="path"></param>
95 /// <param name="param"></param>
96 /// <returns></returns>
97 public string MapLayer(string request, string path, string param)
98 {
99 Encoding _enc = System.Text.Encoding.UTF8;
100 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
101 LLSDMapRequest mapReq = new LLSDMapRequest();
102 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
103
104 LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse();
105 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
106 string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
107
108 //Console.WriteLine(" Maplayer response is " + res);
109
110 return res;
111 }
112
113 /// <summary>
114 ///
115 /// </summary>
116 /// <returns></returns>
117 protected LLSDMapLayer BuildLLSDMapLayerResponse()
118 {
119 LLSDMapLayer mapLayer = new LLSDMapLayer();
120 mapLayer.Right = 5000;
121 mapLayer.Top = 5000;
122 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
123
124 return mapLayer;
125 }
126
127 public string ProcessEventQueue(string request, string path, string param)
128 {
129 // Console.WriteLine("event queue request " + request);
130 string res = "";
131 int timer = 0;
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0)
138 {
139 lock (this.CapsEventQueue)
140 {
141 string item = CapsEventQueue.Dequeue();
142 res = item;
143 }
144 }
145 else
146 {
147 res = this.CreateEmptyEventResponse();
148 }
149 return res;
150 }
151
152 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
153 {
154 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
155 res += "<key>events</key><array><map>";
156 res += "<key>message</key><string>EstablishAgentCommunication</string>";
157 res += "<key>body</key><map>";
158 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
159 res += "<key>seed-capability</key><string>" + caps + "</string>";
160 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
161 res += "</map>";
162 res += "</map></array>";
163 res += "</map></llsd>";
164 eventQueueCount++;
165 this.CapsEventQueue.Enqueue(res);
166 return res;
167 }
168
169 public string CreateEmptyEventResponse()
170 {
171 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
172 res += "<key>events</key><array><map>";
173 res += "</map></array>";
174 res += "</map></llsd>";
175 eventQueueCount++;
176 return res;
177 }
178
179 public string NewAgentInventory(string request, string path, string param)
180 {
181 //Console.WriteLine("received upload request:"+ request);
182 string res = "";
183 LLUUID newAsset = LLUUID.Random();
184 LLUUID newInvItem = LLUUID.Random();
185 string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
186 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
187 httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
188 string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
189 //Console.WriteLine("uploader url is " + uploaderURL);
190 res += "<llsd><map>";
191 res += "<key>uploader</key><string>" + uploaderURL + "</string>";
192 //res += "<key>success</key><boolean>true</boolean>";
193 res += "<key>state</key><string>upload</string>";
194 res += "</map></llsd>";
195 uploader.OnUpLoad += this.UploadHandler;
196 return res;
197 }
198
199 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
200 {
201 // Console.WriteLine("upload handler called");
202 AssetBase asset;
203 asset = new AssetBase();
204 asset.FullID = assetID;
205 asset.Type = 0;
206 asset.InvType = 0;
207 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
208 asset.Data = data;
209 this.assetCache.AddAsset(asset);
210 }
211
212 public class AssetUploader
213 {
214 public event UpLoadedTexture OnUpLoad;
215
216 private string uploaderPath = "";
217 private LLUUID newAssetID;
218 private LLUUID inventoryItemID;
219 private BaseHttpServer httpListener;
220 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
221 {
222 newAssetID = assetID;
223 inventoryItemID = inventoryItem;
224 uploaderPath = path;
225 httpListener = httpServer;
226
227 }
228
229 public string uploaderCaps(string request, string path, string param)
230 {
231 Encoding _enc = System.Text.Encoding.UTF8;
232 byte[] data = _enc.GetBytes(request);
233 //Console.WriteLine("recieved upload " + Util.FieldToString(data));
234 LLUUID inv = this.inventoryItemID;
235 string res = "";
236 res += "<llsd><map>";
237 res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
238 res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
239 res += "<key>state</key><string>complete</string>";
240 res += "</map></llsd>";
241
242 // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
243 httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
244 if (OnUpLoad != null)
245 {
246 OnUpLoad(newAssetID, inv, data);
247 }
248
249 /*FileStream fs = File.Create("upload.jp2");
250 BinaryWriter bw = new BinaryWriter(fs);
251 bw.Write(data);
252 bw.Close();
253 fs.Close();*/
254 return res;
255 }
256 }
257 }
258}
diff --git a/OpenSim/Region/Caps/LLSDHelpers.cs b/OpenSim/Region/Caps/LLSDHelpers.cs
new file mode 100644
index 0000000..051520c
--- /dev/null
+++ b/OpenSim/Region/Caps/LLSDHelpers.cs
@@ -0,0 +1,246 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using libsecondlife;
8
9namespace OpenSim.Framework
10{
11 public class LLSDHelpers
12 {
13 public static string SerialiseLLSDReply(object obj)
14 {
15 StringWriter sw = new StringWriter();
16 XmlTextWriter writer = new XmlTextWriter(sw);
17 writer.Formatting = Formatting.None;
18 writer.WriteStartElement(String.Empty, "llsd", String.Empty);
19 LLSDHelpers.SerializeLLSDType(writer, obj);
20 writer.WriteEndElement();
21 writer.Close();
22 return sw.ToString();
23 }
24
25 public static void SerializeLLSDType(XmlTextWriter writer, object obj)
26 {
27 Type myType = obj.GetType();
28 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
29 if (llsdattributes.Length > 0)
30 {
31 switch (llsdattributes[0].ObjectType)
32 {
33 case "MAP":
34 writer.WriteStartElement(String.Empty, "map", String.Empty);
35 System.Reflection.FieldInfo[] fields = myType.GetFields();
36 for (int i = 0; i < fields.Length; i++)
37 {
38 object fieldValue = fields[i].GetValue(obj);
39 LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false);
40 if (fieldAttributes.Length > 0)
41 {
42 writer.WriteStartElement(String.Empty, "key", String.Empty);
43 writer.WriteString(fields[i].Name);
44 writer.WriteEndElement();
45 SerializeLLSDType(writer, fieldValue);
46 }
47 else
48 {
49 //Console.WriteLine("LLSD field name" + fields[i].Name + " , " + fields[i].GetValue(obj).GetType());
50 writer.WriteStartElement(String.Empty, "key", String.Empty);
51 writer.WriteString(fields[i].Name);
52 writer.WriteEndElement();
53 LLSD.LLSDWriteOne(writer, fieldValue);
54 }
55 }
56 writer.WriteEndElement();
57 break;
58 case "ARRAY":
59 // LLSDArray arrayObject = obj as LLSDArray;
60 // ArrayList a = arrayObject.Array;
61 ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj);
62 writer.WriteStartElement(String.Empty, "array", String.Empty);
63 foreach (object item in a)
64 {
65 SerializeLLSDType(writer, item);
66 }
67 writer.WriteEndElement();
68 break;
69 }
70 }
71 else
72 {
73 LLSD.LLSDWriteOne(writer, obj);
74 }
75 }
76
77 public static object DeserialiseLLSDMap(Hashtable llsd, object obj)
78 {
79 Type myType = obj.GetType();
80 LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false);
81 if (llsdattributes.Length > 0)
82 {
83 switch (llsdattributes[0].ObjectType)
84 {
85 case "MAP":
86 IDictionaryEnumerator enumerator = llsd.GetEnumerator();
87 while (enumerator.MoveNext())
88 {
89 System.Reflection.FieldInfo field = myType.GetField((string)enumerator.Key);
90 if (field != null)
91 {
92 if (enumerator.Value is Hashtable)
93 {
94 object fieldValue = field.GetValue(obj);
95 DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
96 }
97 else if (enumerator.Value is ArrayList)
98 {
99 object fieldValue = field.GetValue(obj);
100 fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value);
101 //TODO
102 // the LLSD map/array types in the array need to be deserialised
103 // but first we need to know the right class to deserialise them into.
104 }
105 else
106 {
107 field.SetValue(obj, enumerator.Value);
108 }
109 }
110 }
111 break;
112 }
113 }
114 return obj;
115 }
116 }
117
118 [LLSDType("MAP")]
119 public class LLSDMapLayerResponse
120 {
121 public LLSDMapRequest AgentData = new LLSDMapRequest();
122 public LLSDArray LayerData = new LLSDArray();
123
124 public LLSDMapLayerResponse()
125 {
126
127 }
128 }
129
130 [LLSDType("MAP")]
131 public class LLSDCapsDetails
132 {
133 public string MapLayer = "";
134 public string NewFileAgentInventory = "";
135 //public string EventQueueGet = "";
136
137 public LLSDCapsDetails()
138 {
139
140 }
141 }
142
143 [LLSDType("MAP")]
144 public class LLSDMapLayer
145 {
146 public int Left = 0;
147 public int Right = 0;
148 public int Top = 0;
149 public int Bottom = 0;
150 public LLUUID ImageID = LLUUID.Zero;
151
152 public LLSDMapLayer()
153 {
154
155 }
156 }
157
158 [LLSDType("ARRAY")]
159 public class LLSDArray
160 {
161 public ArrayList Array = new ArrayList();
162
163 public LLSDArray()
164 {
165
166 }
167 }
168
169 [LLSDType("MAP")]
170 public class LLSDMapRequest
171 {
172 public int Flags = 0;
173
174 public LLSDMapRequest()
175 {
176
177 }
178 }
179
180 [LLSDType("MAP")]
181 public class LLSDUploadReply
182 {
183 public string new_asset = "";
184 public LLUUID new_inventory_item = LLUUID.Zero;
185 public string state = "";
186
187 public LLSDUploadReply()
188 {
189
190 }
191 }
192
193 [LLSDType("MAP")]
194 public class LLSDCapEvent
195 {
196 public int id = 0;
197 public LLSDArray events = new LLSDArray();
198
199 public LLSDCapEvent()
200 {
201
202 }
203 }
204
205 [LLSDType("MAP")]
206 public class LLSDEmpty
207 {
208 public LLSDEmpty()
209 {
210
211 }
212 }
213
214 [LLSDType("MAP")]
215 public class LLSDTest
216 {
217 public int Test1 = 20;
218 public int Test2 = 10;
219
220 public LLSDTest()
221 {
222
223 }
224 }
225
226
227 [AttributeUsage(AttributeTargets.Class)]
228 public class LLSDType : Attribute
229 {
230 private string myType;
231
232 public LLSDType(string type)
233 {
234 myType = type;
235
236 }
237
238 public string ObjectType
239 {
240 get
241 {
242 return myType;
243 }
244 }
245 }
246}
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
new file mode 100644
index 0000000..5d5021c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs
@@ -0,0 +1,337 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections.Generic;
31using libsecondlife;
32using OpenSim;
33using libsecondlife.Packets;
34//using OpenSim.GridServers;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Interfaces;
38
39namespace OpenSim.Assets
40{
41 /// <summary>
42 /// Description of InventoryManager.
43 /// </summary>
44 public class InventoryCache
45 {
46 private Dictionary<LLUUID, AgentInventory> _agentsInventory;
47 private List<UserServerRequest> _serverRequests; //list of requests made to user server.
48 private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
49 private const uint FULL_MASK_PERMISSIONS = 2147483647;
50
51 public InventoryCache()
52 {
53 _agentsInventory = new Dictionary<LLUUID, AgentInventory>();
54 _serverRequests = new List<UserServerRequest>();
55 }
56
57 public void AddNewAgentsInventory(AgentInventory agentInventory)
58 {
59 if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
60 {
61 this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
62 }
63 }
64
65 public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
66 {
67 AgentInventory res = null;
68 if (!this._agentsInventory.ContainsKey(agentID))
69 {
70 res = userserver.RequestAgentsInventory(agentID);
71 this._agentsInventory.Add(agentID,res);
72 }
73 return res;
74 }
75
76 public AgentInventory GetAgentsInventory(LLUUID agentID)
77 {
78 if (this._agentsInventory.ContainsKey(agentID))
79 {
80 return this._agentsInventory[agentID];
81 }
82
83 return null;
84 }
85
86 public void ClientLeaving(LLUUID clientID, IUserServer userserver)
87 {
88 if (this._agentsInventory.ContainsKey(clientID))
89 {
90 if (userserver != null)
91 {
92 userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
93 }
94 this._agentsInventory.Remove(clientID);
95 }
96 }
97
98 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
99 {
100 return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
101 }
102
103 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
104 {
105 bool res = false;
106 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
107 {
108 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
109 {
110 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
111 }
112 }
113 return res;
114 }
115
116 public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
117 {
118 bool res = false;
119 if (folderID != LLUUID.Zero) //don't create a folder with a zero id
120 {
121 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
122 {
123 res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
124 }
125 }
126 return res;
127 }
128
129 public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
130 {
131 LLUUID newItem = null;
132 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
133 {
134 newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
135 if (newItem != null)
136 {
137 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
138 this.SendItemUpdateCreate(remoteClient, Item);
139 }
140 }
141
142 return newItem;
143 }
144 public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
145 {
146 bool res = false;
147 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
148 {
149 res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
150 if (res)
151 {
152 RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
153 remove.AgentData.AgentID = remoteClient.AgentID;
154 remove.AgentData.SessionID = remoteClient.SessionID;
155 remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
156 remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
157 remove.InventoryData[0].ItemID = itemID;
158 remoteClient.OutPacket(remove);
159 }
160 }
161
162 return res;
163 }
164
165 public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
166 {
167 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
168 {
169 bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
170 if (res)
171 {
172 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
173 this.SendItemUpdateCreate(remoteClient, Item);
174 }
175 return res;
176 }
177
178 return false;
179 }
180
181 public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
182 {
183 if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
184 {
185 bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
186 if (res)
187 {
188 InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
189 this.SendItemUpdateCreate(remoteClient, Item);
190 }
191 return res;
192 }
193
194 return false;
195 }
196
197 public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
198 {
199 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
200 {
201 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
202 if (FetchDescend.InventoryData.FetchItems)
203 {
204 if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
205 {
206 InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
207 InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
208 Descend.AgentData.AgentID = userInfo.AgentID;
209 Descend.AgentData.OwnerID = Folder.OwnerID;
210 Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
211 Descend.AgentData.Descendents = Folder.Items.Count;
212 Descend.AgentData.Version = Folder.Items.Count;
213
214
215 Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
216 for (int i = 0; i < Folder.Items.Count; i++)
217 {
218
219 InventoryItem Item = Folder.Items[i];
220 Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
221 Descend.ItemData[i].ItemID = Item.ItemID;
222 Descend.ItemData[i].AssetID = Item.AssetID;
223 Descend.ItemData[i].CreatorID = Item.CreatorID;
224 Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
225 Descend.ItemData[i].CreationDate = 1000;
226 Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
227 Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
228 Descend.ItemData[i].Flags = 1;
229 Descend.ItemData[i].FolderID = Item.FolderID;
230 Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
231 Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
232 Descend.ItemData[i].InvType = Item.InvType;
233 Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
234 Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
235 Descend.ItemData[i].OwnerID = Item.OwnerID;
236 Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
237 Descend.ItemData[i].SalePrice = 100;
238 Descend.ItemData[i].SaleType = 0;
239 Descend.ItemData[i].Type = Item.Type;
240 Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
241 }
242
243 userInfo.OutPacket(Descend);
244
245 }
246 }
247 else
248 {
249 Console.WriteLine("fetch subfolders");
250 }
251 }
252 }
253
254 public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
255 {
256 if (this._agentsInventory.ContainsKey(userInfo.AgentID))
257 {
258 AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
259
260 for (int i = 0; i < FetchItems.InventoryData.Length; i++)
261 {
262 if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
263 {
264 InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
265 FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
266 InventoryReply.AgentData.AgentID = userInfo.AgentID;
267 InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
268 InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
269 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
270 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
271 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
272 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
273 InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
274 InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
275 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
276 InventoryReply.InventoryData[0].Flags = 0;
277 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
278 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
279 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
280 InventoryReply.InventoryData[0].InvType = Item.InvType;
281 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
282 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
283 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
284 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
285 InventoryReply.InventoryData[0].SalePrice = 100;
286 InventoryReply.InventoryData[0].SaleType = 0;
287 InventoryReply.InventoryData[0].Type = Item.Type;
288 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
289 userInfo.OutPacket(InventoryReply);
290 }
291 }
292 }
293 }
294
295 private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
296 {
297
298 UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
299 InventoryReply.AgentData.AgentID = remoteClient.AgentID;
300 InventoryReply.AgentData.SimApproved = true;
301 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
302 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
303 InventoryReply.InventoryData[0].ItemID = Item.ItemID;
304 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
305 InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
306 InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
307 InventoryReply.InventoryData[0].CreationDate = 1000;
308 InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
309 InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
310 InventoryReply.InventoryData[0].Flags = 0;
311 InventoryReply.InventoryData[0].FolderID = Item.FolderID;
312 InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
313 InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
314 InventoryReply.InventoryData[0].InvType = Item.InvType;
315 InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
316 InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
317 InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
318 InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
319 InventoryReply.InventoryData[0].SalePrice = 100;
320 InventoryReply.InventoryData[0].SaleType = 0;
321 InventoryReply.InventoryData[0].Type = Item.Type;
322 InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
323
324 remoteClient.OutPacket(InventoryReply);
325 }
326 }
327
328
329
330 public class UserServerRequest
331 {
332 public UserServerRequest()
333 {
334
335 }
336 }
337}
diff --git a/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs
new file mode 100644
index 0000000..7552195
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientStackNetworkHandler.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Net;
32using System.Net.Sockets;
33using libsecondlife;
34
35
36namespace OpenSim
37{
38
39 public interface ClientStackNetworkHandler
40 {
41 void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
42 void RemoveClientCircuit(uint circuitcode);
43 void RegisterPacketServer(PacketServer server);
44 }
45
46}
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
new file mode 100644
index 0000000..902f3c7
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -0,0 +1,975 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Interfaces;
32using OpenSim.Framework.Inventory;
33using OpenSim.Framework.Types;
34
35using libsecondlife;
36using libsecondlife.Packets;
37
38namespace OpenSim
39{
40 partial class ClientView
41 {
42 public event ChatFromViewer OnChatFromViewer;
43 public event RezObject OnRezObject;
44 public event GenericCall4 OnDeRezObject;
45 public event ModifyTerrain OnModifyTerrain;
46 public event GenericCall OnRegionHandShakeReply;
47 public event GenericCall OnRequestWearables;
48 public event SetAppearance OnSetAppearance;
49 public event GenericCall2 OnCompleteMovementToRegion;
50 public event UpdateAgent OnAgentUpdate;
51 public event StartAnim OnStartAnim;
52 public event GenericCall OnRequestAvatarsData;
53 public event LinkObjects OnLinkObjects;
54 public event UpdateVector OnGrapObject;
55 public event ObjectSelect OnDeGrapObject;
56 public event MoveObject OnGrapUpdate;
57 public event GenericCall4 OnAddPrim;
58 public event UpdateShape OnUpdatePrimShape;
59 public event ObjectSelect OnObjectSelect;
60 public event UpdatePrimFlags OnUpdatePrimFlags;
61 public event UpdatePrimTexture OnUpdatePrimTexture;
62 public event UpdateVector OnUpdatePrimPosition;
63 public event UpdatePrimRotation OnUpdatePrimRotation;
64 public event UpdateVector OnUpdatePrimScale;
65 public event StatusChange OnChildAgentStatus;
66 public event GenericCall2 OnStopMovement;
67 public event NewAvatar OnNewAvatar;
68 public event GenericCall6 OnRemoveAvatar;
69 public event RequestMapBlocks OnRequestMapBlocks;
70 public event TeleportLocationRequest OnTeleportLocationRequest;
71
72 public event ParcelPropertiesRequest OnParcelPropertiesRequest;
73 public event ParcelDivideRequest OnParcelDivideRequest;
74 public event ParcelJoinRequest OnParcelJoinRequest;
75 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
76
77 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
78
79 /// <summary>
80 ///
81 /// </summary>
82 public LLVector3 StartPos
83 {
84 get
85 {
86 return startpos;
87 }
88 set
89 {
90 startpos = value;
91 }
92 }
93
94 /// <summary>
95 ///
96 /// </summary>
97 public LLUUID AgentId
98 {
99 get
100 {
101 return this.AgentID;
102 }
103 }
104
105 /// <summary>
106 ///
107 /// </summary>
108 public string FirstName
109 {
110 get
111 {
112 return this.firstName;
113 }
114
115 }
116
117 /// <summary>
118 ///
119 /// </summary>
120 public string LastName
121 {
122 get
123 {
124 return this.lastName;
125 }
126 }
127
128 #region World/Avatar to Client
129
130 /// <summary>
131 ///
132 /// </summary>
133 /// <param name="regionInfo"></param>
134 public void SendRegionHandshake(RegionInfo regionInfo)
135 {
136 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
137 RegionHandshakePacket handshake = new RegionHandshakePacket();
138
139 handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
140 handshake.RegionInfo.IsEstateManager = false;
141 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
142 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
143 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
144 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
145 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
146 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
147 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
148 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
149 handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
150 handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
151
152
153 handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
154
155 handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
156 handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
157 handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
158 handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
159 handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
160 handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
161 handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
162 handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
163 handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2;
164 handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
165 handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
166
167 this.OutPacket(handshake);
168 }
169
170 /// <summary>
171 ///
172 /// </summary>
173 /// <param name="regInfo"></param>
174 public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
175 {
176 AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
177 mov.AgentData.SessionID = this.SessionID;
178 mov.AgentData.AgentID = this.AgentID;
179 mov.Data.RegionHandle = regInfo.RegionHandle;
180 mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
181
182 if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
183 {
184 mov.Data.Position = this.startpos;
185 }
186 else
187 {
188 mov.Data.Position = pos;
189 }
190 mov.Data.LookAt = look;
191
192 OutPacket(mov);
193 }
194
195 /// <summary>
196 ///
197 /// </summary>
198 /// <param name="message"></param>
199 /// <param name="type"></param>
200 /// <param name="fromPos"></param>
201 /// <param name="fromName"></param>
202 /// <param name="fromAgentID"></param>
203 public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
204 {
205 SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
206 }
207
208 /// <summary>
209 ///
210 /// </summary>
211 /// <param name="message"></param>
212 /// <param name="type"></param>
213 /// <param name="fromPos"></param>
214 /// <param name="fromName"></param>
215 /// <param name="fromAgentID"></param>
216 public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
217 {
218 System.Text.Encoding enc = System.Text.Encoding.ASCII;
219 libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
220 reply.ChatData.Audible = 1;
221 reply.ChatData.Message = message;
222 reply.ChatData.ChatType = type;
223 reply.ChatData.SourceType = 1;
224 reply.ChatData.Position = fromPos;
225 reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
226 reply.ChatData.OwnerID = fromAgentID;
227 reply.ChatData.SourceID = fromAgentID;
228
229 this.OutPacket(reply);
230 }
231
232
233 /// <summary>
234 /// Send the region heightmap to the client
235 /// </summary>
236 /// <param name="map">heightmap</param>
237 public virtual void SendLayerData(float[] map)
238 {
239 try
240 {
241 int[] patches = new int[4];
242
243 for (int y = 0; y < 16; y++)
244 {
245 for (int x = 0; x < 16; x = x + 4)
246 {
247 patches[0] = x + 0 + y * 16;
248 patches[1] = x + 1 + y * 16;
249 patches[2] = x + 2 + y * 16;
250 patches[3] = x + 3 + y * 16;
251
252 Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
253 OutPacket(layerpack);
254 }
255 }
256 }
257 catch (Exception e)
258 {
259 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
260 }
261 }
262
263 /// <summary>
264 /// Sends a specified patch to a client
265 /// </summary>
266 /// <param name="px">Patch coordinate (x) 0..16</param>
267 /// <param name="py">Patch coordinate (y) 0..16</param>
268 /// <param name="map">heightmap</param>
269 public void SendLayerData(int px, int py, float[] map)
270 {
271 try
272 {
273 int[] patches = new int[1];
274 int patchx, patchy;
275 patchx = px / 16;
276 patchy = py / 16;
277
278 patches[0] = patchx + 0 + patchy * 16;
279
280 Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
281 OutPacket(layerpack);
282 }
283 catch (Exception e)
284 {
285 OpenSim.Framework.Console.MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
286 }
287 }
288
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="neighbourHandle"></param>
293 /// <param name="neighbourIP"></param>
294 /// <param name="neighbourPort"></param>
295 public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
296 {
297 EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
298 enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
299 enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
300
301 byte[] byteIP = neighbourIP.GetAddressBytes();
302 enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
303 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
304 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
305 enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
306 enablesimpacket.SimulatorInfo.Port = neighbourPort;
307 OutPacket(enablesimpacket);
308 }
309
310 /// <summary>
311 ///
312 /// </summary>
313 /// <returns></returns>
314 public AgentCircuitData RequestClientInfo()
315 {
316 AgentCircuitData agentData = new AgentCircuitData();
317 agentData.AgentID = this.AgentId;
318 agentData.SessionID = this.SessionID;
319 agentData.SecureSessionID = this.SecureSessionID;
320 agentData.circuitcode = this.CircuitCode;
321 agentData.child = false;
322 agentData.firstname = this.firstName;
323 agentData.lastname = this.lastName;
324
325 return agentData;
326 }
327
328 public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort)
329 {
330 LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
331
332 CrossedRegionPacket newSimPack = new CrossedRegionPacket();
333 newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
334 newSimPack.AgentData.AgentID = this.AgentID;
335 newSimPack.AgentData.SessionID = this.SessionID;
336 newSimPack.Info = new CrossedRegionPacket.InfoBlock();
337 newSimPack.Info.Position = pos;
338 newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
339 newSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
340 newSimPack.RegionData.RegionHandle = newRegionHandle;
341 byte[] byteIP = newRegionIP.GetAddressBytes();
342 newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
343 newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
344 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
345 newSimPack.RegionData.SimIP += (uint)byteIP[0];
346 newSimPack.RegionData.SimPort = newRegionPort;
347 newSimPack.RegionData.SeedCapability = new byte[0];
348
349 this.OutPacket(newSimPack);
350 //this.DowngradeClient();
351 }
352
353 public void SendMapBlock(List<MapBlockData> mapBlocks)
354 {
355 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
356
357 MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
358 mapReply.AgentData.AgentID = this.AgentID;
359 mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
360 mapReply.AgentData.Flags = 0;
361
362 for (int i = 0; i < mapBlocks.Count; i++)
363 {
364 mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
365 mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
366 mapReply.Data[i].X = mapBlocks[i].X;
367 mapReply.Data[i].Y = mapBlocks[i].Y;
368 mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
369 mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name);
370 mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
371 mapReply.Data[i].Access = mapBlocks[i].Access;
372 mapReply.Data[i].Agents = mapBlocks[i].Agents;
373 }
374 this.OutPacket(mapReply);
375 }
376
377 public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
378 {
379 TeleportLocalPacket tpLocal = new TeleportLocalPacket();
380 tpLocal.Info.AgentID = this.AgentID;
381 tpLocal.Info.TeleportFlags = flags;
382 tpLocal.Info.LocationID = 2;
383 tpLocal.Info.LookAt = lookAt;
384 tpLocal.Info.Position = position;
385 OutPacket(tpLocal);
386 }
387
388 public void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags)
389 {
390 TeleportFinishPacket teleport = new TeleportFinishPacket();
391 teleport.Info.AgentID = this.AgentID;
392 teleport.Info.RegionHandle = regionHandle;
393 teleport.Info.SimAccess = simAccess;
394 teleport.Info.SeedCapability = new byte[0];
395
396 System.Net.IPAddress oIP = System.Net.IPAddress.Parse(ipAddress);
397 byte[] byteIP = oIP.GetAddressBytes();
398 uint ip = (uint)byteIP[3] << 24;
399 ip += (uint)byteIP[2] << 16;
400 ip += (uint)byteIP[1] << 8;
401 ip += (uint)byteIP[0];
402
403 teleport.Info.SimIP = ip;
404 teleport.Info.SimPort = ipPort;
405 teleport.Info.LocationID = 4;
406 teleport.Info.TeleportFlags = 1 << 4;
407 OutPacket(teleport);
408 }
409
410 /// <summary>
411 ///
412 /// </summary>
413 public void SendTeleportCancel()
414 {
415 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
416 tpCancel.Info.SessionID = this.SessionID;
417 tpCancel.Info.AgentID = this.AgentID;
418
419 OutPacket(tpCancel);
420 }
421
422 /// <summary>
423 ///
424 /// </summary>
425 public void SendTeleportLocationStart()
426 {
427 TeleportStartPacket tpStart = new TeleportStartPacket();
428 tpStart.Info.TeleportFlags = 16; // Teleport via location
429 OutPacket(tpStart);
430 }
431
432 public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
433 {
434 MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
435 money.MoneyData.AgentID = this.AgentID;
436 money.MoneyData.TransactionID = transaction;
437 money.MoneyData.TransactionSuccess = success;
438 money.MoneyData.Description = description;
439 money.MoneyData.MoneyBalance = balance;
440 OutPacket(money);
441 }
442
443 #region Appearance/ Wearables Methods
444
445 /// <summary>
446 ///
447 /// </summary>
448 /// <param name="wearables"></param>
449 public void SendWearables(AvatarWearable[] wearables)
450 {
451 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
452 aw.AgentData.AgentID = this.AgentID;
453 aw.AgentData.SerialNum = 0;
454 aw.AgentData.SessionID = this.SessionID;
455
456 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
457 AgentWearablesUpdatePacket.WearableDataBlock awb;
458 for (int i = 0; i < wearables.Length; i++)
459 {
460 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
461 awb.WearableType = (byte)i;
462 awb.AssetID = wearables[i].AssetID;
463 awb.ItemID = wearables[i].ItemID;
464 aw.WearableData[i] = awb;
465 }
466
467 this.OutPacket(aw);
468 }
469
470 /// <summary>
471 ///
472 /// </summary>
473 /// <param name="agentID"></param>
474 /// <param name="visualParams"></param>
475 /// <param name="textureEntry"></param>
476 public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
477 {
478 AvatarAppearancePacket avp = new AvatarAppearancePacket();
479 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
480 avp.ObjectData.TextureEntry = textureEntry;
481
482 AvatarAppearancePacket.VisualParamBlock avblock = null;
483 for (int i = 0; i < visualParams.Length; i++)
484 {
485 avblock = new AvatarAppearancePacket.VisualParamBlock();
486 avblock.ParamValue = visualParams[i];
487 avp.VisualParam[i] = avblock;
488 }
489
490 avp.Sender.IsTrial = false;
491 avp.Sender.ID = agentID;
492 OutPacket(avp);
493 }
494
495 #endregion
496
497 #region Avatar Packet/data sending Methods
498
499 /// <summary>
500 ///
501 /// </summary>
502 /// <param name="regionInfo"></param>
503 /// <param name="firstName"></param>
504 /// <param name="lastName"></param>
505 /// <param name="avatarID"></param>
506 /// <param name="avatarLocalID"></param>
507 /// <param name="Pos"></param>
508 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry)
509 {
510 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
511 //send a objectupdate packet with information about the clients avatar
512
513 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
514 objupdate.RegionData.RegionHandle = regionHandle;
515 objupdate.RegionData.TimeDilation = 64096;
516 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
517 objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry);
518 //give this avatar object a local id and assign the user a name
519
520 objupdate.ObjectData[0].ID = avatarLocalID;
521 objupdate.ObjectData[0].FullID = avatarID;
522 objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
523 libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
524 byte[] pb = pos2.GetBytes();
525 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
526
527 OutPacket(objupdate);
528
529 }
530
531 /// <summary>
532 ///
533 /// </summary>
534 /// <param name="regionHandle"></param>
535 /// <param name="timeDilation"></param>
536 /// <param name="localID"></param>
537 /// <param name="position"></param>
538 /// <param name="velocity"></param>
539 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity)
540 {
541 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity);
542 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
543 terse.RegionData.RegionHandle = regionHandle;
544 terse.RegionData.TimeDilation = timeDilation;
545 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
546 terse.ObjectData[0] = terseBlock;
547
548 this.OutPacket(terse);
549 }
550
551 #endregion
552
553 #region Primitive Packet/data Sending Methods
554
555 /// <summary>
556 ///
557 /// </summary>
558 /// <param name="localID"></param>
559 /// <param name="rotation"></param>
560 /// <param name="attachPoint"></param>
561 public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
562 {
563 ObjectAttachPacket attach = new ObjectAttachPacket();
564 attach.AgentData.AgentID = this.AgentID;
565 attach.AgentData.SessionID = this.SessionID;
566 attach.AgentData.AttachmentPoint = attachPoint;
567 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
568 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
569 attach.ObjectData[0].ObjectLocalID = localID;
570 attach.ObjectData[0].Rotation = rotation;
571
572 this.OutPacket(attach);
573 }
574
575 /// <summary>
576 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
577 /// or big changes to a existing primitive.
578 /// </summary>
579 /// <param name="regionHandle"></param>
580 /// <param name="timeDilation"></param>
581 /// <param name="localID"></param>
582 /// <param name="primData"></param>
583 /// <param name="pos"></param>
584 /// <param name="rotation"></param>
585 /// <param name="textureID"></param>
586 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags)
587 {
588 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
589 outPacket.RegionData.RegionHandle = regionHandle;
590 outPacket.RegionData.TimeDilation = timeDilation;
591 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
592 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
593 outPacket.ObjectData[0].ID = localID;
594 outPacket.ObjectData[0].FullID = primData.FullID;
595 byte[] pb = pos.GetBytes();
596 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
597 byte[] rot = rotation.GetBytes();
598 Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
599 OutPacket(outPacket);
600 }
601
602 /// <summary>
603 /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
604 /// or big changes to a existing primitive.
605 /// Uses default rotation
606 /// </summary>
607 /// <param name="primData"></param>
608 /// <param name="pos"></param>
609 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags)
610 {
611 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
612 outPacket.RegionData.RegionHandle = regionHandle;
613 outPacket.RegionData.TimeDilation = timeDilation;
614 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
615 outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
616 outPacket.ObjectData[0].ID = localID;
617 outPacket.ObjectData[0].FullID = primData.FullID;
618 byte[] pb = pos.GetBytes();
619 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
620
621 OutPacket(outPacket);
622 }
623
624 /// <summary>
625 ///
626 /// </summary>
627 /// <param name="regionHandle"></param>
628 /// <param name="timeDilation"></param>
629 /// <param name="localID"></param>
630 /// <param name="position"></param>
631 /// <param name="rotation"></param>
632 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
633 {
634 ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
635 terse.RegionData.RegionHandle = regionHandle;
636 terse.RegionData.TimeDilation = timeDilation;
637 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
638 terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
639
640 this.OutPacket(terse);
641 }
642
643 #endregion
644
645 #endregion
646
647 #region Helper Methods
648
649 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity)
650 {
651 byte[] bytes = new byte[60];
652 int i = 0;
653 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
654
655 dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
656
657 uint ID = localID;
658
659 bytes[i++] = (byte)(ID % 256);
660 bytes[i++] = (byte)((ID >> 8) % 256);
661 bytes[i++] = (byte)((ID >> 16) % 256);
662 bytes[i++] = (byte)((ID >> 24) % 256);
663 bytes[i++] = 0;
664 bytes[i++] = 1;
665 i += 14;
666 bytes[i++] = 128;
667 bytes[i++] = 63;
668
669 byte[] pb = pos.GetBytes();
670 Array.Copy(pb, 0, bytes, i, pb.Length);
671 i += 12;
672 ushort InternVelocityX;
673 ushort InternVelocityY;
674 ushort InternVelocityZ;
675 Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
676
677 internDirec = new Axiom.MathLib.Vector3(velocity.X, velocity.Y, velocity.Z);
678
679 internDirec = internDirec / 128.0f;
680 internDirec.x += 1;
681 internDirec.y += 1;
682 internDirec.z += 1;
683
684 InternVelocityX = (ushort)(32768 * internDirec.x);
685 InternVelocityY = (ushort)(32768 * internDirec.y);
686 InternVelocityZ = (ushort)(32768 * internDirec.z);
687
688 ushort ac = 32767;
689 bytes[i++] = (byte)(InternVelocityX % 256);
690 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
691 bytes[i++] = (byte)(InternVelocityY % 256);
692 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
693 bytes[i++] = (byte)(InternVelocityZ % 256);
694 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
695
696 //accel
697 bytes[i++] = (byte)(ac % 256);
698 bytes[i++] = (byte)((ac >> 8) % 256);
699 bytes[i++] = (byte)(ac % 256);
700 bytes[i++] = (byte)((ac >> 8) % 256);
701 bytes[i++] = (byte)(ac % 256);
702 bytes[i++] = (byte)((ac >> 8) % 256);
703
704 //rot
705 bytes[i++] = (byte)(ac % 256);
706 bytes[i++] = (byte)((ac >> 8) % 256);
707 bytes[i++] = (byte)(ac % 256);
708 bytes[i++] = (byte)((ac >> 8) % 256);
709 bytes[i++] = (byte)(ac % 256);
710 bytes[i++] = (byte)((ac >> 8) % 256);
711 bytes[i++] = (byte)(ac % 256);
712 bytes[i++] = (byte)((ac >> 8) % 256);
713
714 //rotation vel
715 bytes[i++] = (byte)(ac % 256);
716 bytes[i++] = (byte)((ac >> 8) % 256);
717 bytes[i++] = (byte)(ac % 256);
718 bytes[i++] = (byte)((ac >> 8) % 256);
719 bytes[i++] = (byte)(ac % 256);
720 bytes[i++] = (byte)((ac >> 8) % 256);
721
722 dat.Data = bytes;
723 return (dat);
724 }
725
726 /// <summary>
727 ///
728 /// </summary>
729 /// <param name="localID"></param>
730 /// <param name="position"></param>
731 /// <param name="rotation"></param>
732 /// <returns></returns>
733 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
734 {
735 uint ID = localID;
736 byte[] bytes = new byte[60];
737
738 int i = 0;
739 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
740 dat.TextureEntry = new byte[0];
741 bytes[i++] = (byte)(ID % 256);
742 bytes[i++] = (byte)((ID >> 8) % 256);
743 bytes[i++] = (byte)((ID >> 16) % 256);
744 bytes[i++] = (byte)((ID >> 24) % 256);
745 bytes[i++] = 0;
746 bytes[i++] = 0;
747
748 byte[] pb = position.GetBytes();
749 Array.Copy(pb, 0, bytes, i, pb.Length);
750 i += 12;
751 ushort ac = 32767;
752
753 //vel
754 bytes[i++] = (byte)(ac % 256);
755 bytes[i++] = (byte)((ac >> 8) % 256);
756 bytes[i++] = (byte)(ac % 256);
757 bytes[i++] = (byte)((ac >> 8) % 256);
758 bytes[i++] = (byte)(ac % 256);
759 bytes[i++] = (byte)((ac >> 8) % 256);
760
761 //accel
762 bytes[i++] = (byte)(ac % 256);
763 bytes[i++] = (byte)((ac >> 8) % 256);
764 bytes[i++] = (byte)(ac % 256);
765 bytes[i++] = (byte)((ac >> 8) % 256);
766 bytes[i++] = (byte)(ac % 256);
767 bytes[i++] = (byte)((ac >> 8) % 256);
768
769 ushort rw, rx, ry, rz;
770 rw = (ushort)(32768 * (rotation.W + 1));
771 rx = (ushort)(32768 * (rotation.X + 1));
772 ry = (ushort)(32768 * (rotation.Y + 1));
773 rz = (ushort)(32768 * (rotation.Z + 1));
774
775 //rot
776 bytes[i++] = (byte)(rx % 256);
777 bytes[i++] = (byte)((rx >> 8) % 256);
778 bytes[i++] = (byte)(ry % 256);
779 bytes[i++] = (byte)((ry >> 8) % 256);
780 bytes[i++] = (byte)(rz % 256);
781 bytes[i++] = (byte)((rz >> 8) % 256);
782 bytes[i++] = (byte)(rw % 256);
783 bytes[i++] = (byte)((rw >> 8) % 256);
784
785 //rotation vel
786 bytes[i++] = (byte)(ac % 256);
787 bytes[i++] = (byte)((ac >> 8) % 256);
788 bytes[i++] = (byte)(ac % 256);
789 bytes[i++] = (byte)((ac >> 8) % 256);
790 bytes[i++] = (byte)(ac % 256);
791 bytes[i++] = (byte)((ac >> 8) % 256);
792
793 dat.Data = bytes;
794 return dat;
795 }
796
797
798 /// <summary>
799 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
800 /// </summary>
801 /// <param name="primData"></param>
802 /// <returns></returns>
803 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags)
804 {
805 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
806 this.SetDefaultPrimPacketValues(objupdate);
807 objupdate.UpdateFlags = flags;
808 this.SetPrimPacketShapeData(objupdate, primData, textureID);
809
810 return objupdate;
811 }
812
813 /// <summary>
814 /// Copy the data from a PrimData object to a ObjectUpdatePacket
815 /// </summary>
816 /// <param name="objectData"></param>
817 /// <param name="primData"></param>
818 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
819 {
820 LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
821 objectData.TextureEntry = ntex.ToBytes();
822 objectData.OwnerID = primData.OwnerID;
823 objectData.PCode = primData.PCode;
824 objectData.PathBegin = primData.PathBegin;
825 objectData.PathEnd = primData.PathEnd;
826 objectData.PathScaleX = primData.PathScaleX;
827 objectData.PathScaleY = primData.PathScaleY;
828 objectData.PathShearX = primData.PathShearX;
829 objectData.PathShearY = primData.PathShearY;
830 objectData.PathSkew = primData.PathSkew;
831 objectData.ProfileBegin = primData.ProfileBegin;
832 objectData.ProfileEnd = primData.ProfileEnd;
833 objectData.Scale = primData.Scale;
834 objectData.PathCurve = primData.PathCurve;
835 objectData.ProfileCurve = primData.ProfileCurve;
836 objectData.ParentID = primData.ParentID;
837 objectData.ProfileHollow = primData.ProfileHollow;
838 objectData.PathRadiusOffset = primData.PathRadiusOffset;
839 objectData.PathRevolutions = primData.PathRevolutions;
840 objectData.PathTaperX = primData.PathTaperX;
841 objectData.PathTaperY = primData.PathTaperY;
842 objectData.PathTwist = primData.PathTwist;
843 objectData.PathTwistBegin = primData.PathTwistBegin;
844 }
845
846 /// <summary>
847 /// Set some default values in a ObjectUpdatePacket
848 /// </summary>
849 /// <param name="objdata"></param>
850 protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
851 {
852 objdata.PSBlock = new byte[0];
853 objdata.ExtraParams = new byte[1];
854 objdata.MediaURL = new byte[0];
855 objdata.NameValue = new byte[0];
856 objdata.Text = new byte[0];
857 objdata.TextColor = new byte[4];
858 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
859 objdata.JointPivot = new LLVector3(0, 0, 0);
860 objdata.Material = 3;
861 objdata.TextureAnim = new byte[0];
862 objdata.Sound = LLUUID.Zero;
863 objdata.State = 0;
864 objdata.Data = new byte[0];
865
866 objdata.ObjectData = new byte[60];
867 objdata.ObjectData[46] = 128;
868 objdata.ObjectData[47] = 63;
869 }
870
871
872 /// <summary>
873 ///
874 /// </summary>
875 /// <returns></returns>
876 protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
877 {
878 libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
879
880 SetDefaultAvatarPacketValues(ref objdata);
881 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
882 objdata.PathCurve = 16;
883 objdata.ProfileCurve = 1;
884 objdata.PathScaleX = 100;
885 objdata.PathScaleY = 100;
886 objdata.ParentID = 0;
887 objdata.OwnerID = LLUUID.Zero;
888 objdata.Scale = new LLVector3(1, 1, 1);
889 objdata.PCode = 47;
890 if (textureEntry != null)
891 {
892 objdata.TextureEntry = textureEntry;
893 }
894 System.Text.Encoding enc = System.Text.Encoding.ASCII;
895 libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
896 pos.X = 100f;
897 objdata.ID = 8880000;
898 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
899 libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
900 //objdata.FullID=user.AgentID;
901 byte[] pb = pos.GetBytes();
902 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
903
904 return objdata;
905 }
906
907 /// <summary>
908 ///
909 /// </summary>
910 /// <param name="objdata"></param>
911 protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
912 {
913 objdata.PSBlock = new byte[0];
914 objdata.ExtraParams = new byte[1];
915 objdata.MediaURL = new byte[0];
916 objdata.NameValue = new byte[0];
917 objdata.Text = new byte[0];
918 objdata.TextColor = new byte[4];
919 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
920 objdata.JointPivot = new LLVector3(0, 0, 0);
921 objdata.Material = 4;
922 objdata.TextureAnim = new byte[0];
923 objdata.Sound = LLUUID.Zero;
924 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
925 objdata.TextureEntry = ntex.ToBytes();
926 objdata.State = 0;
927 objdata.Data = new byte[0];
928
929 objdata.ObjectData = new byte[76];
930 objdata.ObjectData[15] = 128;
931 objdata.ObjectData[16] = 63;
932 objdata.ObjectData[56] = 128;
933 objdata.ObjectData[61] = 102;
934 objdata.ObjectData[62] = 40;
935 objdata.ObjectData[63] = 61;
936 objdata.ObjectData[64] = 189;
937 }
938
939 /// <summary>
940 ///
941 /// </summary>
942 /// <param name="addPacket"></param>
943 /// <returns></returns>
944 protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket)
945 {
946 PrimData PData = new PrimData();
947 PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
948 PData.PCode = addPacket.ObjectData.PCode;
949 PData.PathBegin = addPacket.ObjectData.PathBegin;
950 PData.PathEnd = addPacket.ObjectData.PathEnd;
951 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
952 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
953 PData.PathShearX = addPacket.ObjectData.PathShearX;
954 PData.PathShearY = addPacket.ObjectData.PathShearY;
955 PData.PathSkew = addPacket.ObjectData.PathSkew;
956 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
957 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
958 PData.Scale = addPacket.ObjectData.Scale;
959 PData.PathCurve = addPacket.ObjectData.PathCurve;
960 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
961 PData.ParentID = 0;
962 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
963 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
964 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
965 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
966 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
967 PData.PathTwist = addPacket.ObjectData.PathTwist;
968 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
969
970 return PData;
971 }
972 #endregion
973
974 }
975}
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
new file mode 100644
index 0000000..914c38a
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
@@ -0,0 +1,358 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Assets;
32using OpenSim.Framework.Types;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Utilities;
35using OpenSim.Caches;
36using libsecondlife;
37using libsecondlife.Packets;
38
39namespace OpenSim
40{
41 partial class ClientView
42 {
43 public class AgentAssetUpload
44 {
45 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
46 private ClientView ourClient;
47 private AssetCache m_assetCache;
48 private InventoryCache m_inventoryCache;
49
50 public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache)
51 {
52 this.ourClient = client;
53 m_assetCache = assetCache;
54 m_inventoryCache = inventoryCache;
55 }
56
57 public void AddUpload(LLUUID transactionID, AssetBase asset)
58 {
59 AssetTransaction upload = new AssetTransaction();
60 lock (this.transactions)
61 {
62 upload.Asset = asset;
63 upload.TransactionID = transactionID;
64 this.transactions.Add(transactionID, upload);
65 }
66 if (upload.Asset.Data.Length > 2)
67 {
68 //is complete
69 upload.UploadComplete = true;
70 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
71 response.AssetBlock.Type = asset.Type;
72 response.AssetBlock.Success = true;
73 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
74 this.ourClient.OutPacket(response);
75 m_assetCache.AddAsset(asset);
76 }
77 else
78 {
79 upload.UploadComplete = false;
80 upload.XferID = Util.GetNextXferID();
81 RequestXferPacket xfer = new RequestXferPacket();
82 xfer.XferID.ID = upload.XferID;
83 xfer.XferID.VFileType = upload.Asset.Type;
84 xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
85 xfer.XferID.FilePath = 0;
86 xfer.XferID.Filename = new byte[0];
87 this.ourClient.OutPacket(xfer);
88 }
89
90 }
91
92 public AssetBase GetUpload(LLUUID transactionID)
93 {
94 if (this.transactions.ContainsKey(transactionID))
95 {
96 return this.transactions[transactionID].Asset;
97 }
98
99 return null;
100 }
101
102 public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
103 {
104 // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString());
105 AssetBase asset = null;
106 if (pack.AssetBlock.Type == 0)
107 {
108
109 //first packet for transaction
110 asset = new AssetBase();
111 asset.FullID = assetID;
112 asset.Type = pack.AssetBlock.Type;
113 asset.InvType = asset.Type;
114 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
115 asset.Data = pack.AssetBlock.AssetData;
116
117
118 }
119 else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
120 {
121
122 asset = new AssetBase();
123 asset.FullID = assetID;
124 // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
125 asset.Type = pack.AssetBlock.Type;
126 asset.InvType = asset.Type;
127 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
128 asset.Data = pack.AssetBlock.AssetData;
129
130
131 }
132
133 if (asset != null)
134 {
135 this.AddUpload(pack.AssetBlock.TransactionID, asset);
136 }
137 else
138 {
139
140 //currently we don't support this asset type
141 //so lets just tell the client that the upload is complete
142 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
143 response.AssetBlock.Type = pack.AssetBlock.Type;
144 response.AssetBlock.Success = true;
145 response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
146 this.ourClient.OutPacket(response);
147 }
148
149 }
150
151 #region Xfer packet system for larger uploads
152
153 public void HandleXferPacket(SendXferPacketPacket xferPacket)
154 {
155 lock (this.transactions)
156 {
157 foreach (AssetTransaction trans in this.transactions.Values)
158 {
159 if (trans.XferID == xferPacket.XferID.ID)
160 {
161 if (trans.Asset.Data.Length > 1)
162 {
163 byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
164 Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
165 Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
166 trans.Asset.Data = newArray;
167 }
168 else
169 {
170 byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
171 Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
172 trans.Asset.Data = newArray;
173 }
174
175 if ((xferPacket.XferID.Packet & 2147483648) != 0)
176 {
177 //end of transfer
178 trans.UploadComplete = true;
179 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
180 response.AssetBlock.Type = trans.Asset.Type;
181 response.AssetBlock.Success = true;
182 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
183 this.ourClient.OutPacket(response);
184
185 m_assetCache.AddAsset(trans.Asset);
186 //check if we should add it to inventory
187 if (trans.AddToInventory)
188 {
189 // m_assetCache.AddAsset(trans.Asset);
190 m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
191 }
192
193
194 }
195 break;
196 }
197
198 }
199 }
200
201 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
202 confirmXfer.XferID.ID = xferPacket.XferID.ID;
203 confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
204 this.ourClient.OutPacket(confirmXfer);
205 }
206
207 #endregion
208
209 public AssetBase AddUploadToAssetCache(LLUUID transactionID)
210 {
211 AssetBase asset = null;
212 if (this.transactions.ContainsKey(transactionID))
213 {
214 AssetTransaction trans = this.transactions[transactionID];
215 if (trans.UploadComplete)
216 {
217 m_assetCache.AddAsset(trans.Asset);
218 asset = trans.Asset;
219 }
220 }
221
222 return asset;
223 }
224
225 public void CreateInventoryItem(CreateInventoryItemPacket packet)
226 {
227 if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
228 {
229 AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
230 trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
231 trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
232 trans.Asset.Type = packet.InventoryBlock.Type;
233 trans.Asset.InvType = packet.InventoryBlock.InvType;
234 if (trans.UploadComplete)
235 {
236 //already complete so we can add it to the inventory
237 //m_assetCache.AddAsset(trans.Asset);
238 m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
239 }
240 else
241 {
242 trans.AddToInventory = true;
243 trans.InventFolder = packet.InventoryBlock.FolderID;
244 }
245 }
246 }
247
248 private class AssetTransaction
249 {
250 public uint XferID;
251 public AssetBase Asset;
252 public bool AddToInventory;
253 public LLUUID InventFolder = LLUUID.Zero;
254 public bool UploadComplete = false;
255 public LLUUID TransactionID = LLUUID.Zero;
256
257 public AssetTransaction()
258 {
259
260 }
261 }
262
263 //new class , not currently used.
264 public class AssetXferUploader
265 {
266 private IClientAPI ourClient;
267
268 public bool UploadComplete = false;
269
270 public bool AddToInventory;
271 public LLUUID InventFolder = LLUUID.Zero;
272
273 public uint XferID;
274 public AssetBase Asset;
275 public LLUUID TransactionID = LLUUID.Zero;
276
277
278 public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
279 {
280 ourClient = remoteClient;
281 Asset = new AssetBase();
282 Asset.FullID = assetID;
283 Asset.InvType = type;
284 Asset.Type = type;
285 Asset.Data = data;
286 Asset.Name = "blank";
287 Asset.Description = "empty";
288 TransactionID = transaction;
289
290 if (Asset.Data.Length > 2)
291 {
292 //data block should only have data in it, if there is no more data to be uploaded
293 this.SendCompleteMessage();
294 }
295 else
296 {
297 this.ReqestStartXfer();
298 }
299 }
300
301 protected void SendCompleteMessage()
302 {
303 UploadComplete = true;
304 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
305 response.AssetBlock.Type = Asset.Type;
306 response.AssetBlock.Success = true;
307 response.AssetBlock.UUID = Asset.FullID;
308 this.ourClient.OutPacket(response);
309
310 //TODO trigger event
311 }
312
313 protected void ReqestStartXfer()
314 {
315 UploadComplete = false;
316 XferID = Util.GetNextXferID();
317 RequestXferPacket xfer = new RequestXferPacket();
318 xfer.XferID.ID = XferID;
319 xfer.XferID.VFileType = Asset.Type;
320 xfer.XferID.VFileID = Asset.FullID;
321 xfer.XferID.FilePath = 0;
322 xfer.XferID.Filename = new byte[0];
323 this.ourClient.OutPacket(xfer);
324 }
325
326 public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
327 {
328 if (XferID == xferID)
329 {
330 if (Asset.Data.Length > 1)
331 {
332 byte[] newArray = new byte[Asset.Data.Length + data.Length];
333 Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length);
334 Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length);
335 Asset.Data = newArray;
336 }
337 else
338 {
339 byte[] newArray = new byte[data.Length - 4];
340 Array.Copy(data, 4, newArray, 0, data.Length - 4);
341 Asset.Data = newArray;
342 }
343
344 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
345 confirmXfer.XferID.ID = xferID;
346 confirmXfer.XferID.Packet = packetID;
347 this.ourClient.OutPacket(confirmXfer);
348
349 if ((packetID & 2147483648) != 0)
350 {
351 this.SendCompleteMessage();
352 }
353 }
354 }
355 }
356 }
357 }
358}
diff --git a/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
new file mode 100644
index 0000000..32aed02
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.PacketHandlers.cs
@@ -0,0 +1,198 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities;
43using OpenSim.Assets;
44
45namespace OpenSim
46{
47 public partial class ClientView
48 {
49 protected virtual void RegisterLocalPacketHandlers()
50 {
51 this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
52 this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
53 this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
54 }
55
56 protected virtual bool Logout(ClientView simClient, Packet packet)
57 {
58 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
59 //send reply to let the client logout
60 LogoutReplyPacket logReply = new LogoutReplyPacket();
61 logReply.AgentData.AgentID = this.AgentID;
62 logReply.AgentData.SessionID = this.SessionID;
63 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
64 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
65 logReply.InventoryData[0].ItemID = LLUUID.Zero;
66 OutPacket(logReply);
67 //tell all clients to kill our object
68 KillObjectPacket kill = new KillObjectPacket();
69 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
70 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
71 // kill.ObjectData[0].ID = this.ClientAvatar.localid;
72 foreach (ClientView client in m_clientThreads.Values)
73 {
74 client.OutPacket(kill);
75 }
76
77 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
78
79
80 // m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
81 /*lock (m_world.Entities)
82 {
83 m_world.Entities.Remove(this.AgentID);
84 }*/
85 // m_world.RemoveViewerAgent(this);
86 //need to do other cleaning up here too
87 m_clientThreads.Remove(this.CircuitCode);
88 m_networkServer.RemoveClientCircuit(this.CircuitCode);
89 this.ClientThread.Abort();
90 return true;
91 }
92
93 protected bool AgentTextureCached(ClientView simclient, Packet packet)
94 {
95 // Console.WriteLine(packet.ToString());
96 AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
97 AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
98 cachedresp.AgentData.AgentID = this.AgentID;
99 cachedresp.AgentData.SessionID = this.SessionID;
100 cachedresp.AgentData.SerialNum = this.cachedtextureserial;
101 this.cachedtextureserial++;
102 cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
103 for (int i = 0; i < chechedtex.WearableData.Length; i++)
104 {
105 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
106 cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
107 cachedresp.WearableData[i].TextureID = LLUUID.Zero;
108 cachedresp.WearableData[i].HostName = new byte[0];
109 }
110 this.OutPacket(cachedresp);
111 return true;
112 }
113
114 protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
115 {
116 MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
117 for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
118 {
119 if (multipleupdate.ObjectData[i].Type == 9) //change position
120 {
121 if (OnUpdatePrimPosition != null)
122 {
123 libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
124 OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
125 }
126 //should update stored position of the prim
127 }
128 else if (multipleupdate.ObjectData[i].Type == 10)//rotation
129 {
130 if (OnUpdatePrimRotation != null)
131 {
132 libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
133 OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
134 }
135 }
136 else if (multipleupdate.ObjectData[i].Type == 13)//scale
137 {
138 if (OnUpdatePrimScale != null)
139 {
140 libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
141 OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
142 }
143 }
144 }
145 return true;
146 }
147
148 public void RequestMapLayer()
149 {
150 //should be getting the map layer from the grid server
151 //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
152 MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
153 mapReply.AgentData.AgentID = this.AgentID;
154 mapReply.AgentData.Flags = 0;
155 mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
156 mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
157 mapReply.LayerData[0].Bottom = 0;
158 mapReply.LayerData[0].Left = 0;
159 mapReply.LayerData[0].Top = 30000;
160 mapReply.LayerData[0].Right = 30000;
161 mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
162 this.OutPacket(mapReply);
163 }
164
165 public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
166 {
167 /*
168 IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
169 MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
170 mbReply.AgentData.AgentID = this.AgentID;
171 int len;
172 if (simMapProfiles == null)
173 len = 0;
174 else
175 len = simMapProfiles.Count;
176
177 mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
178 int iii;
179 for (iii = 0; iii < len; iii++)
180 {
181 Hashtable mp = (Hashtable)simMapProfiles[iii];
182 mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
183 mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
184 mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
185 mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
186 mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
187 mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
188 mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
189 mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
190 mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
191 }
192 this.OutPacket(mbReply);
193 */
194 }
195
196
197 }
198}
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
new file mode 100644
index 0000000..191ef21
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs
@@ -0,0 +1,550 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Interfaces;
40using OpenSim.Framework.Types;
41using OpenSim.Framework.Inventory;
42using OpenSim.Framework.Utilities;
43using OpenSim.Assets;
44
45namespace OpenSim
46{
47 public partial class ClientView
48 {
49 protected override void ProcessInPacket(Packet Pack)
50 {
51 ack_pack(Pack);
52 if (debug)
53 {
54 if (Pack.Type != PacketType.AgentUpdate)
55 {
56 Console.WriteLine(Pack.Type.ToString());
57 }
58 }
59
60 if (this.ProcessPacketMethod(Pack))
61 {
62 //there is a handler registered that handled this packet type
63 return;
64 }
65 else
66 {
67 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
68
69 switch (Pack.Type)
70 {
71 case PacketType.ViewerEffect:
72 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
73 foreach (ClientView client in m_clientThreads.Values)
74 {
75 if (client.AgentID != this.AgentID)
76 {
77 viewer.AgentData.AgentID = client.AgentID;
78 viewer.AgentData.SessionID = client.SessionID;
79 client.OutPacket(viewer);
80 }
81 }
82 break;
83
84 #region World/Avatar
85 case PacketType.ChatFromViewer:
86 ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
87 if (Util.FieldToString(inchatpack.ChatData.Message) == "")
88 {
89 //empty message so don't bother with it
90 break;
91 }
92 string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
93 byte[] message = inchatpack.ChatData.Message;
94 byte type = inchatpack.ChatData.Type;
95 LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
96 LLUUID fromAgentID = AgentID;
97 if (OnChatFromViewer != null)
98 {
99 this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID);
100 }
101 break;
102 case PacketType.RezObject:
103 RezObjectPacket rezPacket = (RezObjectPacket)Pack;
104 AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
105 if (inven != null)
106 {
107 if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
108 {
109 AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
110 if (asset != null)
111 {
112 if (OnRezObject != null)
113 {
114 this.OnRezObject(asset, rezPacket.RezData.RayEnd);
115 this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
116 }
117 }
118 }
119 }
120 break;
121 case PacketType.DeRezObject:
122 if (OnDeRezObject != null)
123 {
124 OnDeRezObject(Pack, this);
125 }
126 break;
127 case PacketType.ModifyLand:
128 ModifyLandPacket modify = (ModifyLandPacket)Pack;
129 if (modify.ParcelData.Length > 0)
130 {
131 if (OnModifyTerrain != null)
132 {
133 OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize,
134 modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
135 }
136 }
137 break;
138 case PacketType.RegionHandshakeReply:
139 if (OnRegionHandShakeReply != null)
140 {
141 OnRegionHandShakeReply(this);
142 }
143 break;
144 case PacketType.AgentWearablesRequest:
145 if (OnRequestWearables != null)
146 {
147 OnRequestWearables(this);
148 }
149 if (OnRequestAvatarsData != null)
150 {
151 OnRequestAvatarsData(this);
152 }
153 break;
154 case PacketType.AgentSetAppearance:
155 AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
156 if (OnSetAppearance != null)
157 {
158 OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
159 }
160 break;
161 case PacketType.CompleteAgentMovement:
162 if (OnCompleteMovementToRegion != null)
163 {
164 OnCompleteMovementToRegion();
165 }
166 break;
167 case PacketType.AgentUpdate:
168 if (OnAgentUpdate != null)
169 {
170 AgentUpdatePacket agenUpdate = (AgentUpdatePacket) Pack;
171 OnAgentUpdate(this, agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotation );
172 }
173 break;
174 case PacketType.AgentAnimation:
175 if (!m_child)
176 {
177 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
178 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
179 {
180 if (AgentAni.AnimationList[i].StartAnim)
181 {
182 if (OnStartAnim != null)
183 {
184 OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
185 }
186 }
187 }
188 }
189 break;
190
191 #endregion
192
193 #region Objects/Prims
194 case PacketType.ObjectLink:
195 // OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
196 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
197 uint parentprimid = 0;
198 List<uint> childrenprims = new List<uint>();
199 if (link.ObjectData.Length > 1)
200 {
201 parentprimid = link.ObjectData[0].ObjectLocalID;
202
203 for (int i = 1; i < link.ObjectData.Length; i++)
204 {
205 childrenprims.Add(link.ObjectData[i].ObjectLocalID);
206 }
207 }
208 if (OnLinkObjects != null)
209 {
210 OnLinkObjects(parentprimid, childrenprims);
211 }
212 break;
213 case PacketType.ObjectAdd:
214 // m_world.AddNewPrim((ObjectAddPacket)Pack, this);
215 if (OnAddPrim != null)
216 {
217 OnAddPrim(Pack, this);
218 }
219 break;
220 case PacketType.ObjectShape:
221 ObjectShapePacket shape = (ObjectShapePacket)Pack;
222 for (int i = 0; i < shape.ObjectData.Length; i++)
223 {
224 if (OnUpdatePrimShape != null)
225 {
226 OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]);
227 }
228 }
229 break;
230 case PacketType.ObjectSelect:
231 ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
232 for (int i = 0; i < incomingselect.ObjectData.Length; i++)
233 {
234 if (OnObjectSelect != null)
235 {
236 OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
237 }
238 }
239 break;
240 case PacketType.ObjectFlagUpdate:
241 ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
242 if (OnUpdatePrimFlags != null)
243 {
244 OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
245 }
246 break;
247 case PacketType.ObjectImage:
248 ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
249 for (int i = 0; i < imagePack.ObjectData.Length; i++)
250 {
251 if (OnUpdatePrimTexture != null)
252 {
253 OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this);
254 }
255 }
256 break;
257 case PacketType.ObjectGrab:
258 ObjectGrabPacket grap = (ObjectGrabPacket)Pack;
259 if (OnGrapObject != null)
260 {
261 OnGrapObject(grap.ObjectData.LocalID, grap.ObjectData.GrabOffset, this);
262 }
263 break;
264 case PacketType.ObjectGrabUpdate:
265 ObjectGrabUpdatePacket grapUpdate = (ObjectGrabUpdatePacket)Pack;
266 if (OnGrapUpdate != null)
267 {
268 OnGrapUpdate(grapUpdate.ObjectData.ObjectID, grapUpdate.ObjectData.GrabOffsetInitial, grapUpdate.ObjectData.GrabPosition, this);
269 }
270 break;
271 case PacketType.ObjectDeGrab:
272 ObjectDeGrabPacket deGrap = (ObjectDeGrabPacket)Pack;
273 if (OnDeGrapObject != null)
274 {
275 OnDeGrapObject(deGrap.ObjectData.LocalID, this);
276 }
277 break;
278 #endregion
279
280 #region Inventory/Asset/Other related packets
281 case PacketType.RequestImage:
282 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
283 for (int i = 0; i < imageRequest.RequestImage.Length; i++)
284 {
285 m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
286 }
287 break;
288 case PacketType.TransferRequest:
289 //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
290 TransferRequestPacket transfer = (TransferRequestPacket)Pack;
291 m_assetCache.AddAssetRequest(this, transfer);
292 break;
293 case PacketType.AssetUploadRequest:
294 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
295 this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
296 break;
297 case PacketType.RequestXfer:
298 //Console.WriteLine(Pack.ToString());
299 break;
300 case PacketType.SendXferPacket:
301 this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
302 break;
303 case PacketType.CreateInventoryFolder:
304 CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
305 m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
306 //Console.WriteLine(Pack.ToString());
307 break;
308 case PacketType.CreateInventoryItem:
309 //Console.WriteLine(Pack.ToString());
310 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
311 if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
312 {
313 this.UploadAssets.CreateInventoryItem(createItem);
314 }
315 else
316 {
317 // Console.Write(Pack.ToString());
318 this.CreateInventoryItem(createItem);
319 }
320 break;
321 case PacketType.FetchInventory:
322 //Console.WriteLine("fetch item packet");
323 FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
324 m_inventoryCache.FetchInventory(this, FetchInventory);
325 break;
326 case PacketType.FetchInventoryDescendents:
327 FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
328 m_inventoryCache.FetchInventoryDescendents(this, Fetch);
329 break;
330 case PacketType.UpdateInventoryItem:
331 UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
332 //Console.WriteLine(Pack.ToString());
333 for (int i = 0; i < update.InventoryData.Length; i++)
334 {
335 if (update.InventoryData[i].TransactionID != LLUUID.Zero)
336 {
337 AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
338 if (asset != null)
339 {
340 // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
341 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
342 }
343 else
344 {
345 asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
346 if (asset != null)
347 {
348 //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
349 m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
350 }
351 else
352 {
353 //Console.WriteLine("trying to update inventory item, but asset is null");
354 }
355 }
356 }
357 else
358 {
359 m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
360 }
361 }
362 break;
363 case PacketType.RequestTaskInventory:
364 // Console.WriteLine(Pack.ToString());
365 RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
366 ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
367 bool foundent = false;
368 /* foreach (Entity ent in m_world.Entities.Values)
369 {
370 if (ent.localid == requesttask.InventoryData.LocalID)
371 {
372 replytask.InventoryData.TaskID = ent.uuid;
373 replytask.InventoryData.Serial = 0;
374 replytask.InventoryData.Filename = new byte[0];
375 foundent = true;
376 }
377 }
378 if (foundent)
379 {
380 this.OutPacket(replytask);
381 }*/
382 break;
383 case PacketType.UpdateTaskInventory:
384 // Console.WriteLine(Pack.ToString());
385 UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
386 AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
387 /*if (myinventory != null)
388 {
389 if (updatetask.UpdateData.Key == 0)
390 {
391 if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
392 {
393 if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
394 {
395 LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
396 AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
397 if (assBase != null)
398 {
399 foreach (Entity ent in m_world.Entities.Values)
400 {
401 if (ent.localid == updatetask.UpdateData.LocalID)
402 {
403 if (ent is OpenSim.world.Primitive)
404 {
405 this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
406 }
407 }
408 }
409 }
410 }
411 }
412 }
413 }*/
414 break;
415 case PacketType.MapLayerRequest:
416 this.RequestMapLayer();
417 break;
418 case PacketType.MapBlockRequest:
419 MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
420 if (OnRequestMapBlocks != null)
421 {
422 OnRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
423 }
424 break;
425 case PacketType.TeleportLandmarkRequest:
426 TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
427
428 TeleportStartPacket tpStart = new TeleportStartPacket();
429 tpStart.Info.TeleportFlags = 8; // tp via lm
430 this.OutPacket(tpStart);
431
432 TeleportProgressPacket tpProgress = new TeleportProgressPacket();
433 tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark");
434 tpProgress.Info.TeleportFlags = 8;
435 tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
436 this.OutPacket(tpProgress);
437
438 // Fetch landmark
439 LLUUID lmid = tpReq.Info.LandmarkID;
440 AssetBase lma = this.m_assetCache.GetAsset(lmid);
441 if (lma != null)
442 {
443 AssetLandmark lm = new AssetLandmark(lma);
444
445 if (lm.RegionID == m_regionData.SimUUID)
446 {
447 TeleportLocalPacket tpLocal = new TeleportLocalPacket();
448
449 tpLocal.Info.AgentID = tpReq.Info.AgentID;
450 tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
451 tpLocal.Info.LocationID = 2;
452 tpLocal.Info.Position = lm.Position;
453 OutPacket(tpLocal);
454 }
455 else
456 {
457 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
458 tpCancel.Info.AgentID = tpReq.Info.AgentID;
459 tpCancel.Info.SessionID = tpReq.Info.SessionID;
460 OutPacket(tpCancel);
461 }
462 }
463 else
464 {
465 Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
466
467 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
468 tpCancel.Info.AgentID = tpReq.Info.AgentID;
469 tpCancel.Info.SessionID = tpReq.Info.SessionID;
470 OutPacket(tpCancel);
471 }
472 break;
473 case PacketType.TeleportLocationRequest:
474 TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
475 // Console.WriteLine(tpLocReq.ToString());
476
477 if (OnTeleportLocationRequest != null)
478 {
479 OnTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, tpLocReq.Info.LookAt, 16);
480 }
481 else
482 {
483 //no event handler so cancel request
484 TeleportCancelPacket tpCancel = new TeleportCancelPacket();
485 tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
486 tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
487 OutPacket(tpCancel);
488 }
489 break;
490 #endregion
491
492 case PacketType.MoneyBalanceRequest:
493 this.SendMoneyBalance(LLUUID.Zero, true, new byte[0], 1000);
494 break;
495
496 #region Parcel related packets
497 case PacketType.ParcelPropertiesRequest:
498 ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
499 if (OnParcelPropertiesRequest != null)
500 {
501 OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
502 }
503 break;
504 case PacketType.ParcelDivide:
505 ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack;
506 if (OnParcelDivideRequest != null)
507 {
508 OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this);
509 }
510 break;
511 case PacketType.ParcelJoin:
512 ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack;
513 if (OnParcelJoinRequest != null)
514 {
515 OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this);
516 }
517 break;
518 case PacketType.ParcelPropertiesUpdate:
519 ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack;
520 if (OnParcelPropertiesUpdateRequest != null)
521 {
522 OnParcelPropertiesUpdateRequest(updatePacket, this);
523 }
524 break;
525 #endregion
526
527 #region Estate Packets
528 case PacketType.EstateOwnerMessage:
529 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
530 if (OnEstateOwnerMessage != null)
531 {
532 OnEstateOwnerMessage(messagePacket, this);
533 }
534 break;
535 #endregion
536
537 #region unimplemented handlers
538 case PacketType.AgentIsNowWearing:
539 // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
540 //Console.WriteLine(Pack.ToString());
541 break;
542 case PacketType.ObjectScale:
543 //OpenSim.Framework.Console.MainLog.Instance.Verbose( Pack.ToString());
544 break;
545 #endregion
546 }
547 }
548 }
549 }
550}
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
new file mode 100644
index 0000000..312da9d
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -0,0 +1,273 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using libsecondlife;
32using libsecondlife.Packets;
33using Nwc.XmlRpc;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework;
40using OpenSim.Framework.Interfaces;
41using OpenSim.Framework.Types;
42using OpenSim.Framework.Inventory;
43using OpenSim.Framework.Utilities;
44using OpenSim.Assets;
45using OpenSim.Caches;
46
47namespace OpenSim
48{
49 public delegate bool PacketMethod(ClientView simClient, Packet packet);
50
51 /// <summary>
52 /// Handles new client connections
53 /// Constructor takes a single Packet and authenticates everything
54 /// </summary>
55 public partial class ClientView : ClientViewBase, IClientAPI
56 {
57 public static TerrainManager TerrainManager;
58
59 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
60 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
61
62 public LLUUID AgentID;
63 public LLUUID SessionID;
64 public LLUUID SecureSessionID = LLUUID.Zero;
65 public string firstName;
66 public string lastName;
67 public bool m_child = false;
68 private UseCircuitCodePacket cirpack;
69 public Thread ClientThread;
70 public LLVector3 startpos;
71
72 private AgentAssetUpload UploadAssets;
73 private LLUUID newAssetFolder = LLUUID.Zero;
74 private bool debug = false;
75 protected IWorld m_world;
76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache;
78 private InventoryCache m_inventoryCache;
79 private int cachedtextureserial = 0;
80 private RegionInfo m_regionData;
81 protected AuthenticateSessionsBase m_authenticateSessionsHandler;
82
83 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
84 {
85 m_world = world;
86 m_clientThreads = clientThreads;
87 m_assetCache = assetCache;
88
89 m_networkServer = packServer;
90 m_inventoryCache = inventoryCache;
91 m_authenticateSessionsHandler = authenSessions;
92
93 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
94 cirpack = initialcirpack;
95 userEP = remoteEP;
96
97 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
98
99 PacketQueue = new BlockingQueue<QueItem>();
100
101 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
102 AckTimer = new System.Timers.Timer(500);
103 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
104 AckTimer.Start();
105
106 this.RegisterLocalPacketHandlers();
107
108 ClientThread = new Thread(new ThreadStart(AuthUser));
109 ClientThread.IsBackground = true;
110 ClientThread.Start();
111 }
112
113 # region Client Methods
114
115 public void KillClient()
116 {
117 KillObjectPacket kill = new KillObjectPacket();
118 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
119 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
120 //kill.ObjectData[0].ID = this.ClientAvatar.localid;
121 foreach (ClientView client in m_clientThreads.Values)
122 {
123 client.OutPacket(kill);
124 }
125
126 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
127 m_world.RemoveClient(this.AgentId);
128
129 m_clientThreads.Remove(this.CircuitCode);
130 m_networkServer.RemoveClientCircuit(this.CircuitCode);
131 this.ClientThread.Abort();
132 }
133 #endregion
134
135 # region Packet Handling
136 public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
137 {
138 bool result = false;
139 lock (PacketHandlers)
140 {
141 if (!PacketHandlers.ContainsKey(packetType))
142 {
143 PacketHandlers.Add(packetType, handler);
144 result = true;
145 }
146 }
147 return result;
148 }
149
150 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
151 {
152 bool result = false;
153 lock (m_packetHandlers)
154 {
155 if (!m_packetHandlers.ContainsKey(packetType))
156 {
157 m_packetHandlers.Add(packetType, handler);
158 result = true;
159 }
160 }
161 return result;
162 }
163
164 protected virtual bool ProcessPacketMethod(Packet packet)
165 {
166 bool result = false;
167 bool found = false;
168 PacketMethod method;
169 if (m_packetHandlers.TryGetValue(packet.Type, out method))
170 {
171 //there is a local handler for this packet type
172 result = method(this, packet);
173 }
174 else
175 {
176 //there is not a local handler so see if there is a Global handler
177 lock (PacketHandlers)
178 {
179 found = PacketHandlers.TryGetValue(packet.Type, out method);
180 }
181 if (found)
182 {
183 result = method(this, packet);
184 }
185 }
186 return result;
187 }
188
189 protected virtual void ClientLoop()
190 {
191 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
192 while (true)
193 {
194 QueItem nextPacket = PacketQueue.Dequeue();
195 if (nextPacket.Incoming)
196 {
197 //is a incoming packet
198 ProcessInPacket(nextPacket.Packet);
199 }
200 else
201 {
202 //is a out going packet
203 ProcessOutPacket(nextPacket.Packet);
204 }
205 }
206 }
207 # endregion
208
209 # region Setup
210
211 protected virtual void InitNewClient()
212 {
213 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
214 this.m_world.AddNewClient(this, this.AgentID, false);
215 }
216
217 protected virtual void AuthUser()
218 {
219 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
220 AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
221 if (!sessionInfo.Authorised)
222 {
223 //session/circuit not authorised
224 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
225 ClientThread.Abort();
226 }
227 else
228 {
229 OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
230 //session is authorised
231 this.AgentID = cirpack.CircuitCode.ID;
232 this.SessionID = cirpack.CircuitCode.SessionID;
233 this.CircuitCode = cirpack.CircuitCode.Code;
234 this.firstName = sessionInfo.LoginInfo.First;
235 this.lastName = sessionInfo.LoginInfo.Last;
236
237 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
238 {
239 this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
240 }
241 InitNewClient();
242
243 ClientLoop();
244 }
245 }
246 # endregion
247
248
249 protected override void KillThread()
250 {
251 this.ClientThread.Abort();
252 }
253
254 #region Inventory Creation
255 private void SetupInventory(AuthenticateResponse sessionInfo)
256 {
257
258 }
259 private AgentInventory CreateInventory(LLUUID baseFolder)
260 {
261 AgentInventory inventory = null;
262
263 return inventory;
264 }
265
266 private void CreateInventoryItem(CreateInventoryItemPacket packet)
267 {
268
269 }
270 #endregion
271
272 }
273}
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs
new file mode 100644
index 0000000..8b503f0
--- /dev/null
+++ b/OpenSim/Region/ClientStack/ClientViewBase.cs
@@ -0,0 +1,327 @@
1
2/*
3* Copyright (c) Contributors, http://www.openmetaverse.org/
4* See CONTRIBUTORS.TXT for a full list of copyright holders.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the OpenSim Project nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*
28*/
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using libsecondlife;
33using libsecondlife.Packets;
34using System.Net;
35using System.Net.Sockets;
36using System.IO;
37using System.Threading;
38using System.Timers;
39using OpenSim.Framework.Utilities;
40using OpenSim.Framework.Interfaces;
41
42namespace OpenSim
43{
44 public class ClientViewBase
45 {
46 protected BlockingQueue<QueItem> PacketQueue;
47 protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
48 protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
49
50 protected System.Timers.Timer AckTimer;
51 protected uint Sequence = 0;
52 protected object SequenceLock = new object();
53 protected const int MAX_APPENDED_ACKS = 10;
54 protected const int RESEND_TIMEOUT = 4000;
55 protected const int MAX_SEQUENCE = 0xFFFFFF;
56
57 public uint CircuitCode;
58 public EndPoint userEP;
59
60 protected PacketServer m_networkServer;
61
62 public ClientViewBase()
63 {
64
65 }
66
67 protected virtual void ProcessInPacket(Packet Pack)
68 {
69
70 }
71
72 protected virtual void ProcessOutPacket(Packet Pack)
73 {
74 // Keep track of when this packet was sent out
75 Pack.TickCount = Environment.TickCount;
76
77 if (!Pack.Header.Resent)
78 {
79 // Set the sequence number
80 lock (SequenceLock)
81 {
82 if (Sequence >= MAX_SEQUENCE)
83 Sequence = 1;
84 else
85 Sequence++;
86 Pack.Header.Sequence = Sequence;
87 }
88
89 if (Pack.Header.Reliable) //DIRTY HACK
90 {
91 lock (NeedAck)
92 {
93 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
94 {
95 try
96 {
97 NeedAck.Add(Pack.Header.Sequence, Pack);
98 }
99 catch (Exception e) // HACKY
100 {
101 e.ToString();
102 // Ignore
103 // Seems to throw a exception here occasionally
104 // of 'duplicate key' despite being locked.
105 // !?!?!?
106 }
107 }
108 else
109 {
110 // Client.Log("Attempted to add a duplicate sequence number (" +
111 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
112 // packet.Type.ToString(), Helpers.LogLevel.Warning);
113 }
114 }
115
116 // Don't append ACKs to resent packets, in case that's what was causing the
117 // delivery to fail
118 if (!Pack.Header.Resent)
119 {
120 // Append any ACKs that need to be sent out to this packet
121 lock (PendingAcks)
122 {
123 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
124 Pack.Type != PacketType.PacketAck &&
125 Pack.Type != PacketType.LogoutRequest)
126 {
127 Pack.Header.AckList = new uint[PendingAcks.Count];
128 int i = 0;
129
130 foreach (uint ack in PendingAcks.Values)
131 {
132 Pack.Header.AckList[i] = ack;
133 i++;
134 }
135
136 PendingAcks.Clear();
137 Pack.Header.AppendedAcks = true;
138 }
139 }
140 }
141 }
142 }
143
144 byte[] ZeroOutBuffer = new byte[4096];
145 byte[] sendbuffer;
146 sendbuffer = Pack.ToBytes();
147
148 try
149 {
150 if (Pack.Header.Zerocoded)
151 {
152 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
153 m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
154 }
155 else
156 {
157 m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
158 }
159 }
160 catch (Exception)
161 {
162 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
163 this.KillThread();
164 }
165
166 }
167
168 public virtual void InPacket(Packet NewPack)
169 {
170 // Handle appended ACKs
171 if (NewPack.Header.AppendedAcks)
172 {
173 lock (NeedAck)
174 {
175 foreach (uint ack in NewPack.Header.AckList)
176 {
177 NeedAck.Remove(ack);
178 }
179 }
180 }
181
182 // Handle PacketAck packets
183 if (NewPack.Type == PacketType.PacketAck)
184 {
185 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
186
187 lock (NeedAck)
188 {
189 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
190 {
191 NeedAck.Remove(block.ID);
192 }
193 }
194 }
195 else if ((NewPack.Type == PacketType.StartPingCheck))
196 {
197 //reply to pingcheck
198 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
199 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
200 endPing.PingID.PingID = startPing.PingID.PingID;
201 OutPacket(endPing);
202 }
203 else
204 {
205 QueItem item = new QueItem();
206 item.Packet = NewPack;
207 item.Incoming = true;
208 this.PacketQueue.Enqueue(item);
209 }
210
211 }
212
213 public virtual void OutPacket(Packet NewPack)
214 {
215 QueItem item = new QueItem();
216 item.Packet = NewPack;
217 item.Incoming = false;
218 this.PacketQueue.Enqueue(item);
219 }
220
221 # region Low Level Packet Methods
222
223 protected void ack_pack(Packet Pack)
224 {
225 if (Pack.Header.Reliable)
226 {
227 libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
228 ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
229 ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
230 ack_it.Packets[0].ID = Pack.Header.Sequence;
231 ack_it.Header.Reliable = false;
232
233 OutPacket(ack_it);
234
235 }
236 /*
237 if (Pack.Header.Reliable)
238 {
239 lock (PendingAcks)
240 {
241 uint sequence = (uint)Pack.Header.Sequence;
242 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
243 }
244 }*/
245 }
246
247 protected void ResendUnacked()
248 {
249 int now = Environment.TickCount;
250
251 lock (NeedAck)
252 {
253 foreach (Packet packet in NeedAck.Values)
254 {
255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
256 {
257 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
258 (now - packet.TickCount) + "ms have passed");
259
260 packet.Header.Resent = true;
261 OutPacket(packet);
262 }
263 }
264 }
265 }
266
267 protected void SendAcks()
268 {
269 lock (PendingAcks)
270 {
271 if (PendingAcks.Count > 0)
272 {
273 if (PendingAcks.Count > 250)
274 {
275 // FIXME: Handle the odd case where we have too many pending ACKs queued up
276 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
277 return;
278 }
279
280 //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
281
282
283 int i = 0;
284 PacketAckPacket acks = new PacketAckPacket();
285 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
286
287 foreach (uint ack in PendingAcks.Values)
288 {
289 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
290 acks.Packets[i].ID = ack;
291 i++;
292 }
293
294 acks.Header.Reliable = false;
295 OutPacket(acks);
296
297 PendingAcks.Clear();
298 }
299 }
300 }
301
302 protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
303 {
304 SendAcks();
305 ResendUnacked();
306 }
307 #endregion
308
309 protected virtual void KillThread()
310 {
311
312 }
313
314 #region Nested Classes
315
316 public class QueItem
317 {
318 public QueItem()
319 {
320 }
321
322 public Packet Packet;
323 public bool Incoming;
324 }
325 #endregion
326 }
327}
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
new file mode 100644
index 0000000..0b19359
--- /dev/null
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
@@ -0,0 +1,173 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{DC3698B2-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.ClientStack</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
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20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="OpenSim.FrameworkGenericConfig.Xml" >
74 <HintPath>OpenSim.FrameworkGenericConfig.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System" >
78 <HintPath>System.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Xml" >
82 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 <Reference Include="XMLRPC.dll" >
86 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
87 <Private>False</Private>
88 </Reference>
89 </ItemGroup>
90 <ItemGroup>
91 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
92 <Name>OpenSim.Framework</Name>
93 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
94 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
95 <Private>False</Private>
96 </ProjectReference>
97 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
98 <Name>OpenSim.Framework.Console</Name>
99 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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116 <Name>OpenSim.Region.Physics.Manager</Name>
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121 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
122 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
123 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
124 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
125 <Private>False</Private>
126 </ProjectReference>
127 </ItemGroup>
128 <ItemGroup>
129 <Compile Include="ClientStackNetworkHandler.cs">
130 <SubType>Code</SubType>
131 </Compile>
132 <Compile Include="ClientView.AgentAssetUpload.cs">
133 <SubType>Code</SubType>
134 </Compile>
135 <Compile Include="ClientView.API.cs">
136 <SubType>Code</SubType>
137 </Compile>
138 <Compile Include="ClientView.cs">
139 <SubType>Code</SubType>
140 </Compile>
141 <Compile Include="ClientView.PacketHandlers.cs">
142 <SubType>Code</SubType>
143 </Compile>
144 <Compile Include="ClientView.ProcessPackets.cs">
145 <SubType>Code</SubType>
146 </Compile>
147 <Compile Include="ClientViewBase.cs">
148 <SubType>Code</SubType>
149 </Compile>
150 <Compile Include="PacketServer.cs">
151 <SubType>Code</SubType>
152 </Compile>
153 <Compile Include="RegionApplicationBase.cs">
154 <SubType>Code</SubType>
155 </Compile>
156 <Compile Include="UDPServer.cs">
157 <SubType>Code</SubType>
158 </Compile>
159 <Compile Include="VersionInfo.cs">
160 <SubType>Code</SubType>
161 </Compile>
162 <Compile Include="Assets\InventoryCache.cs">
163 <SubType>Code</SubType>
164 </Compile>
165 </ItemGroup>
166 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
167 <PropertyGroup>
168 <PreBuildEvent>
169 </PreBuildEvent>
170 <PostBuildEvent>
171 </PostBuildEvent>
172 </PropertyGroup>
173</Project>
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
new file mode 100644
index 0000000..229570c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -0,0 +1,183 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework;
34using System.Net;
35using System.Net.Sockets;
36using OpenSim.Assets;
37using OpenSim.Caches;
38
39namespace OpenSim
40{
41 public class PacketServer
42 {
43 private ClientStackNetworkHandler _networkHandler;
44 private IWorld _localWorld;
45 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
46 public Dictionary<uint, IClientAPI> ClientAPIs = new Dictionary<uint, IClientAPI>();
47 protected uint serverPort;
48
49 public PacketServer(ClientStackNetworkHandler networkHandler, uint port)
50 {
51 _networkHandler = networkHandler;
52 this.serverPort = port;
53 _networkHandler.RegisterPacketServer(this);
54 }
55
56 public IWorld LocalWorld
57 {
58 set
59 {
60 this._localWorld = value;
61 }
62 }
63
64 /// <summary>
65 ///
66 /// </summary>
67 /// <param name="circuitCode"></param>
68 /// <param name="packet"></param>
69 public virtual void ClientInPacket(uint circuitCode, Packet packet)
70 {
71 if (this.ClientThreads.ContainsKey(circuitCode))
72 {
73 ClientThreads[circuitCode].InPacket(packet);
74 }
75 }
76
77 /// <summary>
78 ///
79 /// </summary>
80 /// <param name="circuitCode"></param>
81 /// <returns></returns>
82 public virtual bool AddNewCircuitCodeClient(uint circuitCode)
83 {
84 return false;
85 }
86
87 /// <summary>
88 ///
89 /// </summary>
90 /// <param name="packet"></param>
91 public virtual void SendPacketToAllClients(Packet packet)
92 {
93
94 }
95
96 /// <summary>
97 ///
98 /// </summary>
99 /// <param name="packet"></param>
100 /// <param name="simClient"></param>
101 public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
102 {
103
104 }
105
106 /// <summary>
107 ///
108 /// </summary>
109 /// <param name="packetType"></param>
110 /// <param name="handler"></param>
111 public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
112 {
113
114 }
115
116 /// <summary>
117 ///
118 /// </summary>
119 public virtual void RegisterClientPacketHandlers()
120 {
121
122 }
123
124 /// <summary>
125 ///
126 /// </summary>
127 /// <param name="remoteEP"></param>
128 /// <param name="initialcirpack"></param>
129 /// <param name="clientThreads"></param>
130 /// <param name="world"></param>
131 /// <param name="assetCache"></param>
132 /// <param name="packServer"></param>
133 /// <param name="inventoryCache"></param>
134 /// <param name="authenSessions"></param>
135 /// <returns></returns>
136 protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
137 {
138 return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
139 }
140
141 /// <summary>
142 ///
143 /// </summary>
144 /// <param name="epSender"></param>
145 /// <param name="useCircuit"></param>
146 /// <param name="assetCache"></param>
147 /// <param name="inventoryCache"></param>
148 /// <param name="authenticateSessionsClass"></param>
149 /// <returns></returns>
150 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
151 {
152 ClientView newuser =
153 CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
154 authenticateSessionsClass);
155
156 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
157 this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
158
159 return true;
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <param name="buffer"></param>
166 /// <param name="size"></param>
167 /// <param name="flags"></param>
168 /// <param name="circuitcode"></param>
169 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
170 {
171 this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
172 }
173
174 /// <summary>
175 ///
176 /// </summary>
177 /// <param name="circuitcode"></param>
178 public virtual void RemoveClientCircuit(uint circuitcode)
179 {
180 this._networkHandler.RemoveClientCircuit(circuitcode);
181 }
182 }
183}
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
new file mode 100644
index 0000000..b421fbd
--- /dev/null
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -0,0 +1,129 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Text;
30using System.IO;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.Timers;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.Terrain;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Types;
43using OpenSim.Framework;
44using OpenSim.Assets;
45using OpenSim.Caches;
46using OpenSim.Framework.Console;
47using OpenSim.Physics.Manager;
48using Nwc.XmlRpc;
49using OpenSim.Framework.Servers;
50using OpenSim.Framework.GenericConfig;
51
52namespace OpenSim
53{
54 public class RegionApplicationBase
55 {
56 protected IGenericConfig localConfig;
57 protected PhysicsManager physManager;
58 protected AssetCache AssetCache;
59 protected InventoryCache InventoryCache;
60 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
61 protected DateTime startuptime;
62 protected NetworkServersInfo serversData;
63
64 public string m_physicsEngine;
65 public bool m_sandbox = false;
66 public bool m_loginserver;
67 public bool user_accounts = false;
68 public bool gridLocalAsset = false;
69 protected bool configFileSetup = false;
70 public string m_config;
71
72 protected List<UDPServer> m_udpServer = new List<UDPServer>();
73 protected List<RegionInfo> regionData = new List<RegionInfo>();
74 protected List<IWorld> m_localWorld = new List<IWorld>();
75 protected BaseHttpServer httpServer;
76 protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
77
78 protected LogBase m_log;
79
80 public RegionApplicationBase()
81 {
82
83 }
84
85 public RegionApplicationBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
86 {
87 this.configFileSetup = useConfigFile;
88 m_sandbox = sandBoxMode;
89 m_loginserver = startLoginServer;
90 m_physicsEngine = physicsEngine;
91 m_config = configFile;
92 }
93
94 /*protected World m_localWorld;
95 public World LocalWorld
96 {
97 get { return m_localWorld; }
98 }*/
99
100 /// <summary>
101 /// Performs initialisation of the world, such as loading configuration from disk.
102 /// </summary>
103 public virtual void StartUp()
104 {
105 }
106
107 protected virtual void SetupLocalGridServers()
108 {
109 }
110
111 protected virtual void SetupRemoteGridServers()
112 {
113
114 }
115
116 protected virtual void SetupWorld()
117 {
118 }
119
120 protected virtual void SetupHttpListener()
121 {
122 }
123
124 protected virtual void ConnectToRemoteGridServer()
125 {
126
127 }
128 }
129}
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
new file mode 100644
index 0000000..f2a02d9
--- /dev/null
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -0,0 +1,208 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Text;
30using System.IO;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.Timers;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Generic;
38using libsecondlife;
39using libsecondlife.Packets;
40using OpenSim.Terrain;
41using OpenSim.Framework.Interfaces;
42using OpenSim.Framework.Types;
43using OpenSim.Assets;
44using OpenSim.Caches;
45using OpenSim.Framework.Console;
46using OpenSim.Framework;
47using Nwc.XmlRpc;
48using OpenSim.Servers;
49using OpenSim.GenericConfig;
50
51namespace OpenSim
52{
53
54 public class UDPServer : ClientStackNetworkHandler
55 {
56 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
57 public Socket Server;
58 protected IPEndPoint ServerIncoming;
59 protected byte[] RecvBuffer = new byte[4096];
60 protected byte[] ZeroBuffer = new byte[8192];
61 protected IPEndPoint ipeSender;
62 protected EndPoint epSender;
63 protected AsyncCallback ReceivedData;
64 protected PacketServer _packetServer;
65
66 protected int listenPort;
67 protected IWorld m_localWorld;
68 protected AssetCache m_assetCache;
69 protected InventoryCache m_inventoryCache;
70 protected LogBase m_log;
71 protected AuthenticateSessionsBase m_authenticateSessionsClass;
72
73 public PacketServer PacketServer
74 {
75 get
76 {
77 return _packetServer;
78 }
79 set
80 {
81 _packetServer = value;
82 }
83 }
84
85 public IWorld LocalWorld
86 {
87 set
88 {
89 this.m_localWorld = value;
90 this._packetServer.LocalWorld = this.m_localWorld;
91 }
92 }
93
94 public UDPServer()
95 {
96 }
97
98 public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
99 {
100 listenPort = port;
101 this.m_assetCache = assetCache;
102 this.m_inventoryCache = inventoryCache;
103 this.m_log = console;
104 this.m_authenticateSessionsClass = authenticateClass;
105 this.CreatePacketServer();
106
107 }
108
109 protected virtual void CreatePacketServer()
110 {
111 PacketServer packetServer = new PacketServer(this, (uint) listenPort);
112 }
113
114 protected virtual void OnReceivedData(IAsyncResult result)
115 {
116 ipeSender = new IPEndPoint(IPAddress.Any, 0);
117 epSender = (EndPoint)ipeSender;
118 Packet packet = null;
119 int numBytes = Server.EndReceiveFrom(result, ref epSender);
120 int packetEnd = numBytes - 1;
121
122 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
123
124 // do we already have a circuit for this endpoint
125 if (this.clientCircuits.ContainsKey(epSender))
126 {
127 //if so then send packet to the packetserver
128 this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
129 }
130 else if (packet.Type == PacketType.UseCircuitCode)
131 {
132 // new client
133 this.AddNewClient(packet);
134 }
135 else
136 { // invalid client
137 m_log.Warn("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
138 }
139
140 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
141 }
142
143 protected virtual void AddNewClient(Packet packet)
144 {
145 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
146 this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
147
148 this.PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_inventoryCache, m_authenticateSessionsClass);
149 }
150
151 public void ServerListener()
152 {
153 m_log.Status("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
154
155 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
156 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
157 Server.Bind(ServerIncoming);
158
159 m_log.Verbose("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
160
161 ipeSender = new IPEndPoint(IPAddress.Any, 0);
162 epSender = (EndPoint)ipeSender;
163 ReceivedData = new AsyncCallback(this.OnReceivedData);
164 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
165
166 m_log.Verbose("UDPServer.cs:ServerListener() - Listening...");
167
168 }
169
170 public virtual void RegisterPacketServer(PacketServer server)
171 {
172 this._packetServer = server;
173 }
174
175 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
176 {
177 // find the endpoint for this circuit
178 EndPoint sendto = null;
179 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
180 {
181 if (p.Value == circuitcode)
182 {
183 sendto = p.Key;
184 break;
185 }
186 }
187 if (sendto != null)
188 {
189 //we found the endpoint so send the packet to it
190 this.Server.SendTo(buffer, size, flags, sendto);
191 }
192 }
193
194 public virtual void RemoveClientCircuit(uint circuitcode)
195 {
196 foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
197 {
198 if (p.Value == circuitcode)
199 {
200 this.clientCircuits.Remove(p.Key);
201 break;
202 }
203 }
204 }
205
206
207 }
208} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/VersionInfo.cs b/OpenSim/Region/ClientStack/VersionInfo.cs
new file mode 100644
index 0000000..5d1354e
--- /dev/null
+++ b/OpenSim/Region/ClientStack/VersionInfo.cs
@@ -0,0 +1,38 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29
30namespace OpenSim
31{
32 /// <summary>
33 /// </summary>
34 public class VersionInfo
35 {
36 public static string Version = "0.3, SVN build ";
37 }
38}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
new file mode 100644
index 0000000..01e0c59
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -0,0 +1,113 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Types;
6using OpenSim.Framework.Console;
7using libsecondlife;
8using OpenSim.Region;
9using Avatar=OpenSim.Region.Scenes.ScenePresence;
10using OpenSim.Region.Scenes;
11using OpenSim.Framework;
12using OpenSim.Caches;
13using OpenGrid.Framework.Communications;
14using OpenSim.Servers;
15
16namespace SimpleApp
17{
18 public class MyWorld : Scene
19 {
20 private RegionInfo m_regionInfo;
21 private List<OpenSim.Region.Scenes.ScenePresence> m_avatars;
22
23 public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
24 : base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
25 {
26 m_regionInfo = regionInfo;
27 m_avatars = new List<Avatar>();
28 }
29
30 public override void SendLayerData(IClientAPI remoteClient)
31 {
32 float[] map = new float[65536];
33
34 for (int i = 0; i < 65536; i++)
35 {
36 int x = i % 256;
37 int y = i / 256;
38
39 map[i] = (float)(x + y / 2);
40 }
41
42 remoteClient.SendLayerData(map);
43 }
44
45 #region IWorld Members
46
47 override public void AddNewClient(IClientAPI client, LLUUID agentID, bool child)
48
49 {
50 LLVector3 pos = new LLVector3(128, 128, 128);
51
52 client.OnRegionHandShakeReply += SendLayerData;
53 client.OnChatFromViewer +=
54 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
55 {
56 // Echo it (so you know what you typed)
57 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
58 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
59 };
60
61 client.OnRequestWearables += SendWearables;
62
63 client.OnCompleteMovementToRegion += delegate()
64 {
65 client.MoveAgentIntoRegion(m_regionInfo, pos, LLVector3.Zero );
66 };
67
68 client.OnCompleteMovementToRegion += delegate()
69 {
70 client.SendAvatarData(m_regionInfo.RegionHandle, client.FirstName,
71 client.LastName, client.AgentId, 0,
72 pos, null);
73
74 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
75 };
76
77 client.SendRegionHandshake(m_regionInfo);
78
79 OpenSim.Region.Scenes.ScenePresence avatar = new Avatar( client, this, m_regionInfo );
80
81 }
82
83 private void SendWearables( IClientAPI client )
84 {
85 client.SendWearables( AvatarWearable.DefaultWearables );
86 }
87
88
89 override public void RemoveClient(LLUUID agentID)
90 {
91
92 }
93
94 public RegionInfo RegionInfo
95 {
96 get { return m_regionInfo; }
97 }
98
99 public object SyncRoot
100 {
101 get { return this; }
102 }
103
104 private uint m_nextLocalId = 1;
105
106 public uint NextLocalId
107 {
108 get { return m_nextLocalId++; }
109 }
110
111 #endregion
112 }
113}
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
new file mode 100644
index 0000000..e1465d1
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -0,0 +1,128 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.GridInterfaces.Local;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types;
8using OpenSim.Framework.Console;
9using OpenSim.Assets;
10using libsecondlife;
11using OpenSim.Servers;
12using OpenSim.Framework;
13using OpenSim.Caches;
14using OpenGrid.Framework.Communications;
15using OpenSim.LocalCommunications;
16
17namespace SimpleApp
18{
19 class Program : IAssetReceiver, conscmd_callback
20 {
21 private LogBase m_log;
22 AuthenticateSessionsBase m_circuitManager;
23
24 private void Run()
25 {
26 m_log = new LogBase(null, "SimpleApp", this, false);
27 MainLog.Instance = m_log;
28
29 // CheckSumServer checksumServer = new CheckSumServer(12036);
30 // checksumServer.ServerListener();
31
32 string simAddr = "127.0.0.1";
33 int simPort = 9000;
34 /*
35 LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
36 loginServer.Startup();
37 loginServer.SetSessionHandler( AddNewSessionHandler );*/
38
39 m_circuitManager = new AuthenticateSessionsBase();
40
41 InventoryCache inventoryCache = new InventoryCache();
42
43 LocalAssetServer assetServer = new LocalAssetServer();
44 assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
45 assetServer.SetReceiver(this);
46
47 AssetCache assetCache = new AssetCache(assetServer);
48
49 UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager );
50 PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
51 udpServer.ServerListener();
52
53 ClientView.TerrainManager = new TerrainManager(new SecondLife());
54
55 CommunicationsManager communicationsManager = new CommunicationsLocal(null);
56
57 RegionInfo regionInfo = new RegionInfo( );
58 BaseHttpServer httpServer = new BaseHttpServer(simPort);
59 udpServer.LocalWorld = new MyWorld( packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer );
60
61 // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
62 // PhysicsScene physicsScene = new NullPhysicsScene();
63 // world.PhysicsScene = physicsScene;
64 // udpServer.LocalWorld = world;
65
66 // httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
67 httpServer.Start();
68
69 m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
70 m_log.ReadLine();
71 }
72
73 private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
74 {
75 m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
76
77 AgentCircuitData agent = new AgentCircuitData();
78 agent.AgentID = loginData.Agent;
79 agent.firstname = loginData.First;
80 agent.lastname = loginData.Last;
81 agent.SessionID = loginData.Session;
82 agent.SecureSessionID = loginData.SecureSession;
83 agent.circuitcode = loginData.CircuitCode;
84 agent.BaseFolder = loginData.BaseFolder;
85 agent.InventoryFolder = loginData.InventoryFolder;
86 agent.startpos = new LLVector3(128, 128, 70);
87
88 m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
89
90 return true;
91 }
92
93 #region IAssetReceiver Members
94
95 public void AssetReceived( AssetBase asset, bool IsTexture)
96 {
97 throw new Exception("The method or operation is not implemented.");
98 }
99
100 public void AssetNotFound( AssetBase asset)
101 {
102 throw new Exception("The method or operation is not implemented.");
103 }
104
105 #endregion
106
107 #region conscmd_callback Members
108
109 public void RunCmd(string cmd, string[] cmdparams)
110 {
111 throw new Exception("The method or operation is not implemented.");
112 }
113
114 public void Show(string ShowWhat)
115 {
116 throw new Exception("The method or operation is not implemented.");
117 }
118
119 #endregion
120
121 static void Main(string[] args)
122 {
123 Program app = new Program();
124
125 app.Run();
126 }
127 }
128}
diff --git a/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..0f9bf0f
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("SimpleApp")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Playahead AB")]
12[assembly: AssemblyProduct("SimpleApp")]
13[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
new file mode 100644
index 0000000..5129be2
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
@@ -0,0 +1,154 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{24B12448-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>SimpleApp</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Exe</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>SimpleApp</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="OpenSim.Servers" >
66 <HintPath>OpenSim.Servers.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Data.dll" >
74 <HintPath>..\..\..\..\bin\System.Data.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
94 <Name>OpenSim.Framework.Communications</Name>
95 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
100 <Name>OpenSim.Framework.Console</Name>
101 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 <ProjectReference Include="..\..\Caches\OpenSim.Region.Caches.csproj">
106 <Name>OpenSim.Region.Caches</Name>
107 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\ClientStack\OpenSim.Region.ClientStack.csproj">
112 <Name>OpenSim.Region.ClientStack</Name>
113 <Project>{DC3698B2-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\..\GridInterfaces\Local\OpenSim.Region.GridInterfaces.Local.csproj">
118 <Name>OpenSim.Region.GridInterfaces.Local</Name>
119 <Project>{241A8CDD-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
122 </ProjectReference>
123 <ProjectReference Include="..\..\LocalCommunications\OpenSim.Region.LocalCommunications.csproj">
124 <Name>OpenSim.Region.LocalCommunications</Name>
125 <Project>{EB3A1BA8-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
129 <ProjectReference Include="..\..\Simulation\OpenSim.Region.Simulation.csproj">
130 <Name>OpenSim.Region.Simulation</Name>
131 <Project>{C0DAB338-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
134 </ProjectReference>
135 </ItemGroup>
136 <ItemGroup>
137 <Compile Include="MyWorld.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="Program.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 <Compile Include="Properties\AssemblyInfo.cs">
144 <SubType>Code</SubType>
145 </Compile>
146 </ItemGroup>
147 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
148 <PropertyGroup>
149 <PreBuildEvent>
150 </PreBuildEvent>
151 <PostBuildEvent>
152 </PostBuildEvent>
153 </PropertyGroup>
154</Project>
diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
new file mode 100644
index 0000000..52ecd6b
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("LocalGridServers")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("LocalGridServers")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
new file mode 100644
index 0000000..87eff49
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
@@ -0,0 +1,312 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.IO;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities;
36using OpenSim.Framework.Console;
37using libsecondlife;
38using Db4objects.Db4o;
39using Db4objects.Db4o.Query;
40
41namespace OpenSim.GridInterfaces.Local
42{
43 public class LocalAssetPlugin : IAssetPlugin
44 {
45 public LocalAssetPlugin()
46 {
47
48 }
49
50 public IAssetServer GetAssetServer()
51 {
52 return (new LocalAssetServer());
53 }
54 }
55
56 public class LocalAssetServer : IAssetServer
57 {
58 private IAssetReceiver _receiver;
59 private BlockingQueue<ARequest> _assetRequests;
60 private IObjectContainer db;
61 private Thread _localAssetServerThread;
62
63 public LocalAssetServer()
64 {
65 bool yapfile;
66 this._assetRequests = new BlockingQueue<ARequest>();
67 yapfile = System.IO.File.Exists("assets.yap");
68
69 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Local Asset Server class created");
70 try
71 {
72 db = Db4oFactory.OpenFile("assets.yap");
73 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Db4 Asset database creation");
74 }
75 catch (Exception e)
76 {
77 db.Close();
78 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured");
79 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
80 }
81 if (!yapfile)
82 {
83 this.SetUpAssetDatabase();
84 }
85 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
86 this._localAssetServerThread.IsBackground = true;
87 this._localAssetServerThread.Start();
88
89 }
90
91 public void SetReceiver(IAssetReceiver receiver)
92 {
93 this._receiver = receiver;
94 }
95
96 public void RequestAsset(LLUUID assetID, bool isTexture)
97 {
98 ARequest req = new ARequest();
99 req.AssetID = assetID;
100 req.IsTexture = isTexture;
101 this._assetRequests.Enqueue(req);
102 }
103
104 public void UpdateAsset(AssetBase asset)
105 {
106
107 }
108
109 public void UploadNewAsset(AssetBase asset)
110 {
111 AssetStorage store = new AssetStorage();
112 store.Data = asset.Data;
113 store.Name = asset.Name;
114 store.UUID = asset.FullID;
115 db.Set(store);
116 db.Commit();
117 }
118
119 public void SetServerInfo(string ServerUrl, string ServerKey)
120 {
121
122 }
123 public void Close()
124 {
125 if (db != null)
126 {
127 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Closing local asset server database");
128 db.Close();
129 }
130 }
131
132 private void RunRequests()
133 {
134 while (true)
135 {
136 byte[] idata = null;
137 bool found = false;
138 AssetStorage foundAsset = null;
139 ARequest req = this._assetRequests.Dequeue();
140 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
141 if (result.Count > 0)
142 {
143 foundAsset = (AssetStorage)result.Next();
144 found = true;
145 }
146
147 AssetBase asset = new AssetBase();
148 if (found)
149 {
150 asset.FullID = foundAsset.UUID;
151 asset.Type = foundAsset.Type;
152 asset.InvType = foundAsset.Type;
153 asset.Name = foundAsset.Name;
154 idata = foundAsset.Data;
155 }
156 else
157 {
158 asset.FullID = LLUUID.Zero;
159 }
160 asset.Data = idata;
161 _receiver.AssetReceived(asset, req.IsTexture);
162 }
163
164 }
165
166 private void SetUpAssetDatabase()
167 {
168 try
169 {
170
171 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Setting up asset database");
172
173 AssetBase Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
175 Image.Name = "Bricks";
176 this.LoadAsset(Image, true, "bricks.jp2");
177 AssetStorage store = new AssetStorage();
178 store.Data = Image.Data;
179 store.Name = Image.Name;
180 store.UUID = Image.FullID;
181 db.Set(store);
182 db.Commit();
183
184 Image = new AssetBase();
185 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
186 Image.Name = "Plywood";
187 this.LoadAsset(Image, true, "plywood.jp2");
188 store = new AssetStorage();
189 store.Data = Image.Data;
190 store.Name = Image.Name;
191 store.UUID = Image.FullID;
192 db.Set(store);
193 db.Commit();
194
195 Image = new AssetBase();
196 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
197 Image.Name = "Rocks";
198 this.LoadAsset(Image, true, "rocks.jp2");
199 store = new AssetStorage();
200 store.Data = Image.Data;
201 store.Name = Image.Name;
202 store.UUID = Image.FullID;
203 db.Set(store);
204 db.Commit();
205
206 Image = new AssetBase();
207 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
208 Image.Name = "Granite";
209 this.LoadAsset(Image, true, "granite.jp2");
210 store = new AssetStorage();
211 store.Data = Image.Data;
212 store.Name = Image.Name;
213 store.UUID = Image.FullID;
214 db.Set(store);
215 db.Commit();
216
217 Image = new AssetBase();
218 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
219 Image.Name = "Hardwood";
220 this.LoadAsset(Image, true, "hardwood.jp2");
221 store = new AssetStorage();
222 store.Data = Image.Data;
223 store.Name = Image.Name;
224 store.UUID = Image.FullID;
225 db.Set(store);
226 db.Commit();
227
228 Image = new AssetBase();
229 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
230 Image.Name = "Prim Base Texture";
231 this.LoadAsset(Image, true, "plywood.jp2");
232 store = new AssetStorage();
233 store.Data = Image.Data;
234 store.Name = Image.Name;
235 store.UUID = Image.FullID;
236 db.Set(store);
237 db.Commit();
238
239 Image = new AssetBase();
240 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
241 Image.Name = "Map Base Texture";
242 this.LoadAsset(Image, true, "map_base.jp2");
243 store = new AssetStorage();
244 store.Data = Image.Data;
245 store.Name = Image.Name;
246 store.UUID = Image.FullID;
247 db.Set(store);
248 db.Commit();
249
250 Image = new AssetBase();
251 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
252 Image.Name = "Map Texture";
253 this.LoadAsset(Image, true, "map1.jp2");
254 store = new AssetStorage();
255 store.Data = Image.Data;
256 store.Name = Image.Name;
257 store.UUID = Image.FullID;
258 db.Set(store);
259 db.Commit();
260
261 Image = new AssetBase();
262 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
263 Image.Name = "Shape";
264 this.LoadAsset(Image, false, "base_shape.dat");
265 store = new AssetStorage();
266 store.Data = Image.Data;
267 store.Name = Image.Name;
268 store.UUID = Image.FullID;
269 db.Set(store);
270 db.Commit();
271 }
272 catch (Exception e)
273 {
274 Console.WriteLine(e.Message);
275 }
276
277 }
278
279 private void LoadAsset(AssetBase info, bool image, string filename)
280 {
281 //should request Asset from storage manager
282 //but for now read from file
283
284 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
285 string fileName = Path.Combine(dataPath, filename);
286 FileInfo fInfo = new FileInfo(fileName);
287 long numBytes = fInfo.Length;
288 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
289 byte[] idata = new byte[numBytes];
290 BinaryReader br = new BinaryReader(fStream);
291 idata = br.ReadBytes((int)numBytes);
292 br.Close();
293 fStream.Close();
294 info.Data = idata;
295 //info.loaded=true;
296 }
297 }
298 public class AssetUUIDQuery : Predicate
299 {
300 private LLUUID _findID;
301
302 public AssetUUIDQuery(LLUUID find)
303 {
304 _findID = find;
305 }
306 public bool Match(AssetStorage asset)
307 {
308 return (asset.UUID == _findID);
309 }
310 }
311
312}
diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj
new file mode 100644
index 0000000..484a205
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj
@@ -0,0 +1,107 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{241A8CDD-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.GridInterfaces.Local</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.GridInterfaces.Local</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Db4objects.Db4o.dll" >
62 <HintPath>..\..\..\..\bin\Db4objects.Db4o.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Xml" >
74 <HintPath>System.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="LocalAssetServer.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 </ItemGroup>
100 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
101 <PropertyGroup>
102 <PreBuildEvent>
103 </PreBuildEvent>
104 <PostBuildEvent>
105 </PostBuildEvent>
106 </PropertyGroup>
107</Project>
diff --git a/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Local/OpenSim.Region.GridInterfaces.Local.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
new file mode 100644
index 0000000..51596d0
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RemoteGridServers")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RemoteGridServers")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
new file mode 100644
index 0000000..793fde2
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj
@@ -0,0 +1,107 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{98C7B681-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.GridInterfaces.Remote</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.GridInterfaces.Remote</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="XMLRPC.dll" >
74 <HintPath>..\..\..\..\bin\XMLRPC.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="RemoteAssetServer.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 </ItemGroup>
100 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
101 <PropertyGroup>
102 <PreBuildEvent>
103 </PreBuildEvent>
104 <PostBuildEvent>
105 </PostBuildEvent>
106 </PropertyGroup>
107</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/OpenSim.Region.GridInterfaces.Remote.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
new file mode 100644
index 0000000..ca01c68
--- /dev/null
+++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
@@ -0,0 +1,135 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.Net;
33using System.Net.Sockets;
34using System.IO;
35using libsecondlife;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.GridInterfaces.Remote
41{
42 public class RemoteAssetServer : IAssetServer
43 {
44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _remoteAssetServerThread;
47 private string AssetServerUrl;
48 private string AssetSendKey;
49
50 public RemoteAssetServer()
51 {
52 this._assetRequests = new BlockingQueue<ARequest>();
53 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
54 this._remoteAssetServerThread.IsBackground = true;
55 this._remoteAssetServerThread.Start();
56 OpenSim.Framework.Console.MainLog.Instance.Verbose("Remote Asset Server class created");
57 }
58
59 public void SetReceiver(IAssetReceiver receiver)
60 {
61 this._receiver = receiver;
62 }
63
64 public void RequestAsset(LLUUID assetID, bool isTexture)
65 {
66 ARequest req = new ARequest();
67 req.AssetID = assetID;
68 req.IsTexture = isTexture;
69 this._assetRequests.Enqueue(req);
70 }
71
72 public void UpdateAsset(AssetBase asset)
73 {
74
75 }
76
77 public void UploadNewAsset(AssetBase asset)
78 {
79 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
80 string ret = Windows1252Encoding.GetString(asset.Data);
81 byte[] buffer = Windows1252Encoding.GetBytes(ret);
82 WebClient client = new WebClient();
83 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
84
85 }
86
87 public void SetServerInfo(string ServerUrl, string ServerKey)
88 {
89 this.AssetServerUrl = ServerUrl;
90 this.AssetSendKey = ServerKey;
91 }
92
93 private void RunRequests()
94 {
95 while (true)
96 {
97 //we need to add support for the asset server not knowing about a requested asset
98 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
99 ARequest req = this._assetRequests.Dequeue();
100 LLUUID assetID = req.AssetID;
101 // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
102 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
103 WebResponse AssetResponse = AssetLoad.GetResponse();
104 byte[] idata = new byte[(int)AssetResponse.ContentLength];
105 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
106 idata = br.ReadBytes((int)AssetResponse.ContentLength);
107 br.Close();
108
109 AssetBase asset = new AssetBase();
110 asset.FullID = assetID;
111 asset.Data = idata;
112 _receiver.AssetReceived(asset, req.IsTexture);
113 }
114 }
115
116 public void Close()
117 {
118
119 }
120 }
121
122 public class RemoteAssetPlugin : IAssetPlugin
123 {
124 public RemoteAssetPlugin()
125 {
126
127 }
128
129 public IAssetServer GetAssetServer()
130 {
131 return (new RemoteAssetServer());
132 }
133 }
134
135}
diff --git a/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs
new file mode 100644
index 0000000..743b9b4
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/CommunicationsLocal.cs
@@ -0,0 +1,61 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenGrid.Framework.Communications;
37
38
39namespace OpenSim.LocalCommunications
40{
41 public class CommunicationsLocal : CommunicationsManager
42 {
43 public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
44 public LocalUserServices UserServices;
45
46 public CommunicationsLocal(NetworkServersInfo serversInfo)
47 : base(serversInfo)
48 {
49 UserServices = new LocalUserServices(this , serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY);
50 UserServices.AddPlugin("OpenGrid.Framework.Data.DB4o.dll");
51 UserServer = UserServices;
52 GridServer = SandBoxServices;
53 InterRegion = SandBoxServices;
54 }
55
56 internal void InformRegionOfLogin(ulong regionHandle, Login login)
57 {
58 this.SandBoxServices.AddNewSession(regionHandle, login);
59 }
60 }
61}
diff --git a/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs
new file mode 100644
index 0000000..ce48c6e
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/LocalBackEndServices.cs
@@ -0,0 +1,209 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenGrid.Framework.Communications;
32using libsecondlife;
33using OpenSim.Framework.Types;
34using OpenSim.Framework;
35
36namespace OpenSim.LocalCommunications
37{
38
39 public class LocalBackEndServices : IGridServices, IInterRegionCommunications
40 {
41 protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
42 protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>();
43
44 public LocalBackEndServices()
45 {
46
47 }
48
49 /// <summary>
50 /// Register a region method with the BackEnd Services.
51 /// </summary>
52 /// <param name="regionInfo"></param>
53 /// <returns></returns>
54 public RegionCommsListener RegisterRegion(RegionInfo regionInfo, GridInfo gridInfo)
55 {
56 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
57 if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
58 {
59 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
60 this.regions.Add(regionInfo.RegionHandle, regionInfo);
61 RegionCommsListener regionHost = new RegionCommsListener();
62 this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
63
64 return regionHost;
65 }
66
67 //already in our list of regions so for now lets return null
68 return null;
69 }
70
71 /// <summary>
72 /// </summary>
73 /// <param name="regionInfo"></param>
74 /// <returns></returns>
75 public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
76 {
77 // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
78 List<RegionInfo> neighbours = new List<RegionInfo>();
79
80 foreach (RegionInfo reg in this.regions.Values)
81 {
82 // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
83 if (reg.RegionHandle != regionInfo.RegionHandle)
84 {
85 //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
86 if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
87 {
88 if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
89 {
90 neighbours.Add(reg);
91 }
92 }
93 }
94 }
95 return neighbours;
96 }
97
98 /// <summary>
99 ///
100 /// </summary>
101 /// <param name="regionHandle"></param>
102 /// <returns></returns>
103 public RegionInfo RequestNeighbourInfo(ulong regionHandle)
104 {
105 if (this.regions.ContainsKey(regionHandle))
106 {
107 return this.regions[regionHandle];
108 }
109 return null;
110 }
111
112 /// <summary>
113 ///
114 /// </summary>
115 /// <param name="minX"></param>
116 /// <param name="minY"></param>
117 /// <param name="maxX"></param>
118 /// <param name="maxY"></param>
119 /// <returns></returns>
120 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
121 {
122 List<MapBlockData> mapBlocks = new List<MapBlockData>();
123 foreach(RegionInfo regInfo in this.regions.Values)
124 {
125 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
126 {
127 MapBlockData map = new MapBlockData();
128 map.Name = regInfo.RegionName;
129 map.X = (ushort)regInfo.RegionLocX;
130 map.Y = (ushort)regInfo.RegionLocY;
131 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
132 map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
133 map.Agents = 1;
134 map.RegionFlags = 72458694;
135 map.Access = 13;
136 mapBlocks.Add(map);
137 }
138 }
139 return mapBlocks;
140 }
141
142 /// <summary>
143 /// </summary>
144 /// <param name="regionHandle"></param>
145 /// <param name="agentData"></param>
146 /// <returns></returns>
147 public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
148 {
149 //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
150 if (this.regionHosts.ContainsKey(regionHandle))
151 {
152 // Console.WriteLine("CommsManager- Informing a region to expect child agent");
153 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
154 return true;
155 }
156 return false;
157 }
158
159 /// <summary>
160 ///
161 /// </summary>
162 /// <param name="regionHandle"></param>
163 /// <param name="agentID"></param>
164 /// <param name="position"></param>
165 /// <returns></returns>
166 public bool ExpectAvatarCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
167 {
168 if (this.regionHosts.ContainsKey(regionHandle))
169 {
170 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
171 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position);
172 return true;
173 }
174 return false;
175 }
176
177 /// <summary>
178 /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
179 /// </summary>
180 /// <param name="regionHandle"></param>
181 /// <param name="loginData"></param>
182 /// <returns></returns>
183 public bool AddNewSession(ulong regionHandle, Login loginData)
184 {
185 //Console.WriteLine(" comms manager been told to expect new user");
186 AgentCircuitData agent = new AgentCircuitData();
187 agent.AgentID = loginData.Agent;
188 agent.firstname = loginData.First;
189 agent.lastname = loginData.Last;
190 agent.SessionID = loginData.Session;
191 agent.SecureSessionID = loginData.SecureSession;
192 agent.circuitcode = loginData.CircuitCode;
193 agent.BaseFolder = loginData.BaseFolder;
194 agent.InventoryFolder = loginData.InventoryFolder;
195 agent.startpos = new LLVector3(128, 128, 70);
196 agent.CapsPath = loginData.CapsPath;
197
198 if (this.regionHosts.ContainsKey(regionHandle))
199 {
200 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
201 return true;
202 }
203
204 // region not found
205 return false;
206 }
207 }
208}
209
diff --git a/OpenSim/Region/LocalCommunications/LocalUserServices.cs b/OpenSim/Region/LocalCommunications/LocalUserServices.cs
new file mode 100644
index 0000000..a7f7aa4
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/LocalUserServices.cs
@@ -0,0 +1,118 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5
6using OpenGrid.Framework.Communications;
7//using OpenSim.Framework.User;
8using OpenGrid.Framework.UserManagement;
9using OpenGrid.Framework.Data;
10using OpenSim.Framework.Types;
11using OpenSim.Framework.Utilities;
12
13using libsecondlife;
14
15namespace OpenSim.LocalCommunications
16{
17 public class LocalUserServices : UserManagerBase, IUserServices
18 {
19 private CommunicationsLocal m_Parent;
20
21 private uint defaultHomeX ;
22 private uint defaultHomeY;
23 public LocalUserServices(CommunicationsLocal parent, uint defHomeX, uint defHomeY)
24 {
25 m_Parent = parent;
26 defaultHomeX = defHomeX;
27 defaultHomeY = defHomeY;
28 }
29
30 public UserProfileData GetUserProfile(string firstName, string lastName)
31 {
32 return GetUserProfile(firstName + " " + lastName);
33 }
34
35 public UserProfileData GetUserProfile(string name)
36 {
37 return this.getUserProfile(name);
38 }
39 public UserProfileData GetUserProfile(LLUUID avatarID)
40 {
41 return this.getUserProfile(avatarID);
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 /// <returns></returns>
48 public override string GetMessage()
49 {
50 return "Welcome to OpenSim";
51 }
52
53 public override UserProfileData GetTheUser(string firstname, string lastname)
54 {
55 UserProfileData profile = getUserProfile(firstname, lastname);
56 if (profile != null)
57 {
58
59 return profile;
60 }
61
62 //no current user account so make one
63 Console.WriteLine("No User account found so creating a new one ");
64 this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
65
66 profile = getUserProfile(firstname, lastname);
67
68 return profile;
69 }
70
71 public override bool AuthenticateUser(ref UserProfileData profile, string password)
72 {
73 //for now we will accept any password in sandbox mode
74 Console.WriteLine("authorising user");
75 return true;
76 }
77
78 public override void CustomiseResponse(ref LoginResponse response, ref UserProfileData theUser)
79 {
80 ulong currentRegion = theUser.currentAgent.currentHandle;
81 RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
82
83
84 if (reg != null)
85 {
86 response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
87 "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
88 "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
89 string capsPath = Util.GetRandomCapsPath();
90 response.SimAddress = reg.CommsIPListenAddr;
91 response.SimPort = (Int32)reg.CommsIPListenPort;
92 response.RegionX = reg.RegionLocX ;
93 response.RegionY = reg.RegionLocY ;
94 response.SeedCapability = "http://" + reg.CommsIPListenAddr + ":" + "9000" + "/CAPS/" + capsPath + "0000/";
95 theUser.currentAgent.currentRegion = reg.SimUUID;
96 theUser.currentAgent.currentHandle = reg.RegionHandle;
97
98 Login _login = new Login();
99 //copy data to login object
100 _login.First = response.Firstname;
101 _login.Last = response.Lastname;
102 _login.Agent = response.AgentID;
103 _login.Session = response.SessionID;
104 _login.SecureSession = response.SecureSessionID;
105 _login.CircuitCode = (uint)response.CircuitCode;
106 _login.CapsPath = capsPath;
107
108 m_Parent.InformRegionOfLogin(currentRegion, _login);
109 }
110 else
111 {
112 Console.WriteLine("not found region " + currentRegion);
113 }
114
115 }
116
117 }
118}
diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj
new file mode 100644
index 0000000..6b2b78c
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj
@@ -0,0 +1,121 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{EB3A1BA8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.LocalCommunications</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.LocalCommunications</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
82 <Name>OpenSim.Framework.Communications</Name>
83 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
84 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
85 <Private>False</Private>
86 </ProjectReference>
87 <ProjectReference Include="..\..\Framework\Data\OpenSim.Framework.Data.csproj">
88 <Name>OpenSim.Framework.Data</Name>
89 <Project>{36B72A9B-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\UserManager\OpenSim.Framework.UserManagement.csproj">
94 <Name>OpenSim.Framework.UserManagement</Name>
95 <Project>{586E2916-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 </ItemGroup>
100 <ItemGroup>
101 <Compile Include="CommunicationsLocal.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 <Compile Include="LocalBackEndServices.cs">
105 <SubType>Code</SubType>
106 </Compile>
107 <Compile Include="LocalUserServices.cs">
108 <SubType>Code</SubType>
109 </Compile>
110 <Compile Include="Properties\AssemblyInfo.cs">
111 <SubType>Code</SubType>
112 </Compile>
113 </ItemGroup>
114 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
115 <PropertyGroup>
116 <PreBuildEvent>
117 </PreBuildEvent>
118 <PostBuildEvent>
119 </PostBuildEvent>
120 </PropertyGroup>
121</Project>
diff --git a/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/OpenSim.Region.LocalCommunications.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8e6e711
--- /dev/null
+++ b/OpenSim/Region/LocalCommunications/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.LocalCommunications")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.LocalCommunications")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..177c49d
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("PhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("PhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
new file mode 100644
index 0000000..dcb8f3b
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -0,0 +1,294 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31
32namespace OpenSim.Region.Physics.BasicPhysicsPlugin
33{
34 /// <summary>
35 /// Will be the PhysX plugin but for now will be a very basic physics engine
36 /// </summary>
37 public class BasicPhysicsPlugin : IPhysicsPlugin
38 {
39 private BasicScene _mScene;
40
41 public BasicPhysicsPlugin()
42 {
43
44 }
45
46 public bool Init()
47 {
48 return true;
49 }
50
51 public PhysicsScene GetScene()
52 {
53 return new BasicScene();
54 }
55
56 public string GetName()
57 {
58 return("basicphysics");
59 }
60
61 public void Dispose()
62 {
63
64 }
65 }
66
67 public class BasicScene :PhysicsScene
68 {
69 private List<BasicActor> _actors = new List<BasicActor>();
70 private float[] _heightMap;
71
72 public BasicScene()
73 {
74
75 }
76
77 public override PhysicsActor AddAvatar(PhysicsVector position)
78 {
79 BasicActor act = new BasicActor();
80 act.Position = position;
81 _actors.Add(act);
82 return act;
83 }
84
85 public override void RemoveAvatar(PhysicsActor actor)
86 {
87 BasicActor act = (BasicActor)actor;
88 if(_actors.Contains(act))
89 {
90 _actors.Remove(act);
91 }
92
93 }
94
95 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
96 {
97 return null;
98 }
99
100 public override void Simulate(float timeStep)
101 {
102 foreach (BasicActor actor in _actors)
103 {
104 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
105 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
106 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
107 /*if(actor.Flying)
108 {
109 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
110 }
111 else
112 {
113 actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
114 }
115 if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
116 {*/
117 if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
118 {
119 actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
120 }
121 else
122 {
123 if (actor.Position.Y < 0)
124 {
125 actor.Position.Y = 0;
126 }
127 else if (actor.Position.Y > 256)
128 {
129 actor.Position.Y = 256;
130 }
131
132 if (actor.Position.X < 0)
133 {
134 actor.Position.X = 0;
135 }
136 if (actor.Position.X > 256)
137 {
138 actor.Position.X = 256;
139 }
140 }
141 //}
142
143
144
145 // This code needs sorting out - border crossings etc
146/* if(actor.Position.X<0)
147 {
148 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
149 actor.Position.X = 0;
150 actor.Velocity.X = 0;
151 }
152 if(actor.Position.Y < 0)
153 {
154 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
155 actor.Position.Y = 0;
156 actor.Velocity.Y = 0;
157 }
158 if(actor.Position.X > 255)
159 {
160 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
161 actor.Position.X = 255;
162 actor.Velocity.X = 0;
163 }
164 if(actor.Position.Y > 255)
165 {
166 ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
167 actor.Position.Y = 255;
168 actor.Velocity.X = 0;
169 }*/
170 }
171 }
172
173 public override void GetResults()
174 {
175
176 }
177
178 public override bool IsThreaded
179 {
180 get
181 {
182 return(false); // for now we won't be multithreaded
183 }
184 }
185
186 public override void SetTerrain(float[] heightMap)
187 {
188 this._heightMap = heightMap;
189 }
190
191 public override void DeleteTerrain()
192 {
193
194 }
195 }
196
197 public class BasicActor : PhysicsActor
198 {
199 private PhysicsVector _position;
200 private PhysicsVector _velocity;
201 private PhysicsVector _acceleration;
202 private bool flying;
203 public BasicActor()
204 {
205 _velocity = new PhysicsVector();
206 _position = new PhysicsVector();
207 _acceleration = new PhysicsVector();
208 }
209
210 public override bool Flying
211 {
212 get
213 {
214 return false;
215 }
216 set
217 {
218 flying= value;
219 }
220 }
221
222 public override PhysicsVector Position
223 {
224 get
225 {
226 return _position;
227 }
228 set
229 {
230 _position = value;
231 }
232 }
233
234 public override PhysicsVector Velocity
235 {
236 get
237 {
238 return _velocity;
239 }
240 set
241 {
242 _velocity = value;
243 }
244 }
245
246 public override Axiom.MathLib.Quaternion Orientation
247 {
248 get
249 {
250 return Axiom.MathLib.Quaternion.Identity;
251 }
252 set
253 {
254
255 }
256 }
257
258 public override PhysicsVector Acceleration
259 {
260 get
261 {
262 return _acceleration;
263 }
264
265 }
266
267 public override bool Kinematic
268 {
269 get
270 {
271 return true;
272 }
273 set
274 {
275
276 }
277 }
278 public void SetAcceleration (PhysicsVector accel)
279 {
280 this._acceleration = accel;
281 }
282
283 public override void AddForce(PhysicsVector force)
284 {
285
286 }
287
288 public override void SetMomentum(PhysicsVector momentum)
289 {
290
291 }
292 }
293
294}
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
new file mode 100644
index 0000000..7dad533
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj
@@ -0,0 +1,93 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{15B4FEF3-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.BasicPhysicsPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.BasicPhysicsPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 </ItemGroup>
70 <ItemGroup>
71 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
72 <Name>OpenSim.Region.Physics.Manager</Name>
73 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
74 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
75 <Private>False</Private>
76 </ProjectReference>
77 </ItemGroup>
78 <ItemGroup>
79 <Compile Include="AssemblyInfo.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="BasicPhysicsPlugin.cs">
83 <SubType>Code</SubType>
84 </Compile>
85 </ItemGroup>
86 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
87 <PropertyGroup>
88 <PreBuildEvent>
89 </PreBuildEvent>
90 <PostBuildEvent>
91 </PostBuildEvent>
92 </PropertyGroup>
93</Project>
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/OpenSim.Region.Physics.BasicPhysicsPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
new file mode 100644
index 0000000..132f64a
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("PhysicsManager")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("PhysicsManager")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj
new file mode 100644
index 0000000..f340400
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj
@@ -0,0 +1,112 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{F4FF31EB-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.Manager</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.Manager</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Xml" >
70 <HintPath>System.Xml.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
76 <Name>OpenSim.Framework</Name>
77 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
82 <Name>OpenSim.Framework.Console</Name>
83 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
84 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
85 <Private>False</Private>
86 </ProjectReference>
87 </ItemGroup>
88 <ItemGroup>
89 <Compile Include="AssemblyInfo.cs">
90 <SubType>Code</SubType>
91 </Compile>
92 <Compile Include="PhysicsActor.cs">
93 <SubType>Code</SubType>
94 </Compile>
95 <Compile Include="PhysicsManager.cs">
96 <SubType>Code</SubType>
97 </Compile>
98 <Compile Include="PhysicsScene.cs">
99 <SubType>Code</SubType>
100 </Compile>
101 <Compile Include="PhysicsVector.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 </ItemGroup>
105 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
106 <PropertyGroup>
107 <PreBuildEvent>
108 </PreBuildEvent>
109 <PostBuildEvent>
110 </PostBuildEvent>
111 </PropertyGroup>
112</Project>
diff --git a/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/OpenSim.Region.Physics.Manager.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
new file mode 100644
index 0000000..6366fb8
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -0,0 +1,161 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public abstract class PhysicsActor
35 {
36 public static PhysicsActor Null
37 {
38 get
39 {
40 return new NullPhysicsActor();
41 }
42 }
43
44 public abstract PhysicsVector Position
45 {
46 get;
47 set;
48 }
49
50 public abstract PhysicsVector Velocity
51 {
52 get;
53 set;
54 }
55
56 public abstract PhysicsVector Acceleration
57 {
58 get;
59 }
60
61 public abstract Axiom.MathLib.Quaternion Orientation
62 {
63 get;
64 set;
65 }
66
67 public abstract bool Flying
68 {
69 get;
70 set;
71 }
72
73 public abstract bool Kinematic
74 {
75 get;
76 set;
77 }
78
79 public abstract void AddForce(PhysicsVector force);
80
81 public abstract void SetMomentum(PhysicsVector momentum);
82 }
83
84 public class NullPhysicsActor : PhysicsActor
85 {
86 public override PhysicsVector Position
87 {
88 get
89 {
90 return PhysicsVector.Zero;
91 }
92 set
93 {
94 return;
95 }
96 }
97
98 public override PhysicsVector Velocity
99 {
100 get
101 {
102 return PhysicsVector.Zero;
103 }
104 set
105 {
106 return;
107 }
108 }
109
110 public override Axiom.MathLib.Quaternion Orientation
111 {
112 get
113 {
114 return Axiom.MathLib.Quaternion.Identity;
115 }
116 set
117 {
118
119 }
120 }
121
122 public override PhysicsVector Acceleration
123 {
124 get { return PhysicsVector.Zero; }
125 }
126
127 public override bool Flying
128 {
129 get
130 {
131 return false;
132 }
133 set
134 {
135 return;
136 }
137 }
138
139 public override bool Kinematic
140 {
141 get
142 {
143 return true;
144 }
145 set
146 {
147 return;
148 }
149 }
150
151 public override void AddForce(PhysicsVector force)
152 {
153 return;
154 }
155
156 public override void SetMomentum(PhysicsVector momentum)
157 {
158 return;
159 }
160 }
161}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsManager.cs b/OpenSim/Region/Physics/Manager/PhysicsManager.cs
new file mode 100644
index 0000000..efccb36
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsManager.cs
@@ -0,0 +1,117 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Collections;
31using System.IO;
32using System.Reflection;
33using Axiom.MathLib;
34using OpenSim.Framework.Console;
35
36namespace OpenSim.Physics.Manager
37{
38 /// <summary>
39 /// Description of MyClass.
40 /// </summary>
41 public class PhysicsManager
42 {
43 private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
44
45 public PhysicsManager()
46 {
47
48 }
49
50 public PhysicsScene GetPhysicsScene(string engineName)
51 {
52 if (String.IsNullOrEmpty(engineName))
53 {
54 return new NullPhysicsScene();
55 }
56
57 if(_plugins.ContainsKey(engineName))
58 {
59 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
60 return _plugins[engineName].GetScene();
61 }
62 else
63 {
64 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
65 throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
66 }
67 }
68
69 public void LoadPlugins()
70 {
71 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
72 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
73
74
75 for(int i= 0; i<pluginFiles.Length; i++)
76 {
77 this.AddPlugin(pluginFiles[i]);
78 }
79 }
80
81 private void AddPlugin(string FileName)
82 {
83 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
84
85 foreach (Type pluginType in pluginAssembly.GetTypes())
86 {
87 if (pluginType.IsPublic)
88 {
89 if (!pluginType.IsAbstract)
90 {
91 Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
92
93 if (typeInterface != null)
94 {
95 IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
96 plug.Init();
97 this._plugins.Add(plug.GetName(),plug);
98
99 }
100
101 typeInterface = null;
102 }
103 }
104 }
105
106 pluginAssembly = null;
107 }
108 }
109
110 public interface IPhysicsPlugin
111 {
112 bool Init();
113 PhysicsScene GetScene();
114 string GetName();
115 void Dispose();
116 }
117}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
new file mode 100644
index 0000000..0901c2f
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -0,0 +1,113 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Console;
32
33namespace OpenSim.Physics.Manager
34{
35 public abstract class PhysicsScene
36 {
37 public static PhysicsScene Null
38 {
39 get
40 {
41 return new NullPhysicsScene();
42 }
43 }
44
45 public abstract PhysicsActor AddAvatar(PhysicsVector position);
46
47 public abstract void RemoveAvatar(PhysicsActor actor);
48
49 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
50
51 public abstract void Simulate(float timeStep);
52
53 public abstract void GetResults();
54
55 public abstract void SetTerrain(float[] heightMap);
56
57 public abstract void DeleteTerrain();
58
59 public abstract bool IsThreaded
60 {
61 get;
62 }
63 }
64
65 public class NullPhysicsScene : PhysicsScene
66 {
67 private static int m_workIndicator;
68
69 public override PhysicsActor AddAvatar(PhysicsVector position)
70 {
71 OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
72 return PhysicsActor.Null;
73 }
74
75 public override void RemoveAvatar(PhysicsActor actor)
76 {
77
78 }
79
80 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
81 {
82 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : AddPrim({0},{1})", position, size);
83 return PhysicsActor.Null;
84 }
85
86 public override void Simulate(float timeStep)
87 {
88 m_workIndicator = (m_workIndicator + 1) % 10;
89
90 //OpenSim.Framework.Console.MainLog.Instance.SetStatus(m_workIndicator.ToString());
91 }
92
93 public override void GetResults()
94 {
95 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : GetResults()");
96 }
97
98 public override void SetTerrain(float[] heightMap)
99 {
100 OpenSim.Framework.Console.MainLog.Instance.Verbose( "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
101 }
102
103 public override void DeleteTerrain()
104 {
105
106 }
107
108 public override bool IsThreaded
109 {
110 get { return false; }
111 }
112 }
113}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
new file mode 100644
index 0000000..888dbb5
--- /dev/null
+++ b/OpenSim/Region/Physics/Manager/PhysicsVector.cs
@@ -0,0 +1,54 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Physics.Manager
33{
34 public class PhysicsVector
35 {
36 public float X;
37 public float Y;
38 public float Z;
39
40 public PhysicsVector()
41 {
42
43 }
44
45 public PhysicsVector(float x, float y, float z)
46 {
47 X = x;
48 Y = y;
49 Z = z;
50 }
51
52 public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
53 }
54}
diff --git a/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..b49c8da
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RealPhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RealPhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..8aca851
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -0,0 +1,456 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31using Ode.NET;
32
33namespace OpenSim.Region.Physics.OdePlugin
34{
35 /// <summary>
36 /// ODE plugin
37 /// </summary>
38 public class OdePlugin : IPhysicsPlugin
39 {
40 private OdeScene _mScene;
41
42 public OdePlugin()
43 {
44
45 }
46
47 public bool Init()
48 {
49 return true;
50 }
51
52 public PhysicsScene GetScene()
53 {
54 if (_mScene == null)
55 {
56 _mScene = new OdeScene();
57 }
58 return (_mScene);
59 }
60
61 public string GetName()
62 {
63 return ("OpenDynamicsEngine");
64 }
65
66 public void Dispose()
67 {
68
69 }
70 }
71
72 public class OdeScene : PhysicsScene
73 {
74 static public IntPtr world;
75 static public IntPtr space;
76 static private IntPtr contactgroup;
77 static private IntPtr LandGeom;
78 //static private IntPtr Land;
79 private double[] _heightmap;
80 static private d.NearCallback nearCallback = near;
81 private List<OdeCharacter> _characters = new List<OdeCharacter>();
82 private static d.ContactGeom[] contacts = new d.ContactGeom[30];
83 private static d.Contact contact;
84
85 public OdeScene()
86 {
87 contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM;
88 contact.surface.mu = d.Infinity;
89 contact.surface.mu2 = 0.0f;
90 contact.surface.bounce = 0.1f;
91 contact.surface.bounce_vel = 0.1f;
92 contact.surface.soft_cfm = 0.01f;
93
94 world = d.WorldCreate();
95 space = d.HashSpaceCreate(IntPtr.Zero);
96 contactgroup = d.JointGroupCreate(0);
97 d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
98 //d.WorldSetCFM(world, 1e-5f);
99 d.WorldSetAutoDisableFlag(world, false);
100 d.WorldSetContactSurfaceLayer(world, 0.001f);
101 // d.CreatePlane(space, 0, 0, 1, 0);
102 this._heightmap = new double[65536];
103 }
104
105 // This function blatantly ripped off from BoxStack.cs
106 static private void near(IntPtr space, IntPtr g1, IntPtr g2)
107 {
108 IntPtr b1 = d.GeomGetBody(g1);
109 IntPtr b2 = d.GeomGetBody(g2);
110 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
111 return;
112
113 int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
114 for (int i = 0; i < count; ++i)
115 {
116 contact.geom = contacts[i];
117 IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
118 d.JointAttach(joint, b1, b2);
119 }
120
121 }
122
123 public override PhysicsActor AddAvatar(PhysicsVector position)
124 {
125 PhysicsVector pos = new PhysicsVector();
126 pos.X = position.X;
127 pos.Y = position.Y;
128 pos.Z = position.Z + 20;
129 OdeCharacter newAv = new OdeCharacter(this, pos);
130 this._characters.Add(newAv);
131 return newAv;
132 }
133
134 public override void RemoveAvatar(PhysicsActor actor)
135 {
136
137 }
138
139 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
140 {
141 PhysicsVector pos = new PhysicsVector();
142 pos.X = position.X;
143 pos.Y = position.Y;
144 pos.Z = position.Z;
145 PhysicsVector siz = new PhysicsVector();
146 siz.X = size.X;
147 siz.Y = size.Y;
148 siz.Z = size.Z;
149 return new OdePrim();
150 }
151
152 public override void Simulate(float timeStep)
153 {
154 foreach (OdeCharacter actor in _characters)
155 {
156 actor.Move(timeStep * 5f);
157 }
158 d.SpaceCollide(space, IntPtr.Zero, nearCallback);
159 d.WorldQuickStep(world, timeStep * 5f);
160 d.JointGroupEmpty(contactgroup);
161 foreach (OdeCharacter actor in _characters)
162 {
163 actor.UpdatePosition();
164 }
165
166 }
167
168 public override void GetResults()
169 {
170
171 }
172
173 public override bool IsThreaded
174 {
175 get
176 {
177 return (false); // for now we won't be multithreaded
178 }
179 }
180
181 public override void SetTerrain(float[] heightMap)
182 {
183 for (int i = 0; i < 65536; i++)
184 {
185 // this._heightmap[i] = (double)heightMap[i];
186 // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...)
187 int x = i & 0xff;
188 int y = i >> 8;
189 this._heightmap[i] = (double)heightMap[x * 256 + y];
190 }
191 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
192 d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
193 d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
194 LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
195 d.Matrix3 R = new d.Matrix3();
196
197 Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
198 Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
199 //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
200
201 q1 = q1 * q2;
202 //q1 = q1 * q3;
203 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
204 float angle = 0;
205 q1.ToAngleAxis(ref angle, ref v3);
206
207 d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
208 d.GeomSetRotation(LandGeom, ref R);
209 d.GeomSetPosition(LandGeom, 128, 128, 0);
210 }
211
212 public override void DeleteTerrain()
213 {
214
215 }
216 }
217
218 public class OdeCharacter : PhysicsActor
219 {
220 private PhysicsVector _position;
221 private PhysicsVector _velocity;
222 private PhysicsVector _acceleration;
223 private bool flying;
224 //private float gravityAccel;
225 private IntPtr BoundingCapsule;
226 IntPtr capsule_geom;
227 d.Mass capsule_mass;
228
229 public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
230 {
231 _velocity = new PhysicsVector();
232 _position = pos;
233 _acceleration = new PhysicsVector();
234 d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
235 capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f);
236 this.BoundingCapsule = d.BodyCreate(OdeScene.world);
237 d.BodySetMass(BoundingCapsule, ref capsule_mass);
238 d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
239 d.GeomSetBody(capsule_geom, BoundingCapsule);
240 }
241
242 public override bool Flying
243 {
244 get
245 {
246 return flying;
247 }
248 set
249 {
250 flying = value;
251 }
252 }
253
254 public override PhysicsVector Position
255 {
256 get
257 {
258 return _position;
259 }
260 set
261 {
262 _position = value;
263 }
264 }
265
266 public override PhysicsVector Velocity
267 {
268 get
269 {
270 return _velocity;
271 }
272 set
273 {
274 _velocity = value;
275 }
276 }
277
278 public override bool Kinematic
279 {
280 get
281 {
282 return false;
283 }
284 set
285 {
286
287 }
288 }
289
290 public override Axiom.MathLib.Quaternion Orientation
291 {
292 get
293 {
294 return Axiom.MathLib.Quaternion.Identity;
295 }
296 set
297 {
298
299 }
300 }
301
302 public override PhysicsVector Acceleration
303 {
304 get
305 {
306 return _acceleration;
307 }
308
309 }
310 public void SetAcceleration(PhysicsVector accel)
311 {
312 this._acceleration = accel;
313 }
314
315 public override void AddForce(PhysicsVector force)
316 {
317
318 }
319
320 public override void SetMomentum(PhysicsVector momentum)
321 {
322
323 }
324
325 public void Move(float timeStep)
326 {
327 PhysicsVector vec = new PhysicsVector();
328 vec.X = this._velocity.X * timeStep;
329 vec.Y = this._velocity.Y * timeStep;
330 if (flying)
331 {
332 vec.Z = (this._velocity.Z + 0.5f) * timeStep;
333 }
334 d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
335 }
336
337 public void UpdatePosition()
338 {
339 d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
340 this._position.X = vec.X;
341 this._position.Y = vec.Y;
342 this._position.Z = vec.Z+1.0f;
343 }
344 }
345
346 public class OdePrim : PhysicsActor
347 {
348 private PhysicsVector _position;
349 private PhysicsVector _velocity;
350 private PhysicsVector _acceleration;
351
352 public OdePrim()
353 {
354 _velocity = new PhysicsVector();
355 _position = new PhysicsVector();
356 _acceleration = new PhysicsVector();
357 }
358 public override bool Flying
359 {
360 get
361 {
362 return false; //no flying prims for you
363 }
364 set
365 {
366
367 }
368 }
369 public override PhysicsVector Position
370 {
371 get
372 {
373 PhysicsVector pos = new PhysicsVector();
374 // PhysicsVector vec = this._prim.Position;
375 //pos.X = vec.X;
376 //pos.Y = vec.Y;
377 //pos.Z = vec.Z;
378 return pos;
379
380 }
381 set
382 {
383 /*PhysicsVector vec = value;
384 PhysicsVector pos = new PhysicsVector();
385 pos.X = vec.X;
386 pos.Y = vec.Y;
387 pos.Z = vec.Z;
388 this._prim.Position = pos;*/
389 }
390 }
391
392 public override PhysicsVector Velocity
393 {
394 get
395 {
396 return _velocity;
397 }
398 set
399 {
400 _velocity = value;
401 }
402 }
403
404 public override bool Kinematic
405 {
406 get
407 {
408 return false;
409 //return this._prim.Kinematic;
410 }
411 set
412 {
413 //this._prim.Kinematic = value;
414 }
415 }
416
417 public override Axiom.MathLib.Quaternion Orientation
418 {
419 get
420 {
421 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
422 return res;
423 }
424 set
425 {
426
427 }
428 }
429
430 public override PhysicsVector Acceleration
431 {
432 get
433 {
434 return _acceleration;
435 }
436
437 }
438 public void SetAcceleration(PhysicsVector accel)
439 {
440 this._acceleration = accel;
441 }
442
443 public override void AddForce(PhysicsVector force)
444 {
445
446 }
447
448 public override void SetMomentum(PhysicsVector momentum)
449 {
450
451 }
452
453
454 }
455
456}
diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj
new file mode 100644
index 0000000..490c681
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{90620634-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.OdePlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.OdePlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Ode.NET.dll" >
66 <HintPath>..\..\..\..\bin\Ode.NET.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
76 <Name>OpenSim.Region.Physics.Manager</Name>
77 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssemblyInfo.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="OdePlugin.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/OdePlugin/OpenSim.Region.Physics.OdePlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..b49c8da
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("RealPhysXplugin")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("RealPhysXplugin")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj
new file mode 100644
index 0000000..77da908
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj
@@ -0,0 +1,97 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{A6D191D8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Physics.PhysXPlugin</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Physics.PhysXPlugin</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="PhysX_Wrapper_Dotnet.dll" >
66 <HintPath>..\..\..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 </ItemGroup>
74 <ItemGroup>
75 <ProjectReference Include="..\Manager\OpenSim.Region.Physics.Manager.csproj">
76 <Name>OpenSim.Region.Physics.Manager</Name>
77 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
78 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
79 <Private>False</Private>
80 </ProjectReference>
81 </ItemGroup>
82 <ItemGroup>
83 <Compile Include="AssemblyInfo.cs">
84 <SubType>Code</SubType>
85 </Compile>
86 <Compile Include="PhysXPlugin.cs">
87 <SubType>Code</SubType>
88 </Compile>
89 </ItemGroup>
90 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
91 <PropertyGroup>
92 <PreBuildEvent>
93 </PreBuildEvent>
94 <PostBuildEvent>
95 </PostBuildEvent>
96 </PropertyGroup>
97</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/OpenSim.Region.Physics.PhysXPlugin.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
new file mode 100644
index 0000000..8bf794b
--- /dev/null
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -0,0 +1,424 @@
1/*/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using OpenSim.Physics.Manager;
31using PhysXWrapper;
32
33namespace OpenSim.Region.Physics.PhysXPlugin
34{
35 /// <summary>
36 /// Will be the PhysX plugin but for now will be a very basic physics engine
37 /// </summary>
38 public class PhysXPlugin : IPhysicsPlugin
39 {
40 private PhysXScene _mScene;
41
42 public PhysXPlugin()
43 {
44
45 }
46
47 public bool Init()
48 {
49 return true;
50 }
51
52 public PhysicsScene GetScene()
53 {
54 if(_mScene == null)
55 {
56 _mScene = new PhysXScene();
57 }
58 return(_mScene);
59 }
60
61 public string GetName()
62 {
63 return("RealPhysX");
64 }
65
66 public void Dispose()
67 {
68
69 }
70 }
71
72 public class PhysXScene :PhysicsScene
73 {
74 private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
75 private List<PhysXPrim> _prims = new List<PhysXPrim>();
76 private float[] _heightMap = null;
77 private NxPhysicsSDK mySdk;
78 private NxScene scene;
79
80 public PhysXScene()
81 {
82 mySdk = NxPhysicsSDK.CreateSDK();
83 Console.WriteLine("Sdk created - now creating scene");
84 scene = mySdk.CreateScene();
85
86 }
87
88 public override PhysicsActor AddAvatar(PhysicsVector position)
89 {
90 Vec3 pos = new Vec3();
91 pos.X = position.X;
92 pos.Y = position.Y;
93 pos.Z = position.Z;
94 PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
95 act.Position = position;
96 _characters.Add(act);
97 return act;
98 }
99
100 public override void RemoveAvatar(PhysicsActor actor)
101 {
102
103 }
104
105 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
106 {
107 Vec3 pos = new Vec3();
108 pos.X = position.X;
109 pos.Y = position.Y;
110 pos.Z = position.Z;
111 Vec3 siz = new Vec3();
112 siz.X = size.X;
113 siz.Y = size.Y;
114 siz.Z = size.Z;
115 PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
116 _prims.Add(act);
117 return act;
118 }
119 public override void Simulate(float timeStep)
120 {
121 try
122 {
123 foreach (PhysXCharacter actor in _characters)
124 {
125 actor.Move(timeStep);
126 }
127 scene.Simulate(timeStep);
128 scene.FetchResults();
129 scene.UpdateControllers();
130
131 foreach (PhysXCharacter actor in _characters)
132 {
133 actor.UpdatePosition();
134 }
135 }
136 catch (Exception e)
137 {
138 Console.WriteLine(e.Message);
139 }
140
141 }
142
143 public override void GetResults()
144 {
145
146 }
147
148 public override bool IsThreaded
149 {
150 get
151 {
152 return(false); // for now we won't be multithreaded
153 }
154 }
155
156 public override void SetTerrain(float[] heightMap)
157 {
158 if (this._heightMap != null)
159 {
160 Console.WriteLine("PhysX - deleting old terrain");
161 this.scene.DeleteTerrain();
162 }
163 this._heightMap = heightMap;
164 this.scene.AddTerrain(heightMap);
165 }
166
167 public override void DeleteTerrain()
168 {
169 this.scene.DeleteTerrain();
170 }
171 }
172
173 public class PhysXCharacter : PhysicsActor
174 {
175 private PhysicsVector _position;
176 private PhysicsVector _velocity;
177 private PhysicsVector _acceleration;
178 private NxCharacter _character;
179 private bool flying;
180 private float gravityAccel;
181
182 public PhysXCharacter(NxCharacter character)
183 {
184 _velocity = new PhysicsVector();
185 _position = new PhysicsVector();
186 _acceleration = new PhysicsVector();
187 _character = character;
188 }
189
190 public override bool Flying
191 {
192 get
193 {
194 return flying;
195 }
196 set
197 {
198 flying = value;
199 }
200 }
201
202 public override PhysicsVector Position
203 {
204 get
205 {
206 return _position;
207 }
208 set
209 {
210 _position = value;
211 Vec3 ps = new Vec3();
212 ps.X = value.X;
213 ps.Y = value.Y;
214 ps.Z = value.Z;
215 this._character.Position = ps;
216 }
217 }
218
219 public override PhysicsVector Velocity
220 {
221 get
222 {
223 return _velocity;
224 }
225 set
226 {
227 _velocity = value;
228 }
229 }
230
231 public override bool Kinematic
232 {
233 get
234 {
235 return false;
236 }
237 set
238 {
239
240 }
241 }
242
243 public override Axiom.MathLib.Quaternion Orientation
244 {
245 get
246 {
247 return Axiom.MathLib.Quaternion.Identity;
248 }
249 set
250 {
251
252 }
253 }
254
255 public override PhysicsVector Acceleration
256 {
257 get
258 {
259 return _acceleration;
260 }
261
262 }
263 public void SetAcceleration (PhysicsVector accel)
264 {
265 this._acceleration = accel;
266 }
267
268 public override void AddForce(PhysicsVector force)
269 {
270
271 }
272
273 public override void SetMomentum(PhysicsVector momentum)
274 {
275
276 }
277
278 public void Move(float timeStep)
279 {
280 Vec3 vec = new Vec3();
281 vec.X = this._velocity.X * timeStep;
282 vec.Y = this._velocity.Y * timeStep;
283 if(flying)
284 {
285 vec.Z = ( this._velocity.Z) * timeStep;
286 }
287 else
288 {
289 gravityAccel+= -9.8f;
290 vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
291 }
292 int res = this._character.Move(vec);
293 if(res == 1)
294 {
295 gravityAccel = 0;
296 }
297 }
298
299 public void UpdatePosition()
300 {
301 Vec3 vec = this._character.Position;
302 this._position.X = vec.X;
303 this._position.Y = vec.Y;
304 this._position.Z = vec.Z;
305 }
306 }
307
308 public class PhysXPrim : PhysicsActor
309 {
310 private PhysicsVector _position;
311 private PhysicsVector _velocity;
312 private PhysicsVector _acceleration;
313 private NxActor _prim;
314
315 public PhysXPrim(NxActor prim)
316 {
317 _velocity = new PhysicsVector();
318 _position = new PhysicsVector();
319 _acceleration = new PhysicsVector();
320 _prim = prim;
321 }
322 public override bool Flying
323 {
324 get
325 {
326 return false; //no flying prims for you
327 }
328 set
329 {
330
331 }
332 }
333 public override PhysicsVector Position
334 {
335 get
336 {
337 PhysicsVector pos = new PhysicsVector();
338 Vec3 vec = this._prim.Position;
339 pos.X = vec.X;
340 pos.Y = vec.Y;
341 pos.Z = vec.Z;
342 return pos;
343
344 }
345 set
346 {
347 PhysicsVector vec = value;
348 Vec3 pos = new Vec3();
349 pos.X = vec.X;
350 pos.Y = vec.Y;
351 pos.Z = vec.Z;
352 this._prim.Position = pos;
353 }
354 }
355
356 public override PhysicsVector Velocity
357 {
358 get
359 {
360 return _velocity;
361 }
362 set
363 {
364 _velocity = value;
365 }
366 }
367
368 public override bool Kinematic
369 {
370 get
371 {
372 return this._prim.Kinematic;
373 }
374 set
375 {
376 this._prim.Kinematic = value;
377 }
378 }
379
380 public override Axiom.MathLib.Quaternion Orientation
381 {
382 get
383 {
384 Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
385 PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
386 res.w = quat.W;
387 res.x = quat.X;
388 res.y = quat.Y;
389 res.z = quat.Z;
390 return res;
391 }
392 set
393 {
394
395 }
396 }
397
398 public override PhysicsVector Acceleration
399 {
400 get
401 {
402 return _acceleration;
403 }
404
405 }
406 public void SetAcceleration (PhysicsVector accel)
407 {
408 this._acceleration = accel;
409 }
410
411 public override void AddForce(PhysicsVector force)
412 {
413
414 }
415
416 public override void SetMomentum(PhysicsVector momentum)
417 {
418
419 }
420
421
422 }
423
424}
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..f5da4c0
--- /dev/null
+++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Scripting")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Scripting")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs
new file mode 100644
index 0000000..0f4af00
--- /dev/null
+++ b/OpenSim/Region/Scripting/Script.cs
@@ -0,0 +1,32 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Framework.Console;
6using OpenSim.Framework;
7using OpenSim.Region;
8using OpenSim.Region.Scenes;
9
10namespace OpenSim.Scripting
11{
12 public interface IScript
13 {
14 void Initialise(ScriptInfo scriptInfo);
15 }
16
17 public class TestScript : IScript
18 {
19 ScriptInfo script;
20
21 public void Initialise(ScriptInfo scriptInfo)
22 {
23 script = scriptInfo;
24 script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
25 }
26
27 void events_OnFrame()
28 {
29 script.logger.Verbose("Hello World!");
30 }
31 }
32}
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs
new file mode 100644
index 0000000..a9fede5
--- /dev/null
+++ b/OpenSim/Region/Scripting/ScriptAccess.cs
@@ -0,0 +1,31 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Region.Scenes;
6using OpenSim.Framework.Console;
7
8namespace OpenSim.Scripting
9{
10 /// <summary>
11 /// Class which provides access to the world
12 /// </summary>
13 public class ScriptInfo
14 {
15 // Reference to world.eventsManager provided for convenience
16 public EventManager events;
17
18 // The main world
19 public Scene world;
20
21 // The console
22 public LogBase logger;
23
24 public ScriptInfo(Scene scene)
25 {
26 world = scene;
27 events = world.eventManager;
28 logger = OpenSim.Framework.Console.MainLog.Instance;
29 }
30 }
31}
diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs
new file mode 100644
index 0000000..13a351d
--- /dev/null
+++ b/OpenSim/Region/Simulation/Caps.cs
@@ -0,0 +1,258 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using OpenSim.Servers;
8using OpenSim.Framework;
9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types;
11using OpenSim.Caches;
12using libsecondlife;
13
14namespace OpenSim.Region
15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17
18 public class Caps
19 {
20 private string httpListenerAddress;
21 private uint httpListenPort;
22 private string capsObjectPath = "00001-";
23 private string requestPath = "0000/";
24 private string mapLayerPath = "0001/";
25 private string newInventory = "0002/";
26 private string requestTexture = "0003/";
27 private string eventQueue = "0100/";
28 private BaseHttpServer httpListener;
29 private LLUUID agentID;
30 private AssetCache assetCache;
31 private int eventQueueCount = 1;
32 private Queue<string> CapsEventQueue = new Queue<string>();
33
34 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
35 {
36 assetCache = assetCach;
37 capsObjectPath = capsPath;
38 httpListener = httpServer;
39 httpListenerAddress = httpListen;
40 httpListenPort = httpPort;
41 agentID = agent;
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 public void RegisterHandlers()
48 {
49 Console.WriteLine("registering CAPS handlers");
50 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
51 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
52 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
53 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="request"></param>
60 /// <param name="path"></param>
61 /// <param name="param"></param>
62 /// <returns></returns>
63 public string CapsRequest(string request, string path, string param)
64 {
65 // Console.WriteLine("Caps Request " + request);
66 string result = "";
67 result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
68 return result;
69 }
70
71 /// <summary>
72 ///
73 /// </summary>
74 /// <returns></returns>
75 protected LLSDCapsDetails GetCapabilities()
76 {
77 /* string capURLS = "";
78 capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
79 capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
80 //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
81 //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
82 return capURLS;*/
83
84 LLSDCapsDetails caps = new LLSDCapsDetails();
85 caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath;
86 caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory;
87 return caps;
88 }
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="request"></param>
94 /// <param name="path"></param>
95 /// <param name="param"></param>
96 /// <returns></returns>
97 public string MapLayer(string request, string path, string param)
98 {
99 Encoding _enc = System.Text.Encoding.UTF8;
100 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
101 LLSDMapRequest mapReq = new LLSDMapRequest();
102 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
103
104 LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse();
105 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
106 string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
107
108 //Console.WriteLine(" Maplayer response is " + res);
109
110 return res;
111 }
112
113 /// <summary>
114 ///
115 /// </summary>
116 /// <returns></returns>
117 protected LLSDMapLayer BuildLLSDMapLayerResponse()
118 {
119 LLSDMapLayer mapLayer = new LLSDMapLayer();
120 mapLayer.Right = 5000;
121 mapLayer.Top = 5000;
122 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
123
124 return mapLayer;
125 }
126
127 public string ProcessEventQueue(string request, string path, string param)
128 {
129 // Console.WriteLine("event queue request " + request);
130 string res = "";
131 int timer = 0;
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0)
138 {
139 lock (this.CapsEventQueue)
140 {
141 string item = CapsEventQueue.Dequeue();
142 res = item;
143 }
144 }
145 else
146 {
147 res = this.CreateEmptyEventResponse();
148 }
149 return res;
150 }
151
152 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
153 {
154 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
155 res += "<key>events</key><array><map>";
156 res += "<key>message</key><string>EstablishAgentCommunication</string>";
157 res += "<key>body</key><map>";
158 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
159 res += "<key>seed-capability</key><string>" + caps + "</string>";
160 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
161 res += "</map>";
162 res += "</map></array>";
163 res += "</map></llsd>";
164 eventQueueCount++;
165 this.CapsEventQueue.Enqueue(res);
166 return res;
167 }
168
169 public string CreateEmptyEventResponse()
170 {
171 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
172 res += "<key>events</key><array><map>";
173 res += "</map></array>";
174 res += "</map></llsd>";
175 eventQueueCount++;
176 return res;
177 }
178
179 public string NewAgentInventory(string request, string path, string param)
180 {
181 //Console.WriteLine("received upload request:"+ request);
182 string res = "";
183 LLUUID newAsset = LLUUID.Random();
184 LLUUID newInvItem = LLUUID.Random();
185 string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
186 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
187 httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
188 string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
189 //Console.WriteLine("uploader url is " + uploaderURL);
190 res += "<llsd><map>";
191 res += "<key>uploader</key><string>" + uploaderURL + "</string>";
192 //res += "<key>success</key><boolean>true</boolean>";
193 res += "<key>state</key><string>upload</string>";
194 res += "</map></llsd>";
195 uploader.OnUpLoad += this.UploadHandler;
196 return res;
197 }
198
199 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
200 {
201 // Console.WriteLine("upload handler called");
202 AssetBase asset;
203 asset = new AssetBase();
204 asset.FullID = assetID;
205 asset.Type = 0;
206 asset.InvType = 0;
207 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
208 asset.Data = data;
209 this.assetCache.AddAsset(asset);
210 }
211
212 public class AssetUploader
213 {
214 public event UpLoadedTexture OnUpLoad;
215
216 private string uploaderPath = "";
217 private LLUUID newAssetID;
218 private LLUUID inventoryItemID;
219 private BaseHttpServer httpListener;
220 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
221 {
222 newAssetID = assetID;
223 inventoryItemID = inventoryItem;
224 uploaderPath = path;
225 httpListener = httpServer;
226
227 }
228
229 public string uploaderCaps(string request, string path, string param)
230 {
231 Encoding _enc = System.Text.Encoding.UTF8;
232 byte[] data = _enc.GetBytes(request);
233 //Console.WriteLine("recieved upload " + Util.FieldToString(data));
234 LLUUID inv = this.inventoryItemID;
235 string res = "";
236 res += "<llsd><map>";
237 res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
238 res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
239 res += "<key>state</key><string>complete</string>";
240 res += "</map></llsd>";
241
242 // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
243 httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
244 if (OnUpLoad != null)
245 {
246 OnUpLoad(newAssetID, inv, data);
247 }
248
249 /*FileStream fs = File.Create("upload.jp2");
250 BinaryWriter bw = new BinaryWriter(fs);
251 bw.Write(data);
252 bw.Close();
253 fs.Close();*/
254 return res;
255 }
256 }
257 }
258}
diff --git a/OpenSim/Region/Simulation/EstateManager.cs b/OpenSim/Region/Simulation/EstateManager.cs
new file mode 100644
index 0000000..dcb5564
--- /dev/null
+++ b/OpenSim/Region/Simulation/EstateManager.cs
@@ -0,0 +1,301 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Framework.Types;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Region;
34using OpenSim.Region.Scenes;
35using OpenSim;
36using libsecondlife;
37using libsecondlife.Packets;
38using Avatar = OpenSim.Region.Scenes.ScenePresence;
39
40
41namespace OpenSim.Region
42{
43
44 /// <summary>
45 /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
46 /// </summary>
47 public class EstateManager
48 {
49 private Scene m_world;
50 private RegionInfo m_regInfo;
51
52 public EstateManager(Scene world,RegionInfo reginfo)
53 {
54 m_world = world; //Estate settings found at world.m_regInfo.estateSettings
55 m_regInfo = reginfo;
56 }
57
58 private bool convertParamStringToBool(byte[] field)
59 {
60 string s = Helpers.FieldToUTF8String(field);
61 if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
62 {
63 return true;
64 }
65 return false;
66 }
67
68 public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
69 {
70 if (remote_client.AgentId == m_regInfo.MasterAvatarAssignedUUID)
71 {
72 switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
73 {
74 case "getinfo":
75 Console.WriteLine("GETINFO Requested");
76 this.sendRegionInfoPacketToAll();
77
78 break;
79 case "setregioninfo":
80 if (packet.ParamList.Length != 9)
81 {
82 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
83 }
84 else
85 {
86 m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
87
88 if (convertParamStringToBool(packet.ParamList[0].Parameter))
89 {
90 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
91 }
92
93 if (convertParamStringToBool(packet.ParamList[1].Parameter))
94 {
95 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
96 }
97
98 if (convertParamStringToBool(packet.ParamList[2].Parameter))
99 {
100 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
101 }
102
103 if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
104 {
105 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
106 }
107
108
109 int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
110 m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
111
112 float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
113 m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
114
115 int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
116 m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
117
118
119 if (convertParamStringToBool(packet.ParamList[7].Parameter))
120 {
121 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
122 }
123
124 if (convertParamStringToBool(packet.ParamList[8].Parameter))
125 {
126 m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
127 }
128
129 sendRegionInfoPacketToAll();
130
131 }
132 break;
133 case "texturebase":
134 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
135 {
136 string s = Helpers.FieldToUTF8String(block.Parameter);
137 string[] splitField = s.Split(' ');
138 if (splitField.Length == 2)
139 {
140 LLUUID tempUUID = new LLUUID(splitField[1]);
141 switch (Convert.ToInt16(splitField[0]))
142 {
143 case 0:
144 m_regInfo.estateSettings.terrainBase0 = tempUUID;
145 break;
146 case 1:
147 m_regInfo.estateSettings.terrainBase1 = tempUUID;
148 break;
149 case 2:
150 m_regInfo.estateSettings.terrainBase2 = tempUUID;
151 break;
152 case 3:
153 m_regInfo.estateSettings.terrainBase3 = tempUUID;
154 break;
155 }
156 }
157 }
158 break;
159 case "texturedetail":
160 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
161 {
162
163 string s = Helpers.FieldToUTF8String(block.Parameter);
164 string[] splitField = s.Split(' ');
165 if (splitField.Length == 2)
166 {
167 LLUUID tempUUID = new LLUUID(splitField[1]);
168 switch (Convert.ToInt16(splitField[0]))
169 {
170 case 0:
171 m_regInfo.estateSettings.terrainDetail0 = tempUUID;
172 break;
173 case 1:
174 m_regInfo.estateSettings.terrainDetail1 = tempUUID;
175 break;
176 case 2:
177 m_regInfo.estateSettings.terrainDetail2 = tempUUID;
178 break;
179 case 3:
180 m_regInfo.estateSettings.terrainDetail3 = tempUUID;
181 break;
182 }
183 }
184 }
185 break;
186 case "textureheights":
187 foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
188 {
189
190 string s = Helpers.FieldToUTF8String(block.Parameter);
191 string[] splitField = s.Split(' ');
192 if (splitField.Length == 3)
193 {
194
195 float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
196 float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
197
198 switch (Convert.ToInt16(splitField[0]))
199 {
200 case 0:
201 m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
202 m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
203 break;
204 case 1:
205 m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
206 m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
207 break;
208 case 2:
209 m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
210 m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
211 break;
212 case 3:
213 m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
214 m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
215 break;
216 }
217 }
218 }
219 break;
220 case "texturecommit":
221 sendRegionHandshakeToAll();
222 break;
223 case "setregionterrain":
224 if (packet.ParamList.Length != 9)
225 {
226 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
227 }
228 else
229 {
230 m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
231 m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
232 m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
233 m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
234 m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
235
236 sendRegionInfoPacketToAll();
237 }
238 break;
239 default:
240 OpenSim.Framework.Console.MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
241 break;
242 }
243 }
244 }
245
246 public void sendRegionInfoPacketToAll()
247 {
248 List<Avatar> avatars = m_world.RequestAvatarList();
249
250 for (int i = 0; i < avatars.Count; i++)
251 {
252 this.sendRegionInfoPacket(avatars[i].ControllingClient);
253 }
254 }
255
256 public void sendRegionHandshakeToAll()
257 {
258 List<Avatar> avatars = m_world.RequestAvatarList();
259
260 for (int i = 0; i < avatars.Count; i++)
261 {
262 this.sendRegionHandshake(avatars[i].ControllingClient);
263 }
264 }
265
266 public void sendRegionInfoPacket(IClientAPI remote_client)
267 {
268 Encoding _enc = System.Text.Encoding.ASCII;
269
270 AgentCircuitData circuitData = remote_client.RequestClientInfo();
271
272 RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
273 regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
274 regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
275 regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
276 regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
277 regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
278 regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
279 regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
280 regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
281 regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
282 regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
283 regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
284 regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
285 regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
286 regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
287 regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
288 regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
289 regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
290 regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
291
292 remote_client.OutPacket(regionInfoPacket);
293 }
294
295 public void sendRegionHandshake(IClientAPI remoteClient)
296 {
297 remoteClient.SendRegionHandshake(m_regInfo);
298 }
299
300 }
301}
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj
new file mode 100644
index 0000000..7811a55
--- /dev/null
+++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj
@@ -0,0 +1,211 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{C0DAB338-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Simulation</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Simulation</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Db4objects.Db4o.dll" >
66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
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70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
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82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
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97 <Private>False</Private>
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99 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
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103 <Private>False</Private>
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106 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
107 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private>
110 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
112 <Name>OpenSim.Framework.Servers</Name>
113 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private>
116 </ProjectReference>
117 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
118 <Name>OpenSim.Region.Caches</Name>
119 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private>
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123 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
124 <Name>OpenSim.Region.Physics.Manager</Name>
125 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
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127 <Private>False</Private>
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129 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
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131 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private>
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135 </ItemGroup>
136 <ItemGroup>
137 <Compile Include="Caps.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="EstateManager.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 <Compile Include="ParcelManager.cs">
144 <SubType>Code</SubType>
145 </Compile>
146 <Compile Include="RegionManager.cs">
147 <SubType>Code</SubType>
148 </Compile>
149 <Compile Include="Scenes\Entity.cs">
150 <SubType>Code</SubType>
151 </Compile>
152 <Compile Include="Scenes\IScenePresenceBody.cs">
153 <SubType>Code</SubType>
154 </Compile>
155 <Compile Include="Scenes\Primitive.cs">
156 <SubType>Code</SubType>
157 </Compile>
158 <Compile Include="Scenes\Scene.cs">
159 <SubType>Code</SubType>
160 </Compile>
161 <Compile Include="Scenes\Scene.PacketHandlers.cs">
162 <SubType>Code</SubType>
163 </Compile>
164 <Compile Include="Scenes\Scene.Scripting.cs">
165 <SubType>Code</SubType>
166 </Compile>
167 <Compile Include="Scenes\SceneBase.cs">
168 <SubType>Code</SubType>
169 </Compile>
170 <Compile Include="Scenes\SceneEvents.cs">
171 <SubType>Code</SubType>
172 </Compile>
173 <Compile Include="Scenes\SceneObject.cs">
174 <SubType>Code</SubType>
175 </Compile>
176 <Compile Include="Scenes\ScenePresence.Animations.cs">
177 <SubType>Code</SubType>
178 </Compile>
179 <Compile Include="Scenes\ScenePresence.Body.cs">
180 <SubType>Code</SubType>
181 </Compile>
182 <Compile Include="Scenes\ScenePresence.cs">
183 <SubType>Code</SubType>
184 </Compile>
185 <Compile Include="Scenes\scripting\IScriptContext.cs">
186 <SubType>Code</SubType>
187 </Compile>
188 <Compile Include="Scenes\scripting\IScriptEntity.cs">
189 <SubType>Code</SubType>
190 </Compile>
191 <Compile Include="Scenes\scripting\IScriptHandler.cs">
192 <SubType>Code</SubType>
193 </Compile>
194 <Compile Include="Scenes\scripting\Script.cs">
195 <SubType>Code</SubType>
196 </Compile>
197 <Compile Include="Scenes\scripting\ScriptFactory.cs">
198 <SubType>Code</SubType>
199 </Compile>
200 <Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs">
201 <SubType>Code</SubType>
202 </Compile>
203 </ItemGroup>
204 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
205 <PropertyGroup>
206 <PreBuildEvent>
207 </PreBuildEvent>
208 <PostBuildEvent>
209 </PostBuildEvent>
210 </PropertyGroup>
211</Project>
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Simulation/OpenSim.Region.Simulation.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Simulation/ParcelManager.cs b/OpenSim/Region/Simulation/ParcelManager.cs
new file mode 100644
index 0000000..d15d77d
--- /dev/null
+++ b/OpenSim/Region/Simulation/ParcelManager.cs
@@ -0,0 +1,892 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types;
35using OpenSim.Region.Scenes;
36using Avatar = OpenSim.Region.Scenes.ScenePresence;
37
38namespace OpenSim.Region
39{
40
41
42 #region ParcelManager Class
43 /// <summary>
44 /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
45 /// </summary>
46 public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
47 {
48
49 #region Constants
50 //Parcel types set with flags in ParcelOverlay.
51 //Only one of these can be used.
52 public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
53 public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
54 public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
55 public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
56 public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
57 public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
58
59
60 //Flags that when set, a border on the given side will be placed
61 //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
62 //This took forever to figure out -- jeesh. /blame LL for even having to send these
63 public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
64 public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
65
66 //RequestResults (I think these are right, they seem to work):
67 public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
68 public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
69
70 //These are other constants. Yay!
71 public const int START_PARCEL_LOCAL_ID = 1;
72 #endregion
73
74 #region Member Variables
75 public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
76 private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
77 private int[,] parcelIDList = new int[64, 64];
78
79 private Scene m_world;
80 private RegionInfo m_regInfo;
81
82 #endregion
83
84 #region Constructors
85 public ParcelManager(Scene world, RegionInfo reginfo)
86 {
87
88 m_world = world;
89 m_regInfo = reginfo;
90 parcelIDList.Initialize();
91
92 }
93 #endregion
94
95 #region Member Functions
96
97 #region Parcel From Storage Functions
98 public void ParcelFromStorage(ParcelData data)
99 {
100 Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
101 new_parcel.parcelData = data.Copy();
102 new_parcel.setParcelBitmapFromByteArray();
103 addParcel(new_parcel);
104
105 }
106
107 public void NoParcelDataFromStorage()
108 {
109 resetSimParcels();
110 }
111 #endregion
112
113 #region Parcel Add/Remove/Get/Create
114 /// <summary>
115 /// Creates a basic Parcel object without an owner (a zeroed key)
116 /// </summary>
117 /// <returns></returns>
118 public Parcel createBaseParcel()
119 {
120 return new Parcel(new LLUUID(), false, m_world);
121 }
122
123 /// <summary>
124 /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
125 /// </summary>
126 /// <param name="new_parcel">The parcel being added</param>
127 public void addParcel(Parcel new_parcel)
128 {
129 lastParcelLocalID++;
130 new_parcel.parcelData.localID = lastParcelLocalID;
131 parcelList.Add(lastParcelLocalID, new_parcel.Copy());
132
133
134 bool[,] parcelBitmap = new_parcel.getParcelBitmap();
135 int x, y;
136 for (x = 0; x < 64; x++)
137 {
138 for (y = 0; y < 64; y++)
139 {
140 if (parcelBitmap[x, y])
141 {
142 parcelIDList[x, y] = lastParcelLocalID;
143 }
144 }
145 }
146 parcelList[lastParcelLocalID].forceUpdateParcelInfo();
147
148
149 }
150 /// <summary>
151 /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
152 /// </summary>
153 /// <param name="local_id">Parcel.localID of the parcel to remove.</param>
154 public void removeParcel(int local_id)
155 {
156 int x, y;
157 for (x = 0; x < 64; x++)
158 {
159 for (y = 0; y < 64; y++)
160 {
161 if (parcelIDList[x, y] == local_id)
162 {
163 throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
164 }
165 }
166 }
167 m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
168 parcelList.Remove(local_id);
169 }
170
171 private void performFinalParcelJoin(Parcel master, Parcel slave)
172 {
173 int x, y;
174 bool[,] parcelBitmapSlave = slave.getParcelBitmap();
175 for (x = 0; x < 64; x++)
176 {
177 for (y = 0; y < 64; y++)
178 {
179 if (parcelBitmapSlave[x, y])
180 {
181 parcelIDList[x, y] = master.parcelData.localID;
182 }
183 }
184 }
185 removeParcel(slave.parcelData.localID);
186 }
187 /// <summary>
188 /// Get the parcel at the specified point
189 /// </summary>
190 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
191 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
192 /// <returns>Parcel at the point supplied</returns>
193 public Parcel getParcel(int x, int y)
194 {
195 if (x > 256 || y > 256 || x < 0 || y < 0)
196 {
197 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
198 }
199 else
200 {
201 return parcelList[parcelIDList[x / 4, y / 4]];
202 }
203
204 }
205 #endregion
206
207 #region Parcel Modification
208 /// <summary>
209 /// Subdivides a parcel
210 /// </summary>
211 /// <param name="start_x">West Point</param>
212 /// <param name="start_y">South Point</param>
213 /// <param name="end_x">East Point</param>
214 /// <param name="end_y">North Point</param>
215 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
216 /// <returns>Returns true if successful</returns>
217 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
218 {
219 //First, lets loop through the points and make sure they are all in the same parcel
220 //Get the parcel at start
221 Parcel startParcel = getParcel(start_x, start_y);
222 if (startParcel == null) return false; //No such parcel at the beginning
223
224 //Loop through the points
225 try
226 {
227 int totalX = end_x - start_x;
228 int totalY = end_y - start_y;
229 int x, y;
230 for (y = 0; y < totalY; y++)
231 {
232 for (x = 0; x < totalX; x++)
233 {
234 Parcel tempParcel = getParcel(start_x + x, start_y + y);
235 if (tempParcel == null) return false; //No such parcel at that point
236 if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
237 }
238 }
239 }
240 catch (Exception)
241 {
242 return false; //Exception. For now, lets skip subdivision
243 }
244
245 //If we are still here, then they are subdividing within one parcel
246 //Check owner
247 if (startParcel.parcelData.ownerID != attempting_user_id)
248 {
249 return false; //They cant do this!
250 }
251
252 //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
253 Parcel newParcel = startParcel.Copy();
254 newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
255 newParcel.parcelData.globalID = LLUUID.Random();
256
257 newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
258
259 //Now, lets set the subdivision area of the original to false
260 int startParcelIndex = startParcel.parcelData.localID;
261 parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
262 parcelList[startParcelIndex].forceUpdateParcelInfo();
263
264
265 //Now add the new parcel
266 addParcel(newParcel);
267
268
269
270
271
272 return true;
273 }
274 /// <summary>
275 /// Join 2 parcels together
276 /// </summary>
277 /// <param name="start_x">x value in first parcel</param>
278 /// <param name="start_y">y value in first parcel</param>
279 /// <param name="end_x">x value in second parcel</param>
280 /// <param name="end_y">y value in second parcel</param>
281 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
282 /// <returns>Returns true if successful</returns>
283 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
284 {
285 end_x -= 4;
286 end_y -= 4;
287
288 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
289 //This should be fixed later -- somewhat "incomplete code" --Ming
290 Parcel startParcel, endParcel;
291
292 try
293 {
294 startParcel = getParcel(start_x, start_y);
295 endParcel = getParcel(end_x, end_y);
296 }
297 catch (Exception)
298 {
299 return false; //Error occured when trying to get the start and end parcels
300 }
301 if (startParcel == endParcel)
302 {
303 return false; //Subdivision of the same parcel is not allowed
304 }
305
306 //Check the parcel owners:
307 if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
308 {
309 return false;
310 }
311 if (startParcel.parcelData.ownerID != attempting_user_id)
312 {
313 //TODO: Group editing stuff. Avatar owner support for now
314 return false;
315 }
316
317 //Same owners! Lets join them
318 //Merge them to startParcel
319 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
320 performFinalParcelJoin(startParcel, endParcel);
321
322 return true;
323
324
325
326 }
327 #endregion
328
329 #region Parcel Updating
330 /// <summary>
331 /// Where we send the ParcelOverlay packet to the client
332 /// </summary>
333 /// <param name="remote_client">The object representing the client</param>
334 public void sendParcelOverlay(IClientAPI remote_client)
335 {
336 const int PARCEL_BLOCKS_PER_PACKET = 1024;
337 int x, y = 0;
338 byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
339 int byteArrayCount = 0;
340 int sequenceID = 0;
341 ParcelOverlayPacket packet;
342
343 for (y = 0; y < 64; y++)
344 {
345 for (x = 0; x < 64; x++)
346 {
347 byte tempByte = (byte)0; //This represents the byte for the current 4x4
348 Parcel currentParcelBlock = getParcel(x * 4, y * 4);
349
350 if (currentParcelBlock.parcelData.ownerID == remote_client.AgentId)
351 {
352 //Owner Flag
353 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
354 }
355 else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentId))
356 {
357 //Sale Flag
358 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
359 }
360 else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
361 {
362 //Public Flag
363 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
364 }
365 else
366 {
367 //Other Flag
368 tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
369 }
370
371
372 //Now for border control
373 if (x == 0)
374 {
375 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
376 }
377 else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
378 {
379 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
380 }
381
382 if (y == 0)
383 {
384 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
385 }
386 else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
387 {
388 tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
389 }
390
391 byteArray[byteArrayCount] = tempByte;
392 byteArrayCount++;
393 if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
394 {
395 byteArrayCount = 0;
396 packet = new ParcelOverlayPacket();
397 packet.ParcelData.Data = byteArray;
398 packet.ParcelData.SequenceID = sequenceID;
399 remote_client.OutPacket((Packet)packet);
400 sequenceID++;
401 byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
402 }
403 }
404 }
405
406 packet = new ParcelOverlayPacket();
407 packet.ParcelData.Data = byteArray;
408 packet.ParcelData.SequenceID = sequenceID; //Eh?
409 remote_client.OutPacket((Packet)packet);
410 }
411
412 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
413 {
414 //Get the parcels within the bounds
415 List<Parcel> temp = new List<Parcel>();
416 int x, y, i;
417 int inc_x = end_x - start_x;
418 int inc_y = end_y - start_y;
419 for (x = 0; x < inc_x; x++)
420 {
421 for (y = 0; y < inc_y; y++)
422 {
423 OpenSim.Region.Parcel currentParcel = getParcel(start_x + x, start_y + y);
424 if (!temp.Contains(currentParcel))
425 {
426 currentParcel.forceUpdateParcelInfo();
427 temp.Add(currentParcel);
428 }
429 }
430 }
431
432 int requestResult = ParcelManager.PARCEL_RESULT_ONE_PARCEL;
433 if (temp.Count > 1)
434 {
435 requestResult = ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
436 }
437
438 for (i = 0; i < temp.Count; i++)
439 {
440 temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
441 }
442
443
444 sendParcelOverlay(remote_client);
445 }
446
447 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
448 {
449 if (parcelList.ContainsKey(packet.ParcelData.LocalID))
450 {
451 parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
452 }
453 }
454 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
455 {
456 subdivide(west, south, east, north, remote_client.AgentId);
457 }
458 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
459 {
460 join(west, south, east, north, remote_client.AgentId);
461
462 }
463 #endregion
464
465 /// <summary>
466 /// Resets the sim to the default parcel (full sim parcel owned by the default user)
467 /// </summary>
468 public void resetSimParcels()
469 {
470 //Remove all the parcels in the sim and add a blank, full sim parcel set to public
471 parcelList.Clear();
472 lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
473 parcelIDList.Initialize();
474
475 Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
476
477 fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
478 fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
479 fullSimParcel.parcelData.parcelDesc = "";
480
481 fullSimParcel.parcelData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
482 fullSimParcel.parcelData.salePrice = 1;
483 fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
484 fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
485
486 addParcel(fullSimParcel);
487
488 }
489 #endregion
490 }
491 #endregion
492
493
494 #region Parcel Class
495 /// <summary>
496 /// Keeps track of a specific parcel's information
497 /// </summary>
498 public class Parcel
499 {
500 #region Member Variables
501 public ParcelData parcelData = new ParcelData();
502 public Scene m_world;
503
504 private bool[,] parcelBitmap = new bool[64, 64];
505
506 #endregion
507
508
509 #region Constructors
510 public Parcel(LLUUID owner_id, bool is_group_owned, Scene world)
511 {
512 m_world = world;
513 parcelData.ownerID = owner_id;
514 parcelData.isGroupOwned = is_group_owned;
515
516 }
517 #endregion
518
519
520 #region Member Functions
521
522 #region General Functions
523 /// <summary>
524 /// Checks to see if this parcel contains a point
525 /// </summary>
526 /// <param name="x"></param>
527 /// <param name="y"></param>
528 /// <returns>Returns true if the parcel contains the specified point</returns>
529 public bool containsPoint(int x, int y)
530 {
531 if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
532 {
533 return (parcelBitmap[x / 4, y / 4] == true);
534 }
535 else
536 {
537 return false;
538 }
539 }
540
541 public Parcel Copy()
542 {
543 Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
544
545 //Place all new variables here!
546 newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
547 newParcel.parcelData = parcelData.Copy();
548
549 return newParcel;
550 }
551
552 #endregion
553
554
555 #region Packet Request Handling
556 /// <summary>
557 /// Sends parcel properties as requested
558 /// </summary>
559 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
560 /// <param name="snap_selection">Bool sent by client for them to use</param>
561 /// <param name="remote_client">Object representing the client</param>
562 public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
563 {
564
565 ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
566 updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
567 updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
568 updatePacket.ParcelData.Area = parcelData.area;
569 updatePacket.ParcelData.AuctionID = parcelData.auctionID;
570 updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented
571
572 updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
573
574 updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
575 updatePacket.ParcelData.Category = (byte)parcelData.category;
576 updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
577 updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
578 updatePacket.ParcelData.GroupID = parcelData.groupID;
579 updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
580 updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
581 updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
582 updatePacket.ParcelData.LocalID = parcelData.localID;
583 updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
584 updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
585 updatePacket.ParcelData.MediaID = parcelData.mediaID;
586 updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
587 updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
588 updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
589 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
590 updatePacket.ParcelData.OtherCount = 0; //unemplemented
591 updatePacket.ParcelData.OtherPrims = 0; //unemplented
592 updatePacket.ParcelData.OwnerID = parcelData.ownerID;
593 updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
594 updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
595 updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
596 updatePacket.ParcelData.PassHours = parcelData.passHours;
597 updatePacket.ParcelData.PassPrice = parcelData.passPrice;
598 updatePacket.ParcelData.PublicCount = 0; //unemplemented
599 updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
600 updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
601 updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
602 updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
603 updatePacket.ParcelData.RentPrice = 0; //??
604 updatePacket.ParcelData.RequestResult = request_result;
605 updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
606 updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
607 updatePacket.ParcelData.SelfCount = 0;//unemplemented
608 updatePacket.ParcelData.SequenceID = sequence_id;
609 updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
610 updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
611 updatePacket.ParcelData.SnapSelection = snap_selection;
612 updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
613 updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
614 updatePacket.ParcelData.TotalPrims = 0; //unemplemented
615 updatePacket.ParcelData.UserLocation = parcelData.userLocation;
616 updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
617 remote_client.OutPacket((Packet)updatePacket);
618 }
619
620 public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
621 {
622 if (remote_client.AgentId == parcelData.ownerID)
623 {
624 //Needs later group support
625 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
626 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
627 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
628 parcelData.groupID = packet.ParcelData.GroupID;
629 parcelData.landingType = packet.ParcelData.LandingType;
630 parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
631 parcelData.mediaID = packet.ParcelData.MediaID;
632 parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
633 parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
634 parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
635 parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
636 parcelData.passHours = packet.ParcelData.PassHours;
637 parcelData.passPrice = packet.ParcelData.PassPrice;
638 parcelData.salePrice = packet.ParcelData.SalePrice;
639 parcelData.snapshotID = packet.ParcelData.SnapshotID;
640 parcelData.userLocation = packet.ParcelData.UserLocation;
641 parcelData.userLookAt = packet.ParcelData.UserLookAt;
642
643 List<Avatar> avatars = m_world.RequestAvatarList();
644
645 for (int i = 0; i < avatars.Count; i++)
646 {
647 Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
648 if (over == this)
649 {
650 sendParcelProperties(0, false, 0, avatars[i].ControllingClient);
651 }
652 }
653
654 }
655 }
656 #endregion
657
658
659 #region Update Functions
660 /// <summary>
661 /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
662 /// </summary>
663 private void updateAABBAndAreaValues()
664 {
665 int min_x = 64;
666 int min_y = 64;
667 int max_x = 0;
668 int max_y = 0;
669 int tempArea = 0;
670 int x, y;
671 for (x = 0; x < 64; x++)
672 {
673 for (y = 0; y < 64; y++)
674 {
675 if (parcelBitmap[x, y] == true)
676 {
677 if (min_x > x) min_x = x;
678 if (min_y > y) min_y = y;
679 if (max_x < x) max_x = x;
680 if (max_y < y) max_y = y;
681 tempArea += 16; //16sqm parcel
682 }
683 }
684 }
685 parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
686 parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
687 parcelData.area = tempArea;
688 }
689
690 public void updateParcelBitmapByteArray()
691 {
692 parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
693 }
694
695 /// <summary>
696 /// Update all settings in parcel such as area, bitmap byte array, etc
697 /// </summary>
698 public void forceUpdateParcelInfo()
699 {
700 this.updateAABBAndAreaValues();
701 this.updateParcelBitmapByteArray();
702 }
703
704 public void setParcelBitmapFromByteArray()
705 {
706 parcelBitmap = convertBytesToParcelBitmap();
707 }
708 #endregion
709
710
711 #region Parcel Bitmap Functions
712 /// <summary>
713 /// Sets the parcel's bitmap manually
714 /// </summary>
715 /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
716 public void setParcelBitmap(bool[,] bitmap)
717 {
718 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
719 {
720 //Throw an exception - The bitmap is not 64x64
721 throw new Exception("Error: Invalid Parcel Bitmap");
722 }
723 else
724 {
725 //Valid: Lets set it
726 parcelBitmap = bitmap;
727 forceUpdateParcelInfo();
728
729 }
730 }
731 /// <summary>
732 /// Gets the parcels bitmap manually
733 /// </summary>
734 /// <returns></returns>
735 public bool[,] getParcelBitmap()
736 {
737 return parcelBitmap;
738 }
739 /// <summary>
740 /// Converts the parcel bitmap to a packet friendly byte array
741 /// </summary>
742 /// <returns></returns>
743 private byte[] convertParcelBitmapToBytes()
744 {
745 byte[] tempConvertArr = new byte[512];
746 byte tempByte = 0;
747 int x, y, i, byteNum = 0;
748 i = 0;
749 for (y = 0; y < 64; y++)
750 {
751 for (x = 0; x < 64; x++)
752 {
753 tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
754 if (i % 8 == 0)
755 {
756 tempConvertArr[byteNum] = tempByte;
757 tempByte = (byte)0;
758 i = 0;
759 byteNum++;
760 }
761 }
762 }
763 return tempConvertArr;
764 }
765
766 private bool[,] convertBytesToParcelBitmap()
767 {
768 bool[,] tempConvertMap = new bool[64, 64];
769 tempConvertMap.Initialize();
770 byte tempByte = 0;
771 int x = 0, y = 0, i = 0, bitNum = 0;
772 for (i = 0; i < 512; i++)
773 {
774 tempByte = parcelData.parcelBitmapByteArray[i];
775 for (bitNum = 0; bitNum < 8; bitNum++)
776 {
777 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
778 tempConvertMap[x, y] = bit;
779 x++;
780 if (x > 63)
781 {
782 x = 0;
783 y++;
784 }
785
786 }
787
788 }
789 return tempConvertMap;
790 }
791 /// <summary>
792 /// Full sim parcel creation
793 /// </summary>
794 /// <returns></returns>
795 public static bool[,] basicFullRegionParcelBitmap()
796 {
797 return getSquareParcelBitmap(0, 0, 256, 256);
798 }
799
800 /// <summary>
801 /// Used to modify the bitmap between the x and y points. Points use 64 scale
802 /// </summary>
803 /// <param name="start_x"></param>
804 /// <param name="start_y"></param>
805 /// <param name="end_x"></param>
806 /// <param name="end_y"></param>
807 /// <returns></returns>
808 public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
809 {
810
811 bool[,] tempBitmap = new bool[64, 64];
812 tempBitmap.Initialize();
813
814 tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
815 return tempBitmap;
816 }
817
818 /// <summary>
819 /// Change a parcel's bitmap at within a square and set those points to a specific value
820 /// </summary>
821 /// <param name="parcel_bitmap"></param>
822 /// <param name="start_x"></param>
823 /// <param name="start_y"></param>
824 /// <param name="end_x"></param>
825 /// <param name="end_y"></param>
826 /// <param name="set_value"></param>
827 /// <returns></returns>
828 public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
829 {
830 if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
831 {
832 //Throw an exception - The bitmap is not 64x64
833 throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
834 }
835
836 int x, y;
837 for (y = 0; y < 64; y++)
838 {
839 for (x = 0; x < 64; x++)
840 {
841 if (x >= start_x / 4 && x < end_x / 4
842 && y >= start_y / 4 && y < end_y / 4)
843 {
844 parcel_bitmap[x, y] = set_value;
845 }
846 }
847 }
848 return parcel_bitmap;
849 }
850 /// <summary>
851 /// Join the true values of 2 bitmaps together
852 /// </summary>
853 /// <param name="bitmap_base"></param>
854 /// <param name="bitmap_add"></param>
855 /// <returns></returns>
856 public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
857 {
858 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
859 {
860 //Throw an exception - The bitmap is not 64x64
861 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
862 }
863 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
864 {
865 //Throw an exception - The bitmap is not 64x64
866 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
867
868 }
869
870 int x, y;
871 for (y = 0; y < 64; y++)
872 {
873 for (x = 0; x < 64; x++)
874 {
875 if (bitmap_add[x, y])
876 {
877 bitmap_base[x, y] = true;
878 }
879 }
880 }
881 return bitmap_base;
882 }
883 #endregion
884
885 #endregion
886
887
888 }
889 #endregion
890
891
892}
diff --git a/OpenSim/Region/Simulation/RegionManager.cs b/OpenSim/Region/Simulation/RegionManager.cs
new file mode 100644
index 0000000..a317f0f
--- /dev/null
+++ b/OpenSim/Region/Simulation/RegionManager.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenGrid.Framework.Communications;
5using OpenSim.Framework;
6using OpenSim.Framework.Types;
7using OpenSim.Servers;
8
9namespace OpenSim.Region
10{
11 public class RegionManager //needs renaming , but first we need to rename the namespace
12 {
13 protected AuthenticateSessionsBase authenticateHandler;
14 protected RegionCommsListener regionCommsHost;
15 protected CommunicationsManager commsManager;
16 protected List<Caps> capsHandlers = new List<Caps>();
17 protected BaseHttpServer httpListener;
18
19 protected Scenes.Scene m_Scene;
20
21 public ParcelManager parcelManager;
22 public EstateManager estateManager;
23
24 public RegionManager()
25 {
26
27 }
28
29 }
30}
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs
new file mode 100644
index 0000000..f8754f5
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Entity.cs
@@ -0,0 +1,194 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Axiom.MathLib;
32using OpenSim.Physics.Manager;
33using libsecondlife;
34using OpenSim.Region.Scripting;
35
36namespace OpenSim.Region.Scenes
37{
38 public abstract class Entity : IScriptReadonlyEntity
39 {
40 public libsecondlife.LLUUID uuid;
41 public Quaternion rotation;
42 protected List<Entity> children;
43
44 protected PhysicsActor _physActor;
45 protected Scene m_world;
46 protected string m_name;
47
48 /// <summary>
49 ///
50 /// </summary>
51 public virtual string Name
52 {
53 get { return m_name; }
54 }
55
56 protected LLVector3 m_pos;
57 /// <summary>
58 ///
59 /// </summary>
60 public virtual LLVector3 Pos
61 {
62 get
63 {
64 if (this._physActor != null)
65 {
66 m_pos.X = _physActor.Position.X;
67 m_pos.Y = _physActor.Position.Y;
68 m_pos.Z = _physActor.Position.Z;
69 }
70
71 return m_pos;
72 }
73 set
74 {
75 if (this._physActor != null)
76 {
77 try
78 {
79 lock (this.m_world.SyncRoot)
80 {
81
82 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
83 }
84 }
85 catch (Exception e)
86 {
87 Console.WriteLine(e.Message);
88 }
89 }
90
91 m_pos = value;
92 }
93 }
94
95 public LLVector3 velocity;
96
97 /// <summary>
98 ///
99 /// </summary>
100 public virtual LLVector3 Velocity
101 {
102 get
103 {
104 if (this._physActor != null)
105 {
106 velocity.X = _physActor.Velocity.X;
107 velocity.Y = _physActor.Velocity.Y;
108 velocity.Z = _physActor.Velocity.Z;
109 }
110
111 return velocity;
112 }
113 set
114 {
115 if (this._physActor != null)
116 {
117 try
118 {
119 lock (this.m_world.SyncRoot)
120 {
121
122 this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
123 }
124 }
125 catch (Exception e)
126 {
127 Console.WriteLine(e.Message);
128 }
129 }
130
131 velocity = value;
132 }
133 }
134
135 protected uint m_localId;
136
137 public uint LocalId
138 {
139 get { return m_localId; }
140 }
141
142 /// <summary>
143 /// Creates a new Entity (should not occur on it's own)
144 /// </summary>
145 public Entity()
146 {
147 uuid = new libsecondlife.LLUUID();
148
149 m_pos = new LLVector3();
150 velocity = new LLVector3();
151 rotation = new Quaternion();
152 m_name = "(basic entity)";
153 children = new List<Entity>();
154 }
155
156 /// <summary>
157 ///
158 /// </summary>
159 public virtual void updateMovement()
160 {
161 foreach (Entity child in children)
162 {
163 child.updateMovement();
164 }
165 }
166
167 /// <summary>
168 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
169 /// </summary>
170 public virtual void update() {
171 // Do any per-frame updates needed that are applicable to every type of entity
172 foreach (Entity child in children)
173 {
174 child.update();
175 }
176 }
177
178 /// <summary>
179 /// Called at a set interval to inform entities that they should back themsleves up to the DB
180 /// </summary>
181 public virtual void BackUp()
182 {
183
184 }
185
186 /// <summary>
187 /// Infoms the entity that the land (heightmap) has changed
188 /// </summary>
189 public virtual void LandRenegerated()
190 {
191
192 }
193 }
194}
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
new file mode 100644
index 0000000..65077e6
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
@@ -0,0 +1,19 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9
10namespace OpenSim.Region.Scenes
11{
12 public interface IScenePresenceBody
13 {
14 void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
15 void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
16 void SendOurAppearance(IClientAPI OurClient);
17 void SendAppearanceToOtherAgent(ScenePresence avatarInfo);
18 }
19}
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs
new file mode 100644
index 0000000..e04c711
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs
@@ -0,0 +1,582 @@
1
2/*
3* Copyright (c) Contributors, http://www.openmetaverse.org/
4* See CONTRIBUTORS.TXT for a full list of copyright holders.
5*
6* Redistribution and use in source and binary forms, with or without
7* modification, are permitted provided that the following conditions are met:
8* * Redistributions of source code must retain the above copyright
9* notice, this list of conditions and the following disclaimer.
10* * Redistributions in binary form must reproduce the above copyright
11* notice, this list of conditions and the following disclaimer in the
12* documentation and/or other materials provided with the distribution.
13* * Neither the name of the OpenSim Project nor the
14* names of its contributors may be used to endorse or promote products
15* derived from this software without specific prior written permission.
16*
17* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
18* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
21* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27*
28*/
29using System;
30using System.Collections.Generic;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Physics.Manager;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Inventory;
38
39namespace OpenSim.Region.Scenes
40{
41 public class Primitive : Entity
42 {
43 internal PrimData primData;
44 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
45 // private Dictionary<uint, IClientAPI> m_clientThreads;
46 private ulong m_regionHandle;
47 private const uint FULL_MASK_PERMISSIONS = 2147483647;
48 private bool physicsEnabled = false;
49 private byte updateFlag = 0;
50 private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
51
52 private Dictionary<LLUUID, InventoryItem> inventoryItems;
53
54 #region Properties
55
56 public LLVector3 Scale
57 {
58 set
59 {
60 this.primData.Scale = value;
61 //this.dirtyFlag = true;
62 }
63 get
64 {
65 return this.primData.Scale;
66 }
67 }
68
69 public PhysicsActor PhysActor
70 {
71 set
72 {
73 this._physActor = value;
74 }
75 }
76
77 public override LLVector3 Pos
78 {
79 get
80 {
81 return base.Pos;
82 }
83 set
84 {
85 base.Pos = value;
86 }
87 }
88 #endregion
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="clientThreads"></param>
94 /// <param name="regionHandle"></param>
95 /// <param name="world"></param>
96 public Primitive( ulong regionHandle, Scene world)
97 {
98 // m_clientThreads = clientThreads;
99 m_regionHandle = regionHandle;
100 m_world = world;
101 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
102 }
103
104 /// <summary>
105 ///
106 /// </summary>
107 /// <param name="regionHandle"></param>
108 /// <param name="world"></param>
109 /// <param name="addPacket"></param>
110 /// <param name="ownerID"></param>
111 /// <param name="localID"></param>
112 public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
113 {
114 // m_clientThreads = clientThreads;
115 m_regionHandle = regionHandle;
116 m_world = world;
117 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
118 this.CreateFromPacket(addPacket, ownerID, localID);
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="clientThreads"></param>
125 /// <param name="regionHandle"></param>
126 /// <param name="world"></param>
127 /// <param name="owner"></param>
128 /// <param name="fullID"></param>
129 /// <param name="localID"></param>
130 public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID)
131 {
132 // m_clientThreads = clientThreads;
133 m_regionHandle = regionHandle;
134 m_world = world;
135 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
136 this.primData = new PrimData();
137 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
138 this.primData.OwnerID = owner;
139 this.primData.FullID = this.uuid = fullID;
140 this.primData.LocalID = m_localId = localID;
141 }
142
143 /// <summary>
144 /// Constructor to create a default cube
145 /// </summary>
146 /// <param name="clientThreads"></param>
147 /// <param name="regionHandle"></param>
148 /// <param name="world"></param>
149 /// <param name="owner"></param>
150 /// <param name="localID"></param>
151 /// <param name="position"></param>
152 public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position)
153 {
154 //m_clientThreads = clientThreads;
155 m_regionHandle = regionHandle;
156 m_world = world;
157 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
158 this.primData = PrimData.DefaultCube();
159 this.primData.OwnerID = owner;
160 this.primData.LocalID = m_localId = localID;
161 this.Pos = this.primData.Position = position;
162
163 this.updateFlag = 1;
164 }
165
166 /// <summary>
167 ///
168 /// </summary>
169 /// <returns></returns>
170 public byte[] GetByteArray()
171 {
172 byte[] result = null;
173 List<byte[]> dataArrays = new List<byte[]>();
174 dataArrays.Add(primData.ToBytes());
175 foreach (Entity child in children)
176 {
177 if (child is OpenSim.Region.Scenes.Primitive)
178 {
179 dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray());
180 }
181 }
182 byte[] primstart = Helpers.StringToField("<Prim>");
183 byte[] primend = Helpers.StringToField("</Prim>");
184 int totalLength = primstart.Length + primend.Length;
185 for (int i = 0; i < dataArrays.Count; i++)
186 {
187 totalLength += dataArrays[i].Length;
188 }
189
190 result = new byte[totalLength];
191 int arraypos = 0;
192 Array.Copy(primstart, 0, result, 0, primstart.Length);
193 arraypos += primstart.Length;
194 for (int i = 0; i < dataArrays.Count; i++)
195 {
196 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
197 arraypos += dataArrays[i].Length;
198 }
199 Array.Copy(primend, 0, result, arraypos, primend.Length);
200
201 return result;
202 }
203
204 #region Overridden Methods
205
206 /// <summary>
207 ///
208 /// </summary>
209 public override void update()
210 {
211 if (this.updateFlag == 1) // is a new prim just been created/reloaded
212 {
213 this.SendFullUpdateToAllClients();
214 this.updateFlag = 0;
215 }
216 if (this.updateFlag == 2) //some change has been made so update the clients
217 {
218 this.SendTerseUpdateToALLClients();
219 this.updateFlag = 0;
220 }
221 }
222
223 /// <summary>
224 ///
225 /// </summary>
226 public override void BackUp()
227 {
228
229 }
230
231 #endregion
232
233 #region Packet handlers
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="pos"></param>
239 public void UpdatePosition(LLVector3 pos)
240 {
241 this.Pos = new LLVector3(pos.X, pos.Y, pos.Z);
242 this.updateFlag = 2;
243 }
244
245 /// <summary>
246 ///
247 /// </summary>
248 /// <param name="addPacket"></param>
249 public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
250 {
251 this.primData.PathBegin = updatePacket.PathBegin;
252 this.primData.PathEnd = updatePacket.PathEnd;
253 this.primData.PathScaleX = updatePacket.PathScaleX;
254 this.primData.PathScaleY = updatePacket.PathScaleY;
255 this.primData.PathShearX = updatePacket.PathShearX;
256 this.primData.PathShearY = updatePacket.PathShearY;
257 this.primData.PathSkew = updatePacket.PathSkew;
258 this.primData.ProfileBegin = updatePacket.ProfileBegin;
259 this.primData.ProfileEnd = updatePacket.ProfileEnd;
260 this.primData.PathCurve = updatePacket.PathCurve;
261 this.primData.ProfileCurve = updatePacket.ProfileCurve;
262 this.primData.ProfileHollow = updatePacket.ProfileHollow;
263 this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
264 this.primData.PathRevolutions = updatePacket.PathRevolutions;
265 this.primData.PathTaperX = updatePacket.PathTaperX;
266 this.primData.PathTaperY = updatePacket.PathTaperY;
267 this.primData.PathTwist = updatePacket.PathTwist;
268 this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
269 }
270
271 /// <summary>
272 ///
273 /// </summary>
274 /// <param name="tex"></param>
275 public void UpdateTexture(byte[] tex)
276 {
277 this.primData.TextureEntry = tex;
278 }
279
280 /// <summary>
281 ///
282 /// </summary>
283 /// <param name="pack"></param>
284 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
285 {
286
287 }
288
289 /// <summary>
290 ///
291 /// </summary>
292 /// <param name="prim"></param>
293 public void AssignToParent(Primitive prim)
294 {
295
296 }
297
298 #endregion
299
300 # region Inventory Methods
301 /// <summary>
302 ///
303 /// </summary>
304 /// <param name="item"></param>
305 /// <returns></returns>
306 public bool AddToInventory(InventoryItem item)
307 {
308 return false;
309 }
310
311 /// <summary>
312 ///
313 /// </summary>
314 /// <param name="itemID"></param>
315 /// <returns></returns>
316 public InventoryItem RemoveFromInventory(LLUUID itemID)
317 {
318 return null;
319 }
320
321 /// <summary>
322 ///
323 /// </summary>
324 /// <param name="simClient"></param>
325 /// <param name="packet"></param>
326 public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet)
327 {
328
329 }
330
331 /// <summary>
332 ///
333 /// </summary>
334 /// <param name="simClient"></param>
335 /// <param name="xferID"></param>
336 public void RequestXferInventory(IClientAPI simClient, ulong xferID)
337 {
338 //will only currently work if the total size of the inventory data array is under about 1000 bytes
339 SendXferPacketPacket send = new SendXferPacketPacket();
340
341 send.XferID.ID = xferID;
342 send.XferID.Packet = 1 + 2147483648;
343 send.DataPacket.Data = this.ConvertInventoryToBytes();
344
345 simClient.OutPacket(send);
346 }
347
348 /// <summary>
349 ///
350 /// </summary>
351 /// <returns></returns>
352 public byte[] ConvertInventoryToBytes()
353 {
354 System.Text.Encoding enc = System.Text.Encoding.ASCII;
355 byte[] result = new byte[0];
356 List<byte[]> inventoryData = new List<byte[]>();
357 int totallength = 0;
358 foreach (InventoryItem invItem in inventoryItems.Values)
359 {
360 byte[] data = enc.GetBytes(invItem.ExportString());
361 inventoryData.Add(data);
362 totallength += data.Length;
363 }
364 //TODO: copy arrays into the single result array
365
366 return result;
367 }
368
369 /// <summary>
370 ///
371 /// </summary>
372 /// <param name="data"></param>
373 public void CreateInventoryFromBytes(byte[] data)
374 {
375
376 }
377
378 #endregion
379
380 #region Update viewers Methods
381
382 /// <summary>
383 ///
384 /// </summary>
385 /// <param name="remoteClient"></param>
386 public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
387 {
388 this.SendFullUpdateToClient(remoteClient);
389 for (int i = 0; i < this.children.Count; i++)
390 {
391 if (this.children[i] is Primitive)
392 {
393 ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
394 }
395 }
396 }
397
398 /// <summary>
399 ///
400 /// </summary>
401 /// <param name="remoteClient"></param>
402 public void SendFullUpdateToClient(IClientAPI remoteClient)
403 {
404 LLVector3 lPos;
405 if (this._physActor != null && this.physicsEnabled)
406 {
407 PhysicsVector pPos = this._physActor.Position;
408 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
409 }
410 else
411 {
412 lPos = this.Pos;
413 }
414
415 remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags);
416 }
417
418 /// <summary>
419 ///
420 /// </summary>
421 public void SendFullUpdateToAllClients()
422 {
423 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
424 for (int i = 0; i < avatars.Count; i++)
425 {
426 this.SendFullUpdateToClient(avatars[i].ControllingClient);
427 }
428 }
429
430 /// <summary>
431 ///
432 /// </summary>
433 /// <param name="RemoteClient"></param>
434 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
435 {
436 LLVector3 lPos;
437 Axiom.MathLib.Quaternion lRot;
438 if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us?
439 {
440 PhysicsVector pPos = this._physActor.Position;
441 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
442 lRot = this._physActor.Orientation;
443 }
444 else
445 {
446 lPos = this.Pos;
447 lRot = this.rotation;
448 }
449 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
450 RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
451 }
452
453 /// <summary>
454 ///
455 /// </summary>
456 public void SendTerseUpdateToALLClients()
457 {
458 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
459 for (int i = 0; i < avatars.Count; i++)
460 {
461 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
462 }
463 }
464
465 #endregion
466
467 #region Create Methods
468
469 /// <summary>
470 ///
471 /// </summary>
472 /// <param name="addPacket"></param>
473 /// <param name="ownerID"></param>
474 /// <param name="localID"></param>
475 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
476 {
477 PrimData PData = new PrimData();
478 this.primData = PData;
479 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
480
481 PData.OwnerID = ownerID;
482 PData.PCode = addPacket.ObjectData.PCode;
483 PData.PathBegin = addPacket.ObjectData.PathBegin;
484 PData.PathEnd = addPacket.ObjectData.PathEnd;
485 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
486 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
487 PData.PathShearX = addPacket.ObjectData.PathShearX;
488 PData.PathShearY = addPacket.ObjectData.PathShearY;
489 PData.PathSkew = addPacket.ObjectData.PathSkew;
490 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
491 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
492 PData.Scale = addPacket.ObjectData.Scale;
493 PData.PathCurve = addPacket.ObjectData.PathCurve;
494 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
495 PData.ParentID = 0;
496 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
497 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
498 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
499 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
500 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
501 PData.PathTwist = addPacket.ObjectData.PathTwist;
502 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
503 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
504 this.primData.FullID = this.uuid = LLUUID.Random();
505 this.primData.LocalID = m_localId = (uint)(localID);
506 this.primData.Position = this.Pos = pos1;
507
508 this.updateFlag = 1;
509 }
510
511 /// <summary>
512 ///
513 /// </summary>
514 /// <param name="data"></param>
515 public void CreateFromBytes(byte[] data)
516 {
517
518 }
519
520 /// <summary>
521 ///
522 /// </summary>
523 /// <param name="primData"></param>
524 public void CreateFromPrimData(PrimData primData)
525 {
526 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
527 }
528
529 /// <summary>
530 ///
531 /// </summary>
532 /// <param name="primData"></param>
533 /// <param name="posi"></param>
534 /// <param name="localID"></param>
535 /// <param name="newprim"></param>
536 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
537 {
538
539 }
540
541 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
542 {
543 // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z);
544 this.Pos = pos;
545 this.SendTerseUpdateToALLClients();
546 }
547
548 public void GetProperites(IClientAPI client)
549 {
550 //needs changing
551 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
552 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
553 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
554 proper.ObjectData[0].ItemID = LLUUID.Zero;
555 proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate;
556 proper.ObjectData[0].CreatorID = primData.OwnerID;
557 proper.ObjectData[0].FolderID = LLUUID.Zero;
558 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
559 proper.ObjectData[0].GroupID = LLUUID.Zero;
560 proper.ObjectData[0].InventorySerial = 0;
561 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
562 proper.ObjectData[0].ObjectID = this.uuid;
563 proper.ObjectData[0].OwnerID = primData.OwnerID;
564 proper.ObjectData[0].TouchName = new byte[0];
565 proper.ObjectData[0].TextureID = new byte[0];
566 proper.ObjectData[0].SitName = new byte[0];
567 proper.ObjectData[0].Name = new byte[0];
568 proper.ObjectData[0].Description = new byte[0];
569 proper.ObjectData[0].OwnerMask = primData.OwnerMask;
570 proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask;
571 proper.ObjectData[0].GroupMask = primData.GroupMask;
572 proper.ObjectData[0].EveryoneMask = primData.EveryoneMask;
573 proper.ObjectData[0].BaseMask = primData.BaseMask;
574
575 client.OutPacket(proper);
576
577 }
578
579 #endregion
580
581 }
582}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
new file mode 100644
index 0000000..d1a2717
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
@@ -0,0 +1,305 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Region.Scenes
40{
41 public partial class Scene
42 {
43 /// <summary>
44 /// Modifies terrain using the specified information
45 /// </summary>
46 /// <param name="height">The height at which the user started modifying the terrain</param>
47 /// <param name="seconds">The number of seconds the modify button was pressed</param>
48 /// <param name="brushsize">The size of the brush used</param>
49 /// <param name="action">The action to be performed</param>
50 /// <param name="north">Distance from the north border where the cursor is located</param>
51 /// <param name="west">Distance from the west border where the cursor is located</param>
52 public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
53 {
54 // Shiny.
55 double size = (double)(1 << brushsize);
56
57 switch (action)
58 {
59 case 0:
60 // flatten terrain
61 Terrain.flatten(north, west, size, (double)seconds / 100.0);
62 RegenerateTerrain(true, (int)north, (int)west);
63 break;
64 case 1:
65 // raise terrain
66 Terrain.raise(north, west, size, (double)seconds / 100.0);
67 RegenerateTerrain(true, (int)north, (int)west);
68 break;
69 case 2:
70 //lower terrain
71 Terrain.lower(north, west, size, (double)seconds / 100.0);
72 RegenerateTerrain(true, (int)north, (int)west);
73 break;
74 case 3:
75 // smooth terrain
76 Terrain.smooth(north, west, size, (double)seconds / 100.0);
77 RegenerateTerrain(true, (int)north, (int)west);
78 break;
79 case 4:
80 // noise
81 Terrain.noise(north, west, size, (double)seconds / 100.0);
82 RegenerateTerrain(true, (int)north, (int)west);
83 break;
84 case 5:
85 // revert
86 Terrain.revert(north, west, size, (double)seconds / 100.0);
87 RegenerateTerrain(true, (int)north, (int)west);
88 break;
89
90 // CLIENT EXTENSIONS GO HERE
91 case 128:
92 // erode-thermal
93 break;
94 case 129:
95 // erode-aerobic
96 break;
97 case 130:
98 // erode-hydraulic
99 break;
100 }
101 return;
102 }
103
104 /// <summary>
105 ///
106 /// </summary>
107 /// <param name="message"></param>
108 /// <param name="type"></param>
109 /// <param name="fromPos"></param>
110 /// <param name="fromName"></param>
111 /// <param name="fromAgentID"></param>
112 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
113 {
114 Console.WriteLine("Chat message");
115 ScenePresence avatar = null;
116 foreach (IClientAPI client in m_clientThreads.Values)
117 {
118 int dis = -1000;
119 if (this.Avatars.ContainsKey(client.AgentId))
120 {
121
122 avatar = this.Avatars[client.AgentId];
123 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
124 dis= (int)avatar.Pos.GetDistanceTo(fromPos);
125 Console.WriteLine("found avatar at " +dis);
126
127 }
128
129 switch (type)
130 {
131 case 0: // Whisper
132 if ((dis < 10) && (dis > -10))
133 {
134 //should change so the message is sent through the avatar rather than direct to the ClientView
135 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
136 }
137 break;
138 case 1: // Say
139 if ((dis < 30) && (dis > -30))
140 {
141 Console.WriteLine("sending chat");
142 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
143 }
144 break;
145 case 2: // Shout
146 if ((dis < 100) && (dis > -100))
147 {
148 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
149 }
150 break;
151
152 case 0xff: // Broadcast
153 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
154 break;
155 }
156
157 }
158 }
159
160 /// <summary>
161 ///
162 /// </summary>
163 /// <param name="primAsset"></param>
164 /// <param name="pos"></param>
165 public void RezObject(AssetBase primAsset, LLVector3 pos)
166 {
167
168 }
169
170 /// <summary>
171 ///
172 /// </summary>
173 /// <param name="packet"></param>
174 /// <param name="simClient"></param>
175 public void DeRezObject(Packet packet, IClientAPI simClient)
176 {
177
178 }
179
180 /// <summary>
181 ///
182 /// </summary>
183 /// <param name="remoteClient"></param>
184 public void SendAvatarsToClient(IClientAPI remoteClient)
185 {
186
187 }
188
189 /// <summary>
190 ///
191 /// </summary>
192 /// <param name="parentPrim"></param>
193 /// <param name="childPrims"></param>
194 public void LinkObjects(uint parentPrim, List<uint> childPrims)
195 {
196
197
198 }
199
200 /// <summary>
201 ///
202 /// </summary>
203 /// <param name="primLocalID"></param>
204 /// <param name="shapeBlock"></param>
205 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
206 {
207
208 }
209
210 /// <summary>
211 ///
212 /// </summary>
213 /// <param name="primLocalID"></param>
214 /// <param name="remoteClient"></param>
215 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
216 {
217 foreach (Entity ent in Entities.Values)
218 {
219 if (ent.LocalId == primLocalID)
220 {
221 ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient);
222 break;
223 }
224 }
225 }
226
227 public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
228 {
229 if (this.Entities.ContainsKey(objectID))
230 {
231 ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
232 }
233 }
234
235 /// <summary>
236 ///
237 /// </summary>
238 /// <param name="localID"></param>
239 /// <param name="packet"></param>
240 /// <param name="remoteClient"></param>
241 public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
242 {
243
244 }
245
246 /// <summary>
247 ///
248 /// </summary>
249 /// <param name="localID"></param>
250 /// <param name="texture"></param>
251 /// <param name="remoteClient"></param>
252 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
253 {
254
255 }
256
257 /// <summary>
258 ///
259 /// </summary>
260 /// <param name="localID"></param>
261 /// <param name="pos"></param>
262 /// <param name="remoteClient"></param>
263 public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
264 {
265 foreach (Entity ent in Entities.Values)
266 {
267 if (ent.LocalId == localID)
268 {
269 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
270 break;
271 }
272 }
273 }
274
275 /// <summary>
276 ///
277 /// </summary>
278 /// <param name="localID"></param>
279 /// <param name="rot"></param>
280 /// <param name="remoteClient"></param>
281 public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
282 {
283
284 }
285
286 /// <summary>
287 ///
288 /// </summary>
289 /// <param name="localID"></param>
290 /// <param name="scale"></param>
291 /// <param name="remoteClient"></param>
292 public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
293 {
294 }
295
296 /// <summary>
297 /// Sends prims to a client
298 /// </summary>
299 /// <param name="RemoteClient">Client to send to</param>
300 public void GetInitialPrims(IClientAPI RemoteClient)
301 {
302
303 }
304 }
305}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
new file mode 100644
index 0000000..7b53388
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
@@ -0,0 +1,184 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using libsecondlife;
37
38namespace OpenSim.Region.Scenes
39{
40 public partial class Scene
41 {
42 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
43
44 /// <summary>
45 ///
46 /// </summary>
47 private void LoadScriptEngines()
48 {
49 this.LoadScriptPlugins();
50 }
51
52 /// <summary>
53 ///
54 /// </summary>
55 public void LoadScriptPlugins()
56 {
57 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
58 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
59
60
61 for (int i = 0; i < pluginFiles.Length; i++)
62 {
63 this.AddPlugin(pluginFiles[i]);
64 }
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 /// <param name="FileName"></param>
71 private void AddPlugin(string FileName)
72 {
73 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
74
75 foreach (Type pluginType in pluginAssembly.GetTypes())
76 {
77 if (pluginType.IsPublic)
78 {
79 if (!pluginType.IsAbstract)
80 {
81 Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
82
83 if (typeInterface != null)
84 {
85 IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
86 plug.Init(this);
87 this.scriptEngines.Add(plug.GetName(), plug);
88
89 }
90
91 typeInterface = null;
92 }
93 }
94 }
95
96 pluginAssembly = null;
97 }
98
99 /// <summary>
100 ///
101 /// </summary>
102 /// <param name="scriptType"></param>
103 /// <param name="scriptName"></param>
104 /// <param name="script"></param>
105 /// <param name="ent"></param>
106 public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
107 {
108 if(this.scriptEngines.ContainsKey(scriptType))
109 {
110 this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId);
111 }
112 }
113
114 #region IScriptAPI Methods
115
116 /// <summary>
117 ///
118 /// </summary>
119 /// <param name="localID"></param>
120 /// <returns></returns>
121 public LLVector3 GetEntityPosition(uint localID)
122 {
123 LLVector3 res = new LLVector3();
124 // Console.WriteLine("script- getting entity " + localID + " position");
125 foreach (Entity entity in this.Entities.Values)
126 {
127 if (entity.LocalId == localID)
128 {
129 res.X = entity.Pos.X;
130 res.Y = entity.Pos.Y;
131 res.Z = entity.Pos.Z;
132 }
133 }
134 return res;
135 }
136
137 /// <summary>
138 ///
139 /// </summary>
140 /// <param name="localID"></param>
141 /// <param name="x"></param>
142 /// <param name="y"></param>
143 /// <param name="z"></param>
144 public void SetEntityPosition(uint localID, float x , float y, float z)
145 {
146 foreach (Entity entity in this.Entities.Values)
147 {
148 if (entity.LocalId == localID && entity is Primitive)
149 {
150 LLVector3 pos = entity.Pos;
151 pos.X = x;
152 pos.Y = y;
153 Primitive prim = entity as Primitive;
154 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
155 //prim.UpdatePosition(pos);
156 // Console.WriteLine("script- setting entity " + localID + " positon");
157 }
158 }
159
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <returns></returns>
166 public uint GetRandomAvatarID()
167 {
168 //Console.WriteLine("script- getting random avatar id");
169 uint res = 0;
170 foreach (Entity entity in this.Entities.Values)
171 {
172 if (entity is ScenePresence)
173 {
174 res = entity.LocalId;
175 }
176 }
177 return res;
178 }
179
180 #endregion
181
182
183 }
184}
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs
new file mode 100644
index 0000000..bf2244e
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/Scene.cs
@@ -0,0 +1,795 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using System.Timers;
37using OpenSim.Physics.Manager;
38using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory;
41using OpenSim.Framework;
42using OpenSim.Region.Scripting;
43using OpenSim.Terrain;
44using OpenGrid.Framework.Communications;
45using OpenSim.Caches;
46using OpenSim.Region;
47using OpenSim.Servers;
48
49namespace OpenSim.Region.Scenes
50{
51 public delegate bool FilterAvatarList(ScenePresence avatar);
52
53 public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI
54 {
55 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
56 protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
57 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
58 private PhysicsScene phyScene;
59 private float timeStep = 0.1f;
60 private Random Rand = new Random();
61 private uint _primCount = 702000;
62 private int storageCount;
63 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
64 private Dictionary<string, ScriptFactory> m_scripts;
65 private Mutex updateLock;
66
67 protected AuthenticateSessionsBase authenticateHandler;
68 protected RegionCommsListener regionCommsHost;
69 protected CommunicationsManager commsManager;
70
71 protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
72 protected BaseHttpServer httpListener;
73
74 public ParcelManager parcelManager;
75 public EstateManager estateManager;
76 public EventManager eventManager;
77
78 #region Properties
79 /// <summary>
80 ///
81 /// </summary>
82 public PhysicsScene PhysScene
83 {
84 set
85 {
86 this.phyScene = value;
87 }
88 get
89 {
90 return (this.phyScene);
91 }
92 }
93
94 #endregion
95
96 #region Constructors
97 /// <summary>
98 /// Creates a new World class, and a region to go with it.
99 /// </summary>
100 /// <param name="clientThreads">Dictionary to contain client threads</param>
101 /// <param name="regionHandle">Region Handle for this region</param>
102 /// <param name="regionName">Region Name for this region</param>
103 public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
104 {
105 try
106 {
107 updateLock = new Mutex(false);
108 this.authenticateHandler = authen;
109 this.commsManager = commsMan;
110 this.assetCache = assetCach;
111 m_clientThreads = clientThreads;
112 m_regInfo = regInfo;
113 m_regionHandle = m_regInfo.RegionHandle;
114 m_regionName = m_regInfo.RegionName;
115 this.m_datastore = m_regInfo.DataStore;
116 this.RegisterRegionWithComms();
117
118 parcelManager = new ParcelManager(this, this.m_regInfo);
119 estateManager = new EstateManager(this, this.m_regInfo);
120
121 eventManager = new EventManager();
122
123 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
124 m_scripts = new Dictionary<string, ScriptFactory>();
125
126 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
127 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
128 Avatars = new Dictionary<LLUUID, ScenePresence>();
129 Prims = new Dictionary<LLUUID, Primitive>();
130
131 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap");
132 Terrain = new TerrainEngine();
133
134 ScenePresence.LoadAnims();
135 this.httpListener = httpServer;
136
137 }
138 catch (Exception e)
139 {
140 OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString());
141 }
142 }
143 #endregion
144
145 /// <summary>
146 ///
147 /// </summary>
148 public void StartTimer()
149 {
150 m_heartbeatTimer.Enabled = true;
151 m_heartbeatTimer.Interval = 100;
152 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
153 }
154
155
156 #region Update Methods
157
158
159 /// <summary>
160 /// Performs per-frame updates regularly
161 /// </summary>
162 /// <param name="sender"></param>
163 /// <param name="e"></param>
164 void Heartbeat(object sender, System.EventArgs e)
165 {
166 this.Update();
167 }
168
169 /// <summary>
170 /// Performs per-frame updates on the world, this should be the central world loop
171 /// </summary>
172 public override void Update()
173 {
174 updateLock.WaitOne();
175 try
176 {
177 if (this.phyScene.IsThreaded)
178 {
179 this.phyScene.GetResults();
180
181 }
182
183 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
184 {
185 Entities[UUID].updateMovement();
186 }
187
188 lock (this.m_syncRoot)
189 {
190 this.phyScene.Simulate(timeStep);
191 }
192
193 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
194 {
195 Entities[UUID].update();
196 }
197
198 // New
199 eventManager.TriggerOnFrame();
200
201 // TODO: Obsolete - Phase out
202 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
203 {
204 scriptHandler.OnFrame();
205 }
206 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
207 {
208 scripteng.OnFrame();
209 }
210
211 //backup world data
212 this.storageCount++;
213 if (storageCount > 1200) //set to how often you want to backup
214 {
215 this.Backup();
216 storageCount = 0;
217 }
218 }
219 catch (Exception e)
220 {
221 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
222 }
223 updateLock.ReleaseMutex();
224
225 }
226
227 /// <summary>
228 ///
229 /// </summary>
230 /// <returns></returns>
231 public bool Backup()
232 {
233 /*
234 try
235 {
236 // Terrain backup routines
237 if (Terrain.tainted > 0)
238 {
239 Terrain.tainted = 0;
240 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving.");
241 localStorage.SaveMap(Terrain.getHeights1D());
242 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics.");
243 lock (this.m_syncRoot)
244 {
245 phyScene.SetTerrain(Terrain.getHeights1D());
246 }
247 }
248
249 // Primitive backup routines
250 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives");
251 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
252 {
253 Entities[UUID].BackUp();
254 }
255
256 //Parcel backup routines
257 ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
258 int i = 0;
259 foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values)
260 {
261 parcels[i] = parcel.parcelData;
262 i++;
263 }
264 localStorage.SaveParcels(parcels);
265
266 // Backup successful
267 return true;
268 }
269 catch (Exception e)
270 {
271 // Backup failed
272 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
273 return false;
274 }
275 */
276 return true;
277 }
278 #endregion
279
280 #region Regenerate Terrain
281
282 /// <summary>
283 /// Rebuilds the terrain using a procedural algorithm
284 /// </summary>
285 public void RegenerateTerrain()
286 {
287 try
288 {
289 Terrain.hills();
290
291 lock (this.m_syncRoot)
292 {
293 this.phyScene.SetTerrain(Terrain.getHeights1D());
294 }
295 this.localStorage.SaveMap(this.Terrain.getHeights1D());
296
297 foreach (IClientAPI client in m_clientThreads.Values)
298 {
299 this.SendLayerData(client);
300 }
301
302 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
303 {
304 Entities[UUID].LandRenegerated();
305 }
306 }
307 catch (Exception e)
308 {
309 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
310 }
311 }
312
313 /// <summary>
314 /// Rebuilds the terrain using a 2D float array
315 /// </summary>
316 /// <param name="newMap">256,256 float array containing heights</param>
317 public void RegenerateTerrain(float[,] newMap)
318 {
319 try
320 {
321 this.Terrain.setHeights2D(newMap);
322 lock (this.m_syncRoot)
323 {
324 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
325 }
326 this.localStorage.SaveMap(this.Terrain.getHeights1D());
327
328 foreach (IClientAPI client in m_clientThreads.Values)
329 {
330 this.SendLayerData(client);
331 }
332
333 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
334 {
335 Entities[UUID].LandRenegerated();
336 }
337 }
338 catch (Exception e)
339 {
340 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
341 }
342 }
343
344 /// <summary>
345 /// Rebuilds the terrain assuming changes occured at a specified point[?]
346 /// </summary>
347 /// <param name="changes">???</param>
348 /// <param name="pointx">???</param>
349 /// <param name="pointy">???</param>
350 public void RegenerateTerrain(bool changes, int pointx, int pointy)
351 {
352 try
353 {
354 if (changes)
355 {
356 /* Dont save here, rely on tainting system instead */
357
358 foreach (IClientAPI client in m_clientThreads.Values)
359 {
360 this.SendLayerData(pointx, pointy, client);
361 }
362 }
363 }
364 catch (Exception e)
365 {
366 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
367 }
368 }
369
370 #endregion
371
372 #region Load Terrain
373 /// <summary>
374 /// Loads the World heightmap
375 /// </summary>
376 ///
377 public override void LoadWorldMap()
378 {
379 try
380 {
381 float[] map = this.localStorage.LoadWorld();
382 if (map == null)
383 {
384 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
385 {
386 Console.WriteLine("No default terrain, procedurally generating...");
387 this.Terrain.hills();
388
389 this.localStorage.SaveMap(this.Terrain.getHeights1D());
390 }
391 else
392 {
393 try
394 {
395 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
396 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
397 }
398 catch
399 {
400 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
401 Terrain.hills();
402 }
403 this.localStorage.SaveMap(this.Terrain.getHeights1D());
404 }
405 }
406 else
407 {
408 this.Terrain.setHeights1D(map);
409 }
410
411 CreateTerrainTexture();
412
413 }
414 catch (Exception e)
415 {
416 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
417 }
418 }
419
420 /// <summary>
421 ///
422 /// </summary>
423 private void CreateTerrainTexture()
424 {
425 //create a texture asset of the terrain
426 byte[] data = this.Terrain.exportJpegImage("defaultstripe.png");
427 this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
428 AssetBase asset = new AssetBase();
429 asset.FullID = this.m_regInfo.estateSettings.terrainImageID;
430 asset.Data = data;
431 asset.Name = "terrainImage";
432 asset.Type = 0;
433 this.assetCache.AddAsset(asset);
434 }
435 #endregion
436
437 #region Primitives Methods
438
439
440 /// <summary>
441 /// Loads the World's objects
442 /// </summary>
443 public void LoadPrimsFromStorage()
444 {
445 try
446 {
447 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives");
448 this.localStorage.LoadPrimitives(this);
449 }
450 catch (Exception e)
451 {
452 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
453 }
454 }
455
456 /// <summary>
457 /// Loads a specific object from storage
458 /// </summary>
459 /// <param name="prim">The object to load</param>
460 public void PrimFromStorage(PrimData prim)
461 {
462
463 }
464
465 /// <summary>
466 ///
467 /// </summary>
468 /// <param name="addPacket"></param>
469 /// <param name="agentClient"></param>
470 public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
471 {
472 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
473 }
474
475 /// <summary>
476 ///
477 /// </summary>
478 /// <param name="addPacket"></param>
479 /// <param name="ownerID"></param>
480 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
481 {
482 try
483 {
484 Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount);
485
486 this.Entities.Add(prim.uuid, prim);
487 this._primCount++;
488
489 // Trigger event for listeners
490 eventManager.TriggerOnNewPrimitive(prim);
491 }
492 catch (Exception e)
493 {
494 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
495 }
496 }
497
498 #endregion
499
500 #region Add/Remove Avatar Methods
501
502 /// <summary>
503 ///
504 /// </summary>
505 /// <param name="remoteClient"></param
506 /// <param name="agentID"></param>
507 /// <param name="child"></param>
508 public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child)
509 {
510 remoteClient.OnRegionHandShakeReply += this.SendLayerData;
511 //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
512 remoteClient.OnChatFromViewer += this.SimChat;
513 remoteClient.OnRequestWearables += this.InformClientOfNeighbours;
514 remoteClient.OnAddPrim += this.AddNewPrim;
515 remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition;
516 remoteClient.OnRequestMapBlocks += this.RequestMapBlocks;
517 remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation;
518 //remoteClient.OnObjectSelect += this.SelectPrim;
519 remoteClient.OnGrapUpdate += this.MoveObject;
520
521 /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest);
522 remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest);
523 remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest);
524 remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest);
525 remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage);
526 */
527
528 ScenePresence newAvatar = null;
529 try
530 {
531
532 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
533 newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo);
534 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world");
535 OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake ");
536
537 //newAvatar.SendRegionHandshake();
538 this.estateManager.sendRegionHandshake(remoteClient);
539
540 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
541 lock (this.m_syncRoot)
542 {
543 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
544 }
545
546 lock (Entities)
547 {
548 if (!Entities.ContainsKey(agentID))
549 {
550 this.Entities.Add(agentID, newAvatar);
551 }
552 else
553 {
554 Entities[agentID] = newAvatar;
555 }
556 }
557 lock (Avatars)
558 {
559 if (Avatars.ContainsKey(agentID))
560 {
561 Avatars[agentID] = newAvatar;
562 }
563 else
564 {
565 this.Avatars.Add(agentID, newAvatar);
566 }
567 }
568 }
569 catch (Exception e)
570 {
571 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
572 }
573 return;
574 }
575
576
577
578 /// <summary>
579 ///
580 /// </summary>
581 /// <param name="agentID"></param>
582 public override void RemoveClient(LLUUID agentID)
583 {
584 eventManager.TriggerOnRemovePresence(agentID);
585
586 return;
587 }
588 #endregion
589
590 #region Request Avatars List Methods
591 //The idea is to have a group of method that return a list of avatars meeting some requirement
592 // ie it could be all Avatars within a certain range of the calling prim/avatar.
593
594 /// <summary>
595 /// Request a List of all Avatars in this World
596 /// </summary>
597 /// <returns></returns>
598 public List<ScenePresence> RequestAvatarList()
599 {
600 List<ScenePresence> result = new List<ScenePresence>();
601
602 foreach (ScenePresence avatar in Avatars.Values)
603 {
604 result.Add(avatar);
605 }
606
607 return result;
608 }
609
610 /// <summary>
611 /// Request a filtered list of Avatars in this World
612 /// </summary>
613 /// <returns></returns>
614 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter)
615 {
616 List<ScenePresence> result = new List<ScenePresence>();
617
618 foreach (ScenePresence avatar in Avatars.Values)
619 {
620 if (filter(avatar))
621 {
622 result.Add(avatar);
623 }
624 }
625
626 return result;
627 }
628
629 /// <summary>
630 /// Request a Avatar by UUID
631 /// </summary>
632 /// <param name="avatarID"></param>
633 /// <returns></returns>
634 public ScenePresence RequestAvatar(LLUUID avatarID)
635 {
636 if (this.Avatars.ContainsKey(avatarID))
637 {
638 return Avatars[avatarID];
639 }
640 return null;
641 }
642 #endregion
643
644
645 #region RegionCommsHost
646
647 /// <summary>
648 ///
649 /// </summary>
650 public void RegisterRegionWithComms()
651 {
652 GridInfo gridSettings = new GridInfo();
653 this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings);
654 if (this.regionCommsHost != null)
655 {
656 this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
657 this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing);
658 }
659 }
660
661 /// <summary>
662 ///
663 /// </summary>
664 /// <param name="regionHandle"></param>
665 /// <param name="agent"></param>
666 public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
667 {
668 // Console.WriteLine("World.cs - add new user connection");
669 //should just check that its meant for this region
670 if (regionHandle == this.m_regInfo.RegionHandle)
671 {
672 if (agent.CapsPath != "")
673 {
674 //Console.WriteLine("new user, so creating caps handler for it");
675 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
676 cap.RegisterHandlers();
677 this.capsHandlers.Add(agent.AgentID, cap);
678 }
679 this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
680 }
681 }
682
683 public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
684 {
685 if (regionHandle == this.m_regInfo.RegionHandle)
686 {
687 if (this.Avatars.ContainsKey(agentID))
688 {
689 this.Avatars[agentID].MakeAvatar(position);
690 }
691 }
692 }
693
694 /// <summary>
695 ///
696 /// </summary>
697 public void InformClientOfNeighbours(IClientAPI remoteClient)
698 {
699 // Console.WriteLine("informing client of neighbouring regions");
700 List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo);
701
702 //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
703 if (neighbours != null)
704 {
705 for (int i = 0; i < neighbours.Count; i++)
706 {
707 // Console.WriteLine("sending neighbours data");
708 AgentCircuitData agent = remoteClient.RequestClientInfo();
709 agent.BaseFolder = LLUUID.Zero;
710 agent.InventoryFolder = LLUUID.Zero;
711 agent.startpos = new LLVector3(128, 128, 70);
712 agent.child = true;
713 this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent);
714 remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort);
715 //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort);
716 }
717 }
718 }
719
720 /// <summary>
721 ///
722 /// </summary>
723 /// <param name="regionHandle"></param>
724 /// <returns></returns>
725 public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
726 {
727 return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle);
728 }
729
730 /// <summary>
731 ///
732 /// </summary>
733 /// <param name="minX"></param>
734 /// <param name="minY"></param>
735 /// <param name="maxX"></param>
736 /// <param name="maxY"></param>
737 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
738 {
739 List<MapBlockData> mapBlocks;
740 mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
741 remoteClient.SendMapBlock(mapBlocks);
742 }
743
744 /// <summary>
745 ///
746 /// </summary>
747 /// <param name="remoteClient"></param>
748 /// <param name="RegionHandle"></param>
749 /// <param name="position"></param>
750 /// <param name="lookAt"></param>
751 /// <param name="flags"></param>
752 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags)
753 {
754 if (regionHandle == this.m_regionHandle)
755 {
756 if (this.Avatars.ContainsKey(remoteClient.AgentId))
757 {
758 remoteClient.SendTeleportLocationStart();
759 remoteClient.SendLocalTeleport(position, lookAt, flags);
760 this.Avatars[remoteClient.AgentId].Teleport(position);
761 }
762 }
763 else
764 {
765 RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle);
766 if (reg != null)
767 {
768 remoteClient.SendTeleportLocationStart();
769 AgentCircuitData agent = remoteClient.RequestClientInfo();
770 agent.BaseFolder = LLUUID.Zero;
771 agent.InventoryFolder = LLUUID.Zero;
772 agent.startpos = new LLVector3(128, 128, 70);
773 agent.child = true;
774 this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent);
775 this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position);
776 remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4));
777 }
778 //remoteClient.SendTeleportCancel();
779 }
780 }
781
782 /// <summary>
783 ///
784 /// </summary>
785 /// <param name="regionhandle"></param>
786 /// <param name="agentID"></param>
787 /// <param name="position"></param>
788 public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position)
789 {
790 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
791 }
792
793 #endregion
794 }
795}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
new file mode 100644
index 0000000..4dbd374
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs
@@ -0,0 +1,201 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30using libsecondlife.Packets;
31using System.Collections.Generic;
32using System.Text;
33using System.Reflection;
34using System.IO;
35using System.Threading;
36using OpenSim.Physics.Manager;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Inventory;
40using OpenSim.Region.Scripting;
41using OpenSim.Terrain;
42using OpenSim.Caches;
43
44namespace OpenSim.Region.Scenes
45{
46 public abstract class SceneBase : IWorld
47 {
48 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
49 protected Dictionary<uint, IClientAPI> m_clientThreads;
50 protected ulong m_regionHandle;
51 protected string m_regionName;
52 protected RegionInfo m_regInfo;
53
54 public TerrainEngine Terrain;
55
56 public string m_datastore;
57 public ILocalStorage localStorage;
58
59 protected object m_syncRoot = new object();
60 private uint m_nextLocalId = 8880000;
61 protected AssetCache assetCache;
62
63 #region Update Methods
64 /// <summary>
65 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
66 /// </summary>
67 public abstract void Update();
68
69 #endregion
70
71 #region Terrain Methods
72
73 /// <summary>
74 /// Loads the World heightmap
75 /// </summary>
76 public abstract void LoadWorldMap();
77
78 /// <summary>
79 /// Loads a new storage subsystem from a named library
80 /// </summary>
81 /// <param name="dllName">Storage Library</param>
82 /// <returns>Successful or not</returns>
83 public bool LoadStorageDLL(string dllName)
84 {
85 try
86 {
87 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
88 ILocalStorage store = null;
89
90 foreach (Type pluginType in pluginAssembly.GetTypes())
91 {
92 if (pluginType.IsPublic)
93 {
94 if (!pluginType.IsAbstract)
95 {
96 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
97
98 if (typeInterface != null)
99 {
100 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
101 store = plug;
102
103 store.Initialise(this.m_datastore);
104 break;
105 }
106
107 typeInterface = null;
108 }
109 }
110 }
111 pluginAssembly = null;
112 this.localStorage = store;
113 return (store == null);
114 }
115 catch (Exception e)
116 {
117 OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
118 return false;
119 }
120 }
121
122
123 /// <summary>
124 /// Send the region heightmap to the client
125 /// </summary>
126 /// <param name="RemoteClient">Client to send to</param>
127 public virtual void SendLayerData(IClientAPI RemoteClient)
128 {
129 RemoteClient.SendLayerData(Terrain.getHeights1D());
130 }
131
132 /// <summary>
133 /// Sends a specified patch to a client
134 /// </summary>
135 /// <param name="px">Patch coordinate (x) 0..16</param>
136 /// <param name="py">Patch coordinate (y) 0..16</param>
137 /// <param name="RemoteClient">The client to send to</param>
138 public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
139 {
140 RemoteClient.SendLayerData(px, py, Terrain.getHeights1D());
141 }
142
143 #endregion
144
145 #region Add/Remove Agent/Avatar
146 /// <summary>
147 ///
148 /// </summary>
149 /// <param name="remoteClient"></param>
150 /// <param name="agentID"></param>
151 /// <param name="child"></param>
152 public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child);
153
154 /// <summary>
155 ///
156 /// </summary>
157 /// <param name="agentID"></param>
158 public abstract void RemoveClient(LLUUID agentID);
159
160 #endregion
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <returns></returns>
166 public virtual RegionInfo RegionInfo
167 {
168 get { return this.m_regInfo; }
169 }
170
171 public object SyncRoot
172 {
173 get { return m_syncRoot; }
174 }
175
176 public uint NextLocalId
177 {
178 get { return m_nextLocalId++; }
179 }
180
181 #region Shutdown
182 /// <summary>
183 /// Tidy before shutdown
184 /// </summary>
185 public virtual void Close()
186 {
187 try
188 {
189 this.localStorage.ShutDown();
190 }
191 catch (Exception e)
192 {
193 OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
194 }
195 }
196
197 #endregion
198
199
200 }
201}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
new file mode 100644
index 0000000..2898578
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
@@ -0,0 +1,52 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Scenes
6{
7 /// <summary>
8 /// A class for triggering remote scene events.
9 /// </summary>
10 public class EventManager
11 {
12 public delegate void OnFrameDelegate();
13 public event OnFrameDelegate OnFrame;
14
15 public delegate void OnNewPresenceDelegate(ScenePresence presence);
16 public event OnNewPresenceDelegate OnNewPresence;
17
18 public delegate void OnNewPrimitiveDelegate(Primitive prim);
19 public event OnNewPrimitiveDelegate OnNewPrimitive;
20
21 public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid);
22 public event OnRemovePresenceDelegate OnRemovePresence;
23
24 public void TriggerOnFrame()
25 {
26 if (OnFrame != null)
27 {
28 OnFrame();
29 }
30 }
31
32 public void TriggerOnNewPrimitive(Primitive prim)
33 {
34 if (OnNewPrimitive != null)
35 OnNewPrimitive(prim);
36 }
37
38 public void TriggerOnNewPresence(ScenePresence presence)
39 {
40 if (OnNewPresence != null)
41 OnNewPresence(presence);
42 }
43
44 public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid)
45 {
46 if (OnRemovePresence != null)
47 {
48 OnRemovePresence(uuid);
49 }
50 }
51 }
52}
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
new file mode 100644
index 0000000..5df87bf
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs
@@ -0,0 +1,128 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Inventory;
37
38namespace OpenSim.Region.Scenes
39{
40 public class SceneObject : Entity
41 {
42 private LLUUID rootUUID;
43 //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
44 protected Primitive rootPrimitive;
45 private Scene m_world;
46 protected ulong regionHandle;
47
48 /// <summary>
49 ///
50 /// </summary>
51 public SceneObject()
52 {
53
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="addPacket"></param>
60 /// <param name="agentID"></param>
61 /// <param name="localID"></param>
62 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
63 {
64 this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID);
65 }
66
67 /// <summary>
68 ///
69 /// </summary>
70 /// <param name="data"></param>
71 public void CreateFromBytes(byte[] data)
72 {
73
74 }
75
76 /// <summary>
77 ///
78 /// </summary>
79 public override void update()
80 {
81
82 }
83
84 /// <summary>
85 ///
86 /// </summary>
87 public override void BackUp()
88 {
89
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="client"></param>
96 public void GetProperites(IClientAPI client)
97 {
98 //needs changing
99 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
100 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
101 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
102 proper.ObjectData[0].ItemID = LLUUID.Zero;
103 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate;
104 proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID;
105 proper.ObjectData[0].FolderID = LLUUID.Zero;
106 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
107 proper.ObjectData[0].GroupID = LLUUID.Zero;
108 proper.ObjectData[0].InventorySerial = 0;
109 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
110 proper.ObjectData[0].ObjectID = this.uuid;
111 proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID;
112 proper.ObjectData[0].TouchName = new byte[0];
113 proper.ObjectData[0].TextureID = new byte[0];
114 proper.ObjectData[0].SitName = new byte[0];
115 proper.ObjectData[0].Name = new byte[0];
116 proper.ObjectData[0].Description = new byte[0];
117 proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask;
118 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask;
119 proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask;
120 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask;
121 proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask;
122
123 client.OutPacket(proper);
124
125 }
126
127 }
128}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
new file mode 100644
index 0000000..f0a8721
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
@@ -0,0 +1,76 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using System.Xml;
33
34namespace OpenSim.Region.Scenes
35{
36 partial class ScenePresence
37 {
38 public class AvatarAnimations
39 {
40
41 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
42 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
43
44 public AvatarAnimations()
45 {
46 }
47
48 public void LoadAnims()
49 {
50 //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
51 XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
52
53 XmlDocument doc = new XmlDocument();
54 doc.Load(reader);
55 foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
56 {
57
58 if (nod.Attributes["name"] != null)
59 {
60 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
61 }
62
63 }
64
65 reader.Close();
66
67 // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
68
69 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID)
70 {
71 AnimsNames.Add(kp.Value, kp.Key);
72 }
73 }
74 }
75 }
76}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
new file mode 100644
index 0000000..d21b11f
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
@@ -0,0 +1,90 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Physics.Manager;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Region.Scenes
38{
39 partial class ScenePresence
40 {
41 public class Avatar : IScenePresenceBody
42 {
43 public Avatar()
44 {
45
46 }
47
48 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
49 {
50 }
51
52 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
53 {
54 }
55
56 public void SendOurAppearance(IClientAPI OurClient)
57 {
58 }
59
60 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
61 {
62 }
63 }
64
65 public class ChildAgent : IScenePresenceBody //is a ghost
66 {
67 public ChildAgent()
68 {
69
70 }
71
72 public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
73 {
74 }
75
76 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
77 {
78 }
79
80 public void SendOurAppearance(IClientAPI OurClient)
81 {
82 }
83
84 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
85 {
86 }
87 }
88 }
89
90}
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
new file mode 100644
index 0000000..45d3fed
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
@@ -0,0 +1,525 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Text;
32using libsecondlife;
33using libsecondlife.Packets;
34using OpenSim.Physics.Manager;
35using OpenSim.Framework.Inventory;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using Axiom.MathLib;
39
40namespace OpenSim.Region.Scenes
41{
42 public partial class ScenePresence : Entity
43 {
44 public static bool PhysicsEngineFlying = false;
45 public static AvatarAnimations Animations;
46 public static byte[] DefaultTexture;
47 public string firstname;
48 public string lastname;
49 public IClientAPI ControllingClient;
50 public LLUUID current_anim;
51 public int anim_seq;
52 private bool updateflag = false;
53 private byte movementflag = 0;
54 private List<NewForce> forcesList = new List<NewForce>();
55 private short _updateCount = 0;
56 private Axiom.MathLib.Quaternion bodyRot;
57 private LLObject.TextureEntry avatarAppearanceTexture = null;
58 private byte[] visualParams;
59 private AvatarWearable[] Wearables;
60 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
61 private ulong m_regionHandle;
62 private bool childAgent = false;
63 private bool newForce = false;
64 private bool newAvatar = false;
65 private IScenePresenceBody m_body;
66
67 protected RegionInfo m_regionInfo;
68
69 #region Properties
70 /// <summary>
71 ///
72 /// </summary>
73 public PhysicsActor PhysActor
74 {
75 set
76 {
77 this._physActor = value;
78 }
79 get
80 {
81 return _physActor;
82 }
83 }
84 #endregion
85
86 #region Constructor(s)
87 /// <summary>
88 ///
89 /// </summary>
90 /// <param name="theClient"></param>
91 /// <param name="world"></param>
92 /// <param name="clientThreads"></param>
93 /// <param name="regionDat"></param>
94 public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
95 {
96
97 m_world = world;
98 this.uuid = theClient.AgentId;
99
100 m_regionInfo = reginfo;
101 m_regionHandle = reginfo.RegionHandle;
102 OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs ");
103 ControllingClient = theClient;
104 this.firstname = ControllingClient.FirstName;
105 this.lastname = ControllingClient.LastName;
106 m_localId = m_world.NextLocalId;
107 Pos = ControllingClient.StartPos;
108 visualParams = new byte[218];
109 for (int i = 0; i < 218; i++)
110 {
111 visualParams[i] = 100;
112 }
113
114 Wearables = AvatarWearable.DefaultWearables;
115
116 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
117
118 //register for events
119 ControllingClient.OnRequestWearables += this.SendOurAppearance;
120 //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
121 ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
122 ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
123 ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
124 // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
125 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
126 //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
127
128 }
129 #endregion
130
131 #region Status Methods
132 /// <summary>
133 /// Not Used, most likely can be deleted
134 /// </summary>
135 /// <param name="status"></param>
136 public void ChildStatusChange(bool status)
137 {
138 this.childAgent = status;
139
140 if (this.childAgent == true)
141 {
142 this.Velocity = new LLVector3(0, 0, 0);
143 this.Pos = new LLVector3(128, 128, 70);
144
145 }
146 }
147
148 /// <summary>
149 ///
150 /// </summary>
151 /// <param name="pos"></param>
152 public void MakeAvatar(LLVector3 pos)
153 {
154 //this.childAvatar = false;
155 this.Pos = pos;
156 this.newAvatar = true;
157 this.childAgent = false;
158 }
159
160 protected void MakeChildAgent()
161 {
162 this.Velocity = new LLVector3(0, 0, 0);
163 this.Pos = new LLVector3(128, 128, 70);
164 this.childAgent = true;
165 }
166
167 /// <summary>
168 ///
169 /// </summary>
170 /// <param name="pos"></param>
171 public void Teleport(LLVector3 pos)
172 {
173 this.Pos = pos;
174 this.SendTerseUpdateToALLClients();
175 }
176
177 /// <summary>
178 ///
179 /// </summary>
180 public void StopMovement()
181 {
182
183 }
184 #endregion
185
186 #region Event Handlers
187 /// <summary>
188 ///
189 /// </summary>
190 /// <param name="texture"></param>
191 /// <param name="visualParam"></param>
192 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
193 {
194
195 }
196
197 /// <summary>
198 /// Complete Avatar's movement into the region
199 /// </summary>
200 public void CompleteMovement()
201 {
202 LLVector3 look = this.Velocity;
203 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
204 {
205 look = new LLVector3(0.99f, 0.042f, 0);
206 }
207 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
208 if (this.childAgent)
209 {
210 this.childAgent = false;
211 }
212 }
213
214 /// <summary>
215 ///
216 /// </summary>
217 /// <param name="pack"></param>
218 public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
219 {
220 if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
221 {
222 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
223 if (((movementflag & 1) == 0) || (q != this.bodyRot))
224 {
225 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
226 this.AddNewMovement(v3, q);
227 movementflag = 1;
228 this.bodyRot = q;
229 }
230 }
231 else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
232 {
233 Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
234 if (((movementflag & 2) == 0) || (q != this.bodyRot))
235 {
236 Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
237 this.AddNewMovement(v3, q);
238 movementflag = 2;
239 this.bodyRot = q;
240 }
241 }
242 else
243 {
244 if ((movementflag) != 0)
245 {
246 NewForce newVelocity = new NewForce();
247 newVelocity.X = 0;
248 newVelocity.Y = 0;
249 newVelocity.Z = 0;
250 this.forcesList.Add(newVelocity);
251 movementflag = 0;
252 }
253 }
254
255 }
256
257 protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation)
258 {
259 NewForce newVelocity = new NewForce();
260 Axiom.MathLib.Vector3 direc = rotation * vec;
261 direc.Normalize();
262
263 direc = direc * ((0.03f) * 128f);
264 if (this._physActor.Flying)
265 direc *= 4;
266
267 newVelocity.X = direc.x;
268 newVelocity.Y = direc.y;
269 newVelocity.Z = direc.z;
270 this.forcesList.Add(newVelocity);
271 }
272
273 #endregion
274
275 #region Overridden Methods
276 /// <summary>
277 ///
278 /// </summary>
279 public override void LandRenegerated()
280 {
281
282 }
283
284 /// <summary>
285 ///
286 /// </summary>
287 public override void update()
288 {
289 if (this.childAgent == false)
290 {
291 if (this.newForce)
292 {
293 this.SendTerseUpdateToALLClients();
294 _updateCount = 0;
295 }
296 else if (movementflag != 0)
297 {
298 _updateCount++;
299 if (_updateCount > 3)
300 {
301 this.SendTerseUpdateToALLClients();
302 _updateCount = 0;
303 }
304 }
305
306 this.CheckForBorderCrossing();
307 }
308 }
309 #endregion
310
311 #region Update Client(s)
312 /// <summary>
313 ///
314 /// </summary>
315 /// <param name="RemoteClient"></param>
316 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
317 {
318 LLVector3 pos = this.Pos;
319 LLVector3 vel = this.Velocity;
320 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
321 }
322
323 /// <summary>
324 ///
325 /// </summary>
326 public void SendTerseUpdateToALLClients()
327 {
328 List<ScenePresence> avatars = this.m_world.RequestAvatarList();
329 for (int i = 0; i < avatars.Count; i++)
330 {
331 this.SendTerseUpdateToClient(avatars[i].ControllingClient);
332 }
333 }
334
335 /// <summary>
336 ///
337 /// </summary>
338 /// <param name="remoteAvatar"></param>
339 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
340 {
341 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
342 }
343
344 /// <summary>
345 ///
346 /// </summary>
347 public void SendInitialData()
348 {
349 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
350 if (this.newAvatar)
351 {
352 this.m_world.InformClientOfNeighbours(this.ControllingClient);
353 this.newAvatar = false;
354 }
355 }
356
357 /// <summary>
358 ///
359 /// </summary>
360 /// <param name="OurClient"></param>
361 public void SendOurAppearance(IClientAPI OurClient)
362 {
363 this.ControllingClient.SendWearables(this.Wearables);
364 }
365
366 /// <summary>
367 ///
368 /// </summary>
369 /// <param name="avatarInfo"></param>
370 public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
371 {
372
373 }
374
375 /// <summary>
376 ///
377 /// </summary>
378 /// <param name="animID"></param>
379 /// <param name="seq"></param>
380 public void SendAnimPack(LLUUID animID, int seq)
381 {
382
383
384 }
385
386 /// <summary>
387 ///
388 /// </summary>
389 public void SendAnimPack()
390 {
391
392 }
393 #endregion
394
395 #region Border Crossing Methods
396 /// <summary>
397 ///
398 /// </summary>
399 protected void CheckForBorderCrossing()
400 {
401 LLVector3 pos2 = this.Pos;
402 LLVector3 vel = this.Velocity;
403
404 float timeStep = 0.2f;
405 pos2.X = pos2.X + (vel.X * timeStep);
406 pos2.Y = pos2.Y + (vel.Y * timeStep);
407 pos2.Z = pos2.Z + (vel.Z * timeStep);
408
409 if ((pos2.X < 0) || (pos2.X > 256))
410 {
411 this.CrossToNewRegion();
412 }
413
414 if ((pos2.Y < 0) || (pos2.Y > 256))
415 {
416 this.CrossToNewRegion();
417 }
418 }
419
420 /// <summary>
421 ///
422 /// </summary>
423 protected void CrossToNewRegion()
424 {
425 LLVector3 pos = this.Pos;
426 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
427 uint neighbourx = this.m_regionInfo.RegionLocX;
428 uint neighboury = this.m_regionInfo.RegionLocY;
429
430 if (pos.X < 2)
431 {
432 neighbourx -= 1;
433 newpos.X = 254;
434 }
435 if (pos.X > 253)
436 {
437 neighbourx += 1;
438 newpos.X = 1;
439 }
440 if (pos.Y < 2)
441 {
442 neighboury -= 1;
443 newpos.Y = 254;
444 }
445 if (pos.Y > 253)
446 {
447 neighboury += 1;
448 newpos.Y = 1;
449 }
450
451 LLVector3 vel = this.velocity;
452 ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
453 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
454 if (neighbourRegion != null)
455 {
456 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
457 if (res)
458 {
459 this.MakeChildAgent();
460 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort);
461 }
462 }
463 }
464 #endregion
465
466 /// <summary>
467 ///
468 /// </summary>
469 public static void LoadAnims()
470 {
471
472 }
473
474 /// <summary>
475 ///
476 /// </summary>
477 public override void updateMovement()
478 {
479 newForce = false;
480 lock (this.forcesList)
481 {
482 if (this.forcesList.Count > 0)
483 {
484 for (int i = 0; i < this.forcesList.Count; i++)
485 {
486 NewForce force = this.forcesList[i];
487
488 this.updateflag = true;
489 this.Velocity = new LLVector3(force.X, force.Y, force.Z);
490 this.newForce = true;
491 }
492 for (int i = 0; i < this.forcesList.Count; i++)
493 {
494 this.forcesList.RemoveAt(0);
495 }
496 }
497 }
498 }
499
500 public static void LoadTextureFile(string name)
501 {
502 FileInfo fInfo = new FileInfo(name);
503 long numBytes = fInfo.Length;
504 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
505 BinaryReader br = new BinaryReader(fStream);
506 byte[] data1 = br.ReadBytes((int)numBytes);
507 br.Close();
508 fStream.Close();
509 DefaultTexture = data1;
510 }
511
512 public class NewForce
513 {
514 public float X;
515 public float Y;
516 public float Z;
517
518 public NewForce()
519 {
520
521 }
522 }
523 }
524
525}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
new file mode 100644
index 0000000..daa1b92
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
@@ -0,0 +1,40 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public interface IScriptContext
36 {
37 IScriptEntity Entity { get; }
38 bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
39 }
40}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
new file mode 100644
index 0000000..44b886f
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public interface IScriptReadonlyEntity
36 {
37 LLVector3 Pos { get; }
38 string Name { get; }
39 }
40
41 public interface IScriptEntity
42 {
43 LLVector3 Pos { get; set; }
44 string Name { get; }
45 }
46}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
new file mode 100644
index 0000000..797998d
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
@@ -0,0 +1,126 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32using OpenSim.Physics.Manager;
33using OpenSim.Region;
34using OpenSim.Region.Scenes;
35using Avatar=OpenSim.Region.Scenes.ScenePresence;
36using Primitive = OpenSim.Region.Scenes.Primitive;
37
38namespace OpenSim.Region.Scripting
39{
40 public delegate void ScriptEventHandler(IScriptContext context);
41
42 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
43 {
44 private Scene m_world;
45 private Script m_script;
46 private Entity m_entity;
47
48 public LLUUID ScriptId
49 {
50 get
51 {
52 return m_script.ScriptId;
53 }
54 }
55
56 public void OnFrame()
57 {
58 m_script.OnFrame(this);
59 }
60
61 public ScriptHandler(Script script, Entity entity, Scene world)
62 {
63 m_script = script;
64 m_entity = entity;
65 m_world = world;
66 }
67
68 #region IScriptContext Members
69
70 IScriptEntity IScriptContext.Entity
71 {
72 get
73 {
74 return this;
75 }
76 }
77
78 bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
79 {
80 foreach (Entity entity in m_world.Entities.Values )
81 {
82 if( entity is Avatar )
83 {
84 avatar = entity;
85 return true;
86 }
87 }
88
89 avatar = null;
90 return false;
91 }
92
93 #endregion
94
95 #region IScriptEntity and IScriptReadonlyEntity Members
96
97 public string Name
98 {
99 get
100 {
101 return m_entity.Name;
102 }
103 }
104
105 public LLVector3 Pos
106 {
107 get
108 {
109 return m_entity.Pos;
110 }
111
112 set
113 {
114 if (m_entity is Primitive)
115 {
116 Primitive prim = m_entity as Primitive;
117 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
118 // prim.UpdatePosition( value );
119 }
120 }
121 }
122
123 #endregion
124 }
125
126}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
new file mode 100644
index 0000000..1d01f3c
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
@@ -0,0 +1,53 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public class Script
36 {
37 private LLUUID m_scriptId;
38 public virtual LLUUID ScriptId
39 {
40 get
41 {
42 return m_scriptId;
43 }
44 }
45
46 public Script( LLUUID scriptId )
47 {
48 m_scriptId = scriptId;
49 }
50
51 public ScriptEventHandler OnFrame;
52 }
53}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
new file mode 100644
index 0000000..32ef046
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
@@ -0,0 +1,35 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Scripting
33{
34 public delegate Script ScriptFactory();
35}
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
new file mode 100644
index 0000000..21f07a8
--- /dev/null
+++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
@@ -0,0 +1,64 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Region.Scripting
34{
35 public class FollowRandomAvatar : Script
36 {
37 public FollowRandomAvatar()
38 : base(LLUUID.Random())
39 {
40 OnFrame += MyOnFrame;
41 }
42
43 private void MyOnFrame(IScriptContext context)
44 {
45 LLVector3 pos = context.Entity.Pos;
46
47 IScriptReadonlyEntity avatar;
48
49 if (context.TryGetRandomAvatar(out avatar))
50 {
51 LLVector3 avatarPos = avatar.Pos;
52
53 float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
54 float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
55
56 LLVector3 newPos = new LLVector3(x, y, pos.Z);
57
58 context.Entity.Pos = newPos;
59 }
60 }
61 }
62
63
64}
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
new file mode 100644
index 0000000..ab3c34c
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs
@@ -0,0 +1,117 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29// BDB Support
30// Apparently broken on Mono
31
32using System;
33using System.Collections.Generic;
34using System.Data;
35using libsecondlife;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using BerkeleyDb;
39using Kds.Serialization;
40using Kds.Serialization.Buffer;
41
42namespace OpenSim.Storage.LocalStorageBDB
43{
44 public class BDBLocalStorage : ILocalStorage
45 {
46 const string simDbName = "localsim.db";
47
48 DbHash sim;
49 Db DB;
50 //BEFormatter formatter;
51
52 public BDBLocalStorage()
53 {
54 DB = new Db(DbCreateFlags.None);
55 sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
56 //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
57 }
58
59 public void Initialise(string file)
60 {
61 // Blank
62 }
63
64 public void StorePrim(PrimData prim)
65 {
66 DbEntry key = new DbEntry();
67 DbEntry data = new DbEntry();
68 lock (sim)
69 {
70 sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
71 }
72 }
73 public void RemovePrim(LLUUID primID)
74 {
75
76 }
77 public void LoadPrimitives(ILocalStorageReceiver receiver)
78 {
79
80 }
81 public float[] LoadWorld()
82 {
83 return new float[65536];
84 }
85 public void SaveMap(float[] heightmap)
86 {
87
88 }
89
90 public void SaveParcels(ParcelData[] parcel_data)
91 {
92 }
93
94 public void SaveParcel(ParcelData parcel)
95 {
96 }
97
98 public void RemoveParcel(ParcelData parcel)
99 {
100 }
101
102 public void RemoveAllParcels()
103 {
104 }
105
106 public void LoadParcels(ILocalStorageParcelReceiver recv)
107 {
108 recv.NoParcelDataFromStorage();
109 }
110
111 public void ShutDown()
112 {
113 sim.GetDb().Close();
114 DB.Close();
115 }
116 }
117} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj
new file mode 100644
index 0000000..b956c9b
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj
@@ -0,0 +1,112 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{A4691E59-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageBerkeleyDB</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageBerkeleyDB</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Kds.Serialization.dll" >
62 <HintPath>..\..\..\..\bin\Kds.Serialization.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libdb_dotNET43.dll" >
66 <HintPath>..\..\..\..\bin\libdb_dotNET43.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Data" >
78 <HintPath>System.Data.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Xml" >
82 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
94 <Name>OpenSim.Framework.Console</Name>
95 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 </ItemGroup>
100 <ItemGroup>
101 <Compile Include="BDBLocalStorage.cs">
102 <SubType>Code</SubType>
103 </Compile>
104 </ItemGroup>
105 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
106 <PropertyGroup>
107 <PreBuildEvent>
108 </PreBuildEvent>
109 <PostBuildEvent>
110 </PostBuildEvent>
111 </PropertyGroup>
112</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Region.Storage.LocalStorageBerkeleyDB.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
new file mode 100644
index 0000000..bc2d8ec
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
@@ -0,0 +1,46 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageBerkeleyDB" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="BDBLocalStorage.cs" />
15 </sources>
16 <references basedir="${project::get-base-directory()}">
17 <lib>
18 <include name="${project::get-base-directory()}" />
19 <include name="${project::get-base-directory()}/${build.dir}" />
20 </lib>
21 <include name="../../../bin/Kds.Serialization.dll" />
22 <include name="../../../bin/libdb_dotNET43.dll" />
23 <include name="../../../bin/libsecondlife.dll" />
24 <include name="../../../bin/OpenSim.Framework.dll" />
25 <include name="../../../bin/OpenSim.Framework.Console.dll" />
26 <include name="System.dll" />
27 <include name="System.Data.dll" />
28 <include name="System.Xml.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs
new file mode 100644
index 0000000..ea2b62e
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following
33// attributes.
34//
35// change them to the information which is associated with the assembly
36// you compile.
37
38[assembly: AssemblyTitle("Db4LocalStorage")]
39[assembly: AssemblyDescription("")]
40[assembly: AssemblyConfiguration("")]
41[assembly: AssemblyCompany("")]
42[assembly: AssemblyProduct("Db4LocalStorage")]
43[assembly: AssemblyCopyright("")]
44[assembly: AssemblyTrademark("")]
45[assembly: AssemblyCulture("")]
46
47// This sets the default COM visibility of types in the assembly to invisible.
48// If you need to expose a type to COM, use [ComVisible(true)] on that type.
49[assembly: ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
new file mode 100644
index 0000000..8e6b04d
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
@@ -0,0 +1,271 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using Db4objects.Db4o;
31using Db4objects.Db4o.Query;
32
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Console;
37
38
39namespace OpenSim.Storage.LocalStorageDb4o
40{
41 /// <summary>
42 ///
43 /// </summary>
44 public class Db4LocalStorage : ILocalStorage
45 {
46 private IObjectContainer db;
47 private string datastore;
48
49 public Db4LocalStorage()
50 {
51
52 }
53
54 public void Initialise(string dfile)
55 {
56 OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile);
57 datastore = dfile;
58 try
59 {
60 db = Db4oFactory.OpenFile(datastore);
61 OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage creation");
62 }
63 catch (Exception e)
64 {
65 db.Close();
66 OpenSim.Framework.Console.MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured");
67 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
68 }
69 }
70
71 public void StorePrim(PrimData prim)
72 {
73 IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID));
74 if (result.Count > 0)
75 {
76 //prim already in storage
77 //so update it
78 PrimData found = (PrimData)result.Next();
79 found.PathBegin = prim.PathBegin;
80 found.PathCurve = prim.PathCurve;
81 found.PathEnd = prim.PathEnd;
82 found.PathRadiusOffset = prim.PathRadiusOffset;
83 found.PathRevolutions = prim.PathRevolutions;
84 found.PathScaleX = prim.PathScaleX;
85 found.PathScaleY = prim.PathScaleY;
86 found.PathShearX = prim.PathShearX;
87 found.PathShearY = prim.PathShearY;
88 found.PathSkew = prim.PathSkew;
89 found.PathTaperX = prim.PathTaperX;
90 found.PathTaperY = prim.PathTaperY;
91 found.PathTwist = prim.PathTwist;
92 found.PathTwistBegin = prim.PathTwistBegin;
93 found.PCode = prim.PCode;
94 found.ProfileBegin = prim.ProfileBegin;
95 found.ProfileCurve = prim.ProfileCurve;
96 found.ProfileEnd = prim.ProfileEnd;
97 found.ProfileHollow = prim.ProfileHollow;
98 found.Position = prim.Position;
99 found.Rotation = prim.Rotation;
100 found.TextureEntry = prim.TextureEntry;
101 db.Set(found);
102 db.Commit();
103 }
104 else
105 {
106 //not in storage
107 db.Set(prim);
108 db.Commit();
109 }
110 }
111
112 public void RemovePrim(LLUUID primID)
113 {
114 IObjectSet result = db.Query(new UUIDPrimQuery(primID));
115 if (result.Count > 0)
116 {
117 PrimData found = (PrimData)result.Next();
118 db.Delete(found);
119 }
120 }
121
122
123 public void LoadPrimitives(ILocalStorageReceiver receiver)
124 {
125 IObjectSet result = db.Get(typeof(PrimData));
126 OpenSim.Framework.Console.MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count);
127 foreach (PrimData prim in result)
128 {
129 receiver.PrimFromStorage(prim);
130 }
131 }
132
133 public float[] LoadWorld()
134 {
135 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Loading world....");
136 float[] heightmap = null;
137 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB");
138 IObjectSet world_result = db.Get(typeof(MapStorage));
139 if (world_result.Count > 0)
140 {
141 OpenSim.Framework.Console.MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading");
142 MapStorage map = (MapStorage)world_result.Next();
143 //blank.LandMap = map.Map;
144 heightmap = map.Map;
145 }
146 return heightmap;
147 }
148
149 public void SaveMap(float[] heightmap)
150 {
151 IObjectSet world_result = db.Get(typeof(MapStorage));
152 if (world_result.Count > 0)
153 {
154 OpenSim.Framework.Console.MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database");
155 MapStorage map = (MapStorage)world_result.Next();
156 db.Delete(map);
157 }
158 MapStorage map1 = new MapStorage();
159 map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
160 db.Set(map1);
161 db.Commit();
162 }
163
164 public void SaveParcel(ParcelData parcel)
165 {
166 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID));
167 if (result.Count > 0)
168 {
169 //Old Parcel
170 ParcelData updateParcel = (ParcelData)result.Next();
171 updateParcel.AABBMax = parcel.AABBMax;
172 updateParcel.AABBMin = parcel.AABBMin;
173 updateParcel.area = parcel.area;
174 updateParcel.auctionID = parcel.auctionID;
175 updateParcel.authBuyerID = parcel.authBuyerID;
176 updateParcel.category = parcel.category;
177 updateParcel.claimDate = parcel.claimDate;
178 updateParcel.claimPrice = parcel.claimPrice;
179 updateParcel.groupID = parcel.groupID;
180 updateParcel.groupPrims = parcel.groupPrims;
181 updateParcel.isGroupOwned = parcel.isGroupOwned;
182 updateParcel.landingType = parcel.landingType;
183 updateParcel.mediaAutoScale = parcel.mediaAutoScale;
184 updateParcel.mediaID = parcel.mediaID;
185 updateParcel.mediaURL = parcel.mediaURL;
186 updateParcel.musicURL = parcel.musicURL;
187 updateParcel.localID = parcel.localID;
188 updateParcel.ownerID = parcel.ownerID;
189 updateParcel.passHours = parcel.passHours;
190 updateParcel.passPrice = parcel.passPrice;
191 updateParcel.parcelBitmapByteArray = (byte[])parcel.parcelBitmapByteArray.Clone();
192 updateParcel.parcelDesc = parcel.parcelDesc;
193 updateParcel.parcelFlags = parcel.parcelFlags;
194 updateParcel.parcelName = parcel.parcelName;
195 updateParcel.parcelStatus = parcel.parcelStatus;
196 updateParcel.salePrice = parcel.salePrice;
197 updateParcel.snapshotID = parcel.snapshotID;
198 updateParcel.userLocation = parcel.userLocation;
199 updateParcel.userLookAt = parcel.userLookAt;
200
201 db.Set(updateParcel);
202 }
203 else
204 {
205 db.Set(parcel);
206 }
207 db.Commit();
208 }
209
210 public void SaveParcels(ParcelData[] parcel_data)
211 {
212 MainLog.Instance.Notice("Parcel Backup: Saving Parcels...");
213 int i;
214 for (i = 0; i < parcel_data.GetLength(0); i++)
215 {
216
217 SaveParcel(parcel_data[i]);
218
219 }
220 MainLog.Instance.Notice("Parcel Backup: Parcel Save Complete");
221 }
222
223 public void RemoveParcel(ParcelData parcel)
224 {
225 IObjectSet result = db.Query(new UUIDParcelQuery(parcel.globalID));
226 if (result.Count > 0)
227 {
228 db.Delete(result[0]);
229 }
230 db.Commit();
231 }
232 public void RemoveAllParcels()
233 {
234 MainLog.Instance.Notice("Parcel Backup: Removing all parcels...");
235 IObjectSet result = db.Get(typeof(ParcelData));
236 if (result.Count > 0)
237 {
238 foreach (ParcelData parcelData in result)
239 {
240 RemoveParcel(parcelData);
241 }
242 }
243 }
244
245 public void LoadParcels(ILocalStorageParcelReceiver recv)
246 {
247 MainLog.Instance.Notice("Parcel Backup: Loading Parcels...");
248 IObjectSet result = db.Get(typeof(ParcelData));
249 if (result.Count > 0)
250 {
251 MainLog.Instance.Notice("Parcel Backup: Parcels exist in database.");
252 foreach (ParcelData parcelData in result)
253 {
254
255 recv.ParcelFromStorage(parcelData);
256 }
257 }
258 else
259 {
260 MainLog.Instance.Notice("Parcel Backup: No parcels exist. Creating basic parcel.");
261 recv.NoParcelDataFromStorage();
262 }
263 MainLog.Instance.Notice("Parcel Backup: Parcels Restored");
264 }
265 public void ShutDown()
266 {
267 db.Commit();
268 db.Close();
269 }
270 }
271} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs
new file mode 100644
index 0000000..56387ac
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/MapStorage.cs
@@ -0,0 +1,43 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Storage.LocalStorageDb4o
33{
34 public class MapStorage
35 {
36 public float[] Map;
37
38 public MapStorage()
39 {
40
41 }
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
new file mode 100644
index 0000000..147158c
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj
@@ -0,0 +1,116 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{43DB702D-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageDb4o</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageDb4o</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Db4objects.Db4o.dll" >
62 <HintPath>..\..\..\..\bin\Db4objects.Db4o.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System" >
70 <HintPath>System.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Xml" >
74 <HintPath>System.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 </ItemGroup>
78 <ItemGroup>
79 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
80 <Name>OpenSim.Framework</Name>
81 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
82 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
83 <Private>False</Private>
84 </ProjectReference>
85 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
86 <Name>OpenSim.Framework.Console</Name>
87 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
88 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
89 <Private>False</Private>
90 </ProjectReference>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="Db4LocalStorage.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 <Compile Include="MapStorage.cs">
100 <SubType>Code</SubType>
101 </Compile>
102 <Compile Include="UUIDParcelQuery.cs">
103 <SubType>Code</SubType>
104 </Compile>
105 <Compile Include="UUIDPrimQuery.cs">
106 <SubType>Code</SubType>
107 </Compile>
108 </ItemGroup>
109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
110 <PropertyGroup>
111 <PreBuildEvent>
112 </PreBuildEvent>
113 <PostBuildEvent>
114 </PostBuildEvent>
115 </PropertyGroup>
116</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/OpenSim.Region.Storage.LocalStorageDb4o.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
new file mode 100644
index 0000000..d24fb5f
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDParcelQuery.cs
@@ -0,0 +1,52 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Storage.LocalStorageDb4o
38{
39 public class UUIDParcelQuery : Predicate
40 {
41 private LLUUID globalIDSearch;
42
43 public UUIDParcelQuery(LLUUID find)
44 {
45 globalIDSearch = find;
46 }
47 public bool Match(ParcelData parcel)
48 {
49 return (parcel.globalID == globalIDSearch);
50 }
51 }
52}
diff --git a/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs
new file mode 100644
index 0000000..b2e8a91
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageDb4o/UUIDPrimQuery.cs
@@ -0,0 +1,52 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Storage.LocalStorageDb4o
38{
39 public class UUIDPrimQuery : Predicate
40 {
41 private LLUUID _findID;
42
43 public UUIDPrimQuery(LLUUID find)
44 {
45 _findID = find;
46 }
47 public bool Match(PrimData prim)
48 {
49 return (prim.FullID == _findID);
50 }
51 }
52}
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj
new file mode 100644
index 0000000..d1353a5
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj
@@ -0,0 +1,111 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{477B9270-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Storage.LocalStorageSQLite</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Storage.LocalStorageSQLite</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System" >
66 <HintPath>System.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="System.Data" >
70 <HintPath>System.Data.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System.Data.SQLite.dll" >
74 <HintPath>..\..\..\..\bin\System.Data.SQLite.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 </ItemGroup>
82 <ItemGroup>
83 <ProjectReference Include="..\..\..\Framework\General\OpenSim.Framework.csproj">
84 <Name>OpenSim.Framework</Name>
85 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private>
88 </ProjectReference>
89 <ProjectReference Include="..\..\..\Framework\Console\OpenSim.Framework.Console.csproj">
90 <Name>OpenSim.Framework.Console</Name>
91 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private>
94 </ProjectReference>
95 </ItemGroup>
96 <ItemGroup>
97 <Compile Include="SQLiteLocalStorage.cs">
98 <SubType>Code</SubType>
99 </Compile>
100 <Compile Include="Properties\AssemblyInfo.cs">
101 <SubType>Code</SubType>
102 </Compile>
103 </ItemGroup>
104 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
105 <PropertyGroup>
106 <PreBuildEvent>
107 </PreBuildEvent>
108 <PostBuildEvent>
109 </PostBuildEvent>
110 </PropertyGroup>
111</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Region.Storage.LocalStorageSQLite.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
new file mode 100644
index 0000000..bd4c731
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
@@ -0,0 +1,46 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageSQLite" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageSQLite" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="SQLiteLocalStorage.cs" />
15 <include name="Properties/AssemblyInfo.cs" />
16 </sources>
17 <references basedir="${project::get-base-directory()}">
18 <lib>
19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib>
22 <include name="../../../bin/libsecondlife.dll" />
23 <include name="../../../bin/OpenSim.Framework.dll" />
24 <include name="../../../bin/OpenSim.Framework.Console.dll" />
25 <include name="System.dll" />
26 <include name="System.Data.dll" />
27 <include name="../../../bin/System.Data.SQLite.dll" />
28 <include name="System.Xml.dll" />
29 </references>
30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/>
36 <include name="*.exe"/>
37 </fileset>
38 </copy>
39 </target>
40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" />
43 </target>
44 <target name="doc" description="Creates documentation.">
45 </target>
46</project>
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..b45debf
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs
@@ -0,0 +1,62 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// General Information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly.
35[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageSQLite")]
36[assembly: AssemblyDescription("")]
37[assembly: AssemblyConfiguration("")]
38[assembly: AssemblyCompany("")]
39[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageSQLite")]
40[assembly: AssemblyCopyright("Copyright © 2007")]
41[assembly: AssemblyTrademark("")]
42[assembly: AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47[assembly: ComVisible(false)]
48
49// The following GUID is for the ID of the typelib if this project is exposed to COM
50[assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")]
51
52// Version information for an assembly consists of the following four values:
53//
54// Major Version
55// Minor Version
56// Build Number
57// Revision
58//
59// You can specify all the values or you can default the Revision and Build Numbers
60// by using the '*' as shown below:
61[assembly: AssemblyVersion("1.0.0.*")]
62[assembly: AssemblyFileVersion("1.0.0.*")]
diff --git a/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
new file mode 100644
index 0000000..8a7893e
--- /dev/null
+++ b/OpenSim/Region/Storage/LocalStorageSQLite/SQLiteLocalStorage.cs
@@ -0,0 +1,198 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29// SQLite Support
30// A bad idea, but the IRC people told me to!
31
32using System;
33using System.Collections.Generic;
34using System.Data;
35using System.Data.SQLite;
36using libsecondlife;
37using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Types;
39
40namespace OpenSim.Storage.LocalStorageSQLite
41{
42 public class SQLiteLocalStorage : ILocalStorage
43 {
44 IDbConnection db;
45
46 public SQLiteLocalStorage()
47 {
48 try
49 {
50 string connectionstring = "URI=file:localsim.sdb";
51 db = (IDbConnection)new SQLiteConnection(connectionstring);
52 db.Open();
53 }
54 catch (Exception e)
55 {
56 db.Close();
57 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :Constructor - Exception occured");
58 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
59 }
60 }
61
62 public void Initialise(string file)
63 {
64 // Blank
65 }
66
67 public void StorePrim(PrimData prim)
68 {
69 IDbCommand cmd = db.CreateCommand();
70
71 //SECURITY WARNING:
72 // These parameters wont produce SQL injections since they are all integer based, however.
73 // if inserting strings such as name or description, you will need to use appropriate
74 // measures to prevent SQL injection (although the value of SQL injection in this is limited).
75
76 string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) ";
77 sql += "VALUES (";
78 sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW!
79 sql += "\"" + prim.PCode.ToString() + "\",";
80 sql += "\"" + prim.PathBegin.ToString() + "\",";
81 sql += "\"" + prim.PathEnd.ToString() + "\",";
82 sql += "\"" + prim.PathScaleX.ToString() + "\",";
83 sql += "\"" + prim.PathScaleY.ToString() + "\",";
84 sql += "\"" + prim.PathShearX.ToString() + "\",";
85 sql += "\"" + prim.PathShearY.ToString() + "\",";
86 sql += "\"" + prim.PathSkew.ToString() + "\",";
87 sql += "\"" + prim.ProfileBegin.ToString() + "\",";
88 sql += "\"" + prim.ProfileEnd.ToString() + "\",";
89 sql += "\"" + prim.Scale.ToString() + "\",";
90 sql += "\"" + prim.PathCurve.ToString() + "\",";
91 sql += "\"" + prim.ProfileCurve.ToString() + "\",";
92 sql += "\"" + prim.ParentID.ToString() + "\",";
93 sql += "\"" + prim.ProfileHollow.ToString() + "\",";
94 sql += "\"" + prim.PathRadiusOffset.ToString() + "\",";
95 sql += "\"" + prim.PathRevolutions.ToString() + "\",";
96 sql += "\"" + prim.PathTaperX.ToString() + "\",";
97 sql += "\"" + prim.PathTaperY.ToString() + "\",";
98 sql += "\"" + prim.PathTwist.ToString() + "\",";
99 sql += "\"" + prim.PathTwistBegin.ToString() + "\",";
100 sql += "\"" + prim.TextureEntry.ToString() + "\",";
101 sql += "\"" + prim.CreationDate.ToString() + "\",";
102 sql += "\"" + prim.OwnerMask.ToString() + "\",";
103 sql += "\"" + prim.NextOwnerMask.ToString() + "\",";
104 sql += "\"" + prim.GroupMask.ToString() + "\",";
105 sql += "\"" + prim.EveryoneMask.ToString() + "\",";
106 sql += "\"" + prim.BaseMask.ToString() + "\",";
107 sql += "\"" + prim.Position.ToString() + "\",";
108 sql += "\"" + prim.Rotation.ToString() + "\",";
109 sql += "\"" + prim.LocalID.ToString() + "\",";
110 sql += "\"" + prim.FullID.ToString() + "\")";
111
112 cmd.CommandText = sql;
113
114 try
115 {
116 cmd.ExecuteNonQuery();
117 }
118 catch (Exception e)
119 {
120 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :StorePrim - Exception occured");
121 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
122 }
123
124 cmd.Dispose();
125 cmd = null;
126 }
127
128 public void RemovePrim(LLUUID primID)
129 {
130 IDbCommand cmd = db.CreateCommand();
131
132 //SECURITY WARNING:
133 // These parameters wont produce SQL injections since they are all integer based, however.
134 // if inserting strings such as name or description, you will need to use appropriate
135 // measures to prevent SQL injection (although the value of SQL injection in this is limited).
136
137 string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\"";
138
139 cmd.CommandText = sql;
140
141 try
142 {
143 cmd.ExecuteNonQuery();
144 }
145 catch (Exception e)
146 {
147 OpenSim.Framework.Console.MainLog.Instance.Warn("SQLiteLocalStorage :RemovePrim - Exception occured");
148 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString());
149 }
150
151 cmd.Dispose();
152 cmd = null;
153 }
154
155 public void LoadPrimitives(ILocalStorageReceiver receiver)
156 {
157
158 }
159
160 public float[] LoadWorld()
161 {
162 return new float[65536];
163 }
164
165 public void SaveMap(float[] heightmap)
166 {
167
168 }
169
170 public void SaveParcels(ParcelData[] parcel_manager)
171 {
172
173 }
174
175 public void SaveParcel(ParcelData parcel)
176 {
177 }
178
179 public void RemoveParcel(ParcelData parcel)
180 {
181 }
182
183 public void RemoveAllParcels()
184 {
185 }
186
187 public void LoadParcels(ILocalStorageParcelReceiver recv)
188 {
189 recv.NoParcelDataFromStorage();
190 }
191
192 public void ShutDown()
193 {
194 db.Close();
195 db = null;
196 }
197 }
198} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
new file mode 100644
index 0000000..24667e5
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj
@@ -0,0 +1,110 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{C9E0F891-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Terrain.BasicTerrain</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Terrain.BasicTerrain</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libTerrain-BSD.dll" >
62 <HintPath>..\..\..\bin\libTerrain-BSD.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="Microsoft.JScript" >
66 <HintPath>Microsoft.JScript.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="openjpegnet.dll" >
70 <HintPath>..\..\..\bin\openjpegnet.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Data" >
78 <HintPath>System.Data.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="System.Drawing" >
82 <HintPath>System.Drawing.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 <Reference Include="System.Xml" >
86 <HintPath>System.Xml.dll</HintPath>
87 <Private>False</Private>
88 </Reference>
89 </ItemGroup>
90 <ItemGroup>
91 </ItemGroup>
92 <ItemGroup>
93 <Compile Include="TerrainEngine.cs">
94 <SubType>Code</SubType>
95 </Compile>
96 <Compile Include="TerrainFilter.cs">
97 <SubType>Code</SubType>
98 </Compile>
99 <Compile Include="Properties\AssemblyInfo.cs">
100 <SubType>Code</SubType>
101 </Compile>
102 </ItemGroup>
103 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
104 <PropertyGroup>
105 <PreBuildEvent>
106 </PreBuildEvent>
107 <PostBuildEvent>
108 </PostBuildEvent>
109 </PropertyGroup>
110</Project>
diff --git a/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
new file mode 100644
index 0000000..6841907
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/OpenSim.Region.Terrain.BasicTerrain.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\NameSpaceChanges\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..827c68f
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -0,0 +1,62 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// General Information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly.
35[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
36[assembly: AssemblyDescription("")]
37[assembly: AssemblyConfiguration("")]
38[assembly: AssemblyCompany("")]
39[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
40[assembly: AssemblyCopyright("Copyright © 2007")]
41[assembly: AssemblyTrademark("")]
42[assembly: AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47[assembly: ComVisible(false)]
48
49// The following GUID is for the ID of the typelib if this project is exposed to COM
50[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
51
52// Version information for an assembly consists of the following four values:
53//
54// Major Version
55// Minor Version
56// Build Number
57// Revision
58//
59// You can specify all the values or you can default the Revision and Build Numbers
60// by using the '*' as shown below:
61[assembly: AssemblyVersion("1.0.0.0")]
62[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
new file mode 100644
index 0000000..4f989fa
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -0,0 +1,786 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Drawing;
32using libTerrain;
33using OpenJPEGNet;
34
35namespace OpenSim.Terrain
36{
37 public class TerrainCommand
38 {
39 public virtual bool run(string[] cmdargs, ref string output)
40 {
41 return false;
42 }
43
44 public string args;
45 public string help;
46 }
47
48 public class TerrainEngine
49 {
50 /// <summary>
51 /// Plugin library for scripts
52 /// </summary>
53 public FilterHost customFilters = new FilterHost();
54
55 /// <summary>
56 /// A [normally] 256x256 heightmap
57 /// </summary>
58 public Channel heightmap;
59
60 /// <summary>
61 /// A copy of heightmap at the last save point (for reverting)
62 /// </summary>
63 public Channel revertmap;
64
65 /// <summary>
66 /// Water heightmap (needs clientside mods to work)
67 /// </summary>
68 public Channel watermap;
69
70 /// <summary>
71 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
72 /// Counts the number of modifications since the last save. (0 = Untainted)
73 /// </summary>
74 public int tainted;
75
76 int w, h;
77
78 /// <summary>
79 /// Generate a new TerrainEngine instance and creates a new heightmap
80 /// </summary>
81 public TerrainEngine()
82 {
83 w = 256;
84 h = 256;
85 heightmap = new Channel(w, h);
86
87 tainted++;
88 }
89
90 /// <summary>
91 /// Converts the heightmap to a 65536 value 1D floating point array
92 /// </summary>
93 /// <returns>A float[65536] array containing the heightmap</returns>
94 public float[] getHeights1D()
95 {
96 float[] heights = new float[w * h];
97 int i;
98
99 for (i = 0; i < w * h; i++)
100 {
101 heights[i] = (float)heightmap.map[i / w, i % w];
102 }
103
104 return heights;
105 }
106
107 /// <summary>
108 /// Converts the heightmap to a 256x256 value 2D floating point array.
109 /// </summary>
110 /// <returns>An array of 256,256 values containing the heightmap</returns>
111 public float[,] getHeights2D()
112 {
113 float[,] heights = new float[w, h];
114 int x, y;
115 for (x = 0; x < w; x++)
116 {
117 for (y = 0; y < h; y++)
118 {
119 heights[x, y] = (float)heightmap.map[x, y];
120 }
121 }
122 return heights;
123 }
124
125 /// <summary>
126 /// Imports a 1D floating point array into the 2D heightmap array
127 /// </summary>
128 /// <param name="heights">The array to import (must have 65536 members)</param>
129 public void setHeights1D(float[] heights)
130 {
131 int i;
132 for (i = 0; i < w * h; i++)
133 {
134 heightmap.map[i / w, i % w] = heights[i];
135 }
136
137 tainted++;
138 }
139
140 /// <summary>
141 /// Loads a 2D array of values into the heightmap
142 /// </summary>
143 /// <param name="heights">An array of 256,256 float values</param>
144 public void setHeights2D(float[,] heights)
145 {
146 int x, y;
147 for (x = 0; x < w; x++)
148 {
149 for (y = 0; y < h; y++)
150 {
151 heightmap.set(x, y, (double)heights[x, y]);
152 }
153 }
154 tainted++;
155 }
156
157 /// <summary>
158 /// Swaps the two heightmap buffers (the 'revert map' and the heightmap)
159 /// </summary>
160 public void swapRevertMaps()
161 {
162 Channel backup = heightmap.copy();
163 heightmap = revertmap;
164 revertmap = backup;
165 }
166
167 /// <summary>
168 /// Saves the current heightmap into the revertmap
169 /// </summary>
170 public void saveRevertMap()
171 {
172 revertmap = heightmap.copy();
173 }
174
175 /// <summary>
176 /// Processes a terrain-specific command
177 /// </summary>
178 /// <param name="args">Commandline arguments (space seperated)</param>
179 /// <param name="resultText">Reference that returns error or help text if returning false</param>
180 /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
181 public bool RunTerrainCmd(string[] args, ref string resultText)
182 {
183 string command = args[0];
184
185 try
186 {
187
188 switch (command)
189 {
190 case "help":
191 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
192 resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block";
193 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
194 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
195 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
196 resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
197 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
198 resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
199 resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
200 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
201 resultText += "terrain revert - reverts the terrain to the stored original\n";
202 resultText += "terrain bake - saves the current terrain into the revert map\n";
203 resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n";
204 resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n";
205 foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters)
206 {
207 resultText += filter.Value.Help();
208 }
209
210 return false;
211
212 case "revert":
213 swapRevertMaps();
214 saveRevertMap();
215 break;
216
217 case "bake":
218 saveRevertMap();
219 break;
220
221 case "seed":
222 setSeed(Convert.ToInt32(args[1]));
223 break;
224
225 case "erode":
226 return consoleErosion(args, ref resultText);
227
228 case "voronoi":
229 double[] c = new double[2];
230 c[0] = -1;
231 c[1] = 1;
232 heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c);
233 break;
234
235 case "hills":
236 return consoleHills(args, ref resultText);
237
238 case "regenerate":
239 hills();
240 break;
241
242 case "rescale":
243 setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
244 break;
245
246 case "multiply":
247 heightmap *= Convert.ToDouble(args[1]);
248 break;
249
250 case "load":
251 switch (args[1].ToLower())
252 {
253 case "f32":
254 loadFromFileF32(args[2]);
255 break;
256
257 case "f64":
258 loadFromFileF64(args[2]);
259 break;
260
261 case "raw":
262 loadFromFileSLRAW(args[2]);
263 break;
264
265 case "img":
266 heightmap.loadImage(args[2]);
267 return false;
268
269 default:
270 resultText = "Unknown image or data format";
271 return false;
272 }
273 break;
274
275 case "save":
276 switch (args[1].ToLower())
277 {
278 case "f32":
279 writeToFileF32(args[2]);
280 break;
281
282 case "f64":
283 writeToFileF64(args[2]);
284 break;
285
286 case "grdmap":
287 exportImage(args[2], args[3]);
288 break;
289
290 case "png":
291 heightmap.saveImage(args[2]);
292 break;
293
294 default:
295 resultText = "Unknown image or data format";
296 return false;
297 }
298 break;
299
300 case "csfilter":
301 customFilters.LoadFilterCSharp(args[1]);
302 break;
303 case "jsfilter":
304 customFilters.LoadFilterJScript(args[1]);
305 break;
306
307 default:
308 // Run any custom registered filters
309 if (customFilters.filters.ContainsKey(command))
310 {
311 customFilters.filters[command].Filter(heightmap, args);
312 break;
313 }
314 else
315 {
316 resultText = "Unknown terrain command";
317 return false;
318 }
319 }
320 return true;
321 }
322 catch (Exception e)
323 {
324 resultText = "Error running terrain command: " + e.ToString();
325 return false;
326 }
327 }
328
329 private bool consoleErosion(string[] args, ref string resultText)
330 {
331 switch (args[1].ToLower())
332 {
333 case "aerobic":
334 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
335 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
336 break;
337 case "thermal":
338 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
339 break;
340 default:
341 resultText = "Unknown erosion type";
342 return false;
343 }
344 return true;
345 }
346
347 private bool consoleHills(string[] args, ref string resultText)
348 {
349 int count;
350 double sizeMin;
351 double sizeRange;
352 bool island;
353 bool additive;
354 bool noisy;
355
356 if (args.GetLength(0) > 2)
357 {
358 count = Convert.ToInt32(args[2]);
359 sizeMin = Convert.ToDouble(args[3]);
360 sizeRange = Convert.ToDouble(args[4]);
361 island = Convert.ToBoolean(args[5]);
362 additive = Convert.ToBoolean(args[6]);
363 noisy = Convert.ToBoolean(args[7]);
364 }
365 else
366 {
367 count = 200;
368 sizeMin = 20;
369 sizeRange = 40;
370 island = true;
371 additive = true;
372 noisy = false;
373 }
374
375 switch (args[1].ToLower())
376 {
377 case "blocks":
378 heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy);
379 break;
380 case "cones":
381 heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy);
382 break;
383 case "spheres":
384 heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy);
385 break;
386 case "squared":
387 heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy);
388 break;
389 default:
390 resultText = "Unknown hills type";
391 return false;
392 }
393 return true;
394 }
395
396 /// <summary>
397 /// Renormalises the array between min and max
398 /// </summary>
399 /// <param name="min">Minimum value of the new array</param>
400 /// <param name="max">Maximum value of the new array</param>
401 public void setRange(float min, float max)
402 {
403 heightmap.normalise((double)min, (double)max);
404 tainted++;
405 }
406
407 /// <summary>
408 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
409 /// </summary>
410 /// <remarks>TODO: Move this to libTerrain itself</remarks>
411 /// <param name="filename">The filename of the double array to import</param>
412 public void loadFromFileF64(string filename)
413 {
414 System.IO.FileInfo file = new System.IO.FileInfo(filename);
415 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
416 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
417 int x, y;
418 for (x = 0; x < w; x++)
419 {
420 for (y = 0; y < h; y++)
421 {
422 heightmap.map[x, y] = bs.ReadDouble();
423 }
424 }
425
426 bs.Close();
427 s.Close();
428
429 tainted++;
430 }
431
432 /// <summary>
433 /// Loads a file consisting of 256x256 floats and imports it as an array into the map.
434 /// </summary>
435 /// <remarks>TODO: Move this to libTerrain itself</remarks>
436 /// <param name="filename">The filename of the float array to import</param>
437 public void loadFromFileF32(string filename)
438 {
439 System.IO.FileInfo file = new System.IO.FileInfo(filename);
440 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
441 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
442 int x, y;
443 for (x = 0; x < w; x++)
444 {
445 for (y = 0; y < h; y++)
446 {
447 heightmap.map[x, y] = (double)bs.ReadSingle();
448 }
449 }
450
451 bs.Close();
452 s.Close();
453
454 tainted++;
455 }
456
457 /// <summary>
458 /// Loads a file formatted in the SL .RAW Format used on the main grid
459 /// </summary>
460 /// <remarks>This file format stinks and is best avoided.</remarks>
461 /// <param name="filename">A path to the .RAW format</param>
462 public void loadFromFileSLRAW(string filename)
463 {
464 System.IO.FileInfo file = new System.IO.FileInfo(filename);
465 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
466 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
467 int x, y;
468 for (x = 0; x < w; x++)
469 {
470 for (y = 0; y < h; y++)
471 {
472 heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
473 bs.ReadBytes(11); // Advance the stream to next bytes.
474 }
475 }
476
477 bs.Close();
478 s.Close();
479
480 tainted++;
481 }
482
483 /// <summary>
484 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
485 /// </summary>
486 /// <param name="filename">The desired output filename</param>
487 public void writeToFileF64(string filename)
488 {
489 System.IO.FileInfo file = new System.IO.FileInfo(filename);
490 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
491 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
492
493 int x, y;
494 for (x = 0; x < w; x++)
495 {
496 for (y = 0; y < h; y++)
497 {
498 bs.Write(heightmap.get(x, y));
499 }
500 }
501
502 bs.Close();
503 s.Close();
504 }
505
506 /// <summary>
507 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array
508 /// </summary>
509 /// <param name="filename">The desired output filename</param>
510 public void writeToFileF32(string filename)
511 {
512 System.IO.FileInfo file = new System.IO.FileInfo(filename);
513 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
514 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
515
516 int x, y;
517 for (x = 0; x < w; x++)
518 {
519 for (y = 0; y < h; y++)
520 {
521 bs.Write((float)heightmap.get(x, y));
522 }
523 }
524
525 bs.Close();
526 s.Close();
527 }
528
529 /// <summary>
530 /// Sets the random seed to be used by procedural functions which involve random numbers.
531 /// </summary>
532 /// <param name="val">The desired seed</param>
533 public void setSeed(int val)
534 {
535 heightmap.seed = val;
536 }
537
538 /// <summary>
539 /// Raises land in a sphere around the specified coordinates
540 /// </summary>
541 /// <param name="rx">Center of the sphere on the X axis</param>
542 /// <param name="ry">Center of the sphere on the Y axis</param>
543 /// <param name="size">The radius of the sphere</param>
544 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
545 public void raise(double rx, double ry, double size, double amount)
546 {
547 lock (heightmap)
548 {
549 heightmap.raise(rx, ry, size, amount);
550 }
551
552 tainted++;
553 }
554
555 /// <summary>
556 /// Lowers the land in a sphere around the specified coordinates
557 /// </summary>
558 /// <param name="rx">The center of the sphere at the X axis</param>
559 /// <param name="ry">The center of the sphere at the Y axis</param>
560 /// <param name="size">The radius of the sphere in meters</param>
561 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
562 public void lower(double rx, double ry, double size, double amount)
563 {
564 lock (heightmap)
565 {
566 heightmap.lower(rx, ry, size, amount);
567 }
568
569 tainted++;
570 }
571
572 /// <summary>
573 /// Flattens the land under the brush of specified coordinates (spherical mask)
574 /// </summary>
575 /// <param name="rx">Center of sphere</param>
576 /// <param name="ry">Center of sphere</param>
577 /// <param name="size">Radius of the sphere</param>
578 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
579 public void flatten(double rx, double ry, double size, double amount)
580 {
581 lock (heightmap)
582 {
583 heightmap.flatten(rx, ry, size, amount);
584 }
585
586 tainted++;
587 }
588
589 /// <summary>
590 /// Creates noise within the specified bounds
591 /// </summary>
592 /// <param name="rx">Center of the bounding sphere</param>
593 /// <param name="ry">Center of the bounding sphere</param>
594 /// <param name="size">The radius of the sphere</param>
595 /// <param name="amount">Strength of the mask (0..2) recommended</param>
596 public void noise(double rx, double ry, double size, double amount)
597 {
598 lock (heightmap)
599 {
600 Channel smoothed = new Channel();
601 smoothed.noise();
602
603 Channel mask = new Channel();
604 mask.raise(rx, ry, size, amount);
605
606 heightmap.blend(smoothed, mask);
607 }
608
609 tainted++;
610 }
611
612 /// <summary>
613 /// Reverts land within the specified bounds
614 /// </summary>
615 /// <param name="rx">Center of the bounding sphere</param>
616 /// <param name="ry">Center of the bounding sphere</param>
617 /// <param name="size">The radius of the sphere</param>
618 /// <param name="amount">Strength of the mask (0..2) recommended</param>
619 public void revert(double rx, double ry, double size, double amount)
620 {
621 lock (heightmap)
622 {
623 Channel mask = new Channel();
624 mask.raise(rx, ry, size, amount);
625
626 heightmap.blend(revertmap, mask);
627 }
628
629 tainted++;
630 }
631
632 /// <summary>
633 /// Smooths land under the brush of specified coordinates (spherical mask)
634 /// </summary>
635 /// <param name="rx">Center of the sphere</param>
636 /// <param name="ry">Center of the sphere</param>
637 /// <param name="size">Radius of the sphere</param>
638 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
639 public void smooth(double rx, double ry, double size, double amount)
640 {
641 lock (heightmap)
642 {
643 Channel smoothed = heightmap.copy();
644 smoothed.smooth(amount);
645
646 Channel mask = new Channel();
647 mask.raise(rx,ry,size,amount);
648
649 heightmap.blend(smoothed, mask);
650 }
651
652 tainted++;
653 }
654
655 /// <summary>
656 /// Generates a simple set of hills in the shape of an island
657 /// </summary>
658 public void hills()
659 {
660 lock (heightmap)
661 {
662 heightmap.hillsSpheres(200, 20, 40, true, true, false);
663 heightmap.normalise();
664 heightmap *= 60.0; // Raise to 60m
665 }
666
667 tainted++;
668 }
669
670 /// <summary>
671 /// Multiplies the heightfield by val
672 /// </summary>
673 /// <param name="meep">The heightfield</param>
674 /// <param name="val">The multiplier</param>
675 /// <returns></returns>
676 public static TerrainEngine operator *(TerrainEngine meep, Double val)
677 {
678 meep.heightmap *= val;
679 meep.tainted++;
680 return meep;
681 }
682
683 /// <summary>
684 /// Returns the height at the coordinates x,y
685 /// </summary>
686 /// <param name="x">X Coordinate</param>
687 /// <param name="y">Y Coordinate</param>
688 /// <returns></returns>
689 public float this[int x, int y]
690 {
691 get
692 {
693 return (float)heightmap.get(x, y);
694 }
695 set
696 {
697 tainted++;
698 heightmap.set(x, y, (double)value);
699 }
700 }
701
702 /// <summary>
703 /// Exports the current heightmap to a PNG file
704 /// </summary>
705 /// <param name="filename">The destination filename for the image</param>
706 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
707 public void exportImage(string filename, string gradientmap)
708 {
709 try
710 {
711 Bitmap gradientmapLd = new Bitmap(gradientmap);
712
713 int pallete = gradientmapLd.Height;
714
715 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
716 Color[] colours = new Color[pallete];
717
718 for (int i = 0; i < pallete; i++)
719 {
720 colours[i] = gradientmapLd.GetPixel(0, i);
721 }
722
723 Channel copy = heightmap.copy();
724 for (int x = 0; x < copy.w; x++)
725 {
726 for (int y = 0; y < copy.h; y++)
727 {
728 // 512 is the largest possible height before colours clamp
729 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
730 bmp.SetPixel(x, y, colours[colorindex]);
731 }
732 }
733
734 bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
735 }
736 catch (Exception e)
737 {
738 Console.WriteLine("Failed generating terrain map: " + e.ToString());
739 }
740 }
741
742 /// <summary>
743 /// Exports the current heightmap in Jpeg2000 format to a byte[]
744 /// </summary>
745 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
746 public byte[] exportJpegImage(string gradientmap)
747 {
748 byte[] imageData = null;
749 try
750 {
751 Bitmap gradientmapLd = new Bitmap(gradientmap);
752
753 int pallete = gradientmapLd.Height;
754
755 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
756 Color[] colours = new Color[pallete];
757
758 for (int i = 0; i < pallete; i++)
759 {
760 colours[i] = gradientmapLd.GetPixel(0, i);
761 }
762
763 Channel copy = heightmap.copy();
764 for (int x = 0; x < copy.w; x++)
765 {
766 for (int y = 0; y < copy.h; y++)
767 {
768 // 512 is the largest possible height before colours clamp
769 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete);
770 bmp.SetPixel(x, y, colours[colorindex]);
771 }
772 }
773
774 //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
775 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
776
777 }
778 catch (Exception e)
779 {
780 Console.WriteLine("Failed generating terrain map: " + e.ToString());
781 }
782
783 return imageData;
784 }
785 }
786} \ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
new file mode 100644
index 0000000..689375d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs
@@ -0,0 +1,103 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using System.CodeDom.Compiler;
6using System.CodeDom;
7using Microsoft.CSharp;
8using Microsoft.JScript;
9
10using libTerrain;
11
12namespace OpenSim.Terrain
13{
14 public interface ITerrainFilter
15 {
16 void Filter(Channel heightmap, string[] args);
17 string Register();
18 string Help();
19 }
20
21 public class TestFilter : ITerrainFilter
22 {
23 public void Filter(Channel heightmap, string[] args)
24 {
25 Console.WriteLine("Hello world");
26 }
27
28 public string Register()
29 {
30 return "demofilter";
31 }
32
33 public string Help()
34 {
35 return "demofilter - Does nothing";
36 }
37 }
38
39 public class FilterHost
40 {
41 public Dictionary<string, ITerrainFilter> filters = new Dictionary<string, ITerrainFilter>();
42
43 private void LoadFilter(ICodeCompiler compiler, string filename)
44 {
45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
52 compilerParams.ReferencedAssemblies.Add("System.dll");
53
54 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
55
56 if (compilerResults.Errors.Count > 0)
57 {
58 Console.WriteLine("Compile errors:");
59 foreach (CompilerError error in compilerResults.Errors)
60 {
61 Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString());
62 }
63 }
64 else
65 {
66 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
67 {
68 Type testInterface = pluginType.GetInterface("ITerrainFilter",true);
69
70 if (testInterface != null)
71 {
72 ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
73
74 string filterName = filter.Register();
75 Console.WriteLine("Plugin: " + filterName + " loaded.");
76
77 if (!filters.ContainsKey(filterName))
78 {
79 filters.Add(filterName, filter);
80 }
81 else
82 {
83 filters[filterName] = filter;
84 }
85 }
86 }
87 }
88
89 }
90
91 public void LoadFilterCSharp(string filename)
92 {
93 CSharpCodeProvider compiler = new CSharpCodeProvider();
94 LoadFilter(compiler.CreateCompiler(), filename);
95 }
96
97 public void LoadFilterJScript(string filename)
98 {
99 JScriptCodeProvider compiler = new JScriptCodeProvider();
100 LoadFilter(compiler.CreateCompiler(), filename);
101 }
102 }
103}