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authorJeff Ames2010-03-10 13:15:36 +0900
committerJeff Ames2010-03-10 13:15:36 +0900
commitf58a0394edf3c0e4d46faf1f3053b940ba0a1c8c (patch)
treef1d5a1e4dfa36cfad3c4512fb1c9ba4dc19b2683 /OpenSim/Region
parentChanged a cryptic debug message and a wrong comment (diff)
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Formatting cleanup. Add copyright notices.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
14 files changed, 64 insertions, 37 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index d458364..3b7fe88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37 37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments 38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{ 39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule 40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
204 if (m_scene.AvatarFactory != null) 204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 } 206 }
207 } 207 }
208 208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 { 210 {
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
222 } 222 }
223 223
224 DetachSingleAttachmentToInv(itemID, remoteClient); 224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 } 225 }
226 226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
@@ -252,6 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
252 } 252 }
253 } 253 }
254 } 254 }
255 } 255 }
256 } 256 }
257} \ No newline at end of file 257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 128515d..312db38 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
394 public IClientAPI LocateClientObject(UUID agentID) 394 public IClientAPI LocateClientObject(UUID agentID)
395 { 395 {
396 Scene scene = GetClientScene(agentID); 396 Scene scene = GetClientScene(agentID);
397 if(scene == null) 397 if (scene == null)
398 return null; 398 return null;
399 399
400 ScenePresence presence = scene.GetScenePresence(agentID); 400 ScenePresence presence = scene.GetScenePresence(agentID);
401 if(presence == null) 401 if (presence == null)
402 return null; 402 return null;
403 403
404 return presence.ControllingClient; 404 return presence.ControllingClient;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index c0d3f31..ad050a1 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
108 if (!m_Enabled) 108 if (!m_Enabled)
109 return; 109 return;
110 110
111 lock(m_Scenes) 111 lock (m_Scenes)
112 { 112 {
113 m_Scenes.Remove(scene); 113 m_Scenes.Remove(scene);
114 } 114 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 0fc467b..16e05b7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
576 foreach (SceneObjectPart part in partList) 576 foreach (SceneObjectPart part in partList)
577 { 577 {
578 if (part.OwnerID != item.Owner) 578 if (part.OwnerID != item.Owner)
579 { 579 {
580 part.LastOwnerID = part.OwnerID; 580 part.LastOwnerID = part.OwnerID;
581 part.OwnerID = item.Owner; 581 part.OwnerID = item.Owner;
582 part.Inventory.ChangeInventoryOwner(item.Owner); 582 part.Inventory.ChangeInventoryOwner(item.Owner);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index 292ff8e..63a28fc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
61 m_LocalConnector = new LocalPresenceServicesConnector(config); 61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62 62
63 // Let's stick in a test presence 63 // Let's stick in a test presence
64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero); 64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
80 p.Data = new Dictionary<string, string>(); 80 p.Data = new Dictionary<string, string>();
81 p.Data["Online"] = true.ToString(); 81 p.Data["Online"] = true.ToString();
82 m_presenceData.Add(UUID.Zero, p); 82 m_presenceData.Add(UUID.Zero, p);
83 */ 83 */
84 84
85 string user1 = UUID.Zero.ToString(); 85 string user1 = UUID.Zero.ToString();
86 UUID session1 = UUID.Zero; 86 UUID session1 = UUID.Zero;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 38f371a..1279ac1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.Land
175 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 175 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
176 { 176 {
177 //If we are forcing a position for them to go 177 //If we are forcing a position for them to go
178 if( forcedPosition != null ) 178 if (forcedPosition != null)
179 { 179 {
180 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); 180 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
181 181
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
191 forcedPosition = null; 191 forcedPosition = null;
192 } 192 }
193 //if we are far away, teleport 193 //if we are far away, teleport
194 else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 ) 194 else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
195 { 195 {
196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); 196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
197 clientAvatar.Teleport(forcedPosition.Value); 197 clientAvatar.Teleport(forcedPosition.Value);
@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Land
332 332
333 public void SendYouAreRestrictedNotice(ScenePresence avatar) 333 public void SendYouAreRestrictedNotice(ScenePresence avatar)
334 { 334 {
335 avatar.ControllingClient.SendAlertMessage( 335 avatar.ControllingClient.SendAlertMessage(
336 "You are not allowed on this parcel because the land owner has restricted access."); 336 "You are not allowed on this parcel because the land owner has restricted access.");
337 337
338 } 338 }
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
467 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 467 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
468 } 468 }
469 } 469 }
470 else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID)) 470 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
471 { 471 {
472 //once we've sent the message once, keep going toward the target until we are done 472 //once we've sent the message once, keep going toward the target until we are done
473 if (forcedPosition == null) 473 if (forcedPosition == null)
@@ -479,7 +479,7 @@ namespace OpenSim.Region.CoreModules.World.Land
479 else 479 else
480 { 480 {
481 //when we are finally in a safe place, lets release the forced position lock 481 //when we are finally in a safe place, lets release the forced position lock
482 forcedPosition = null; 482 forcedPosition = null;
483 } 483 }
484 } 484 }
485 } 485 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 27d9fdb..e85136a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
287 entry.Flags = AccessList.Ban; 287 entry.Flags = AccessList.Ban;
288 entry.Time = new DateTime(); 288 entry.Time = new DateTime();
289 //See if they are on the list, but make sure the owner isn't banned 289 //See if they are on the list, but make sure the owner isn't banned
290 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar ) 290 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
291 { 291 {
292 //They are banned, so lets send them a notice about this parcel 292 //They are banned, so lets send them a notice about this parcel
293 return true; 293 return true;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 367ff3d..6cf2a2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -31,7 +31,7 @@ using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32 32
33namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IAttachmentsModule 35 public interface IAttachmentsModule
36 { 36 {
37 /// <summary> 37 /// <summary>
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// <param name="rot"></param> 43 /// <param name="rot"></param>
44 /// <param name="pos"></param> 44 /// <param name="pos"></param>
45 /// <param name="silent"></param> 45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns> 46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject( 47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); 48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49 49
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
54 /// <param name="remoteClient"></param> 54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param> 55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param> 56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns> 57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus( 58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60 60
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 2401402..8185258 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -1,4 +1,31 @@
1using System; 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3 30
4using OpenSim.Framework; 31using OpenSim.Framework;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index f0d346f..dc9ae19 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
113 /// Fired when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); 118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 /// <summary> 126 /// <summary>
127 /// Fired when a new script is created. 127 /// Fired when a new script is created.
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 169
170 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
171 171
172 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
173 173
174 /// <summary> 174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or 175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 311821a..87a753e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1976,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1977 { 1977 {
1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1979 } 1979 }
1980 1980
1981 /// <summary> 1981 /// <summary>
1982 /// Delete every object from the scene 1982 /// Delete every object from the scene
@@ -2644,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
2644 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2644 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2645 { 2645 {
2646 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2646 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2647 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2647 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2648 client.OnObjectAttach += m_sceneGraph.AttachObject; 2648 client.OnObjectAttach += m_sceneGraph.AttachObject;
2649 client.OnObjectDetach += m_sceneGraph.DetachObject; 2649 client.OnObjectDetach += m_sceneGraph.DetachObject;
2650 2650
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2696 } 2696 }
2697 2697
2698 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2698 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2699 { 2699 {
2700 } 2700 }
2701 2701
2702 /// <summary> 2702 /// <summary>
@@ -2797,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
2797 } 2797 }
2798 2798
2799 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2799 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2800 { 2800 {
2801 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2801 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2802 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; 2802 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2803 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2803 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2804 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2804 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2805 2805
2806 if (AttachmentsModule != null) 2806 if (AttachmentsModule != null)
2807 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2807 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2808 } 2808 }
2809 2809
@@ -3526,7 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
3526 { 3526 {
3527 foreach (var parcel in AllParcels()) 3527 foreach (var parcel in AllParcels())
3528 { 3528 {
3529 if( parcel.ContainsPoint((int)x,(int)y)) 3529 if (parcel.ContainsPoint((int)x,(int)y))
3530 { 3530 {
3531 return parcel; 3531 return parcel;
3532 } 3532 }
@@ -4965,7 +4965,7 @@ namespace OpenSim.Region.Framework.Scenes
4965 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y) 4965 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
4966 { 4966 {
4967 Vector3 ground = GetPositionAtGround(x, y); 4967 Vector3 ground = GetPositionAtGround(x, y);
4968 if( avatar.AbsolutePosition.Z > ground.Z) 4968 if (avatar.AbsolutePosition.Z > ground.Z)
4969 { 4969 {
4970 ground.Z = avatar.AbsolutePosition.Z; 4970 ground.Z = avatar.AbsolutePosition.Z;
4971 } 4971 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 37b4fd6..88deedf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update. 572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate(); 573 //ScheduleGroupForFullUpdate();
574 } 574 }
575 575
@@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// Immediately send a full update for this scene object. 2032 /// Immediately send a full update for this scene object.
2033 /// </summary> 2033 /// </summary>
2034 public void SendGroupFullUpdate() 2034 public void SendGroupFullUpdate()
2035 { 2035 {
2036 if (IsDeleted) 2036 if (IsDeleted)
2037 return; 2037 return;
2038 2038
2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2040 2040
2041 RootPart.SendFullUpdateToAllClients(); 2041 RootPart.SendFullUpdateToAllClients();
2042 2042
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4729382..8967252 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
2869 { 2869 {
2870 SendFullUpdateToClient(remoteClient, clientFlags); 2870 SendFullUpdateToClient(remoteClient, clientFlags);
2871 } 2871 }
2872 } 2872 }
2873 2873
2874 /// <summary> 2874 /// <summary>
2875 /// Send a full update for this part to all clients. 2875 /// Send a full update for this part to all clients.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 59db81e..b040ca77 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4024,7 +4024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4024 return; 4024 return;
4025 } 4025 }
4026 4026
4027 if( message == string.Empty) 4027 if (message == string.Empty)
4028 { 4028 {
4029 ShoutError("Trying to use llTextBox with empty message."); 4029 ShoutError("Trying to use llTextBox with empty message.");
4030 } 4030 }