diff options
author | Justin Clark-Casey (justincc) | 2011-10-19 23:56:17 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-10-19 23:56:17 +0100 |
commit | f16d125027aba098e45dc026f9d507a430bc2b10 (patch) | |
tree | 0676f00b023e1c9b24619bec56bb3f0b1e566b46 /OpenSim/Region | |
parent | Removed redundant NotInTransit function from ScenePresence. IsInTransit=false... (diff) | |
download | opensim-SC_OLD-f16d125027aba098e45dc026f9d507a430bc2b10.zip opensim-SC_OLD-f16d125027aba098e45dc026f9d507a430bc2b10.tar.gz opensim-SC_OLD-f16d125027aba098e45dc026f9d507a430bc2b10.tar.bz2 opensim-SC_OLD-f16d125027aba098e45dc026f9d507a430bc2b10.tar.xz |
Change wording on asset requests.
Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 6a9c3d0..948aac8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | { | 132 | { |
133 | m_requestState = RequestState.Running; | 133 | m_requestState = RequestState.Running; |
134 | 134 | ||
135 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} assets", m_repliesRequired); | 135 | m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired); |
136 | 136 | ||
137 | // We can stop here if there are no assets to fetch | 137 | // We can stop here if there are no assets to fetch |
138 | if (m_repliesRequired == 0) | 138 | if (m_repliesRequired == 0) |
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
271 | m_requestState = RequestState.Completed; | 271 | m_requestState = RequestState.Completed; |
272 | 272 | ||
273 | m_log.DebugFormat( | 273 | m_log.DebugFormat( |
274 | "[ARCHIVER]: Successfully added {0} assets ({1} assets notified missing)", | 274 | "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", |
275 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); | 275 | m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); |
276 | 276 | ||
277 | // We want to stop using the asset cache thread asap | 277 | // We want to stop using the asset cache thread asap |