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author | UbitUmarov | 2014-07-27 08:08:01 +0100 |
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committer | UbitUmarov | 2014-07-27 08:08:01 +0100 |
commit | eb55e69d4ade5bb825c65bbda7cd71564fa4f51d (patch) | |
tree | 71a38818e396710bd99b473467ff5e37aad86e66 /OpenSim/Region | |
parent | clear script controls on crossing (untested)(possible should be done (diff) | |
download | opensim-SC_OLD-eb55e69d4ade5bb825c65bbda7cd71564fa4f51d.zip opensim-SC_OLD-eb55e69d4ade5bb825c65bbda7cd71564fa4f51d.tar.gz opensim-SC_OLD-eb55e69d4ade5bb825c65bbda7cd71564fa4f51d.tar.bz2 opensim-SC_OLD-eb55e69d4ade5bb825c65bbda7cd71564fa4f51d.tar.xz |
serialize sound parameters for llLoopSound
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 49 |
1 files changed, 48 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5372360..3b3a99b 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -268,10 +268,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
268 | else | 268 | else |
269 | sceneObject.RootPart.KeyframeMotion = null; | 269 | sceneObject.RootPart.KeyframeMotion = null; |
270 | 270 | ||
271 | |||
272 | XmlNodeList SOGSound = doc.GetElementsByTagName("SOGSound"); | ||
273 | if (SOGSound.Count > 0) | ||
274 | { | ||
275 | |||
276 | } | ||
277 | |||
271 | // Script state may, or may not, exist. Not having any, is NOT | 278 | // Script state may, or may not, exist. Not having any, is NOT |
272 | // ever a problem. | 279 | // ever a problem. |
273 | sceneObject.LoadScriptState(doc); | 280 | sceneObject.LoadScriptState(doc); |
274 | 281 | ||
275 | return sceneObject; | 282 | return sceneObject; |
276 | } | 283 | } |
277 | catch (Exception e) | 284 | catch (Exception e) |
@@ -391,6 +398,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
391 | m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset); | 398 | m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset); |
392 | m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset); | 399 | m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset); |
393 | 400 | ||
401 | m_SOPXmlProcessors.Add("SoundID", ProcessSoundID); | ||
402 | m_SOPXmlProcessors.Add("SoundGain", ProcessSoundGain); | ||
403 | m_SOPXmlProcessors.Add("SoundFlags", ProcessSoundFlags); | ||
404 | m_SOPXmlProcessors.Add("SoundRadius", ProcessSoundRadius); | ||
405 | m_SOPXmlProcessors.Add("SoundQueueing", ProcessSoundQueueing); | ||
406 | |||
394 | #endregion | 407 | #endregion |
395 | 408 | ||
396 | #region TaskInventoryXmlProcessors initialization | 409 | #region TaskInventoryXmlProcessors initialization |
@@ -654,6 +667,30 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
654 | obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset")); | 667 | obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset")); |
655 | } | 668 | } |
656 | 669 | ||
670 | private static void ProcessSoundID(SceneObjectPart obj, XmlTextReader reader) | ||
671 | { | ||
672 | obj.Sound = Util.ReadUUID(reader, "SoundID"); | ||
673 | } | ||
674 | |||
675 | private static void ProcessSoundGain(SceneObjectPart obj, XmlTextReader reader) | ||
676 | { | ||
677 | obj.SoundGain = reader.ReadElementContentAsDouble("SoundGain", String.Empty); | ||
678 | } | ||
679 | |||
680 | private static void ProcessSoundFlags(SceneObjectPart obj, XmlTextReader reader) | ||
681 | { | ||
682 | obj.SoundFlags = (byte)reader.ReadElementContentAsInt("SoundFlags", String.Empty); | ||
683 | } | ||
684 | |||
685 | private static void ProcessSoundRadius(SceneObjectPart obj, XmlTextReader reader) | ||
686 | { | ||
687 | obj.SoundRadius = reader.ReadElementContentAsDouble("SoundRadius", String.Empty); | ||
688 | } | ||
689 | |||
690 | private static void ProcessSoundQueueing(SceneObjectPart obj, XmlTextReader reader) | ||
691 | { | ||
692 | obj.SoundQueueing = Util.ReadBoolean(reader); | ||
693 | } | ||
657 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | 694 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) |
658 | { | 695 | { |
659 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); | 696 | SOPVehicle vehicle = SOPVehicle.FromXml2(reader); |
@@ -1265,6 +1302,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1265 | writer.WriteBase64(data, 0, data.Length); | 1302 | writer.WriteBase64(data, 0, data.Length); |
1266 | writer.WriteEndElement(); | 1303 | writer.WriteEndElement(); |
1267 | } | 1304 | } |
1305 | |||
1268 | 1306 | ||
1269 | writer.WriteEndElement(); | 1307 | writer.WriteEndElement(); |
1270 | } | 1308 | } |
@@ -1397,6 +1435,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1397 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); | 1435 | WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); |
1398 | WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); | 1436 | WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); |
1399 | 1437 | ||
1438 | // if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim | ||
1439 | { | ||
1440 | WriteUUID(writer, "SoundID", sop.Sound, options); | ||
1441 | writer.WriteElementString("SoundGain", sop.SoundGain.ToString().ToLower()); | ||
1442 | writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower()); | ||
1443 | writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString().ToLower()); | ||
1444 | } | ||
1445 | writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower()); | ||
1446 | |||
1400 | writer.WriteEndElement(); | 1447 | writer.WriteEndElement(); |
1401 | } | 1448 | } |
1402 | 1449 | ||