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authorUbitUmarov2012-05-16 12:27:49 +0100
committerUbitUmarov2012-05-16 12:27:49 +0100
commitea47b0362548101d201f3bef26436d3420d791fd (patch)
treed3485e1923c9918b5e342fb93e2d0c46f5a21296 /OpenSim/Region
parent use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren... (diff)
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Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
3 files changed, 23 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8716e20..2fb42f4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1336,11 +1336,13 @@ namespace OpenSim.Region.Framework.Scenes
1336 set { m_sitAnimation = value; } 1336 set { m_sitAnimation = value; }
1337 } 1337 }
1338 1338
1339 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1340
1339 public UUID CollisionSound 1341 public UUID CollisionSound
1340 { 1342 {
1341 get { return m_collisionSound; } 1343 get { return m_collisionSound; }
1342 set 1344 set
1343 { 1345 {
1344 m_collisionSound = value; 1346 m_collisionSound = value;
1345 aggregateScriptEvents(); 1347 aggregateScriptEvents();
1346 } 1348 }
@@ -2655,8 +2657,15 @@ namespace OpenSim.Region.Framework.Scenes
2655 2657
2656 bool IsNotVolumeDtc = !VolumeDetectActive; 2658 bool IsNotVolumeDtc = !VolumeDetectActive;
2657 2659
2658 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc) 2660 if (IsNotVolumeDtc && startedColliders.Count > 0 && CollisionSoundVolume > 0.0f && CollisionSound != invalidCollisionSoundUUID)
2659 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); 2661 {
2662 if(CollisionSound != UUID.Zero)
2663 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
2664 else
2665 {
2666 // default sounds
2667 }
2668 }
2660 2669
2661 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2670 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2662 if (IsNotVolumeDtc) 2671 if (IsNotVolumeDtc)
@@ -4743,7 +4752,7 @@ namespace OpenSim.Region.Framework.Scenes
4743 4752
4744 pa.OnCollisionUpdate -= PhysicsCollision; 4753 pa.OnCollisionUpdate -= PhysicsCollision;
4745 4754
4746 bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f); 4755 bool hassound = ( CollisionSound != invalidCollisionSoundUUID);
4747 scriptEvents CombinedEvents = AggregateScriptEvents; 4756 scriptEvents CombinedEvents = AggregateScriptEvents;
4748 4757
4749 // merge with root part 4758 // merge with root part
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index e18d9cf..eb68038 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4779,7 +4779,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4779 public void llCollisionSound(string impact_sound, double impact_volume) 4779 public void llCollisionSound(string impact_sound, double impact_volume)
4780 { 4780 {
4781 m_host.AddScriptLPS(1); 4781 m_host.AddScriptLPS(1);
4782 4782
4783 if(impact_sound == "")
4784 {
4785 m_host.CollisionSoundVolume = (float)impact_volume;
4786 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4787 return;
4788 }
4783 // TODO: Parameter check logic required. 4789 // TODO: Parameter check logic required.
4784 UUID soundId = UUID.Zero; 4790 UUID soundId = UUID.Zero;
4785 if (!UUID.TryParse(impact_sound, out soundId)) 4791 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4795,8 +4801,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4795 } 4801 }
4796 m_host.TaskInventory.LockItemsForRead(false); 4802 m_host.TaskInventory.LockItemsForRead(false);
4797 } 4803 }
4798 m_host.CollisionSound = soundId;
4799 m_host.CollisionSoundVolume = (float)impact_volume; 4804 m_host.CollisionSoundVolume = (float)impact_volume;
4805 m_host.CollisionSound = soundId;
4800 } 4806 }
4801 4807
4802 public LSL_String llGetAnimation(string id) 4808 public LSL_String llGetAnimation(string id)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index ff1f277..5e68d69 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -847,6 +847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
847 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 847 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
848 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 848 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
849 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 849 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
850 part.CollisionSound = UUID.Zero;
850 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 851 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
851 EventQueue.Clear(); 852 EventQueue.Clear();
852 m_Script.ResetVars(); 853 m_Script.ResetVars();
@@ -873,6 +874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
873 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 874 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
874 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 875 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
875 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 876 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
877 part.CollisionSound = UUID.Zero;
876 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 878 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
877 879
878 EventQueue.Clear(); 880 EventQueue.Clear();