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author | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
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committer | Homer Horwitz | 2008-11-15 18:00:34 +0000 |
commit | e26169f0b083a4e13bf8f6af01b499149d2b03de (patch) | |
tree | 75b3e66700306675e03b25e30c6f1e47f5d756d5 /OpenSim/Region | |
parent | Mantis #2621: Thanks idb, for a patch that will persist regularily changed ob... (diff) | |
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Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
(added a fix for the broken build from last commit, too)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index eb9d509..08b7bdb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -344,10 +344,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
344 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); | 344 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); |
345 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false); | 345 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false); |
346 | m_dontPersistBefore = | 346 | m_dontPersistBefore = |
347 | startupConfig.GetInt("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 347 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
348 | m_dontPersistBefore *= 10000000; | 348 | m_dontPersistBefore *= 10000000; |
349 | m_persistAfter = | 349 | m_persistAfter = |
350 | startupConfig.GetInt("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | 350 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); |
351 | m_persistAfter *= 10000000; | 351 | m_persistAfter *= 10000000; |
352 | 352 | ||
353 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); | 353 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); |