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author | Tedd Hansen | 2008-02-02 06:34:07 +0000 |
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committer | Tedd Hansen | 2008-02-02 06:34:07 +0000 |
commit | b089ccfa3d351b4dba43bcbc284d87d7c4963dae (patch) | |
tree | 19c7e9baea656b1c112754ce777cde391101369b /OpenSim/Region | |
parent | Last patch was a disaster... reset terrain whenever bug occurred. Trying agai... (diff) | |
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Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 45 |
2 files changed, 45 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index e74873d..f8b0c9e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -109,10 +109,16 @@ namespace OpenSim.Region.ClientStack | |||
109 | protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) | 109 | protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) |
110 | { | 110 | { |
111 | AgentCircuitManager circuitManager = new AgentCircuitManager(); | 111 | AgentCircuitManager circuitManager = new AgentCircuitManager(); |
112 | udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager); | 112 | IPAddress listenIP; |
113 | if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP)) | ||
114 | listenIP = IPAddress.Parse("0.0.0.0"); | ||
113 | 115 | ||
114 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); | 116 | uint port = (uint) regionInfo.InternalEndPoint.Port; |
117 | udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager); | ||
118 | regionInfo.InternalEndPoint.Port = (int)port; | ||
115 | 119 | ||
120 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); | ||
121 | |||
116 | udpServer.LocalScene = scene; | 122 | udpServer.LocalScene = scene; |
117 | 123 | ||
118 | scene.LoadWorldMap(); | 124 | scene.LoadWorldMap(); |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index dc76c20..e292c2c 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -52,6 +52,8 @@ namespace OpenSim.Region.ClientStack | |||
52 | protected ulong m_regionHandle; | 52 | protected ulong m_regionHandle; |
53 | 53 | ||
54 | protected uint listenPort; | 54 | protected uint listenPort; |
55 | protected bool Allow_Alternate_Port; | ||
56 | protected IPAddress listenIP = IPAddress.Parse("0.0.0.0"); | ||
55 | protected IScene m_localScene; | 57 | protected IScene m_localScene; |
56 | protected AssetCache m_assetCache; | 58 | protected AssetCache m_assetCache; |
57 | protected LogBase m_log; | 59 | protected LogBase m_log; |
@@ -82,13 +84,20 @@ namespace OpenSim.Region.ClientStack | |||
82 | { | 84 | { |
83 | } | 85 | } |
84 | 86 | ||
85 | public UDPServer(uint port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass) | 87 | public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, LogBase console, AgentCircuitManager authenticateClass) |
86 | { | 88 | { |
89 | listenIP = _listenIP; | ||
87 | listenPort = port; | 90 | listenPort = port; |
91 | Allow_Alternate_Port = allow_alternate_port; | ||
88 | m_assetCache = assetCache; | 92 | m_assetCache = assetCache; |
89 | m_log = console; | 93 | m_log = console; |
90 | m_authenticateSessionsClass = authenticateClass; | 94 | m_authenticateSessionsClass = authenticateClass; |
91 | CreatePacketServer(); | 95 | CreatePacketServer(); |
96 | |||
97 | // Return new port | ||
98 | // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. | ||
99 | // So the option allow_alternate_ports="true" was added to default.xml | ||
100 | port = listenPort; | ||
92 | } | 101 | } |
93 | 102 | ||
94 | protected virtual void CreatePacketServer() | 103 | protected virtual void CreatePacketServer() |
@@ -98,7 +107,7 @@ namespace OpenSim.Region.ClientStack | |||
98 | 107 | ||
99 | protected virtual void OnReceivedData(IAsyncResult result) | 108 | protected virtual void OnReceivedData(IAsyncResult result) |
100 | { | 109 | { |
101 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 110 | ipeSender = new IPEndPoint(listenIP, 0); |
102 | epSender = (EndPoint) ipeSender; | 111 | epSender = (EndPoint) ipeSender; |
103 | Packet packet = null; | 112 | Packet packet = null; |
104 | 113 | ||
@@ -246,20 +255,40 @@ namespace OpenSim.Region.ClientStack | |||
246 | 255 | ||
247 | public void ServerListener() | 256 | public void ServerListener() |
248 | { | 257 | { |
249 | m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort.ToString()); | ||
250 | 258 | ||
251 | ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) listenPort); | 259 | uint newPort = listenPort; |
252 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 260 | for (uint i = 0; i < 10; i++) |
253 | Server.Bind(ServerIncoming); | 261 | { |
262 | newPort = listenPort + i; | ||
263 | m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ". Allow alternate ports: " + Allow_Alternate_Port.ToString()); | ||
264 | try | ||
265 | { | ||
266 | ServerIncoming = new IPEndPoint(listenIP, (int) newPort); | ||
267 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
268 | Server.Bind(ServerIncoming); | ||
269 | listenPort = newPort; | ||
270 | break; | ||
271 | } | ||
272 | catch (Exception ex) | ||
273 | { | ||
274 | // We are not looking for alternate ports? | ||
275 | if (!Allow_Alternate_Port) | ||
276 | throw (ex); | ||
277 | |||
278 | // We are looking for alternate ports! | ||
279 | m_log.Verbose("SERVER", "UDP socket on " + listenIP.ToString() + " " + listenPort.ToString() + " is not available, trying next."); | ||
280 | } | ||
281 | System.Threading.Thread.Sleep(100); // Wait before we retry socket | ||
282 | } | ||
254 | 283 | ||
255 | m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen"); | 284 | m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen"); |
256 | 285 | ||
257 | ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); | 286 | ipeSender = new IPEndPoint(listenIP, 0); |
258 | epSender = (EndPoint) ipeSender; | 287 | epSender = (EndPoint) ipeSender; |
259 | ReceivedData = new AsyncCallback(OnReceivedData); | 288 | ReceivedData = new AsyncCallback(OnReceivedData); |
260 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 289 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
261 | 290 | ||
262 | m_log.Status("SERVER", "Listening..."); | 291 | m_log.Status("SERVER", "Listening on port " + newPort); |
263 | } | 292 | } |
264 | 293 | ||
265 | public virtual void RegisterPacketServer(PacketServer server) | 294 | public virtual void RegisterPacketServer(PacketServer server) |