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authorMelanie2009-12-06 02:54:47 +0000
committerMelanie2009-12-06 02:54:47 +0000
commita44749b9d2d6b5295b4d642cae120c657e909f77 (patch)
tree5766467acf201af97884e934e33cea103d74c526 /OpenSim/Region
parentExperimental: Remove explicit property sends (diff)
parent* Adds Normal to the fields returned by the Physics Raycaster (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs10
3 files changed, 30 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a3ceecb..24840d4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1105,7 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
1105 /// <param name="collisionPoint"></param> 1105 /// <param name="collisionPoint"></param>
1106 /// <param name="localid"></param> 1106 /// <param name="localid"></param>
1107 /// <param name="distance"></param> 1107 /// <param name="distance"></param>
1108 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) 1108 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1109 { 1109 {
1110 const float POSITION_TOLERANCE = 0.02f; 1110 const float POSITION_TOLERANCE = 0.02f;
1111 const float VELOCITY_TOLERANCE = 0.02f; 1111 const float VELOCITY_TOLERANCE = 0.02f;
@@ -1686,8 +1686,13 @@ namespace OpenSim.Region.Framework.Scenes
1686 1686
1687 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); 1687 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
1688 bool SitTargetisSet = 1688 bool SitTargetisSet =
1689 (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && 1689 (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
1690 avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); 1690 (
1691 avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
1692 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
1693 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
1694 )
1695 ));
1691 1696
1692 if (SitTargetisSet && SitTargetUnOccupied) 1697 if (SitTargetisSet && SitTargetUnOccupied)
1693 { 1698 {
@@ -1750,7 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
1750 StandUp(); 1755 StandUp();
1751 } 1756 }
1752 m_nextSitAnimation = "SIT"; 1757 m_nextSitAnimation = "SIT";
1753 1758
1754 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); 1759 //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
1755 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 1760 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
1756 1761
@@ -1762,12 +1767,23 @@ namespace OpenSim.Region.Framework.Scenes
1762 } 1767 }
1763 m_requestedSitTargetID = part.LocalId; 1768 m_requestedSitTargetID = part.LocalId;
1764 //m_requestedSitOffset = offset; 1769 //m_requestedSitOffset = offset;
1770 //offset.X += part.Scale.X;// *offset.X;
1771 //offset.Y += part.Scale.Y;// * offset.Y;
1772 //offset.Z += part.Scale.Z;// * offset.Z;
1773 //m_requestedSitOffset = offset;
1774 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
1765 } 1775 }
1766 else 1776 else
1767 { 1777 {
1768 1778
1769 m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); 1779 m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
1770 } 1780 }
1781
1782 if (m_scene.PhysicsScene.SupportsRayCast())
1783 {
1784 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
1785 }
1786
1771 SendSitResponse(remoteClient, targetID, offset); 1787 SendSitResponse(remoteClient, targetID, offset);
1772 } 1788 }
1773 1789
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6d515e9..217d307 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
36{ 36{
37 public delegate void physicsCrash(); 37 public delegate void physicsCrash();
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 40
41 public abstract class PhysicsScene 41 public abstract class PhysicsScene
42 { 42 {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Physics.Manager
204 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) 204 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
205 { 205 {
206 if (retMethod != null) 206 if (retMethod != null)
207 retMethod(false, Vector3.Zero, 0, 999999999999f); 207 retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
208 } 208 }
209 209
210 private class NullPhysicsScene : PhysicsScene 210 private class NullPhysicsScene : PhysicsScene
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index c8ae229..732e835 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -145,6 +145,7 @@ namespace OpenSim.Region.Physics.OdePlugin
145 uint hitConsumerID = 0; 145 uint hitConsumerID = 0;
146 float distance = 999999999999f; 146 float distance = 999999999999f;
147 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f); 147 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
148 Vector3 snormal = Vector3.Zero;
148 149
149 // Find closest contact and object. 150 // Find closest contact and object.
150 lock (m_contactResults) 151 lock (m_contactResults)
@@ -157,6 +158,7 @@ namespace OpenSim.Region.Physics.OdePlugin
157 hitConsumerID = cResult.ConsumerID; 158 hitConsumerID = cResult.ConsumerID;
158 distance = cResult.Depth; 159 distance = cResult.Depth;
159 hitYN = true; 160 hitYN = true;
161 snormal = cResult.Normal;
160 } 162 }
161 } 163 }
162 164
@@ -165,7 +167,7 @@ namespace OpenSim.Region.Physics.OdePlugin
165 167
166 // Return results 168 // Return results
167 if (req.callbackMethod != null) 169 if (req.callbackMethod != null)
168 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance); 170 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
169 } 171 }
170 172
171 // This is the standard Near. Uses space AABBs to speed up detection. 173 // This is the standard Near. Uses space AABBs to speed up detection.
@@ -310,7 +312,8 @@ namespace OpenSim.Region.Physics.OdePlugin
310 collisionresult.ConsumerID = ((OdePrim)p1).m_localID; 312 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
311 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); 313 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
312 collisionresult.Depth = contacts[i].depth; 314 collisionresult.Depth = contacts[i].depth;
313 315 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
316 contacts[i].normal.Z);
314 lock (m_contactResults) 317 lock (m_contactResults)
315 m_contactResults.Add(collisionresult); 318 m_contactResults.Add(collisionresult);
316 } 319 }
@@ -325,6 +328,8 @@ namespace OpenSim.Region.Physics.OdePlugin
325 collisionresult.ConsumerID = ((OdePrim)p2).m_localID; 328 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
326 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); 329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
327 collisionresult.Depth = contacts[i].depth; 330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
328 333
329 lock (m_contactResults) 334 lock (m_contactResults)
330 m_contactResults.Add(collisionresult); 335 m_contactResults.Add(collisionresult);
@@ -358,5 +363,6 @@ namespace OpenSim.Region.Physics.OdePlugin
358 public Vector3 Pos; 363 public Vector3 Pos;
359 public float Depth; 364 public float Depth;
360 public uint ConsumerID; 365 public uint ConsumerID;
366 public Vector3 Normal;
361 } 367 }
362} 368}