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authorMelanie2010-03-06 11:58:19 +0000
committerMelanie2010-03-06 11:58:19 +0000
commit9fa9cfd2154fb1225b5b96ad26d7284d446f9961 (patch)
tree2a0f1ba9ea7bfb211819fbb9946315cb89a9d828 /OpenSim/Region
parent- implementing server 1.38 functions (diff)
parentMerge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs33
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs257
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs139
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs109
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs31
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs121
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs97
14 files changed, 572 insertions, 380 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 655c5ca..4ca6595 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -42,6 +42,8 @@ namespace OpenSim
42 /// </summary> 42 /// </summary>
43 public class ConfigurationLoader 43 public class ConfigurationLoader
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
45 /// <summary> 47 /// <summary>
46 /// Various Config settings the region needs to start 48 /// Various Config settings the region needs to start
47 /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor, 49 /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
@@ -61,17 +63,6 @@ namespace OpenSim
61 protected NetworkServersInfo m_networkServersInfo; 63 protected NetworkServersInfo m_networkServersInfo;
62 64
63 /// <summary> 65 /// <summary>
64 /// Console logger
65 /// </summary>
66 private static readonly ILog m_log =
67 LogManager.GetLogger(
68 MethodBase.GetCurrentMethod().DeclaringType);
69
70 public ConfigurationLoader()
71 {
72 }
73
74 /// <summary>
75 /// Loads the region configuration 66 /// Loads the region configuration
76 /// </summary> 67 /// </summary>
77 /// <param name="argvSource">Parameters passed into the process when started</param> 68 /// <param name="argvSource">Parameters passed into the process when started</param>
@@ -164,12 +155,12 @@ namespace OpenSim
164 m_config.Source = new IniConfigSource(); 155 m_config.Source = new IniConfigSource();
165 m_config.Source.Merge(DefaultConfig()); 156 m_config.Source.Merge(DefaultConfig());
166 157
167 m_log.Info("[CONFIG] Reading configuration settings"); 158 m_log.Info("[CONFIG]: Reading configuration settings");
168 159
169 if (sources.Count == 0) 160 if (sources.Count == 0)
170 { 161 {
171 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 162 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
172 m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?"); 163 m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
173 Environment.Exit(1); 164 Environment.Exit(1);
174 } 165 }
175 166
@@ -182,13 +173,12 @@ namespace OpenSim
182 173
183 if (!iniFileExists) 174 if (!iniFileExists)
184 { 175 {
185 m_log.FatalFormat("[CONFIG] Could not load any configuration"); 176 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
186 m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!"); 177 m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
187 Environment.Exit(1); 178 Environment.Exit(1);
188 } 179 }
189 180
190 // Make sure command line options take precedence 181 // Make sure command line options take precedence
191 //
192 m_config.Source.Merge(argvSource); 182 m_config.Source.Merge(argvSource);
193 183
194 ReadConfigSettings(); 184 ReadConfigSettings();
@@ -257,20 +247,17 @@ namespace OpenSim
257 247
258 if (!IsUri(iniPath)) 248 if (!IsUri(iniPath))
259 { 249 {
260 m_log.InfoFormat("[CONFIG] Reading configuration file {0}", 250 m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
261 Path.GetFullPath(iniPath));
262 251
263 m_config.Source.Merge(new IniConfigSource(iniPath)); 252 m_config.Source.Merge(new IniConfigSource(iniPath));
264 success = true; 253 success = true;
265 } 254 }
266 else 255 else
267 { 256 {
268 m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...", 257 m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
269 iniPath);
270 258
271 // The ini file path is a http URI 259 // The ini file path is a http URI
272 // Try to read it 260 // Try to read it
273 //
274 try 261 try
275 { 262 {
276 XmlReader r = XmlReader.Create(iniPath); 263 XmlReader r = XmlReader.Create(iniPath);
@@ -281,7 +268,7 @@ namespace OpenSim
281 } 268 }
282 catch (Exception e) 269 catch (Exception e)
283 { 270 {
284 m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath); 271 m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
285 Environment.Exit(1); 272 Environment.Exit(1);
286 } 273 }
287 } 274 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 55d9c9c..6232c48 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
144 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 144 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
145 private readonly LLUDPServer m_udpServer; 145 private readonly LLUDPServer m_udpServer;
146 146
147 /// <summary>Caches packed throttle information</summary>
148 private byte[] m_packedThrottles;
149
147 private int m_defaultRTO = 3000; 150 private int m_defaultRTO = 3000;
148 private int m_maxRTO = 60000; 151 private int m_maxRTO = 60000;
149 152
@@ -350,21 +353,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
350 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture]; 353 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
351 bucket.DripRate = texture; 354 bucket.DripRate = texture;
352 bucket.MaxBurst = texture; 355 bucket.MaxBurst = texture;
356
357 // Reset the packed throttles cached data
358 m_packedThrottles = null;
353 } 359 }
354 360
355 public byte[] GetThrottlesPacked() 361 public byte[] GetThrottlesPacked()
356 { 362 {
357 byte[] data = new byte[7 * 4]; 363 byte[] data = m_packedThrottles;
358 int i = 0; 364
359 365 if (data == null)
360 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; 366 {
361 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; 367 data = new byte[7 * 4];
362 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; 368 int i = 0;
363 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; 369
364 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) + 370 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
365 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4; 371 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
366 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; 372 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
367 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; 373 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
374 Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
375 m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
376 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
377 Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
378
379 m_packedThrottles = data;
380 }
368 381
369 return data; 382 return data;
370 } 383 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
new file mode 100644
index 0000000..d458364
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -0,0 +1,257 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 protected Scene m_scene = null;
45
46 public void Initialise(Scene scene, IConfigSource source)
47 {
48 scene.RegisterModuleInterface<IAttachmentsModule>(this);
49 m_scene = scene;
50 }
51
52 public void PostInitialise()
53 {
54 }
55
56 public void Close()
57 {
58 }
59
60 public string Name
61 {
62 get { return "Attachments Module"; }
63 }
64
65 public bool IsSharedModule
66 {
67 get { return false; }
68 }
69
70 public bool AttachObject(
71 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
72 {
73 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
74 if (group != null)
75 {
76 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
77 {
78 // If the attachment point isn't the same as the one previously used
79 // set it's offset position = 0 so that it appears on the attachment point
80 // and not in a weird location somewhere unknown.
81 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
82 {
83 attachPos = Vector3.Zero;
84 }
85
86 // AttachmentPt 0 means the client chose to 'wear' the attachment.
87 if (AttachmentPt == 0)
88 {
89 // Check object for stored attachment point
90 AttachmentPt = (uint)group.GetAttachmentPoint();
91 }
92
93 // if we still didn't find a suitable attachment point.......
94 if (AttachmentPt == 0)
95 {
96 // Stick it on left hand with Zero Offset from the attachment point.
97 AttachmentPt = (uint)AttachmentPoint.LeftHand;
98 attachPos = Vector3.Zero;
99 }
100
101 group.SetAttachmentPoint((byte)AttachmentPt);
102 group.AbsolutePosition = attachPos;
103
104 // Saves and gets itemID
105 UUID itemId;
106
107 if (group.GetFromItemID() == UUID.Zero)
108 {
109 m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
110 }
111 else
112 {
113 itemId = group.GetFromItemID();
114 }
115
116 SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
117
118 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
119
120 // In case it is later dropped again, don't let
121 // it get cleaned up
122 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
123 group.HasGroupChanged = false;
124 }
125 else
126 {
127 remoteClient.SendAgentAlertMessage(
128 "You don't have sufficient permissions to attach this object", false);
129
130 return false;
131 }
132 }
133 else
134 {
135 m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
136 return false;
137 }
138
139 return true;
140 }
141
142 public UUID SetAttachmentInventoryStatus(
143 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
144 {
145 m_log.DebugFormat(
146 "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
147 remoteClient.Name, att.Name, itemID);
148
149 if (!att.IsDeleted)
150 AttachmentPt = att.RootPart.AttachmentPoint;
151
152 ScenePresence presence;
153 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
154 {
155 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
156 item = m_scene.InventoryService.GetItem(item);
157
158 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
159 }
160
161 return att.UUID;
162 }
163
164 /// <summary>
165 /// Update the user inventory to reflect an attachment
166 /// </summary>
167 /// <param name="remoteClient"></param>
168 /// <param name="AttachmentPt"></param>
169 /// <param name="itemID"></param>
170 /// <param name="att"></param>
171 public void SetAttachmentInventoryStatus(
172 IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
173 {
174// m_log.DebugFormat(
175// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
176// att.Name, remoteClient.Name, AttachmentPt, itemID);
177
178 if (UUID.Zero == itemID)
179 {
180 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
181 return;
182 }
183
184 if (0 == AttachmentPt)
185 {
186 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
187 return;
188 }
189
190 if (null == att.RootPart)
191 {
192 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
193 return;
194 }
195
196 ScenePresence presence;
197 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
198 {
199 // XXYY!!
200 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
201 item = m_scene.InventoryService.GetItem(item);
202 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
203
204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 }
207 }
208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 {
211 ScenePresence presence;
212 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
213 {
214 presence.Appearance.DetachAttachment(itemID);
215
216 // Save avatar attachment information
217 if (m_scene.AvatarFactory != null)
218 {
219 m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
220 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
221 }
222 }
223
224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 }
226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
229 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
230 {
231 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
232 return;
233
234 // We can NOT use the dictionries here, as we are looking
235 // for an entity by the fromAssetID, which is NOT the prim UUID
236 List<EntityBase> detachEntities = m_scene.GetEntities();
237 SceneObjectGroup group;
238
239 foreach (EntityBase entity in detachEntities)
240 {
241 if (entity is SceneObjectGroup)
242 {
243 group = (SceneObjectGroup)entity;
244 if (group.GetFromItemID() == itemID)
245 {
246 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
247 group.DetachToInventoryPrep();
248 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
249 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
250 m_scene.DeleteSceneObject(group, false);
251 return;
252 }
253 }
254 }
255 }
256 }
257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
new file mode 100644
index 0000000..d5fae23
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/LocalGridUserServiceConnector.cs
@@ -0,0 +1,139 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Server.Base;
36using OpenSim.Services.Interfaces;
37
38using OpenMetaverse;
39
40namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
41{
42 public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private IGridUserService m_service;
47
48 private bool m_Enabled = false;
49
50 public Type ReplaceableInterface
51 {
52 get { return null; }
53 }
54
55 public string Name
56 {
57 get { return "LocalGridUserServicesConnector"; }
58 }
59
60 public void Initialise(IConfigSource source)
61 {
62 IConfig moduleConfig = source.Configs["Modules"];
63 if (moduleConfig != null)
64 {
65 string name = moduleConfig.GetString("GridUserServices", "");
66 if (name == Name)
67 {
68 IConfig userConfig = source.Configs["GridUserService"];
69 if (userConfig == null)
70 {
71 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files");
72 return;
73 }
74
75 string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: No LocalServiceModule named in section GridUserService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args);
85
86 if (m_service == null)
87 {
88 m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service");
89 return;
90 }
91 m_Enabled = true;
92 m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled");
93 }
94 }
95 }
96
97 public void PostInitialise()
98 {
99 if (!m_Enabled)
100 return;
101 }
102
103 public void Close()
104 {
105 if (!m_Enabled)
106 return;
107 }
108
109 public void AddRegion(Scene scene)
110 {
111 if (!m_Enabled)
112 return;
113
114 scene.RegisterModuleInterface<IGridUserService>(m_service);
115 }
116
117 public void RemoveRegion(Scene scene)
118 {
119 if (!m_Enabled)
120 return;
121 }
122
123 public void RegionLoaded(Scene scene)
124 {
125 if (!m_Enabled)
126 return;
127 }
128
129 public GridUserInfo GetGridUserInfo(string userID)
130 {
131 return m_service.GetGridUserInfo(userID);
132 }
133
134 public bool StoreGridUserInfo(GridUserInfo info)
135 {
136 return m_service.StoreGridUserInfo(info);
137 }
138 }
139} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
index d78daf9..c402a3f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs
@@ -47,7 +47,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
47 private bool m_Enabled = false; 47 private bool m_Enabled = false;
48 48
49 private PresenceDetector m_PresenceDetector; 49 private PresenceDetector m_PresenceDetector;
50 private IPresenceService m_PresenceService; 50
51 /// <summary>
52 /// Underlying presence service. Do not use directly.
53 /// </summary>
54 public IPresenceService m_PresenceService;
51 55
52 public LocalPresenceServicesConnector() 56 public LocalPresenceServicesConnector()
53 { 57 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index ca42461..292ff8e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -59,6 +59,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
59 config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 59 config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
60 60
61 m_LocalConnector = new LocalPresenceServicesConnector(config); 61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62
63 // Let's stick in a test presence
64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
62 } 65 }
63 66
64 /// <summary> 67 /// <summary>
@@ -68,6 +71,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
68 public void TestPresenceV0_1() 71 public void TestPresenceV0_1()
69 { 72 {
70 SetUp(); 73 SetUp();
74
75 // Let's stick in a test presence
76 /*
77 PresenceData p = new PresenceData();
78 p.SessionID = UUID.Zero;
79 p.UserID = UUID.Zero.ToString();
80 p.Data = new Dictionary<string, string>();
81 p.Data["Online"] = true.ToString();
82 m_presenceData.Add(UUID.Zero, p);
83 */
71 84
72 string user1 = UUID.Zero.ToString(); 85 string user1 = UUID.Zero.ToString();
73 UUID session1 = UUID.Zero; 86 UUID session1 = UUID.Zero;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..367ff3d
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,72 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public interface IAttachmentsModule
36 {
37 /// <summary>
38 /// Attach an object to an avatar.
39 /// </summary>
40 /// <param name="controllingClient"></param>
41 /// <param name="localID"></param>
42 /// <param name="attachPoint"></param>
43 /// <param name="rot"></param>
44 /// <param name="pos"></param>
45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49
50 /// <summary>
51 /// Update the user inventory to the attachment of an item
52 /// </summary>
53 /// <param name="att"></param>
54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60
61 /// <summary>
62 /// Update the user inventory to show a detach.
63 /// </summary>
64 /// <param name="itemID">
65 /// A <see cref="UUID"/>
66 /// </param>
67 /// <param name="remoteClient">
68 /// A <see cref="IClientAPI"/>
69 /// </param>
70 void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
71 }
72} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ac04462..f0d346f 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 110 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
111 111
112 /// <summary> 112 /// <summary>
113 /// Called when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
118 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); 126 /// <summary>
127 /// Fired when a new script is created.
128 /// </summary>
127 public event NewRezScript OnRezScript; 129 public event NewRezScript OnRezScript;
130 public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
128 131
129 public delegate void RemoveScript(uint localID, UUID itemID); 132 public delegate void RemoveScript(uint localID, UUID itemID);
130 public event RemoveScript OnRemoveScript; 133 public event RemoveScript OnRemoveScript;
@@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
166 169
167 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
168 171
169 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
170
171 public delegate void ScriptChangedEvent(uint localID, uint change);
172 173
174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
176 /// inventory) changes. Only enough information is sent for the LSL changed event
177 /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
178 /// </summary>
173 public event ScriptChangedEvent OnScriptChangedEvent; 179 public event ScriptChangedEvent OnScriptChangedEvent;
180 public delegate void ScriptChangedEvent(uint localID, uint change);
174 181
175 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed); 182 public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
176
177 public event ScriptControlEvent OnScriptControlEvent; 183 public event ScriptControlEvent OnScriptControlEvent;
178 184
179 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); 185 public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
180
181 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 186 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
182 187
183 public delegate void ScriptNotAtTargetEvent(uint localID); 188 public delegate void ScriptNotAtTargetEvent(uint localID);
184
185 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 189 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
186 190
187 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); 191 public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
188
189 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; 192 public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
190 193
191 public delegate void ScriptNotAtRotTargetEvent(uint localID); 194 public delegate void ScriptNotAtRotTargetEvent(uint localID);
192
193 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; 195 public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
194 196
195 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 197 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
196
197 public event ScriptColliding OnScriptColliderStart; 198 public event ScriptColliding OnScriptColliderStart;
198 public event ScriptColliding OnScriptColliding; 199 public event ScriptColliding OnScriptColliding;
199 public event ScriptColliding OnScriptCollidingEnd; 200 public event ScriptColliding OnScriptCollidingEnd;
200
201 public event ScriptColliding OnScriptLandColliderStart; 201 public event ScriptColliding OnScriptLandColliderStart;
202 public event ScriptColliding OnScriptLandColliding; 202 public event ScriptColliding OnScriptLandColliding;
203 public event ScriptColliding OnScriptLandColliderEnd; 203 public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5f3cd8c..dad0efd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
1858 1858
1859 if (att == null) 1859 if (att == null)
1860 { 1860 {
1861 DetachSingleAttachmentToInv(itemID, remoteClient); 1861 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
1862 return UUID.Zero; 1862 return UUID.Zero;
1863 } 1863 }
1864 1864
1865 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1865 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
1866 }
1867
1868 /// <summary>
1869 /// Update the user inventory to reflect an attachment
1870 /// </summary>
1871 /// <param name="att"></param>
1872 /// <param name="remoteClient"></param>
1873 /// <param name="itemID"></param>
1874 /// <param name="AttachmentPt"></param>
1875 /// <returns></returns>
1876 public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
1877 {
1878 m_log.DebugFormat(
1879 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
1880 remoteClient.Name, att.Name, itemID);
1881
1882 if (!att.IsDeleted)
1883 AttachmentPt = att.RootPart.AttachmentPoint;
1884
1885 ScenePresence presence;
1886 if (TryGetAvatar(remoteClient.AgentId, out presence))
1887 {
1888 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1889 item = InventoryService.GetItem(item);
1890
1891 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
1892 }
1893 return att.UUID;
1894 } 1866 }
1895 1867
1896 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1868 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
1902 } 1874 }
1903 } 1875 }
1904 1876
1905 /// <summary>
1906 /// Attach an object.
1907 /// </summary>
1908 /// <param name="controllingClient"></param>
1909 /// <param name="localID"></param>
1910 /// <param name="attachPoint"></param>
1911 /// <param name="rot"></param>
1912 /// <param name="pos"></param>
1913 /// <param name="silent"></param>
1914 /// <returns>true if the object was successfully attached, false otherwise</returns>
1915 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
1916 {
1917 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
1918 }
1919
1920 /// <summary>
1921 /// This registers the item as attached in a user's inventory
1922 /// </summary>
1923 /// <param name="remoteClient"></param>
1924 /// <param name="AttachmentPt"></param>
1925 /// <param name="itemID"></param>
1926 /// <param name="att"></param>
1927 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
1928 {
1929// m_log.DebugFormat(
1930// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
1931// att.Name, remoteClient.Name, AttachmentPt, itemID);
1932
1933 if (UUID.Zero == itemID)
1934 {
1935 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
1936 return;
1937 }
1938
1939 if (0 == AttachmentPt)
1940 {
1941 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
1942 return;
1943 }
1944
1945 if (null == att.RootPart)
1946 {
1947 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
1948 return;
1949 }
1950
1951 ScenePresence presence;
1952 if (TryGetAvatar(remoteClient.AgentId, out presence))
1953 {
1954 // XXYY!!
1955 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
1956 item = InventoryService.GetItem(item);
1957 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
1958
1959 if (m_AvatarFactory != null)
1960 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1961 }
1962 }
1963
1964 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 1877 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1965 { 1878 {
1966 SceneObjectPart part = GetSceneObjectPart(itemID); 1879 SceneObjectPart part = GetSceneObjectPart(itemID);
@@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
1991 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 1904 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1992 } 1905 }
1993 1906
1994 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
1995 {
1996 ScenePresence presence;
1997 if (TryGetAvatar(remoteClient.AgentId, out presence))
1998 {
1999 presence.Appearance.DetachAttachment(itemID);
2000
2001 // Save avatar attachment information
2002 if (m_AvatarFactory != null)
2003 {
2004 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2005 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2006 }
2007 }
2008
2009 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2010 }
2011
2012 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1907 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2013 { 1908 {
2014 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1909 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a880fe7..30c69a8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 protected IXMLRPC m_xmlrpcModule; 308 protected IXMLRPC m_xmlrpcModule;
309 protected IWorldComm m_worldCommModule; 309 protected IWorldComm m_worldCommModule;
310 public IAttachmentsModule AttachmentsModule { get; set; }
310 protected IAvatarFactory m_AvatarFactory; 311 protected IAvatarFactory m_AvatarFactory;
311 public IAvatarFactory AvatarFactory 312 public IAvatarFactory AvatarFactory
312 { 313 {
@@ -1132,10 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
1132 1133
1133 public int GetInaccurateNeighborCount() 1134 public int GetInaccurateNeighborCount()
1134 { 1135 {
1135 lock (m_neighbours) 1136 return m_neighbours.Count;
1136 {
1137 return m_neighbours.Count;
1138 }
1139 } 1137 }
1140 1138
1141 // This is the method that shuts down the scene. 1139 // This is the method that shuts down the scene.
@@ -1215,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
1215 m_worldCommModule = RequestModuleInterface<IWorldComm>(); 1213 m_worldCommModule = RequestModuleInterface<IWorldComm>();
1216 XferManager = RequestModuleInterface<IXfer>(); 1214 XferManager = RequestModuleInterface<IXfer>();
1217 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); 1215 m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
1216 AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
1218 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); 1217 m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
1219 m_dialogModule = RequestModuleInterface<IDialogModule>(); 1218 m_dialogModule = RequestModuleInterface<IDialogModule>();
1220 m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); 1219 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
@@ -2405,9 +2404,11 @@ namespace OpenSim.Region.Framework.Scenes
2405 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2404 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2406 m_log.DebugFormat( 2405 m_log.DebugFormat(
2407 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2406 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2407
2408 if (AttachmentsModule != null)
2409 AttachmentsModule.AttachObject(
2410 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2408 2411
2409 AttachObject(
2410 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2411 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2412 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2412 grp.SendGroupFullUpdate(); 2413 grp.SendGroupFullUpdate();
2413 } 2414 }
@@ -2642,10 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
2642 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2643 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2643 { 2644 {
2644 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2645 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2645 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2646 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2646 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
2647 client.OnObjectAttach += m_sceneGraph.AttachObject; 2647 client.OnObjectAttach += m_sceneGraph.AttachObject;
2648 client.OnObjectDetach += m_sceneGraph.DetachObject; 2648 client.OnObjectDetach += m_sceneGraph.DetachObject;
2649
2650 if (AttachmentsModule != null)
2651 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2649 } 2652 }
2650 2653
2651 public virtual void SubscribeToClientTeleportEvents(IClientAPI client) 2654 public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2692,8 +2695,7 @@ namespace OpenSim.Region.Framework.Scenes
2692 } 2695 }
2693 2696
2694 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2697 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2695 { 2698 {
2696
2697 } 2699 }
2698 2700
2699 /// <summary> 2701 /// <summary>
@@ -2715,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
2715 2717
2716 UnSubscribeToClientNetworkEvents(client); 2718 UnSubscribeToClientNetworkEvents(client);
2717 2719
2718
2719 // EventManager.TriggerOnNewClient(client); 2720 // EventManager.TriggerOnNewClient(client);
2720 } 2721 }
2721 2722
@@ -2795,12 +2796,14 @@ namespace OpenSim.Region.Framework.Scenes
2795 } 2796 }
2796 2797
2797 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2798 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2798 { 2799 {
2799 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2801 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv; 2801 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2802 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2802 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2803 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2803 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2804
2805 if (AttachmentsModule != null)
2806 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2804 } 2807 }
2805 2808
2806 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client) 2809 public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 22613e9..380722d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
452 if (group != null) 452 if (group != null)
453 { 453 {
454 //group.DetachToGround(); 454 //group.DetachToGround();
455 m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient); 455 m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
456 } 456 }
457 } 457 }
458 458
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
504 return; 504 return;
505 505
506 // Calls attach with a Zero position 506 // Calls attach with a Zero position
507 if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false)) 507 if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
508 { 508 {
509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 509 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
510 510
@@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 547 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
548 tainted = true; 548 tainted = true;
549 549
550 AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); 550 m_parentScene.AttachmentsModule.AttachObject(
551 remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
551 //objatt.ScheduleGroupForFullUpdate(); 552 //objatt.ScheduleGroupForFullUpdate();
553
552 if (tainted) 554 if (tainted)
553 objatt.HasGroupChanged = true; 555 objatt.HasGroupChanged = true;
554 556
@@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
572 return null; 574 return null;
573 } 575 }
574 576
575 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
576 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
577 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
578 {
579 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
580 return;
581
582 // We can NOT use the dictionries here, as we are looking
583 // for an entity by the fromAssetID, which is NOT the prim UUID
584 //
585 List<EntityBase> detachEntities = GetEntities();
586 SceneObjectGroup group;
587
588 foreach (EntityBase entity in detachEntities)
589 {
590 if (entity is SceneObjectGroup)
591 {
592 group = (SceneObjectGroup)entity;
593 if (group.GetFromItemID() == itemID)
594 {
595 m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
596 group.DetachToInventoryPrep();
597 m_log.Debug("[DETACH]: Saving attachpoint: " +
598 ((uint)group.GetAttachmentPoint()).ToString());
599 m_parentScene.UpdateKnownItem(remoteClient, group,
600 group.GetFromItemID(), group.OwnerID);
601 m_parentScene.DeleteSceneObject(group, false);
602 return;
603 }
604 }
605 }
606 }
607
608 /// <summary>
609 /// Attach a scene object to an avatar.
610 /// </summary>
611 /// <param name="remoteClient"></param>
612 /// <param name="objectLocalID"></param>
613 /// <param name="AttachmentPt"></param>
614 /// <param name="rot"></param>
615 /// <param name="attachPos"></param>
616 /// <param name="silent"></param>
617 /// <returns>true if the attachment was successful, false otherwise</returns>
618 protected internal bool AttachObject(
619 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
620 {
621 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
622 if (group != null)
623 {
624 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
625 {
626 // If the attachment point isn't the same as the one previously used
627 // set it's offset position = 0 so that it appears on the attachment point
628 // and not in a weird location somewhere unknown.
629 if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
630 {
631 attachPos = Vector3.Zero;
632 }
633
634 // AttachmentPt 0 means the client chose to 'wear' the attachment.
635 if (AttachmentPt == 0)
636 {
637 // Check object for stored attachment point
638 AttachmentPt = (uint)group.GetAttachmentPoint();
639 }
640
641 // if we still didn't find a suitable attachment point.......
642 if (AttachmentPt == 0)
643 {
644 // Stick it on left hand with Zero Offset from the attachment point.
645 AttachmentPt = (uint)AttachmentPoint.LeftHand;
646 attachPos = Vector3.Zero;
647 }
648
649 group.SetAttachmentPoint((byte)AttachmentPt);
650 group.AbsolutePosition = attachPos;
651
652 // Saves and gets itemID
653 UUID itemId;
654
655 if (group.GetFromItemID() == UUID.Zero)
656 {
657 m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
658 }
659 else
660 {
661 itemId = group.GetFromItemID();
662 }
663
664 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
665
666 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
667 // In case it is later dropped again, don't let
668 // it get cleaned up
669 //
670 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
671 group.HasGroupChanged = false;
672 }
673 else
674 {
675 remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
676 return false;
677 }
678 }
679 else
680 {
681 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
682 return false;
683 }
684
685 return true;
686 }
687
688 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance) 577 protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
689 { 578 {
690 ScenePresence newAvatar = null; 579 ScenePresence newAvatar = null;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 04e3221..77bf6fe 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
637 m_items[item.ItemID] = item; 637 m_items[item.ItemID] = item;
638 m_inventorySerial++; 638 m_inventorySerial++;
639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 639 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
640
641 HasInventoryChanged = true; 640 HasInventoryChanged = true;
642 m_part.ParentGroup.HasGroupChanged = true; 641 m_part.ParentGroup.HasGroupChanged = true;
643 642
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 465e916..4256be9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2675,6 +2675,9 @@ namespace OpenSim.Region.Framework.Scenes
2675 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance || 2675 if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
2676 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance) 2676 Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
2677 { 2677 {
2678 m_lastChildAgentUpdatePosition = AbsolutePosition;
2679 m_lastChildAgentUpdateCamPosition = CameraPosition;
2680
2678 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2681 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2679 cadu.ActiveGroupID = UUID.Zero.Guid; 2682 cadu.ActiveGroupID = UUID.Zero.Guid;
2680 cadu.AgentID = UUID.Guid; 2683 cadu.AgentID = UUID.Guid;
@@ -2683,8 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
2683 Vector3 tempCameraCenter = m_CameraCenter; 2686 Vector3 tempCameraCenter = m_CameraCenter;
2684 cadu.cameraPosition = tempCameraCenter; 2687 cadu.cameraPosition = tempCameraCenter;
2685 cadu.drawdistance = m_DrawDistance; 2688 cadu.drawdistance = m_DrawDistance;
2686 if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
2687 cadu.godlevel = m_godlevel;
2688 cadu.GroupAccess = 0; 2689 cadu.GroupAccess = 0;
2689 cadu.Position = AbsolutePosition; 2690 cadu.Position = AbsolutePosition;
2690 cadu.regionHandle = m_rootRegionHandle; 2691 cadu.regionHandle = m_rootRegionHandle;
@@ -2707,9 +2708,6 @@ namespace OpenSim.Region.Framework.Scenes
2707 agentpos.CopyFrom(cadu); 2708 agentpos.CopyFrom(cadu);
2708 2709
2709 m_scene.SendOutChildAgentUpdates(agentpos, this); 2710 m_scene.SendOutChildAgentUpdates(agentpos, this);
2710
2711 m_lastChildAgentUpdatePosition = AbsolutePosition;
2712 m_lastChildAgentUpdateCamPosition = CameraPosition;
2713 } 2711 }
2714 } 2712 }
2715 2713
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index f1241a1..0a871d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -52,7 +52,6 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
52using OpenSim.Region.ScriptEngine.Interfaces; 52using OpenSim.Region.ScriptEngine.Interfaces;
53using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 53using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
54using OpenSim.Services.Interfaces; 54using OpenSim.Services.Interfaces;
55using OpenSim.Services.Interfaces;
56using GridRegion = OpenSim.Services.Interfaces.GridRegion; 55using GridRegion = OpenSim.Services.Interfaces.GridRegion;
57using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 56using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
58using PrimType = OpenSim.Region.Framework.Scenes.PrimType; 57using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
@@ -2897,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2897 2896
2898 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 2897 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2899 2898
2900 m_ScriptEngine.World.AttachObject(presence.ControllingClient, 2899 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
2901 grp.LocalId, (uint)attachment, Quaternion.Identity, 2900 if (attachmentsModule != null)
2902 Vector3.Zero, false); 2901 attachmentsModule.AttachObject(
2902 presence.ControllingClient, grp.LocalId,
2903 (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
2903 } 2904 }
2904 } 2905 }
2905 2906
@@ -2930,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2930 2931
2931 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 2932 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2932 2933
2933 m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID, 2934 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
2934 presence.ControllingClient); 2935 if (attachmentsModule != null)
2936 attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
2935 } 2937 }
2936 } 2938 }
2937 2939
@@ -9784,90 +9786,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9784 9786
9785 Notecard nc = new Notecard(); 9787 Notecard nc = new Notecard();
9786 nc.lastRef = DateTime.Now; 9788 nc.lastRef = DateTime.Now;
9787 nc.text = ParseText(text.Replace("\r", "").Split('\n')); 9789 nc.text = SLUtil.ParseNotecardToList(text).ToArray();
9788 m_Notecards[assetID] = nc; 9790 m_Notecards[assetID] = nc;
9789 } 9791 }
9790 } 9792 }
9791 9793
9792 protected static string[] ParseText(string[] input)
9793 {
9794 int idx = 0;
9795 int level = 0;
9796 List<string> output = new List<string>();
9797 string[] words;
9798
9799 while (idx < input.Length)
9800 {
9801 if (input[idx] == "{")
9802 {
9803 level++;
9804 idx++;
9805 continue;
9806 }
9807
9808 if (input[idx]== "}")
9809 {
9810 level--;
9811 idx++;
9812 continue;
9813 }
9814
9815 switch (level)
9816 {
9817 case 0:
9818 words = input[idx].Split(' '); // Linden text ver
9819 // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
9820 if (words.Length < 3)
9821 return new String[0];
9822
9823 int version = int.Parse(words[3]);
9824 if (version != 2)
9825 return new String[0];
9826 break;
9827 case 1:
9828 words = input[idx].Split(' ');
9829 if (words[0] == "LLEmbeddedItems")
9830 break;
9831 if (words[0] == "Text")
9832 {
9833 int len = int.Parse(words[2]);
9834 idx++;
9835
9836 int count = -1;
9837
9838 while (count < len)
9839 {
9840 // int l = input[idx].Length;
9841 string ln = input[idx];
9842
9843 int need = len-count-1;
9844 if (ln.Length > need)
9845 ln = ln.Substring(0, need);
9846
9847 output.Add(ln);
9848 count += ln.Length + 1;
9849 idx++;
9850 }
9851
9852 return output.ToArray();
9853 }
9854 break;
9855 case 2:
9856 words = input[idx].Split(' '); // count
9857 if (words[0] == "count")
9858 {
9859 int c = int.Parse(words[1]);
9860 if (c > 0)
9861 return new String[0];
9862 break;
9863 }
9864 break;
9865 }
9866 idx++;
9867 }
9868 return output.ToArray();
9869 }
9870
9871 public static bool IsCached(UUID assetID) 9794 public static bool IsCached(UUID assetID)
9872 { 9795 {
9873 lock (m_Notecards) 9796 lock (m_Notecards)
@@ -9923,4 +9846,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9923 } 9846 }
9924 } 9847 }
9925 } 9848 }
9926} 9849} \ No newline at end of file