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authorJustin Clark-Casey (justincc)2012-05-01 23:14:12 +0100
committerJustin Clark-Casey (justincc)2012-05-01 23:14:12 +0100
commit9d2e1c67a8969e4769006c7347505b58a7827b3f (patch)
tree1fb6d412e2d8a753e1b59af46f6ada0a45556e75 /OpenSim/Region
parentMove max teleport distance check down into etm.DoTeleport() since this should... (diff)
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Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs3
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs112
7 files changed, 142 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 221f02b..5fcf376 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
79 79
80 J2KDecoderModule j2kdm = new J2KDecoderModule(); 80 J2KDecoderModule j2kdm = new J2KDecoderModule();
81 81
82 scene = new SceneHelpers().SetupScene(); 82 SceneHelpers sceneHelpers = new SceneHelpers();
83 scene = sceneHelpers.SetupScene();
83 SceneHelpers.SetupSceneModules(scene, j2kdm); 84 SceneHelpers.SetupSceneModules(scene, j2kdm);
84 85
85 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); 86 tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 6e3a58e..6e78d6d 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
111 server.Start(); 111 server.Start();
112 } 112 }
113 } 113 }
114 114
115 base.StartupSpecific(); 115 base.StartupSpecific();
116 } 116 }
117 117
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 230706e..35486bb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,12 +52,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public const int DefaultMaxTransferDistance = 4095; 54 public const int DefaultMaxTransferDistance = 4095;
55 public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
56
55 57
56 /// <summary> 58 /// <summary>
57 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. 59 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
58 /// </summary> 60 /// </summary>
59 public int MaxTransferDistance { get; set; } 61 public int MaxTransferDistance { get; set; }
60 62
63 /// <summary>
64 /// If true then on a teleport, the source region waits for a callback from the destination region. If
65 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
66 /// </summary>
67 public bool EnableWaitForCallbackFromTeleportDest { get; set; }
68
61 protected bool m_Enabled = false; 69 protected bool m_Enabled = false;
62 protected Scene m_aScene; 70 protected Scene m_aScene;
63 protected List<Scene> m_Scenes = new List<Scene>(); 71 protected List<Scene> m_Scenes = new List<Scene>();
@@ -99,9 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
99 { 107 {
100 IConfig transferConfig = source.Configs["EntityTransfer"]; 108 IConfig transferConfig = source.Configs["EntityTransfer"];
101 if (transferConfig != null) 109 if (transferConfig != null)
110 {
111 EnableWaitForCallbackFromTeleportDest
112 = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
113
102 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); 114 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
115 }
103 else 116 else
117 {
104 MaxTransferDistance = DefaultMaxTransferDistance; 118 MaxTransferDistance = DefaultMaxTransferDistance;
119 }
105 120
106 m_agentsInTransit = new List<UUID>(); 121 m_agentsInTransit = new List<UUID>();
107 m_Enabled = true; 122 m_Enabled = true;
@@ -499,6 +514,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
499 } 514 }
500 else 515 else
501 { 516 {
517 ICapabilitiesModule capModule = sp.Scene.CapsModule;
518 ulong regionHandle = reg.RegionHandle;
519 capModule.GetChildSeed(UUID.Zero, regionHandle);
502 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); 520 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
503 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); 521 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
504 } 522 }
@@ -527,7 +545,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
527 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 545 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
528 546
529 m_log.DebugFormat( 547 m_log.DebugFormat(
530 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 548 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
549 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
531 550
532 if (eq != null) 551 if (eq != null)
533 { 552 {
@@ -546,7 +565,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
546 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 565 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
547 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation 566 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
548 // that the client contacted the destination before we close things here. 567 // that the client contacted the destination before we close things here.
549 if (!WaitForCallback(sp.UUID)) 568 if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
550 { 569 {
551 m_log.WarnFormat( 570 m_log.WarnFormat(
552 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", 571 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@@ -1286,7 +1305,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1286 { 1305 {
1287 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) 1306 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
1288 { 1307 {
1289
1290 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1308 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1291 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1309 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1292 agent.BaseFolder = UUID.Zero; 1310 agent.BaseFolder = UUID.Zero;
@@ -1311,7 +1329,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1311 seeds.Add(neighbour.RegionHandle, agent.CapsPath); 1329 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
1312 } 1330 }
1313 else 1331 else
1332 {
1314 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); 1333 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
1334 }
1315 1335
1316 cagents.Add(agent); 1336 cagents.Add(agent);
1317 } 1337 }
@@ -1926,7 +1946,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1926 int count = 200; 1946 int count = 200;
1927 while (m_agentsInTransit.Contains(id) && count-- > 0) 1947 while (m_agentsInTransit.Contains(id) && count-- > 0)
1928 { 1948 {
1929 //m_log.Debug(" >>> Waiting... " + count); 1949// m_log.Debug(" >>> Waiting... " + count);
1930 Thread.Sleep(100); 1950 Thread.Sleep(100);
1931 } 1951 }
1932 1952
@@ -1934,6 +1954,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1934 return true; 1954 return true;
1935 else 1955 else
1936 return false; 1956 return false;
1957
1958 return true;
1937 } 1959 }
1938 1960
1939 protected void SetInTransit(UUID id) 1961 protected void SetInTransit(UUID id)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index d6afaa9..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
64 IConfigSource config = new IniConfigSource(); 64 IConfigSource config = new IniConfigSource();
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = new SceneHelpers().SetupScene(); 68 SceneHelpers sceneHelpers = new SceneHelpers();
69 m_scene = sceneHelpers.SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 71
71 // Create user 72 // Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
76 77
77 AgentCircuitData acd = new AgentCircuitData(); 78 AgentCircuitData acd = new AgentCircuitData();
78 acd.AgentID = m_userId; 79 acd.AgentID = m_userId;
79 m_tc = new TestClient(acd, m_scene); 80 m_tc = new TestClient(acd, m_scene);
80 } 81 }
81 82
82 [Test] 83 [Test]
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f1d0926..e5a9a99 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2895,8 +2895,8 @@ namespace OpenSim.Region.Framework.Scenes
2895 x = x / Constants.RegionSize; 2895 x = x / Constants.RegionSize;
2896 y = y / Constants.RegionSize; 2896 y = y / Constants.RegionSize;
2897 2897
2898 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 2898// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2899 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 2899// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2900 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) 2900 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
2901 { 2901 {
2902 byebyeRegions.Add(handle); 2902 byebyeRegions.Add(handle);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 2e46377..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
128 IConfig config = configSource.AddConfig("Modules"); 128 IConfig config = configSource.AddConfig("Modules");
129 config.Set("SimulationServices", "LocalSimulationConnectorModule"); 129 config.Set("SimulationServices", "LocalSimulationConnectorModule");
130 130
131 TestScene scene = new SceneHelpers().SetupScene(); 131 SceneHelpers sceneHelpers = new SceneHelpers();
132 TestScene scene = sceneHelpers.SetupScene();
132 SceneHelpers.SetupSceneModules(scene, configSource, lsc); 133 SceneHelpers.SetupSceneModules(scene, configSource, lsc);
133 134
134 UUID agentId = TestHelpers.ParseTail(0x01); 135 UUID agentId = TestHelpers.ParseTail(0x01);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index c750cc5..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,8 +33,9 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Region.CoreModules.Framework.EntityTransfer;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.Framework;
38using OpenSim.Region.CoreModules.Framework.EntityTransfer;
38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 39using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
39using OpenSim.Tests.Common; 40using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
@@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
49 [TestFixture] 50 [TestFixture]
50 public class ScenePresenceTeleportTests 51 public class ScenePresenceTeleportTests
51 { 52 {
53 [TestFixtureSetUp]
54 public void FixtureInit()
55 {
56 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
57 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
58 }
59
60 [TestFixtureTearDown]
61 public void TearDown()
62 {
63 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
64 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
65 // tests really shouldn't).
66 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
67 }
68
52 [Test] 69 [Test]
53 public void TestSameRegionTeleport() 70 public void TestSameRegionTeleport()
54 { 71 {
@@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
96 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); 113 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
97 114
98 IConfigSource config = new IniConfigSource(); 115 IConfigSource config = new IniConfigSource();
99 config.AddConfig("Modules"); 116 IConfig modulesConfig = config.AddConfig("Modules");
100 // Not strictly necessary since FriendsModule assumes it is the default (!) 117 modulesConfig.Set("EntityTransferModule", etm.Name);
101 config.Configs["Modules"].Set("EntityTransferModule", etm.Name); 118 modulesConfig.Set("SimulationServices", lscm.Name);
102 config.Configs["Modules"].Set("SimulationServices", lscm.Name); 119 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
120
121 // In order to run a single threaded regression test we do not want the entity transfer module waiting
122 // for a callback from the destination scene before removing its avatar data.
123 entityTransferConfig.Set("wait_for_callback", false);
103 124
104 SceneHelpers sh = new SceneHelpers(); 125 SceneHelpers sh = new SceneHelpers();
105 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); 126 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
@@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
110 Vector3 teleportPosition = new Vector3(10, 11, 12); 131 Vector3 teleportPosition = new Vector3(10, 11, 12);
111 Vector3 teleportLookAt = new Vector3(20, 21, 22); 132 Vector3 teleportLookAt = new Vector3(20, 21, 22);
112 133
113 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); 134 ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
114 sp.AbsolutePosition = new Vector3(30, 31, 32); 135 sp.AbsolutePosition = new Vector3(30, 31, 32);
115 136
116 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole 137 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
117 // UDP stack (?) 138 // UDP stack (?)
118 ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; 139// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
119 140
120 sceneA.RequestTeleportLocation( 141 sceneA.RequestTeleportLocation(
121 sp.ControllingClient, 142 sp.ControllingClient,
@@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
124 teleportLookAt, 145 teleportLookAt,
125 (uint)TeleportFlags.ViaLocation); 146 (uint)TeleportFlags.ViaLocation);
126 147
148 ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
149
127 Assert.That(sceneA.GetScenePresence(userId), Is.Null); 150 Assert.That(sceneA.GetScenePresence(userId), Is.Null);
128 151
129 ScenePresence sceneBSp = sceneB.GetScenePresence(userId); 152 ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
@@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
137 // position instead). 160 // position instead).
138// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); 161// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
139 } 162 }
163
164 [Test]
165 public void TestSameSimulatorNeighbouringRegionsTeleport()
166 {
167 TestHelpers.InMethod();
168// TestHelpers.EnableLogging();
169
170 UUID userId = TestHelpers.ParseTail(0x1);
171
172 EntityTransferModule etm = new EntityTransferModule();
173 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
174
175 IConfigSource config = new IniConfigSource();
176 IConfig modulesConfig = config.AddConfig("Modules");
177 modulesConfig.Set("EntityTransferModule", etm.Name);
178 modulesConfig.Set("SimulationServices", lscm.Name);
179 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
180
181 // In order to run a single threaded regression test we do not want the entity transfer module waiting
182 // for a callback from the destination scene before removing its avatar data.
183 entityTransferConfig.Set("wait_for_callback", false);
184
185 SceneHelpers sh = new SceneHelpers();
186 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
187 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
188
189 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
190 SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
191 SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
192
193 Vector3 teleportPosition = new Vector3(10, 11, 12);
194 Vector3 teleportLookAt = new Vector3(20, 21, 22);
195
196 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
197 originalSp.AbsolutePosition = new Vector3(30, 31, 32);
198
199 ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
200 Assert.That(beforeSceneASp, Is.Not.Null);
201 Assert.That(beforeSceneASp.IsChildAgent, Is.False);
202
203 ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
204 Assert.That(beforeSceneBSp, Is.Not.Null);
205 Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
206
207 // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
208 // UDP stack (?)
209// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
210
211 sceneA.RequestTeleportLocation(
212 beforeSceneASp.ControllingClient,
213 sceneB.RegionInfo.RegionHandle,
214 teleportPosition,
215 teleportLookAt,
216 (uint)TeleportFlags.ViaLocation);
217
218 ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
219
220 ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
221 Assert.That(afterSceneASp, Is.Not.Null);
222 Assert.That(afterSceneASp.IsChildAgent, Is.True);
223
224 ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
225 Assert.That(afterSceneBSp, Is.Not.Null);
226 Assert.That(afterSceneBSp.IsChildAgent, Is.False);
227 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
228 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
229
230 // TODO: Add assertions to check correct circuit details in both scenes.
231
232 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
233 // position instead).
234// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
235
236// TestHelpers.DisableLogging();
237 }
140 } 238 }
141} \ No newline at end of file 239} \ No newline at end of file