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authorMelanie2012-02-26 13:22:17 +0100
committerMelanie2012-02-26 13:31:29 +0100
commit9a15bba99bad2861813660c1c1da236d154809e5 (patch)
tree5680592f0c2a43890e96d72272a5bee40a64ae37 /OpenSim/Region
parentSerialize Keyframe motion for region crossings (diff)
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Fix an infinite recursion caused by checking the wrong values for
Buoyancy, Force and Torque
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs51
1 files changed, 27 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 825f2a3..3ab7e5a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1306,19 +1306,20 @@ namespace OpenSim.Region.Framework.Scenes
1306 { 1306 {
1307 get 1307 get
1308 { 1308 {
1309 if (ParentID != 0 && ParentGroup != null) 1309 if (ParentGroup.RootPart == this)
1310 m_buoyancy = ParentGroup.RootPart.Buoyancy; 1310 return m_buoyancy;
1311 return m_buoyancy; 1311
1312 return ParentGroup.RootPart.Buoyancy;
1312 } 1313 }
1313 set 1314 set
1314 { 1315 {
1315 m_buoyancy = value; 1316 if (ParentGroup.RootPart != this)
1316 if (ParentID != 0)
1317 { 1317 {
1318 if (ParentGroup != null) 1318 ParentGroup.RootPart.Buoyancy = value;
1319 ParentGroup.RootPart.Buoyancy = value; 1319 return;
1320 } 1320 }
1321 else if (PhysActor != null) 1321 m_buoyancy = value;
1322 if (PhysActor != null)
1322 PhysActor.Buoyancy = value; 1323 PhysActor.Buoyancy = value;
1323 } 1324 }
1324 } 1325 }
@@ -1327,20 +1328,21 @@ namespace OpenSim.Region.Framework.Scenes
1327 { 1328 {
1328 get 1329 get
1329 { 1330 {
1330 if (ParentID != 0 && ParentGroup != null) 1331 if (ParentGroup.RootPart == this)
1331 m_force = ParentGroup.RootPart.Force; 1332 return m_force;
1332 return m_force; 1333
1334 return ParentGroup.RootPart.Force;
1333 } 1335 }
1334 1336
1335 set 1337 set
1336 { 1338 {
1337 m_force = value; 1339 if (ParentGroup.RootPart != this)
1338 if (ParentID != 0)
1339 { 1340 {
1340 if (ParentGroup != null) 1341 ParentGroup.RootPart.Force = value;
1341 ParentGroup.RootPart.Force = value; 1342 return;
1342 } 1343 }
1343 else if (PhysActor != null) 1344 m_force = value;
1345 if (PhysActor != null)
1344 PhysActor.Force = value; 1346 PhysActor.Force = value;
1345 } 1347 }
1346 } 1348 }
@@ -1349,20 +1351,21 @@ namespace OpenSim.Region.Framework.Scenes
1349 { 1351 {
1350 get 1352 get
1351 { 1353 {
1352 if (ParentID != 0 && ParentGroup != null) 1354 if (ParentGroup.RootPart == this)
1353 m_torque = ParentGroup.RootPart.Torque; 1355 return m_torque;
1354 return m_torque; 1356
1357 return ParentGroup.RootPart.Torque;
1355 } 1358 }
1356 1359
1357 set 1360 set
1358 { 1361 {
1359 m_torque = value; 1362 if (ParentGroup.RootPart != this)
1360 if (ParentID != 0)
1361 { 1363 {
1362 if (ParentGroup != null) 1364 ParentGroup.RootPart.Torque = value;
1363 ParentGroup.RootPart.Torque = value; 1365 return;
1364 } 1366 }
1365 else if (PhysActor != null) 1367 m_torque = value;
1368 if (PhysActor != null)
1366 PhysActor.Torque = value; 1369 PhysActor.Torque = value;
1367 } 1370 }
1368 } 1371 }