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author | UbitUmarov | 2016-08-27 22:10:31 +0100 |
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committer | UbitUmarov | 2016-08-27 22:10:31 +0100 |
commit | 9128c88d9b626fcff8c7442d4f497ebb7737c731 (patch) | |
tree | c53f2e2fe0bbbc43d98d7af612812ddb9d7da293 /OpenSim/Region | |
parent | Import plumbing from Halcyon for camera data to physics engine. (diff) | |
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remove excess data
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | 3 |
2 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 878381d..28d4080 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -5434,11 +5434,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5434 | return new CameraData | 5434 | return new CameraData |
5435 | { | 5435 | { |
5436 | Valid = true, | 5436 | Valid = true, |
5437 | CameraPosition = this.CameraPosition, | ||
5438 | CameraRotation = this.CameraRotation, | ||
5439 | MouseLook = this.m_mouseLook, | 5437 | MouseLook = this.m_mouseLook, |
5440 | HeadRotation = this.m_headrotation, | 5438 | CameraRotation = this.CameraRotation, |
5441 | BodyRotation = this.m_bodyRot | ||
5442 | }; | 5439 | }; |
5443 | } | 5440 | } |
5444 | 5441 | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index f140e09..891d6c0 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -58,11 +58,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase | |||
58 | public struct CameraData | 58 | public struct CameraData |
59 | { | 59 | { |
60 | public Quaternion CameraRotation; | 60 | public Quaternion CameraRotation; |
61 | public Vector3 CameraPosition; | ||
62 | public bool MouseLook; | 61 | public bool MouseLook; |
63 | public bool Valid; | 62 | public bool Valid; |
64 | public Quaternion HeadRotation; | ||
65 | public Quaternion BodyRotation; | ||
66 | } | 63 | } |
67 | 64 | ||
68 | public struct ContactPoint | 65 | public struct ContactPoint |