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authorJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
committerJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
commit7837c611fb483dc776b531306d3d791e8f177aab (patch)
tree01c728a0f46a209eb0267bc166f70260748f4ca8 /OpenSim/Region
parentIncrement LPS script stat for OSSL functions that were not already doing this (diff)
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs34
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
7 files changed, 83 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b428c40..2731291 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -31,6 +31,19 @@ using OpenSim.Region.Framework.Scenes;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 /// <summary>
35 /// Temporary interface. More methods to come at some point to make NPCs more object oriented rather than
36 /// controlling purely through module level interface calls (e.g. sit/stand).
37 /// </summary>
38 public interface INPC
39 {
40 /// <summary>
41 /// Should this NPC be sensed by LSL sensors as an 'agent' (interpreted here to mean a normal user)
42 /// rather than an OpenSim specific NPC extension?
43 /// </summary>
44 bool SenseAsAgent { get; }
45 }
46
34 public interface INPCModule 47 public interface INPCModule
35 { 48 {
36 /// <summary> 49 /// <summary>
@@ -39,10 +52,21 @@ namespace OpenSim.Region.Framework.Interfaces
39 /// <param name="firstname"></param> 52 /// <param name="firstname"></param>
40 /// <param name="lastname"></param> 53 /// <param name="lastname"></param>
41 /// <param name="position"></param> 54 /// <param name="position"></param>
55 /// <param name="senseAsAgent">
56 /// Make the NPC show up as an agent on LSL sensors. The default is that they
57 /// show up as the NPC type instead, but this is currently an OpenSim-only extension.
58 /// </param>
42 /// <param name="scene"></param> 59 /// <param name="scene"></param>
43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param> 60 /// <param name="appearance">The avatar appearance to use for the new NPC.</param>
44 /// <returns>The UUID of the ScenePresence created.</returns> 61 /// <returns>The UUID of the ScenePresence created.</returns>
45 UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance); 62 UUID CreateNPC(
63 string firstname,
64 string lastname,
65 Vector3 position,
66 UUID owner,
67 bool senseAsAgent,
68 Scene scene,
69 AvatarAppearance appearance);
46 70
47 /// <summary> 71 /// <summary>
48 /// Check if the agent is an NPC. 72 /// Check if the agent is an NPC.
@@ -53,6 +77,14 @@ namespace OpenSim.Region.Framework.Interfaces
53 bool IsNPC(UUID agentID, Scene scene); 77 bool IsNPC(UUID agentID, Scene scene);
54 78
55 /// <summary> 79 /// <summary>
80 /// Get the NPC. This is not currently complete - manipulation of NPCs still occurs through the region interface
81 /// </summary>
82 /// <param name="agentID"></param>
83 /// <param name="scene"></param>
84 /// <returns>The NPC. null if it does not exist.</returns>
85 INPC GetNPC(UUID agentID, Scene scene);
86
87 /// <summary>
56 /// Check if the caller has permission to manipulate the given NPC. 88 /// Check if the caller has permission to manipulate the given NPC.
57 /// </summary> 89 /// </summary>
58 /// <param name="npcID"></param> 90 /// <param name="npcID"></param>
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6a6c4c3..6d40a92 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -31,13 +31,16 @@ using System.Net;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.CoreModules.World.Estate; 36using OpenSim.Region.CoreModules.World.Estate;
36 37
37namespace OpenSim.Region.OptionalModules.World.NPC 38namespace OpenSim.Region.OptionalModules.World.NPC
38{ 39{
39 public class NPCAvatar : IClientAPI 40 public class NPCAvatar : IClientAPI, INPC
40 { 41 {
42 public bool SenseAsAgent { get; set; }
43
41 private readonly string m_firstname; 44 private readonly string m_firstname;
42 private readonly string m_lastname; 45 private readonly string m_lastname;
43 private readonly Vector3 m_startPos; 46 private readonly Vector3 m_startPos;
@@ -45,13 +48,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
45 private readonly Scene m_scene; 48 private readonly Scene m_scene;
46 private readonly UUID m_ownerID; 49 private readonly UUID m_ownerID;
47 50
48 public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene) 51 public NPCAvatar(
52 string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
49 { 53 {
50 m_firstname = firstname; 54 m_firstname = firstname;
51 m_lastname = lastname; 55 m_lastname = lastname;
52 m_startPos = position; 56 m_startPos = position;
53 m_scene = scene; 57 m_scene = scene;
54 m_ownerID = ownerID; 58 m_ownerID = ownerID;
59 SenseAsAgent = senseAsAgent;
55 } 60 }
56 61
57 public IScene Scene 62 public IScene Scene
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d90309f..3831d7a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -109,9 +109,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
109 } 109 }
110 110
111 public UUID CreateNPC( 111 public UUID CreateNPC(
112 string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) 112 string firstname,
113 string lastname,
114 Vector3 position,
115 UUID owner,
116 bool senseAsAgent,
117 Scene scene,
118 AvatarAppearance appearance)
113 { 119 {
114 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); 120 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
115 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 121 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
116 122
117 m_log.DebugFormat( 123 m_log.DebugFormat(
@@ -266,6 +272,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
266 return UUID.Zero; 272 return UUID.Zero;
267 } 273 }
268 274
275 public INPC GetNPC(UUID agentID, Scene scene)
276 {
277 lock (m_avatars)
278 {
279 if (m_avatars.ContainsKey(agentID))
280 return m_avatars[agentID];
281 else
282 return null;
283 }
284 }
285
269 public bool DeleteNPC(UUID agentID, Scene scene) 286 public bool DeleteNPC(UUID agentID, Scene scene)
270 { 287 {
271 lock (m_avatars) 288 lock (m_avatars)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index d21d601..d507822 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); 112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
113 113
114 ScenePresence npc = scene.GetScenePresence(npcId); 114 ScenePresence npc = scene.GetScenePresence(npcId);
115 115
@@ -129,7 +129,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
129 129
130 Vector3 startPos = new Vector3(128, 128, 30); 130 Vector3 startPos = new Vector3(128, 128, 30);
131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
133 133
134 npcModule.DeleteNPC(npcId, scene); 134 npcModule.DeleteNPC(npcId, scene);
135 135
@@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
158 158
159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); 160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
161 161
162 ScenePresence npc = scene.GetScenePresence(npcId); 162 ScenePresence npc = scene.GetScenePresence(npcId);
163 163
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
189 189
190 Vector3 startPos = new Vector3(128, 128, 30); 190 Vector3 startPos = new Vector3(128, 128, 30);
191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
192 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 192 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
193 193
194 ScenePresence npc = scene.GetScenePresence(npcId); 194 ScenePresence npc = scene.GetScenePresence(npcId);
195 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 195 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -260,7 +260,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
260 260
261 Vector3 startPos = new Vector3(128, 128, 30); 261 Vector3 startPos = new Vector3(128, 128, 30);
262 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 262 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
263 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 263 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
264 264
265 ScenePresence npc = scene.GetScenePresence(npcId); 265 ScenePresence npc = scene.GetScenePresence(npcId);
266 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 266 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@@ -293,7 +293,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
293 Vector3 startPos = new Vector3(1, 1, 1); 293 Vector3 startPos = new Vector3(1, 1, 1);
294 294
295 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 295 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
296 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 296 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
297 297
298 ScenePresence npc = scene.GetScenePresence(npcId); 298 ScenePresence npc = scene.GetScenePresence(npcId);
299 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 299 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index a2f5c92..b1583eb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2233 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2233 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2234 m_host.AddScriptLPS(1); 2234 m_host.AddScriptLPS(1);
2235 2235
2236 return NpcCreate(firstname, lastname, position, notecard, true); 2236 return NpcCreate(firstname, lastname, position, notecard, false, true);
2237 } 2237 }
2238 2238
2239 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2239 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2241,10 +2241,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2241 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2241 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2242 m_host.AddScriptLPS(1); 2242 m_host.AddScriptLPS(1);
2243 2243
2244 return NpcCreate(firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0); 2244 return NpcCreate(
2245 firstname, lastname, position, notecard,
2246 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2247 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
2245 } 2248 }
2246 2249
2247 private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) 2250 private LSL_Key NpcCreate(
2251 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2248 { 2252 {
2249 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2253 INPCModule module = World.RequestModuleInterface<INPCModule>();
2250 if (module != null) 2254 if (module != null)
@@ -2281,7 +2285,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2281 lastname, 2285 lastname,
2282 new Vector3((float) position.x, (float) position.y, (float) position.z), 2286 new Vector3((float) position.x, (float) position.y, (float) position.z),
2283 ownerID, 2287 ownerID,
2284 World,appearance); 2288 senseAsAgent,
2289 World,
2290 appearance);
2285 2291
2286 return new LSL_Key(x.ToString()); 2292 return new LSL_Key(x.ToString());
2287 } 2293 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 8356dce..3e0e452 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -447,9 +447,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
447 447
448 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 448 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
449 { 449 {
450 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) 450 if ((ts.type & NPC) == 0
451 && presence.PresenceType == PresenceType.Npc
452 && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)
451 return; 453 return;
452 if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User) 454
455 if ((ts.type & AGENT) == 0
456 && (presence.PresenceType == PresenceType.User
457 || npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent))
453 return; 458 return;
454 459
455 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 460 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index ab2c543..a69b4cb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -616,6 +616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
616 616
617 public const int OS_NPC_CREATOR_OWNED = 0x1; 617 public const int OS_NPC_CREATOR_OWNED = 0x1;
618 public const int OS_NPC_NOT_OWNED = 0x2; 618 public const int OS_NPC_NOT_OWNED = 0x2;
619 public const int OS_NPC_SENSE_AS_AGENT = 0x4;
619 620
620 public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; 621 public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
621 public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; 622 public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";