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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs87
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Access/AccessModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs71
-rw-r--r--OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs14
-rw-r--r--OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs10
-rwxr-xr-xOpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs14
26 files changed, 196 insertions, 143 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 145875b..a46ce7f 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -225,12 +225,12 @@ namespace OpenSim
225 /// </summary> 225 /// </summary>
226 private void RegisterConsoleCommands() 226 private void RegisterConsoleCommands()
227 { 227 {
228 m_console.Commands.AddCommand("region", false, "force update", 228 m_console.Commands.AddCommand("Regions", false, "force update",
229 "force update", 229 "force update",
230 "Force the update of all objects on clients", 230 "Force the update of all objects on clients",
231 HandleForceUpdate); 231 HandleForceUpdate);
232 232
233 m_console.Commands.AddCommand("region", false, "debug packet", 233 m_console.Commands.AddCommand("Comms", false, "debug packet",
234 "debug packet <level> [<avatar-first-name> <avatar-last-name>]", 234 "debug packet <level> [<avatar-first-name> <avatar-last-name>]",
235 "Turn on packet debugging", 235 "Turn on packet debugging",
236 "If level > 255 then all incoming and outgoing packets are logged.\n" 236 "If level > 255 then all incoming and outgoing packets are logged.\n"
@@ -242,7 +242,7 @@ namespace OpenSim
242 + "If an avatar name is given then only packets from that avatar are logged", 242 + "If an avatar name is given then only packets from that avatar are logged",
243 Debug); 243 Debug);
244 244
245 m_console.Commands.AddCommand("region", false, "debug http", 245 m_console.Commands.AddCommand("Comms", false, "debug http",
246 "debug http <level>", 246 "debug http <level>",
247 "Turn on inbound http request debugging for everything except the event queue (see debug eq).", 247 "Turn on inbound http request debugging for everything except the event queue (see debug eq).",
248 "If level >= 2 then the handler used to service the request is logged.\n" 248 "If level >= 2 then the handler used to service the request is logged.\n"
@@ -250,37 +250,37 @@ namespace OpenSim
250 + "If level <= 0 then no extra http logging is done.\n", 250 + "If level <= 0 then no extra http logging is done.\n",
251 Debug); 251 Debug);
252 252
253 m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); 253 m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
254 254
255 m_console.Commands.AddCommand("region", false, "debug scene", 255 m_console.Commands.AddCommand("Regions", false, "debug scene",
256 "debug scene <scripting> <collisions> <physics>", 256 "debug scene <scripting> <collisions> <physics>",
257 "Turn on scene debugging", Debug); 257 "Turn on scene debugging", Debug);
258 258
259 m_console.Commands.AddCommand("region", false, "change region", 259 m_console.Commands.AddCommand("Regions", false, "change region",
260 "change region <region name>", 260 "change region <region name>",
261 "Change current console region", ChangeSelectedRegion); 261 "Change current console region", ChangeSelectedRegion);
262 262
263 m_console.Commands.AddCommand("region", false, "save xml", 263 m_console.Commands.AddCommand("Archiving", false, "save xml",
264 "save xml", 264 "save xml",
265 "Save a region's data in XML format", SaveXml); 265 "Save a region's data in XML format", SaveXml);
266 266
267 m_console.Commands.AddCommand("region", false, "save xml2", 267 m_console.Commands.AddCommand("Archiving", false, "save xml2",
268 "save xml2", 268 "save xml2",
269 "Save a region's data in XML2 format", SaveXml2); 269 "Save a region's data in XML2 format", SaveXml2);
270 270
271 m_console.Commands.AddCommand("region", false, "load xml", 271 m_console.Commands.AddCommand("Archiving", false, "load xml",
272 "load xml [-newIDs [<x> <y> <z>]]", 272 "load xml [-newIDs [<x> <y> <z>]]",
273 "Load a region's data from XML format", LoadXml); 273 "Load a region's data from XML format", LoadXml);
274 274
275 m_console.Commands.AddCommand("region", false, "load xml2", 275 m_console.Commands.AddCommand("Archiving", false, "load xml2",
276 "load xml2", 276 "load xml2",
277 "Load a region's data from XML2 format", LoadXml2); 277 "Load a region's data from XML2 format", LoadXml2);
278 278
279 m_console.Commands.AddCommand("region", false, "save prims xml2", 279 m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
280 "save prims xml2 [<prim name> <file name>]", 280 "save prims xml2 [<prim name> <file name>]",
281 "Save named prim to XML2", SavePrimsXml2); 281 "Save named prim to XML2", SavePrimsXml2);
282 282
283 m_console.Commands.AddCommand("region", false, "load oar", 283 m_console.Commands.AddCommand("Archiving", false, "load oar",
284 "load oar [--merge] [--skip-assets] [<OAR path>]", 284 "load oar [--merge] [--skip-assets] [<OAR path>]",
285 "Load a region's data from an OAR archive.", 285 "Load a region's data from an OAR archive.",
286 "--merge will merge the OAR with the existing scene." + Environment.NewLine 286 "--merge will merge the OAR with the existing scene." + Environment.NewLine
@@ -289,7 +289,7 @@ namespace OpenSim
289 + " If this is not given then the command looks for an OAR named region.oar in the current directory.", 289 + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
290 LoadOar); 290 LoadOar);
291 291
292 m_console.Commands.AddCommand("region", false, "save oar", 292 m_console.Commands.AddCommand("Archiving", false, "save oar",
293 //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", 293 //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
294 "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]", 294 "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
295 "Save a region's data to an OAR archive.", 295 "Save a region's data to an OAR archive.",
@@ -306,54 +306,54 @@ namespace OpenSim
306 + " If this is not given then the oar is saved to region.oar in the current directory.", 306 + " If this is not given then the oar is saved to region.oar in the current directory.",
307 SaveOar); 307 SaveOar);
308 308
309 m_console.Commands.AddCommand("region", false, "edit scale", 309 m_console.Commands.AddCommand("Regions", false, "edit scale",
310 "edit scale <name> <x> <y> <z>", 310 "edit scale <name> <x> <y> <z>",
311 "Change the scale of a named prim", HandleEditScale); 311 "Change the scale of a named prim", HandleEditScale);
312 312
313 m_console.Commands.AddCommand("region", false, "kick user", 313 m_console.Commands.AddCommand("Users", false, "kick user",
314 "kick user <first> <last> [message]", 314 "kick user <first> <last> [message]",
315 "Kick a user off the simulator", KickUserCommand); 315 "Kick a user off the simulator", KickUserCommand);
316 316
317 m_console.Commands.AddCommand("region", false, "show users", 317 m_console.Commands.AddCommand("Users", false, "show users",
318 "show users [full]", 318 "show users [full]",
319 "Show user data for users currently on the region", 319 "Show user data for users currently on the region",
320 "Without the 'full' option, only users actually on the region are shown." 320 "Without the 'full' option, only users actually on the region are shown."
321 + " With the 'full' option child agents of users in neighbouring regions are also shown.", 321 + " With the 'full' option child agents of users in neighbouring regions are also shown.",
322 HandleShow); 322 HandleShow);
323 323
324 m_console.Commands.AddCommand("region", false, "show connections", 324 m_console.Commands.AddCommand("Comms", false, "show connections",
325 "show connections", 325 "show connections",
326 "Show connection data", HandleShow); 326 "Show connection data", HandleShow);
327 327
328 m_console.Commands.AddCommand("region", false, "show circuits", 328 m_console.Commands.AddCommand("Comms", false, "show circuits",
329 "show circuits", 329 "show circuits",
330 "Show agent circuit data", HandleShow); 330 "Show agent circuit data", HandleShow);
331 331
332 m_console.Commands.AddCommand("region", false, "show http-handlers", 332 m_console.Commands.AddCommand("Comms", false, "show http-handlers",
333 "show http-handlers", 333 "show http-handlers",
334 "Show all registered http handlers", HandleShow); 334 "Show all registered http handlers", HandleShow);
335 335
336 m_console.Commands.AddCommand("region", false, "show pending-objects", 336 m_console.Commands.AddCommand("Comms", false, "show pending-objects",
337 "show pending-objects", 337 "show pending-objects",
338 "Show # of objects on the pending queues of all scene viewers", HandleShow); 338 "Show # of objects on the pending queues of all scene viewers", HandleShow);
339 339
340 m_console.Commands.AddCommand("region", false, "show modules", 340 m_console.Commands.AddCommand("General", false, "show modules",
341 "show modules", 341 "show modules",
342 "Show module data", HandleShow); 342 "Show module data", HandleShow);
343 343
344 m_console.Commands.AddCommand("region", false, "show regions", 344 m_console.Commands.AddCommand("Regions", false, "show regions",
345 "show regions", 345 "show regions",
346 "Show region data", HandleShow); 346 "Show region data", HandleShow);
347 347
348 m_console.Commands.AddCommand("region", false, "show ratings", 348 m_console.Commands.AddCommand("Regions", false, "show ratings",
349 "show ratings", 349 "show ratings",
350 "Show rating data", HandleShow); 350 "Show rating data", HandleShow);
351 351
352 m_console.Commands.AddCommand("region", false, "backup", 352 m_console.Commands.AddCommand("Regions", false, "backup",
353 "backup", 353 "backup",
354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); 354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
355 355
356 m_console.Commands.AddCommand("region", false, "create region", 356 m_console.Commands.AddCommand("Regions", false, "create region",
357 "create region [\"region name\"] <region_file.ini>", 357 "create region [\"region name\"] <region_file.ini>",
358 "Create a new region.", 358 "Create a new region.",
359 "The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given." 359 "The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
@@ -362,62 +362,57 @@ namespace OpenSim
362 + "If <region_file.ini> does not exist, it will be created.", 362 + "If <region_file.ini> does not exist, it will be created.",
363 HandleCreateRegion); 363 HandleCreateRegion);
364 364
365 m_console.Commands.AddCommand("region", false, "restart", 365 m_console.Commands.AddCommand("Regions", false, "restart",
366 "restart", 366 "restart",
367 "Restart all sims in this instance", RunCommand); 367 "Restart all sims in this instance", RunCommand);
368 368
369 m_console.Commands.AddCommand("region", false, "config set", 369 m_console.Commands.AddCommand("General", false, "config set",
370 "config set <section> <key> <value>", 370 "config set <section> <key> <value>",
371 "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); 371 "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig);
372 372
373 m_console.Commands.AddCommand("region", false, "config get", 373 m_console.Commands.AddCommand("General", false, "config get",
374 "config get [<section>] [<key>]", 374 "config get [<section>] [<key>]",
375 "Synonym for config show", 375 "Synonym for config show",
376 HandleConfig); 376 HandleConfig);
377 377
378 m_console.Commands.AddCommand("region", false, "config show", 378 m_console.Commands.AddCommand("General", false, "config show",
379 "config show [<section>] [<key>]", 379 "config show [<section>] [<key>]",
380 "Show config information", 380 "Show config information",
381 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine 381 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
382 + "If a section is given but not a field, then all fields in that section are printed.", 382 + "If a section is given but not a field, then all fields in that section are printed.",
383 HandleConfig); 383 HandleConfig);
384 384
385 m_console.Commands.AddCommand("region", false, "config save", 385 m_console.Commands.AddCommand("General", false, "config save",
386 "config save <path>", 386 "config save <path>",
387 "Save current configuration to a file at the given path", HandleConfig); 387 "Save current configuration to a file at the given path", HandleConfig);
388 388
389 m_console.Commands.AddCommand("region", false, "command-script", 389 m_console.Commands.AddCommand("General", false, "command-script",
390 "command-script <script>", 390 "command-script <script>",
391 "Run a command script from file", RunCommand); 391 "Run a command script from file", RunCommand);
392 392
393 m_console.Commands.AddCommand("region", false, "remove-region", 393 m_console.Commands.AddCommand("Regions", false, "remove-region",
394 "remove-region <name>", 394 "remove-region <name>",
395 "Remove a region from this simulator", RunCommand); 395 "Remove a region from this simulator", RunCommand);
396 396
397 m_console.Commands.AddCommand("region", false, "delete-region", 397 m_console.Commands.AddCommand("Regions", false, "delete-region",
398 "delete-region <name>", 398 "delete-region <name>",
399 "Delete a region from disk", RunCommand); 399 "Delete a region from disk", RunCommand);
400 400
401 m_console.Commands.AddCommand("region", false, "modules list", 401 m_console.Commands.AddCommand("General", false, "modules list",
402 "modules list", 402 "modules list",
403 "List modules", HandleModules); 403 "List modules", HandleModules);
404 404
405 m_console.Commands.AddCommand("region", false, "modules load", 405 m_console.Commands.AddCommand("General", false, "modules load",
406 "modules load <name>", 406 "modules load <name>",
407 "Load a module", HandleModules); 407 "Load a module", HandleModules);
408 408
409 m_console.Commands.AddCommand("region", false, "modules unload", 409 m_console.Commands.AddCommand("General", false, "modules unload",
410 "modules unload <name>", 410 "modules unload <name>",
411 "Unload a module", HandleModules); 411 "Unload a module", HandleModules);
412 412
413 m_console.Commands.AddCommand("region", false, "Add-InventoryHost", 413 m_console.Commands.AddCommand("Regions", false, "kill uuid",
414 "Add-InventoryHost <host>",
415 String.Empty, RunCommand);
416
417 m_console.Commands.AddCommand("region", false, "kill uuid",
418 "kill uuid <UUID>", 414 "kill uuid <UUID>",
419 "Kill an object by UUID", KillUUID); 415 "Kill an object by UUID", KillUUID);
420
421 } 416 }
422 417
423 public override void ShutdownSpecific() 418 public override void ShutdownSpecific()
@@ -829,14 +824,6 @@ namespace OpenSim
829 case "restart": 824 case "restart":
830 m_sceneManager.RestartCurrentScene(); 825 m_sceneManager.RestartCurrentScene();
831 break; 826 break;
832
833 case "Add-InventoryHost":
834 if (cmdparams.Length > 0)
835 {
836 MainConsole.Instance.Output("Not implemented.");
837 }
838 break;
839
840 } 827 }
841 } 828 }
842 829
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f482d8f..27a58a4 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -242,15 +242,15 @@ namespace OpenSim
242 242
243 foreach (string topic in topics) 243 foreach (string topic in topics)
244 { 244 {
245 m_console.Commands.AddCommand("plugin", false, "help " + topic, 245 m_console.Commands.AddCommand(topic, false, "help " + topic,
246 "help " + topic, 246 "help " + topic,
247 "Get help on plugin command '" + topic + "'", 247 "Get help on plugin command '" + topic + "'",
248 HandleCommanderHelp); 248 HandleCommanderHelp);
249 249//
250 m_console.Commands.AddCommand("plugin", false, topic, 250// m_console.Commands.AddCommand("General", false, topic,
251 topic, 251// topic,
252 "Execute subcommand for plugin '" + topic + "'", 252// "Execute subcommand for plugin '" + topic + "'",
253 null); 253// null);
254 254
255 ICommander commander = null; 255 ICommander commander = null;
256 256
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 8ba6f61..7c07c56 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden
106 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 106 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
107 107
108 MainConsole.Instance.Commands.AddCommand( 108 MainConsole.Instance.Commands.AddCommand(
109 "event queue", 109 "Comms",
110 false, 110 false,
111 "debug eq", 111 "debug eq",
112 "debug eq [0|1]", 112 "debug eq [0|1]",
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 22c301b..389fb7b 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
203 m_CacheDirectoryTierLen = 4; 203 m_CacheDirectoryTierLen = 4;
204 } 204 }
205 205
206 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); 206 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
207 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand); 207 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
208 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 208 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 209 MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
210 } 210 }
211 } 211 }
212 } 212 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index ffe7718..325067c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -51,12 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
51 m_scene.RegisterModuleInterface<IDialogModule>(this); 51 m_scene.RegisterModuleInterface<IDialogModule>(this);
52 52
53 m_scene.AddCommand( 53 m_scene.AddCommand(
54 this, "alert", "alert <message>", 54 "Users", this, "alert", "alert <message>",
55 "Send an alert to everyone", 55 "Send an alert to everyone",
56 HandleAlertConsoleCommand); 56 HandleAlertConsoleCommand);
57 57
58 m_scene.AddCommand( 58 m_scene.AddCommand(
59 this, "alert-user", "alert-user <first> <last> <message>", 59 "Users", this, "alert-user", "alert-user <first> <last> <message>",
60 "Send an alert to a user", 60 "Send an alert to a user",
61 HandleAlertConsoleCommand); 61 HandleAlertConsoleCommand);
62 } 62 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 650069a..2154827 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
113 "Load user inventory archive (IAR).", 113 "Load user inventory archive (IAR).",
114 "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" 114 "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 9d1538f..4ea85a8 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework
69 { 69 {
70 m_scene = scene; 70 m_scene = scene;
71 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); 71 m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
72 MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", 72
73 MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
73 "show caps", 74 "show caps",
74 "Shows all registered capabilities", HandleShowCapsCommand); 75 "Shows all registered capabilities for users", HandleShowCapsCommand);
75 } 76 }
76 77
77 public void RegionLoaded(Scene scene) 78 public void RegionLoaded(Scene scene)
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index 3f466be..7f8271d 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
72 72
73 m_scene = scene; 73 m_scene = scene;
74 74
75 m_scene.AddCommand(this, "monitor report", 75 m_scene.AddCommand("General", this, "monitor report",
76 "monitor report", 76 "monitor report",
77 "Returns a variety of statistics about the current region and/or simulator", 77 "Returns a variety of statistics about the current region and/or simulator",
78 DebugMonitors); 78 DebugMonitors);
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index b4f6b5a..554af14 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
80 // } 80 // }
81 // } 81 // }
82 //} 82 //}
83 MainConsole.Instance.Commands.AddCommand("grid", true, 83 MainConsole.Instance.Commands.AddCommand("Users", true,
84 "show names", 84 "show names",
85 "show names", 85 "show names",
86 "Show the bindings between user UUIDs and user names", 86 "Show the bindings between user UUIDs and user names",
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 4f0363a..540f33a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
122 122
123 public void PostInitialise() 123 public void PostInitialise()
124 { 124 {
125 MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours", 125 MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
126 "show neighbours", 126 "show neighbours",
127 "Shows the local regions' neighbours", NeighboursCommand); 127 "Shows the local regions' neighbours", NeighboursCommand);
128 } 128 }
diff --git a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
index 2399134..553a32d 100644
--- a/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
+++ b/OpenSim/Region/CoreModules/World/Access/AccessModule.cs
@@ -47,21 +47,21 @@ namespace OpenSim.Region.CoreModules.World
47 47
48 public void Initialise(IConfigSource config) 48 public void Initialise(IConfigSource config)
49 { 49 {
50 MainConsole.Instance.Commands.AddCommand("access", true, 50 MainConsole.Instance.Commands.AddCommand("Users", true,
51 "login enable", 51 "login enable",
52 "login enable", 52 "login enable",
53 "Enable simulator logins", 53 "Enable simulator logins",
54 String.Empty, 54 String.Empty,
55 HandleLoginCommand); 55 HandleLoginCommand);
56 56
57 MainConsole.Instance.Commands.AddCommand("access", true, 57 MainConsole.Instance.Commands.AddCommand("Users", true,
58 "login disable", 58 "login disable",
59 "login disable", 59 "login disable",
60 "Disable simulator logins", 60 "Disable simulator logins",
61 String.Empty, 61 String.Empty,
62 HandleLoginCommand); 62 HandleLoginCommand);
63 63
64 MainConsole.Instance.Commands.AddCommand("access", true, 64 MainConsole.Instance.Commands.AddCommand("Users", true,
65 "login status", 65 "login status",
66 "login status", 66 "login status",
67 "Show login status", 67 "Show login status",
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index f6d1a82..0375c4f 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -62,14 +62,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
62 { 62 {
63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); 63 m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
64 64
65 m_module.Scene.AddCommand(m_module, "set terrain texture", 65 m_module.Scene.AddCommand("estate", m_module, "set terrain texture",
66 "set terrain texture <number> <uuid> [<x>] [<y>]", 66 "set terrain texture <number> <uuid> [<x>] [<y>]",
67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + 67 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 68 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
69 " that coordinate.", 69 " that coordinate.",
70 consoleSetTerrainTexture); 70 consoleSetTerrainTexture);
71 71
72 m_module.Scene.AddCommand(m_module, "set terrain heights", 72 m_module.Scene.AddCommand("estate", m_module, "set terrain heights",
73 "set terrain heights <corner> <min> <max> [<x>] [<y>]", 73 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + 74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index e3d04cd..f5a5c92 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -78,45 +78,45 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
80 80
81 m_console.Commands.AddCommand("region", false, "delete object owner", 81 m_console.Commands.AddCommand("Regions", false, "delete object owner",
82 "delete object owner <UUID>", 82 "delete object owner <UUID>",
83 "Delete a scene object by owner", HandleDeleteObject); 83 "Delete a scene object by owner", HandleDeleteObject);
84 m_console.Commands.AddCommand("region", false, "delete object creator", 84 m_console.Commands.AddCommand("Regions", false, "delete object creator",
85 "delete object creator <UUID>", 85 "delete object creator <UUID>",
86 "Delete a scene object by creator", HandleDeleteObject); 86 "Delete a scene object by creator", HandleDeleteObject);
87 m_console.Commands.AddCommand("region", false, "delete object uuid", 87 m_console.Commands.AddCommand("Regions", false, "delete object uuid",
88 "delete object uuid <UUID>", 88 "delete object uuid <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 89 "Delete a scene object by uuid", HandleDeleteObject);
90 m_console.Commands.AddCommand("region", false, "delete object name", 90 m_console.Commands.AddCommand("Regions", false, "delete object name",
91 "delete object name <name>", 91 "delete object name <name>",
92 "Delete a scene object by name", HandleDeleteObject); 92 "Delete a scene object by name", HandleDeleteObject);
93 m_console.Commands.AddCommand("region", false, "delete object outside", 93 m_console.Commands.AddCommand("Regions", false, "delete object outside",
94 "delete object outside", 94 "delete object outside",
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 95 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 96
97 m_console.Commands.AddCommand( 97 m_console.Commands.AddCommand(
98 "region", 98 "Regions",
99 false, 99 false,
100 "show object uuid", 100 "show object uuid",
101 "show object uuid <UUID>", 101 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 103
104 m_console.Commands.AddCommand( 104 m_console.Commands.AddCommand(
105 "region", 105 "Regions",
106 false, 106 false,
107 "show object name", 107 "show object name",
108 "show object name <name>", 108 "show object name <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 109 "Show details of scene objects with the given name", HandleShowObjectByName);
110 110
111 m_console.Commands.AddCommand( 111 m_console.Commands.AddCommand(
112 "region", 112 "Regions",
113 false, 113 false,
114 "show part uuid", 114 "show part uuid",
115 "show part uuid <UUID>", 115 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 117
118 m_console.Commands.AddCommand( 118 m_console.Commands.AddCommand(
119 "region", 119 "Regions",
120 false, 120 false,
121 "show part name", 121 "show part name",
122 "show part name <name>", 122 "show part name <name>",
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 7023984..6018c39 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -206,17 +206,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; 206 m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; 207 m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
208 208
209 m_scene.AddCommand(this, "bypass permissions", 209 m_scene.AddCommand("Users", this, "bypass permissions",
210 "bypass permissions <true / false>", 210 "bypass permissions <true / false>",
211 "Bypass permission checks", 211 "Bypass permission checks",
212 HandleBypassPermissions); 212 HandleBypassPermissions);
213 213
214 m_scene.AddCommand(this, "force permissions", 214 m_scene.AddCommand("Users", this, "force permissions",
215 "force permissions <true / false>", 215 "force permissions <true / false>",
216 "Force permissions on or off", 216 "Force permissions on or off",
217 HandleForcePermissions); 217 HandleForcePermissions);
218 218
219 m_scene.AddCommand(this, "debug permissions", 219 m_scene.AddCommand("Users", this, "debug permissions",
220 "debug permissions <true / false>", 220 "debug permissions <true / false>",
221 "Turn on permissions debugging", 221 "Turn on permissions debugging",
222 HandleDebugPermissions); 222 HandleDebugPermissions);
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 0f37ddd..fea4de0 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -66,21 +66,21 @@ namespace OpenSim.Region.CoreModules.World.Region
66 m_Scene = scene; 66 m_Scene = scene;
67 67
68 scene.RegisterModuleInterface<IRestartModule>(this); 68 scene.RegisterModuleInterface<IRestartModule>(this);
69 MainConsole.Instance.Commands.AddCommand("RestartModule", 69 MainConsole.Instance.Commands.AddCommand("Regions",
70 false, "region restart bluebox", 70 false, "region restart bluebox",
71 "region restart bluebox <message> <delta seconds>+", 71 "region restart bluebox <message> <delta seconds>+",
72 "Schedule a region restart", 72 "Schedule a region restart",
73 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.", 73 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
74 HandleRegionRestart); 74 HandleRegionRestart);
75 75
76 MainConsole.Instance.Commands.AddCommand("RestartModule", 76 MainConsole.Instance.Commands.AddCommand("Regions",
77 false, "region restart notice", 77 false, "region restart notice",
78 "region restart notice <message> <delta seconds>+", 78 "region restart notice <message> <delta seconds>+",
79 "Schedule a region restart", 79 "Schedule a region restart",
80 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.", 80 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
81 HandleRegionRestart); 81 HandleRegionRestart);
82 82
83 MainConsole.Instance.Commands.AddCommand("RestartModule", 83 MainConsole.Instance.Commands.AddCommand("Regions",
84 false, "region restart abort", 84 false, "region restart abort",
85 "region restart abort [<message>]", 85 "region restart abort [<message>]",
86 "Abort a region restart", HandleRegionRestart); 86 "Abort a region restart", HandleRegionRestart);
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a838e1e..9a954b8 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -277,18 +277,19 @@ namespace OpenSim.Region.CoreModules
277 m_frame = 0; 277 m_frame = 0;
278 278
279 // This one puts an entry in the main help screen 279 // This one puts an entry in the main help screen
280 m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); 280// m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
281 281
282 // This one enables the ability to type just "sun" without any parameters 282 // This one enables the ability to type just "sun" without any parameters
283 m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand); 283// m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
284 foreach (KeyValuePair<string, string> kvp in GetParamList()) 284 foreach (KeyValuePair<string, string> kvp in GetParamList())
285 { 285 {
286 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); 286 string sunCommand = string.Format("sun {0}", kvp.Key);
287 m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
287 } 288 }
288 289
289 TimeZone local = TimeZone.CurrentTimeZone; 290 TimeZone local = TimeZone.CurrentTimeZone;
290 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; 291 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
291 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); 292 m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
292 293
293 // Align ticks with Second Life 294 // Align ticks with Second Life
294 295
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index a488725..7b6fbda 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -117,24 +117,31 @@ namespace OpenSim.Region.CoreModules
117 } 117 }
118 118
119 // This one puts an entry in the main help screen 119 // This one puts an entry in the main help screen
120 m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null); 120// m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
121 121
122 // This one enables the ability to type just the base command without any parameters 122 // This one enables the ability to type just the base command without any parameters
123 m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand); 123// m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
124 124
125 // Get a list of the parameters for each plugin 125 // Get a list of the parameters for each plugin
126 foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) 126 foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
127 { 127 {
128 m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand); 128// m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
129 m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand); 129 m_scene.AddCommand(
130 "Regions",
131 this,
132 "wind base wind_update_rate",
133 "wind base wind_update_rate [<value>]",
134 "Get or set the wind update rate.",
135 "",
136 HandleConsoleBaseCommand);
130 137
131 foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams()) 138 foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
132 { 139 {
133 m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand); 140 string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
141 m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
134 } 142 }
135 } 143 }
136 144
137
138 // Register event handlers for when Avatars enter the region, and frame ticks 145 // Register event handlers for when Avatars enter the region, and frame ticks
139 m_scene.EventManager.OnFrame += WindUpdate; 146 m_scene.EventManager.OnFrame += WindUpdate;
140 m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion; 147 m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index fd122da..faaf928 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
102 m_scene.RegisterModuleInterface<IWorldMapModule>(this); 102 m_scene.RegisterModuleInterface<IWorldMapModule>(this);
103 103
104 m_scene.AddCommand( 104 m_scene.AddCommand(
105 this, "export-map", 105 "Regions", this, "export-map",
106 "export-map [<path>]", 106 "export-map [<path>]",
107 "Save an image of the world map", HandleExportWorldMapConsoleCommand); 107 "Save an image of the world map", HandleExportWorldMapConsoleCommand);
108 108
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 11e5ce3..ecadd24 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -596,7 +596,7 @@ namespace OpenSim.Region.Framework.Scenes
596 596
597 #endregion Region Settings 597 #endregion Region Settings
598 598
599 MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", 599 MainConsole.Instance.Commands.AddCommand("estate", false, "reload estate",
600 "reload estate", 600 "reload estate",
601 "Reload the estate data", HandleReloadEstate); 601 "Reload the estate data", HandleReloadEstate);
602 602
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 712e094..495cede 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -472,6 +472,63 @@ namespace OpenSim.Region.Framework.Scenes
472 /// <summary> 472 /// <summary>
473 /// Call this from a region module to add a command to the OpenSim console. 473 /// Call this from a region module to add a command to the OpenSim console.
474 /// </summary> 474 /// </summary>
475 /// <param name="mod">
476 /// The use of IRegionModuleBase is a cheap trick to get a different method signature,
477 /// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
478 /// </param>
479 /// <param name="category">
480 /// Category of the command. This is the section under which it will appear when the user asks for help
481 /// </param>
482 /// <param name="command"></param>
483 /// <param name="shorthelp"></param>
484 /// <param name="longhelp"></param>
485 /// <param name="callback"></param>
486 public void AddCommand(
487 string category, object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
488 {
489 AddCommand(category, mod, command, shorthelp, longhelp, string.Empty, callback);
490 }
491
492 /// <summary>
493 /// Call this from a region module to add a command to the OpenSim console.
494 /// </summary>
495 /// <param name="mod"></param>
496 /// <param name="command"></param>
497 /// <param name="shorthelp"></param>
498 /// <param name="longhelp"></param>
499 /// <param name="descriptivehelp"></param>
500 /// <param name="callback"></param>
501 public void AddCommand(object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
502 {
503 string moduleName = "";
504
505 if (mod != null)
506 {
507 if (mod is IRegionModule)
508 {
509 IRegionModule module = (IRegionModule)mod;
510 moduleName = module.Name;
511 }
512 else if (mod is IRegionModuleBase)
513 {
514 IRegionModuleBase module = (IRegionModuleBase)mod;
515 moduleName = module.Name;
516 }
517 else
518 {
519 throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
520 }
521 }
522
523 AddCommand(moduleName, mod, command, shorthelp, longhelp, descriptivehelp, callback);
524 }
525
526 /// <summary>
527 /// Call this from a region module to add a command to the OpenSim console.
528 /// </summary>
529 /// <param name="category">
530 /// Category of the command. This is the section under which it will appear when the user asks for help
531 /// </param>
475 /// <param name="mod"></param> 532 /// <param name="mod"></param>
476 /// <param name="command"></param> 533 /// <param name="command"></param>
477 /// <param name="shorthelp"></param> 534 /// <param name="shorthelp"></param>
@@ -479,12 +536,12 @@ namespace OpenSim.Region.Framework.Scenes
479 /// <param name="descriptivehelp"></param> 536 /// <param name="descriptivehelp"></param>
480 /// <param name="callback"></param> 537 /// <param name="callback"></param>
481 public void AddCommand( 538 public void AddCommand(
482 object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) 539 string category, object mod, string command,
540 string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
483 { 541 {
484 if (MainConsole.Instance == null) 542 if (MainConsole.Instance == null)
485 return; 543 return;
486 544
487 string modulename = String.Empty;
488 bool shared = false; 545 bool shared = false;
489 546
490 if (mod != null) 547 if (mod != null)
@@ -492,20 +549,20 @@ namespace OpenSim.Region.Framework.Scenes
492 if (mod is IRegionModule) 549 if (mod is IRegionModule)
493 { 550 {
494 IRegionModule module = (IRegionModule)mod; 551 IRegionModule module = (IRegionModule)mod;
495 modulename = module.Name;
496 shared = module.IsSharedModule; 552 shared = module.IsSharedModule;
497 } 553 }
498 else if (mod is IRegionModuleBase) 554 else if (mod is IRegionModuleBase)
499 { 555 {
500 IRegionModuleBase module = (IRegionModuleBase)mod;
501 modulename = module.Name;
502 shared = mod is ISharedRegionModule; 556 shared = mod is ISharedRegionModule;
503 } 557 }
504 else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); 558 else
559 {
560 throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
561 }
505 } 562 }
506 563
507 MainConsole.Instance.Commands.AddCommand( 564 MainConsole.Instance.Commands.AddCommand(
508 modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback); 565 category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
509 } 566 }
510 567
511 public virtual ISceneObject DeserializeObject(string representation) 568 public virtual ISceneObject DeserializeObject(string representation)
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
index 439096a..c897aa5 100644
--- a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender
92 m_scene = scene; 92 m_scene = scene;
93 93
94 MainConsole.Instance.Commands.AddCommand( 94 MainConsole.Instance.Commands.AddCommand(
95 "j2k", 95 "Assets",
96 false, 96 false,
97 "j2k decode", 97 "j2k decode",
98 "j2k decode <ID>", 98 "j2k decode <ID>",
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
index 261029c..a7ebecc 100644
--- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
@@ -82,19 +82,19 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
82 m_scenes[scene.RegionInfo.RegionID] = scene; 82 m_scenes[scene.RegionInfo.RegionID] = scene;
83 83
84 scene.AddCommand( 84 scene.AddCommand(
85 this, "image queues clear", 85 "Comms", this, "image queues clear",
86 "image queues clear <first-name> <last-name>", 86 "image queues clear <first-name> <last-name>",
87 "Clear the image queues (textures downloaded via UDP) for a particular client.", 87 "Clear the image queues (textures downloaded via UDP) for a particular client.",
88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd))); 88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
89 89
90 scene.AddCommand( 90 scene.AddCommand(
91 this, "image queues show", 91 "Comms", this, "image queues show",
92 "image queues show <first-name> <last-name>", 92 "image queues show <first-name> <last-name>",
93 "Show the image queues (textures downloaded via UDP) for a particular client.", 93 "Show the image queues (textures downloaded via UDP) for a particular client.",
94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); 94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
95 95
96 scene.AddCommand( 96 scene.AddCommand(
97 this, "show pqueues", 97 "Comms", this, "show pqueues",
98 "show pqueues [full]", 98 "show pqueues [full]",
99 "Show priority queue data for each client", 99 "Show priority queue data for each client",
100 "Without the 'full' option, only root agents are shown." 100 "Without the 'full' option, only root agents are shown."
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
102 (mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd))); 102 (mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd)));
103 103
104 scene.AddCommand( 104 scene.AddCommand(
105 this, "show queues", 105 "Comms", this, "show queues",
106 "show queues [full]", 106 "show queues [full]",
107 "Show queue data for each client", 107 "Show queue data for each client",
108 "Without the 'full' option, only root agents are shown." 108 "Without the 'full' option, only root agents are shown."
@@ -110,13 +110,13 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
110 (mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd))); 110 (mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
111 111
112 scene.AddCommand( 112 scene.AddCommand(
113 this, "show image queues", 113 "Comms", this, "show image queues",
114 "show image queues <first-name> <last-name>", 114 "show image queues <first-name> <last-name>",
115 "Show the image queues (textures downloaded via UDP) for a particular client.", 115 "Show the image queues (textures downloaded via UDP) for a particular client.",
116 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); 116 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
117 117
118 scene.AddCommand( 118 scene.AddCommand(
119 this, "show throttles", 119 "Comms", this, "show throttles",
120 "show throttles [full]", 120 "show throttles [full]",
121 "Show throttle settings for each client and for the server overall", 121 "Show throttle settings for each client and for the server overall",
122 "Without the 'full' option, only root agents are shown." 122 "Without the 'full' option, only root agents are shown."
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
124 (mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd))); 124 (mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
125 125
126 scene.AddCommand( 126 scene.AddCommand(
127 this, "emergency-monitoring", 127 "Comms", this, "emergency-monitoring",
128 "emergency-monitoring", 128 "emergency-monitoring",
129 "Go on/off emergency monitoring mode", 129 "Go on/off emergency monitoring mode",
130 "Go on/off emergency monitoring mode", 130 "Go on/off emergency monitoring mode",
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
index a5207eb..41ec14f 100644
--- a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.OptionalModules.Asset
88 m_scene = scene; 88 m_scene = scene;
89 89
90 MainConsole.Instance.Commands.AddCommand( 90 MainConsole.Instance.Commands.AddCommand(
91 "asset", 91 "Assets",
92 false, 92 false,
93 "show asset", 93 "show asset",
94 "show asset <ID>", 94 "show asset <ID>",
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.Asset
96 HandleShowAsset); 96 HandleShowAsset);
97 97
98 MainConsole.Instance.Commands.AddCommand( 98 MainConsole.Instance.Commands.AddCommand(
99 "asset", false, "dump asset", 99 "Assets", false, "dump asset",
100 "dump asset <id>", 100 "dump asset <id>",
101 "Dump an asset", 101 "Dump an asset",
102 HandleDumpAsset); 102 HandleDumpAsset);
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 2369d94..6bb6729 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -94,13 +94,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
94 m_scenes[scene.RegionInfo.RegionID] = scene; 94 m_scenes[scene.RegionInfo.RegionID] = scene;
95 95
96 scene.AddCommand( 96 scene.AddCommand(
97 this, "show appearance", 97 "Users", this, "show appearance",
98 "show appearance [<first-name> <last-name>]", 98 "show appearance [<first-name> <last-name>]",
99 "Synonym for 'appearance show'", 99 "Synonym for 'appearance show'",
100 HandleShowAppearanceCommand); 100 HandleShowAppearanceCommand);
101 101
102 scene.AddCommand( 102 scene.AddCommand(
103 this, "appearance show", 103 "Users", this, "appearance show",
104 "appearance show [<first-name> <last-name>]", 104 "appearance show [<first-name> <last-name>]",
105 "Show appearance information for each avatar in the simulator.", 105 "Show appearance information for each avatar in the simulator.",
106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " 106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
@@ -110,14 +110,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
110 HandleShowAppearanceCommand); 110 HandleShowAppearanceCommand);
111 111
112 scene.AddCommand( 112 scene.AddCommand(
113 this, "appearance send", 113 "Users", this, "appearance send",
114 "appearance send [<first-name> <last-name>]", 114 "appearance send [<first-name> <last-name>]",
115 "Send appearance data for each avatar in the simulator to other viewers.", 115 "Send appearance data for each avatar in the simulator to other viewers.",
116 "Optionally, you can specify that only a particular avatar's appearance data is sent.", 116 "Optionally, you can specify that only a particular avatar's appearance data is sent.",
117 HandleSendAppearanceCommand); 117 HandleSendAppearanceCommand);
118 118
119 scene.AddCommand( 119 scene.AddCommand(
120 this, "appearance rebake", 120 "Users", this, "appearance rebake",
121 "appearance rebake <first-name> <last-name>", 121 "appearance rebake <first-name> <last-name>",
122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.", 122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." 123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
127 HandleRebakeAppearanceCommand); 127 HandleRebakeAppearanceCommand);
128 128
129 scene.AddCommand( 129 scene.AddCommand(
130 this, "appearance find", 130 "Users", this, "appearance find",
131 "appearance find <uuid-or-start-of-uuid>", 131 "appearance find <uuid-or-start-of-uuid>",
132 "Find out which avatar uses the given asset as a baked texture, if any.", 132 "Find out which avatar uses the given asset as a baked texture, if any.",
133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.", 133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
index 23ef757..a3f68e5 100755
--- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
+++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs
@@ -100,22 +100,22 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
100 { 100 {
101 if (!m_commandsLoaded) 101 if (!m_commandsLoaded)
102 { 102 {
103 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics set", 103 MainConsole.Instance.Commands.AddCommand(
104 "physics set", 104 "Regions", false, "physics set",
105 "Set physics parameter from currently selected region" + Environment.NewLine 105 setInvocation,
106 + "Invocation: " + setInvocation, 106 "Set physics parameter from currently selected region",
107 ProcessPhysicsSet); 107 ProcessPhysicsSet);
108 108
109 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics get", 109 MainConsole.Instance.Commands.AddCommand(
110 "physics get", 110 "Regions", false, "physics get",
111 "Get physics parameter from currently selected region" + Environment.NewLine 111 getInvocation,
112 + "Invocation: " + getInvocation, 112 "Get physics parameter from currently selected region",
113 ProcessPhysicsGet); 113 ProcessPhysicsGet);
114 114
115 MainConsole.Instance.Commands.AddCommand("Physics", false, "physics list", 115 MainConsole.Instance.Commands.AddCommand(
116 "physics list", 116 "Regions", false, "physics list",
117 "List settable physics parameters" + Environment.NewLine 117 listInvocation,
118 + "Invocation: " + listInvocation, 118 "List settable physics parameters",
119 ProcessPhysicsList); 119 ProcessPhysicsList);
120 120
121 m_commandsLoaded = true; 121 m_commandsLoaded = true;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index d1cac9c..b433430 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -277,22 +277,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine
277 } 277 }
278 278
279 MainConsole.Instance.Commands.AddCommand( 279 MainConsole.Instance.Commands.AddCommand(
280 "scripts", false, "xengine status", "xengine status", "Show status information", 280 "Scripts", false, "xengine status", "xengine status", "Show status information",
281 "Show status information on the script engine.", 281 "Show status information on the script engine.",
282 HandleShowStatus); 282 HandleShowStatus);
283 283
284 MainConsole.Instance.Commands.AddCommand( 284 MainConsole.Instance.Commands.AddCommand(
285 "scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", 285 "Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
286 "Show information on all scripts known to the script engine." 286 "Show information on all scripts known to the script engine."
287 + "If a <script-item-uuid> is given then only information on that script will be shown.", 287 + "If a <script-item-uuid> is given then only information on that script will be shown.",
288 HandleShowScripts); 288 HandleShowScripts);
289 289
290 MainConsole.Instance.Commands.AddCommand( 290 MainConsole.Instance.Commands.AddCommand(
291 "scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", 291 "Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
292 "Synonym for scripts show command", HandleShowScripts); 292 "Synonym for scripts show command", HandleShowScripts);
293 293
294 MainConsole.Instance.Commands.AddCommand( 294 MainConsole.Instance.Commands.AddCommand(
295 "scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", 295 "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
296 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" 296 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
297 + " script that is currently processing an event.\n" 297 + " script that is currently processing an event.\n"
298 + "Suspended scripts will continue to accumulate events but won't process them.\n" 298 + "Suspended scripts will continue to accumulate events but won't process them.\n"
@@ -300,20 +300,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
300 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); 300 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
301 301
302 MainConsole.Instance.Commands.AddCommand( 302 MainConsole.Instance.Commands.AddCommand(
303 "scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", 303 "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
304 "Resumes all currently suspended scripts.\n" 304 "Resumes all currently suspended scripts.\n"
305 + "Resumed scripts will process all events accumulated whilst suspended." 305 + "Resumed scripts will process all events accumulated whilst suspended."
306 + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", 306 + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
307 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); 307 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
308 308
309 MainConsole.Instance.Commands.AddCommand( 309 MainConsole.Instance.Commands.AddCommand(
310 "scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", 310 "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
311 "Stops all running scripts." 311 "Stops all running scripts."
312 + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", 312 + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
313 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); 313 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
314 314
315 MainConsole.Instance.Commands.AddCommand( 315 MainConsole.Instance.Commands.AddCommand(
316 "scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", 316 "Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
317 "Starts all stopped scripts." 317 "Starts all stopped scripts."
318 + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", 318 + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
319 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); 319 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));