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authorMelanie2011-03-14 14:48:00 +0000
committerMelanie2011-03-14 14:48:00 +0000
commit3dc877c59f2e257a07bae6b558bdf79a4cee1de8 (patch)
tree7e6ed75f380ca42261e9de0529eb6462bec74db2 /OpenSim/Region
parentUp the timeout on slow requests to 3000 to stop console spam. Make sure (diff)
parentfactor inventory file loading into its own method (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs213
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs32
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs126
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs8
6 files changed, 276 insertions, 135 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 7849d88..9b98de3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
41using OpenSim.Framework.Serialization.External; 41using OpenSim.Framework.Serialization.External;
42using OpenSim.Region.CoreModules.World.Archiver; 42using OpenSim.Region.CoreModules.World.Archiver;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Region.Framework.Interfaces; 45using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Services.Interfaces; 46using OpenSim.Services.Interfaces;
46 47
@@ -75,6 +76,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
75 /// The stream from which the inventory archive will be loaded. 76 /// The stream from which the inventory archive will be loaded.
76 /// </value> 77 /// </value>
77 private Stream m_loadStream; 78 private Stream m_loadStream;
79
80 protected bool m_controlFileLoaded;
81 protected bool m_assetsLoaded;
82 protected bool m_inventoryNodesLoaded;
83
84 protected int m_successfulAssetRestores;
85 protected int m_failedAssetRestores;
86 protected int m_successfulItemRestores;
87
88 /// <summary>
89 /// Root destination folder for the IAR load.
90 /// </summary>
91 protected InventoryFolderBase m_rootDestinationFolder;
92
93 /// <summary>
94 /// Inventory nodes loaded from the iar.
95 /// </summary>
96 protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>();
97
98 /// <summary>
99 /// In order to load identically named folders, we need to keep track of the folders that we have already
100 /// resolved.
101 /// </summary>
102 Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>();
103
104 /// <summary>
105 /// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
106 /// after OSP resolution (since OSP creators are only stored in the item
107 /// </summary>
108 protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>();
78 109
79 public InventoryArchiveReadRequest( 110 public InventoryArchiveReadRequest(
80 Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) 111 Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
@@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
100 /// <summary> 131 /// <summary>
101 /// Execute the request 132 /// Execute the request
102 /// </summary> 133 /// </summary>
134 /// <remarks>
135 /// Only call this once. To load another IAR, construct another request object.
136 /// </remarks>
103 /// <returns> 137 /// <returns>
104 /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are 138 /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
105 /// returned 139 /// returned
106 /// </returns> 140 /// </returns>
141 /// <exception cref="System.Exception">Thrown if load fails.</exception>
107 public HashSet<InventoryNodeBase> Execute() 142 public HashSet<InventoryNodeBase> Execute()
108 { 143 {
109 try 144 try
110 { 145 {
111 string filePath = "ERROR"; 146 string filePath = "ERROR";
112 int successfulAssetRestores = 0;
113 int failedAssetRestores = 0;
114 int successfulItemRestores = 0;
115
116 HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
117 147
118 List<InventoryFolderBase> folderCandidates 148 List<InventoryFolderBase> folderCandidates
119 = InventoryArchiveUtils.FindFolderByPath( 149 = InventoryArchiveUtils.FindFolderByPath(
@@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
124 // Possibly provide an option later on to automatically create this folder if it does not exist 154 // Possibly provide an option later on to automatically create this folder if it does not exist
125 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); 155 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
126 156
127 return loadedNodes; 157 return m_loadedNodes;
128 } 158 }
129 159
130 InventoryFolderBase rootDestinationFolder = folderCandidates[0]; 160 m_rootDestinationFolder = folderCandidates[0];
131 archive = new TarArchiveReader(m_loadStream); 161 archive = new TarArchiveReader(m_loadStream);
132
133 // In order to load identically named folders, we need to keep track of the folders that we have already
134 // resolved
135 Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
136
137 byte[] data; 162 byte[] data;
138 TarArchiveReader.TarEntryType entryType; 163 TarArchiveReader.TarEntryType entryType;
139 164
@@ -142,45 +167,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
142 if (filePath == ArchiveConstants.CONTROL_FILE_PATH) 167 if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
143 { 168 {
144 LoadControlFile(filePath, data); 169 LoadControlFile(filePath, data);
145 } 170 }
146 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 171 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
147 { 172 {
148 if (LoadAsset(filePath, data)) 173 LoadAssetFile(filePath, data);
149 successfulAssetRestores++;
150 else
151 failedAssetRestores++;
152
153 if ((successfulAssetRestores) % 50 == 0)
154 m_log.DebugFormat(
155 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
156 successfulAssetRestores);
157 } 174 }
158 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) 175 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
159 { 176 {
160 filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); 177 LoadInventoryFile(filePath, entryType, data);
161
162 // Trim off the file portion if we aren't already dealing with a directory path
163 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
164 filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
165
166 InventoryFolderBase foundFolder
167 = ReplicateArchivePathToUserInventory(
168 filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
169
170 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
171 {
172 InventoryItemBase item = LoadItem(data, foundFolder);
173
174 if (item != null)
175 {
176 successfulItemRestores++;
177
178 // If we aren't loading the folder containing the item then well need to update the
179 // viewer separately for that item.
180 if (!loadedNodes.Contains(foundFolder))
181 loadedNodes.Add(item);
182 }
183 }
184 } 178 }
185 } 179 }
186 180
@@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 182
189 m_log.DebugFormat( 183 m_log.DebugFormat(
190 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", 184 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
191 successfulAssetRestores, failedAssetRestores); 185 m_successfulAssetRestores, m_failedAssetRestores);
192 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); 186 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
193 187
194 return loadedNodes; 188 return m_loadedNodes;
195 } 189 }
196 finally 190 finally
197 { 191 {
@@ -404,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
404 398
405 item.CreatorIdAsUuid = ospResolvedId; 399 item.CreatorIdAsUuid = ospResolvedId;
406 400
407 // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the 401 // Don't preserve the OSPA in the creator id (which actually gets persisted to the
408 // database). Instead, replace with the UUID that we found. 402 // database). Instead, replace with the UUID that we found.
409 item.CreatorId = ospResolvedId.ToString(); 403 item.CreatorId = ospResolvedId.ToString();
410 404
@@ -412,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 } 406 }
413 else if (item.CreatorData == null || item.CreatorData == String.Empty) 407 else if (item.CreatorData == null || item.CreatorData == String.Empty)
414 { 408 {
415 item.CreatorIdAsUuid = m_userInfo.PrincipalID; 409 item.CreatorId = m_userInfo.PrincipalID.ToString();
410 item.CreatorIdAsUuid = new UUID(item.CreatorId);
416 } 411 }
417 412
418 item.Owner = m_userInfo.PrincipalID; 413 item.Owner = m_userInfo.PrincipalID;
@@ -420,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
420 // Reset folder ID to the one in which we want to load it 415 // Reset folder ID to the one in which we want to load it
421 item.Folder = loadFolder.ID; 416 item.Folder = loadFolder.ID;
422 417
418 // Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
419 // is loaded.
420 // FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
421 // checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
422 // relying on native tar tools.
423 m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
424
423 m_scene.AddInventoryItem(item); 425 m_scene.AddInventoryItem(item);
424 426
425 return item; 427 return item;
@@ -448,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
448 } 450 }
449 451
450 string extension = filename.Substring(i); 452 string extension = filename.Substring(i);
451 string uuid = filename.Remove(filename.Length - extension.Length); 453 string rawUuid = filename.Remove(filename.Length - extension.Length);
454 UUID assetId = new UUID(rawUuid);
452 455
453 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 456 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
454 { 457 {
455 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 458 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
456 459
457 if (assetType == (sbyte)AssetType.Unknown) 460 if (assetType == (sbyte)AssetType.Unknown)
458 m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); 461 {
462 m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
463 }
464 else if (assetType == (sbyte)AssetType.Object)
465 {
466 if (m_creatorIdForAssetId.ContainsKey(assetId))
467 {
468 string xmlData = Utils.BytesToString(data);
469 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
470 foreach (SceneObjectPart sop in sog.Parts)
471 {
472 if (sop.CreatorData == null || sop.CreatorData == "")
473 {
474 sop.CreatorID = m_creatorIdForAssetId[assetId];
475 }
476 }
477
478 data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
479 }
480 }
459 481
460 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 482 //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
461 483
462 AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); 484 AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
463 asset.Data = data; 485 asset.Data = data;
464 486
465 m_scene.AssetService.Store(asset); 487 m_scene.AssetService.Store(asset);
@@ -497,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
497 majorVersion, MAX_MAJOR_VERSION)); 519 majorVersion, MAX_MAJOR_VERSION));
498 } 520 }
499 521
500 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); 522 m_controlFileLoaded = true;
523 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
501 } 524 }
525
526 /// <summary>
527 /// Load inventory file
528 /// </summary>
529 /// <param name="path"></param>
530 /// <param name="entryType"></param>
531 /// <param name="data"></param>
532 protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
533 {
534 if (!m_controlFileLoaded)
535 throw new Exception(
536 string.Format(
537 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
538 ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
539
540 if (m_assetsLoaded)
541 throw new Exception(
542 string.Format(
543 "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
544 ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
545
546 path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
547
548 // Trim off the file portion if we aren't already dealing with a directory path
549 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
550 path = path.Remove(path.LastIndexOf("/") + 1);
551
552 InventoryFolderBase foundFolder
553 = ReplicateArchivePathToUserInventory(
554 path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
555
556 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
557 {
558 InventoryItemBase item = LoadItem(data, foundFolder);
559
560 if (item != null)
561 {
562 m_successfulItemRestores++;
563
564 // If we aren't loading the folder containing the item then well need to update the
565 // viewer separately for that item.
566 if (!m_loadedNodes.Contains(foundFolder))
567 m_loadedNodes.Add(item);
568 }
569 }
570
571 m_inventoryNodesLoaded = true;
572 }
573
574 /// <summary>
575 /// Load asset file
576 /// </summary>
577 /// <param name="path"></param>
578 /// <param name="data"></param>
579 protected void LoadAssetFile(string path, byte[] data)
580 {
581 if (!m_controlFileLoaded)
582 throw new Exception(
583 string.Format(
584 "The IAR you are trying to load does not list {0} before {1}. Aborting load",
585 ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
586
587 if (!m_inventoryNodesLoaded)
588 throw new Exception(
589 string.Format(
590 "The IAR you are trying to load does not list all {0} before {1}. Aborting load",
591 ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
592
593 if (LoadAsset(path, data))
594 m_successfulAssetRestores++;
595 else
596 m_failedAssetRestores++;
597
598 if ((m_successfulAssetRestores) % 50 == 0)
599 m_log.DebugFormat(
600 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
601 m_successfulAssetRestores);
602
603 m_assetsLoaded = true;
604 }
502 } 605 }
503} \ No newline at end of file 606} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index dcafc49..e5127a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -63,17 +63,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 /// </summary> 63 /// </summary>
64 protected MemoryStream m_iarStream; 64 protected MemoryStream m_iarStream;
65 65
66 protected UserAccount m_ua1 66 protected UserAccount m_uaMT
67 = new UserAccount { 67 = new UserAccount {
68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), 68 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
69 FirstName = "Mr", 69 FirstName = "Mr",
70 LastName = "Tiddles" }; 70 LastName = "Tiddles" };
71 protected UserAccount m_ua2 71 protected UserAccount m_uaLL1
72 = new UserAccount { 72 = new UserAccount {
73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), 73 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
74 FirstName = "Lord", 74 FirstName = "Lord",
75 LastName = "Lucan" }; 75 LastName = "Lucan" };
76 protected UserAccount m_ua3 76 protected UserAccount m_uaLL2
77 = new UserAccount { 77 = new UserAccount {
78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), 78 PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
79 FirstName = "Lord", 79 FirstName = "Lord",
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
81 protected string m_item1Name = "Ray Gun Item"; 81 protected string m_item1Name = "Ray Gun Item";
82 82
83 [SetUp] 83 [SetUp]
84 public void SetUp() 84 public virtual void SetUp()
85 { 85 {
86 m_iarStream = new MemoryStream(m_iarStreamBytes); 86 m_iarStream = new MemoryStream(m_iarStreamBytes);
87 } 87 }
@@ -96,11 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
96 { 96 {
97// log4net.Config.XmlConfigurator.Configure(); 97// log4net.Config.XmlConfigurator.Configure();
98 98
99 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
99 Scene scene = SceneSetupHelpers.SetupScene("Inventory"); 100 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
100 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); 101 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
102
103 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
101 104
102 MemoryStream archiveWriteStream = new MemoryStream(); 105 MemoryStream archiveWriteStream = new MemoryStream();
103 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
104 106
105 // Create asset 107 // Create asset
106 SceneObjectGroup object1; 108 SceneObjectGroup object1;
@@ -129,18 +131,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
129 // Create item 131 // Create item
130 InventoryItemBase item1 = new InventoryItemBase(); 132 InventoryItemBase item1 = new InventoryItemBase();
131 item1.Name = m_item1Name; 133 item1.Name = m_item1Name;
134 item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
132 item1.AssetID = asset1.FullID; 135 item1.AssetID = asset1.FullID;
133 item1.GroupID = UUID.Random(); 136 item1.GroupID = UUID.Random();
134 item1.CreatorIdAsUuid = m_ua2.PrincipalID; 137 item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
135 item1.Owner = UUID.Zero; 138 item1.Owner = m_uaLL1.PrincipalID;
136 139 item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
137 string archiveItem1Name = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random()); 140 scene.AddInventoryItem(item1);
138 string archiveItem1Path = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItem1Name); 141
139 tar.WriteFile( 142 archiverModule.ArchiveInventory(
140 archiveItem1Path, 143 Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
141 UserInventoryItemSerializer.Serialize(
142 item1, new Dictionary<string, object>(), scene.UserAccountService));
143 tar.Close();
144 144
145 m_iarStreamBytes = archiveWriteStream.ToArray(); 145 m_iarStreamBytes = archiveWriteStream.ToArray();
146 } 146 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index b52014b..7f156f8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -50,7 +50,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
50{ 50{
51 [TestFixture] 51 [TestFixture]
52 public class InventoryArchiverTests : InventoryArchiveTestCase 52 public class InventoryArchiverTests : InventoryArchiveTestCase
53 { 53 {
54 protected TestScene m_scene;
55 protected InventoryArchiverModule m_archiverModule;
56
57 [SetUp]
58 public override void SetUp()
59 {
60 base.SetUp();
61
62 SerialiserModule serialiserModule = new SerialiserModule();
63 m_archiverModule = new InventoryArchiverModule();
64
65 m_scene = SceneSetupHelpers.SetupScene("Inventory");
66 SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
67 }
68
54 /// <summary> 69 /// <summary>
55 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive 70 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
56 /// (subject to change since there is no fixed format yet). 71 /// (subject to change since there is no fixed format yet).
@@ -61,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 TestHelper.InMethod(); 76 TestHelper.InMethod();
62// log4net.Config.XmlConfigurator.Configure(); 77// log4net.Config.XmlConfigurator.Configure();
63 78
64 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
65
66 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
67 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
68
69 // Create user 79 // Create user
70 string userFirstName = "Jock"; 80 string userFirstName = "Jock";
71 string userLastName = "Stirrup"; 81 string userLastName = "Stirrup";
72 string userPassword = "troll"; 82 string userPassword = "troll";
73 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); 83 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
74 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); 84 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
75 85
76 // Create asset 86 // Create asset
77 SceneObjectGroup object1; 87 SceneObjectGroup object1;
@@ -90,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
90 part1.Name = partName; 100 part1.Name = partName;
91 101
92 object1 = new SceneObjectGroup(part1); 102 object1 = new SceneObjectGroup(part1);
93 scene.AddNewSceneObject(object1, false); 103 m_scene.AddNewSceneObject(object1, false);
94 } 104 }
95 105
96 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 106 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
97 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 107 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
98 scene.AssetService.Store(asset1); 108 m_scene.AssetService.Store(asset1);
99 109
100 // Create item 110 // Create item
101 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); 111 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
@@ -105,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
105 item1.AssetID = asset1.FullID; 115 item1.AssetID = asset1.FullID;
106 item1.ID = item1Id; 116 item1.ID = item1Id;
107 InventoryFolderBase objsFolder 117 InventoryFolderBase objsFolder
108 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 118 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
109 item1.Folder = objsFolder.ID; 119 item1.Folder = objsFolder.ID;
110 scene.AddInventoryItem(item1); 120 m_scene.AddInventoryItem(item1);
111 121
112 MemoryStream archiveWriteStream = new MemoryStream(); 122 MemoryStream archiveWriteStream = new MemoryStream();
113 archiverModule.OnInventoryArchiveSaved += SaveCompleted; 123 m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
114 124
115 mre.Reset(); 125 mre.Reset();
116 archiverModule.ArchiveInventory( 126 m_archiverModule.ArchiveInventory(
117 Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); 127 Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
118 mre.WaitOne(60000, false); 128 mre.WaitOne(60000, false);
119 129
@@ -169,6 +179,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
169 } 179 }
170 180
171 /// <summary> 181 /// <summary>
182 /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
183 /// objects.
184 /// </summary>
185 [Test]
186 public void TestLoadIarCreatorAccountPresent()
187 {
188 TestHelper.InMethod();
189// log4net.Config.XmlConfigurator.Configure();
190
191 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
192
193 m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
194 InventoryItemBase foundItem1
195 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
196
197 Assert.That(
198 foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
199 "Loaded item non-uuid creator doesn't match original");
200 Assert.That(
201 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
202 "Loaded item uuid creator doesn't match original");
203 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
204 "Loaded item owner doesn't match inventory reciever");
205
206 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
207 string xmlData = Utils.BytesToString(asset1.Data);
208 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
209
210 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
211 }
212
213 /// <summary>
172 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 214 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
173 /// an account exists with the same name as the creator, though not the same id. 215 /// an account exists with the same name as the creator, though not the same id.
174 /// </summary> 216 /// </summary>
@@ -177,35 +219,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
177 { 219 {
178 TestHelper.InMethod(); 220 TestHelper.InMethod();
179// log4net.Config.XmlConfigurator.Configure(); 221// log4net.Config.XmlConfigurator.Configure();
180
181 SerialiserModule serialiserModule = new SerialiserModule();
182 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
183
184 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
185 Scene scene = SceneSetupHelpers.SetupScene("inventory");
186
187 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
188 222
189 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); 223 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
190 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua3, "hampshire"); 224 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
191 225
192 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); 226 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
193 InventoryItemBase foundItem1 227 InventoryItemBase foundItem1
194 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); 228 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
195 229
196// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
197// UUID, not the OSPA itself.
198// Assert.That(
199// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
200// "Loaded item non-uuid creator doesn't match original");
201 Assert.That( 230 Assert.That(
202 foundItem1.CreatorId, Is.EqualTo(m_ua3.PrincipalID.ToString()), 231 foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
203 "Loaded item non-uuid creator doesn't match original"); 232 "Loaded item non-uuid creator doesn't match original");
204 Assert.That( 233 Assert.That(
205 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua3.PrincipalID), 234 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
206 "Loaded item uuid creator doesn't match original"); 235 "Loaded item uuid creator doesn't match original");
207 Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), 236 Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
208 "Loaded item owner doesn't match inventory reciever"); 237 "Loaded item owner doesn't match inventory reciever");
238
239 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
240 string xmlData = Utils.BytesToString(asset1.Data);
241 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
242
243 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
209 } 244 }
210 245
211 /// <summary> 246 /// <summary>
@@ -218,24 +253,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
218 TestHelper.InMethod(); 253 TestHelper.InMethod();
219// log4net.Config.XmlConfigurator.Configure(); 254// log4net.Config.XmlConfigurator.Configure();
220 255
221 SerialiserModule serialiserModule = new SerialiserModule(); 256 UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
222 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 257 m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
223 Scene scene = SceneSetupHelpers.SetupScene("inventory");
224 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
225
226 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
227 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "password", m_iarStream);
228 258
229 InventoryItemBase foundItem1 259 InventoryItemBase foundItem1
230 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); 260 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
231 261
232 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 262 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
233// Assert.That(
234// foundItem1.CreatorId, Is.EqualTo(userUuid),
235// "Loaded item non-uuid creator doesn't match that of the loading user");
236 Assert.That( 263 Assert.That(
237 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua1.PrincipalID), 264 foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
265 "Loaded item non-uuid creator doesn't match that of the loading user");
266 Assert.That(
267 foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
238 "Loaded item uuid creator doesn't match that of the loading user"); 268 "Loaded item uuid creator doesn't match that of the loading user");
269
270 AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
271 string xmlData = Utils.BytesToString(asset1.Data);
272 SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
273
274 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
239 } 275 }
240 } 276 }
241} \ No newline at end of file 277} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 1220a70..0e8f647 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -84,9 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 84 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
85 Vector3 offsetPosition = new Vector3(5, 10, 15); 85 Vector3 offsetPosition = new Vector3(5, 10, 15);
86 86
87 part1 87 part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
88 = new SceneObjectPart(
89 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
90 part1.Name = partName; 88 part1.Name = partName;
91 89
92 object1 = new SceneObjectGroup(part1); 90 object1 = new SceneObjectGroup(part1);
@@ -186,31 +184,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
186 184
187 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 185 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
188 186
189 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood"); 187 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
190 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire"); 188 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
191 189
192 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream); 190 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
193 InventoryItemBase foundItem1 191 InventoryItemBase foundItem1
194 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name); 192 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
195 193
196 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 194 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
197 195
198 // Now try loading to a root child folder 196 // Now try loading to a root child folder
199 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); 197 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
200 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 198 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
201 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream); 199 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
202 200
203 InventoryItemBase foundItem2 201 InventoryItemBase foundItem2
204 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name); 202 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
205 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 203 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
206 204
207 // Now try loading to a more deeply nested folder 205 // Now try loading to a more deeply nested folder
208 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC"); 206 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
209 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 207 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
210 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream); 208 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
211 209
212 InventoryItemBase foundItem3 210 InventoryItemBase foundItem3
213 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name); 211 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
214 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); 212 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
215 } 213 }
216 214
@@ -228,12 +226,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
228 Scene scene = SceneSetupHelpers.SetupScene("inventory"); 226 Scene scene = SceneSetupHelpers.SetupScene("inventory");
229 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 227 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
230 228
231 UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); 229 UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
232 archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); 230 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
233 231
234 InventoryItemBase foundItem1 232 InventoryItemBase foundItem1
235 = InventoryArchiveUtils.FindItemByPath( 233 = InventoryArchiveUtils.FindItemByPath(
236 scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); 234 scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
237 235
238 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); 236 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
239 } 237 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 334dcb0..282e4f1 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
113 data = new MapBlockData(); 113 data = new MapBlockData();
114 data.Agents = 0; 114 data.Agents = 0;
115 data.Access = info.Access; 115 data.Access = info.Access;
116 data.MapImageId = info.TerrainImage; 116 data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
117 data.Name = info.RegionName; 117 data.Name = info.RegionName;
118 data.RegionFlags = 0; // TODO not used? 118 data.RegionFlags = 0; // TODO not used?
119 data.WaterHeight = 0; // not used 119 data.WaterHeight = 0; // not used
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 7e59b10..854f1dc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1287,9 +1287,13 @@ namespace OpenSim.Region.Framework.Scenes
1287 1287
1288 public Dictionary<UUID, string> GetScriptStates(bool oldIDs) 1288 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1289 { 1289 {
1290 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1291
1292 if (m_part.ParentGroup.Scene == null) // Group not in a scene
1293 return ret;
1294
1290 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 1295 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1291 1296
1292 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1293 if (engines == null) // No engine at all 1297 if (engines == null) // No engine at all
1294 return ret; 1298 return ret;
1295 1299