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authorTeravus Ovares2008-05-24 11:10:21 +0000
committerTeravus Ovares2008-05-24 11:10:21 +0000
commit375673ec903719f0225b182cb62aab153c86e04e (patch)
tree66ca3c7493119c47cc4488985f9535572a767e1c /OpenSim/Region
parent* Implements selected object return. (diff)
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This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs25
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs1
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandObject.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs7
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs86
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs51
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
10 files changed, 158 insertions, 47 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index ee2972f..9bef65f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -221,6 +221,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
221 private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects; 221 private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
222 private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest; 222 private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
223 private ParcelAbandonRequest handlerParcelAbandonRequest = null; 223 private ParcelAbandonRequest handlerParcelAbandonRequest = null;
224 private ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest = null;
224 private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest; 225 private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
225 private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest; 226 private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
226 private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers; 227 private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
@@ -814,6 +815,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
814 public event ParcelSelectObjects OnParcelSelectObjects; 815 public event ParcelSelectObjects OnParcelSelectObjects;
815 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; 816 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
816 public event ParcelAbandonRequest OnParcelAbandonRequest; 817 public event ParcelAbandonRequest OnParcelAbandonRequest;
818 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
819
817 public event RegionInfoRequest OnRegionInfoRequest; 820 public event RegionInfoRequest OnRegionInfoRequest;
818 public event EstateCovenantRequest OnEstateCovenantRequest; 821 public event EstateCovenantRequest OnEstateCovenantRequest;
819 822
@@ -5419,6 +5422,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5419 handlerParcelAbandonRequest(releasePacket.Data.LocalID, this); 5422 handlerParcelAbandonRequest(releasePacket.Data.LocalID, this);
5420 } 5423 }
5421 break; 5424 break;
5425 case PacketType.ParcelReturnObjects:
5426
5427
5428 ParcelReturnObjectsPacket parcelReturnObjects = (ParcelReturnObjectsPacket)Pack;
5429
5430 LLUUID[] puserselectedOwnerIDs = new LLUUID[parcelReturnObjects.OwnerIDs.Length];
5431 for (int parceliterator = 0; parceliterator < parcelReturnObjects.OwnerIDs.Length; parceliterator++)
5432 puserselectedOwnerIDs[parceliterator] = parcelReturnObjects.OwnerIDs[parceliterator].OwnerID;
5433
5434 LLUUID[] puserselectedTaskIDs = new LLUUID[parcelReturnObjects.TaskIDs.Length];
5435
5436 for (int parceliterator = 0; parceliterator < parcelReturnObjects.TaskIDs.Length; parceliterator++)
5437 puserselectedTaskIDs[parceliterator] = parcelReturnObjects.TaskIDs[parceliterator].TaskID;
5438
5439 handlerParcelReturnObjectsRequest = OnParcelReturnObjectsRequest;
5440 if (handlerParcelReturnObjectsRequest != null)
5441 {
5442 handlerParcelReturnObjectsRequest(parcelReturnObjects.ParcelData.LocalID,parcelReturnObjects.ParcelData.ReturnType,puserselectedOwnerIDs,puserselectedTaskIDs, this);
5443
5444 }
5445 break;
5446
5422 #endregion 5447 #endregion
5423 5448
5424 #region Estate Packets 5449 #region Estate Packets
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
index f370ee5..6c53177 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -41,5 +41,6 @@ namespace OpenSim.Region.Environment.Interfaces
41 bool IsLandPrimCountTainted(); 41 bool IsLandPrimCountTainted();
42 bool IsForcefulBansAllowed(); 42 bool IsForcefulBansAllowed();
43 void UpdateLandObject(int localID, LandData data); 43 void UpdateLandObject(int localID, LandData data);
44 void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient);
44 } 45 }
45} 46}
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
index 25c51de..4368493 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Interfaces
64 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); 64 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
65 void sendLandObjectOwners(IClientAPI remote_client); 65 void sendLandObjectOwners(IClientAPI remote_client);
66 void returnObject(SceneObjectGroup obj); 66 void returnObject(SceneObjectGroup obj);
67 void returnLandObjects(int type, LLUUID owner); 67 void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
68 void resetLandPrimCounts(); 68 void resetLandPrimCounts();
69 void addPrimToCount(SceneObjectGroup obj); 69 void addPrimToCount(SceneObjectGroup obj);
70 void removePrimFromCount(SceneObjectGroup obj); 70 void removePrimFromCount(SceneObjectGroup obj);
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index 77c70a8..0b77b23 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -142,6 +142,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
142 m_landManagementModule.UpdateLandObject(localID, data); 142 m_landManagementModule.UpdateLandObject(localID, data);
143 } 143 }
144 } 144 }
145 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
146 {
147 if (m_landManagementModule != null)
148 {
149 m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
150 }
151 }
145 #endregion 152 #endregion
146 153
147 } 154 }
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 7163769..5bc28f7 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -902,7 +902,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land
902 902
903 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) 903 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
904 { 904 {
905 landList[local_id].sendLandObjectOwners(remote_client); 905 lock (landList)
906 {
907 if (landList.ContainsKey(local_id))
908 {
909 landList[local_id].sendLandObjectOwners(remote_client);
910 }
911 else
912 {
913 System.Console.WriteLine("[PARCEL]: Invalid land object passed for parcel object owner request");
914 }
915 }
906 } 916 }
907 917
908 public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client) 918 public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client)
@@ -1004,6 +1014,24 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1004 AddLandObject(new_land); 1014 AddLandObject(new_land);
1005 } 1015 }
1006 1016
1017 public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
1018 {
1019 ILandObject selectedParcel = null;
1020 lock (landList)
1021 {
1022 if (landList.ContainsKey(localID))
1023 selectedParcel = landList[localID];
1024 }
1025 if (selectedParcel == null)
1026 return;
1027
1028 if (returnType == 16) // parcel return
1029 {
1030 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
1031 }
1032
1033 }
1034
1007 public void NoLandDataFromStorage() 1035 public void NoLandDataFromStorage()
1008 { 1036 {
1009 ResetSimLandObjects(); 1037 ResetSimLandObjects();
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 98f3a3a..1a83f60 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -683,13 +683,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land
683 public Dictionary<LLUUID, int> getLandObjectOwners() 683 public Dictionary<LLUUID, int> getLandObjectOwners()
684 { 684 {
685 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 685 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
686 foreach (SceneObjectGroup obj in primsOverMe) 686 lock (primsOverMe)
687 { 687 {
688 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 688 try
689 {
690
691 foreach (SceneObjectGroup obj in primsOverMe)
692 {
693 if (!ownersAndCount.ContainsKey(obj.OwnerID))
694 {
695 ownersAndCount.Add(obj.OwnerID, 0);
696 }
697 ownersAndCount[obj.OwnerID] += obj.PrimCount;
698 }
699 }
700 catch (InvalidOperationException)
689 { 701 {
690 ownersAndCount.Add(obj.OwnerID, 0); 702 m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
691 } 703 }
692 ownersAndCount[obj.OwnerID] += obj.PrimCount; 704
693 } 705 }
694 return ownersAndCount; 706 return ownersAndCount;
695 } 707 }
@@ -700,10 +712,33 @@ namespace OpenSim.Region.Environment.Modules.World.Land
700 712
701 public void returnObject(SceneObjectGroup obj) 713 public void returnObject(SceneObjectGroup obj)
702 { 714 {
715 SceneObjectGroup[] objs = new SceneObjectGroup[1];
716 objs[0] = obj;
717 m_scene.returnObjects(objs, obj.OwnerID);
703 } 718 }
704 719
705 public void returnLandObjects(int type, LLUUID owner) 720 public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client)
706 { 721 {
722 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
723 for (int i = 0; i < owners.Length; i++)
724 {
725 lock (primsOverMe)
726 {
727 try
728 {
729 foreach (SceneObjectGroup obj in primsOverMe)
730 {
731 if (obj.OwnerID == owners[i])
732 objlist.Add(obj);
733 }
734 }
735 catch (InvalidOperationException)
736 {
737 m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
738 }
739 }
740 }
741 m_scene.returnObjects(objlist.ToArray(), remote_client.AgentId);
707 } 742 }
708 743
709 #endregion 744 #endregion
@@ -716,7 +751,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
716 landData.ownerPrims = 0; 751 landData.ownerPrims = 0;
717 landData.otherPrims = 0; 752 landData.otherPrims = 0;
718 landData.selectedPrims = 0; 753 landData.selectedPrims = 0;
719 primsOverMe.Clear(); 754 lock (primsOverMe)
755 primsOverMe.Clear();
720 } 756 }
721 757
722 public void addPrimToCount(SceneObjectGroup obj) 758 public void addPrimToCount(SceneObjectGroup obj)
@@ -740,30 +776,34 @@ namespace OpenSim.Region.Environment.Modules.World.Land
740 } 776 }
741 } 777 }
742 778
743 primsOverMe.Add(obj); 779 lock (primsOverMe)
780 primsOverMe.Add(obj);
744 } 781 }
745 782
746 public void removePrimFromCount(SceneObjectGroup obj) 783 public void removePrimFromCount(SceneObjectGroup obj)
747 { 784 {
748 if (primsOverMe.Contains(obj)) 785 lock (primsOverMe)
749 { 786 {
750 LLUUID prim_owner = obj.OwnerID; 787 if (primsOverMe.Contains(obj))
751 int prim_count = obj.PrimCount;
752
753 if (prim_owner == landData.ownerID)
754 {
755 landData.ownerPrims -= prim_count;
756 }
757 else if (prim_owner == landData.groupID)
758 {
759 landData.groupPrims -= prim_count;
760 }
761 else
762 { 788 {
763 landData.otherPrims -= prim_count; 789 LLUUID prim_owner = obj.OwnerID;
764 } 790 int prim_count = obj.PrimCount;
765 791
766 primsOverMe.Remove(obj); 792 if (prim_owner == landData.ownerID)
793 {
794 landData.ownerPrims -= prim_count;
795 }
796 else if (prim_owner == landData.groupID)
797 {
798 landData.groupPrims -= prim_count;
799 }
800 else
801 {
802 landData.otherPrims -= prim_count;
803 }
804
805 primsOverMe.Remove(obj);
806 }
767 } 807 }
768 } 808 }
769 809
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 71ea0e4..cd5ca61 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -243,6 +243,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
243 public event ParcelJoinRequest OnParcelJoinRequest; 243 public event ParcelJoinRequest OnParcelJoinRequest;
244 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 244 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
245 public event ParcelAbandonRequest OnParcelAbandonRequest; 245 public event ParcelAbandonRequest OnParcelAbandonRequest;
246 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
246 public event ParcelAccessListRequest OnParcelAccessListRequest; 247 public event ParcelAccessListRequest OnParcelAccessListRequest;
247 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest; 248 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
248 public event ParcelSelectObjects OnParcelSelectObjects; 249 public event ParcelSelectObjects OnParcelSelectObjects;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index a284ba5..850962d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1690,31 +1690,32 @@ namespace OpenSim.Region.Environment.Scenes
1690 //returnstring += "</scene>\n"; 1690 //returnstring += "</scene>\n";
1691 1691
1692 1692
1693 CachedUserInfo userInfo = 1693
1694 CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
1695 if (userInfo != null)
1696 {
1697 LLUUID folderID = LLUUID.Zero;
1698
1699 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1700 foreach (InventoryFolderBase flder in subrootfolders)
1701 {
1702 if (flder.Name == "Lost And Found")
1703 {
1704 folderID = flder.ID;
1705 break;
1706 }
1707 }
1708
1709 if (folderID == LLUUID.Zero)
1710 {
1711 folderID = userInfo.RootFolder.ID;
1712 }
1713 1694
1714 bool permissionToDelete = false; 1695 bool permissionToDelete = false;
1715 1696
1716 for (int i = 0; i < returnobjects.Length; i++) 1697 for (int i = 0; i < returnobjects.Length; i++)
1717 { 1698 {
1699 CachedUserInfo userInfo =
1700 CommsManager.UserProfileCacheService.GetUserDetails(returnobjects[i].OwnerID);
1701 if (userInfo != null)
1702 {
1703 LLUUID folderID = LLUUID.Zero;
1704
1705 List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
1706 foreach (InventoryFolderBase flder in subrootfolders)
1707 {
1708 if (flder.Name == "Lost And Found")
1709 {
1710 folderID = flder.ID;
1711 break;
1712 }
1713 }
1714
1715 if (folderID == LLUUID.Zero)
1716 {
1717 folderID = userInfo.RootFolder.ID;
1718 }
1718 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId); 1719 permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId);
1719 1720
1720 // If the user doesn't have permission, go on to the next one. 1721 // If the user doesn't have permission, go on to the next one.
@@ -1732,7 +1733,7 @@ namespace OpenSim.Region.Environment.Scenes
1732 1733
1733 InventoryItemBase item = new InventoryItemBase(); 1734 InventoryItemBase item = new InventoryItemBase();
1734 item.Creator = returnobjects[i].RootPart.CreatorID; 1735 item.Creator = returnobjects[i].RootPart.CreatorID;
1735 item.Owner = AgentId; 1736 item.Owner = returnobjects[i].OwnerID;
1736 item.ID = LLUUID.Random(); 1737 item.ID = LLUUID.Random();
1737 item.AssetID = asset.FullID; 1738 item.AssetID = asset.FullID;
1738 item.Description = asset.Description; 1739 item.Description = asset.Description;
@@ -1768,7 +1769,13 @@ namespace OpenSim.Region.Environment.Scenes
1768 // TODO: add the new fields (Flags, Sale info, etc) 1769 // TODO: add the new fields (Flags, Sale info, etc)
1769 1770
1770 userInfo.AddItem(item); 1771 userInfo.AddItem(item);
1771 1772
1773 ScenePresence notifyUser = GetScenePresence(item.Owner);
1774 if (notifyUser != null)
1775 {
1776 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
1777 }
1778
1772 SceneObjectGroup ObjectDeleting = returnobjects[i]; 1779 SceneObjectGroup ObjectDeleting = returnobjects[i];
1773 1780
1774 returnobjects[i] = null; 1781 returnobjects[i] = null;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 71c5b18..a42bad5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1660,6 +1660,7 @@ namespace OpenSim.Region.Environment.Scenes
1660 client.OnSetStartLocationRequest += SetHomeRezPoint; 1660 client.OnSetStartLocationRequest += SetHomeRezPoint;
1661 client.OnUndo += m_innerScene.HandleUndo; 1661 client.OnUndo += m_innerScene.HandleUndo;
1662 client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; 1662 client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate;
1663 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
1663 1664
1664 // EventManager.TriggerOnNewClient(client); 1665 // EventManager.TriggerOnNewClient(client);
1665 } 1666 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 93ab411..032579e 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -147,6 +147,7 @@ namespace OpenSim.Region.Examples.SimpleModule
147 public event ParcelJoinRequest OnParcelJoinRequest; 147 public event ParcelJoinRequest OnParcelJoinRequest;
148 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 148 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
149 public event ParcelAbandonRequest OnParcelAbandonRequest; 149 public event ParcelAbandonRequest OnParcelAbandonRequest;
150 public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
150 public event ParcelAccessListRequest OnParcelAccessListRequest; 151 public event ParcelAccessListRequest OnParcelAccessListRequest;
151 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest; 152 public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
152 public event ParcelSelectObjects OnParcelSelectObjects; 153 public event ParcelSelectObjects OnParcelSelectObjects;