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authorTeravus Ovares2008-04-14 03:20:36 +0000
committerTeravus Ovares2008-04-14 03:20:36 +0000
commit2b7419c7fb55449e47560afcaf54e02bf982b749 (patch)
treed29cfb2484f911d5ab548edd1c58380f3a82418a /OpenSim/Region
parentFix for mantis 952 (diff)
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#952 again
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/FriendsModule.cs28
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index a6d44ee..a2ec599 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -88,6 +88,9 @@ namespace OpenSim.Region.Environment.Modules
88 client.OnTerminateFriendship += OnTerminateFriendship; 88 client.OnTerminateFriendship += OnTerminateFriendship;
89 89
90 List<FriendListItem> fl = new List<FriendListItem>(); 90 List<FriendListItem> fl = new List<FriendListItem>();
91
92 //bool addFLback = false;
93
91 lock (FriendLists) 94 lock (FriendLists)
92 { 95 {
93 if (FriendLists.ContainsKey(client.AgentId)) 96 if (FriendLists.ContainsKey(client.AgentId))
@@ -97,11 +100,12 @@ namespace OpenSim.Region.Environment.Modules
97 else 100 else
98 { 101 {
99 fl = m_scene[0].GetFriendList(client.AgentId); 102 fl = m_scene[0].GetFriendList(client.AgentId);
100 lock (FriendLists) 103
101 { 104 //lock (FriendLists)
105 //{
102 if (!FriendLists.ContainsKey(client.AgentId)) 106 if (!FriendLists.ContainsKey(client.AgentId))
103 FriendLists.Add(client.AgentId, fl); 107 FriendLists.Add(client.AgentId, fl);
104 } 108 //}
105 } 109 }
106 } 110 }
107 111
@@ -200,11 +204,21 @@ namespace OpenSim.Region.Environment.Modules
200 for (int i = 0; i < updateUsers.Count; i++) 204 for (int i = 0; i < updateUsers.Count; i++)
201 { 205 {
202 List<FriendListItem> flfli = new List<FriendListItem>(); 206 List<FriendListItem> flfli = new List<FriendListItem>();
203 207 try
204 lock (FriendLists) 208 {
209
210 lock (FriendLists)
211 {
212 if (FriendLists.ContainsKey(updateUsers[i]))
213 flfli = FriendLists[updateUsers[i]];
214 }
215 }
216 catch (IndexOutOfRangeException)
205 { 217 {
206 if (FriendLists.ContainsKey(updateUsers[i])) 218 // Ignore the index out of range exception.
207 flfli = FriendLists[updateUsers[i]]; 219 // This causes friend lists to get out of sync slightly.. however
220 // prevents a sim crash.
221 m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
208 } 222 }
209 223
210 for (int j = 0; j < flfli.Count; j++) 224 for (int j = 0; j < flfli.Count; j++)