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authorJustin Clarke Casey2009-05-14 16:33:04 +0000
committerJustin Clarke Casey2009-05-14 16:33:04 +0000
commitd10b5e29bcef7335d38d4cbb590b60b7b171897b (patch)
tree957624c5fb9bdda9b715320fd477d771e0883717 /OpenSim/Region
parentRemove empty server dirs to break the mold and allow a new structure to evolve (diff)
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* refactor: break some of xml2 serialization out of sog
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs19
7 files changed, 29 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index f4c5cba..34640ae 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Osp;
44using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; 44using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
45using OpenSim.Region.CoreModules.World.Serialiser; 45using OpenSim.Region.CoreModules.World.Serialiser;
46using OpenSim.Region.Framework.Scenes; 46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Tests.Common; 48using OpenSim.Tests.Common;
48using OpenSim.Tests.Common.Mock; 49using OpenSim.Tests.Common.Mock;
49using OpenSim.Tests.Common.Setup; 50using OpenSim.Tests.Common.Setup;
@@ -108,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
108 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 109 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
109 AssetBase asset1 = new AssetBase(); 110 AssetBase asset1 = new AssetBase();
110 asset1.FullID = asset1Id; 111 asset1.FullID = asset1Id;
111 asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2()); 112 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
112 cm.AssetCache.AddAsset(asset1); 113 cm.AssetCache.AddAsset(asset1);
113 114
114 // Create item 115 // Create item
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
index 6ad3b73..606b47c 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
@@ -276,7 +276,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
276 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle); 276 RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle);
277 if (regInfo != null) 277 if (regInfo != null)
278 { 278 {
279 return m_regionClient.DoCreateObjectCall(regInfo, sog, m_aScene.m_allowScriptCrossings); 279 return m_regionClient.DoCreateObjectCall(
280 regInfo, sog, SceneObjectSerializer.ToXml2Format(sog), m_aScene.m_allowScriptCrossings);
280 } 281 }
281 //else 282 //else
282 // m_log.Warn("[REST COMMS]: Region not found " + regionHandle); 283 // m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index c052bda..2012ea8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Framework.Serialization;
39using OpenSim.Region.CoreModules.World.Serialiser; 39using OpenSim.Region.CoreModules.World.Serialiser;
40using OpenSim.Region.CoreModules.World.Terrain; 40using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Tests.Common; 43using OpenSim.Tests.Common;
43using OpenSim.Tests.Common.Setup; 44using OpenSim.Tests.Common.Setup;
44 45
@@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
242 part1Name, 243 part1Name,
243 Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), 244 Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
244 part1.UUID); 245 part1.UUID);
245 tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2()); 246 tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
246 247
247 tar.Close(); 248 tar.Close();
248 249
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
index ed6448f..af2e350 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs
@@ -31,6 +31,7 @@ using System.IO.Compression;
31using System.Text; 31using System.Text;
32using System.Xml; 32using System.Xml;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Scenes.Serialization;
34 35
35namespace OpenSim.Region.CoreModules.World.Serialiser 36namespace OpenSim.Region.CoreModules.World.Serialiser
36{ 37{
@@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
86 { 87 {
87 if (ent is SceneObjectGroup) 88 if (ent is SceneObjectGroup)
88 { 89 {
89 EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); 90 EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
90 } 91 }
91 } 92 }
92 EntityXml.Sort(); 93 EntityXml.Sort();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fd2d746..5611b03 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -583,19 +583,6 @@ namespace OpenSim.Region.Framework.Scenes
583 583
584 #endregion 584 #endregion
585 585
586 public string ToXmlString2()
587 {
588 using (StringWriter sw = new StringWriter())
589 {
590 using (XmlTextWriter writer = new XmlTextWriter(sw))
591 {
592 ToXml2(writer);
593 }
594
595 return sw.ToString();
596 }
597 }
598
599 public void ToXml2(XmlTextWriter writer) 586 public void ToXml2(XmlTextWriter writer)
600 { 587 {
601 //m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name); 588 //m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name);
diff --git a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
index 49fe8a4..5418139 100644
--- a/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneXmlLoader.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes
101 101
102 public static string SaveGroupToXml2(SceneObjectGroup grp) 102 public static string SaveGroupToXml2(SceneObjectGroup grp)
103 { 103 {
104 return grp.ToXmlString2(); 104 return SceneObjectSerializer.ToXml2Format(grp);
105 } 105 }
106 106
107 public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) 107 public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
278 continue; 278 continue;
279 } 279 }
280 280
281 stream.WriteLine(g.ToXmlString2()); 281 stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
282 primCount++; 282 primCount++;
283 } 283 }
284 } 284 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index aa331d9..0ec1922 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31using System.Xml; 31using System.Xml;
32using log4net; 32using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35 36
36namespace OpenSim.Region.Framework.Scenes.Serialization 37namespace OpenSim.Region.Framework.Scenes.Serialization
@@ -246,6 +247,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
246 writer.WriteEndElement(); // SceneObjectGroup 247 writer.WriteEndElement(); // SceneObjectGroup
247 248
248 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 249 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
250 }
251
252 /// <summary>
253 /// Serialize a scene object to the 'xml2' format.
254 /// </summary>
255 /// <param name="sceneObject"></param>
256 /// <returns></returns>
257 public static string ToXml2Format(ISceneObject sceneObject)
258 {
259 using (StringWriter sw = new StringWriter())
260 {
261 using (XmlTextWriter writer = new XmlTextWriter(sw))
262 {
263 sceneObject.ToXml2(writer);
264 }
265
266 return sw.ToString();
267 }
249 } 268 }
250 } 269 }
251} 270}