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authorJustin Clark-Casey (justincc)2011-05-21 00:48:01 +0100
committerJustin Clark-Casey (justincc)2011-05-21 00:48:01 +0100
commit94553d4753f092bfb25a83a5df01f277834d1088 (patch)
tree5dc7963d86b111e0b851f5c0c3da05ee83fba40e /OpenSim/Region
parenttest helper rename for consistency (diff)
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rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 0446f3b..7e15a3d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
194 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 194 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
195 195
196 // Now try loading to a root child folder 196 // Now try loading to a root child folder
197 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 197 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
198 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 198 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
199 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 199 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
200 200
@@ -203,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
203 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 203 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
204 204
205 // Now try loading to a more deeply nested folder 205 // Now try loading to a more deeply nested folder
206 UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 206 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
207 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 207 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
208 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 208 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
209 209
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
401 string folder2Name = "b"; 401 string folder2Name = "b";
402 402
403 InventoryFolderBase folder1 403 InventoryFolderBase folder1
404 = UserInventoryTestUtils.CreateInventoryFolder( 404 = UserInventoryHelpers.CreateInventoryFolder(
405 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 405 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
406 406
407 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 407 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
@@ -452,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
452 string folder2Name = "b"; 452 string folder2Name = "b";
453 453
454 InventoryFolderBase folder1 454 InventoryFolderBase folder1
455 = UserInventoryTestUtils.CreateInventoryFolder( 455 = UserInventoryHelpers.CreateInventoryFolder(
456 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 456 scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
457 457
458 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 458 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());