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authorJeff Ames2008-05-19 04:14:43 +0000
committerJeff Ames2008-05-19 04:14:43 +0000
commitdfe8e2c50276a4b79bb4aa565209a71c8ac6d42e (patch)
tree94621c6e22cdbfed4e16c7dab5aa2849b66255e7 /OpenSim/Region
parent* Committing a change to our build script to generate doxygen documentation w... (diff)
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Rework some of the animation logic in an attempt to resolve #1318
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs63
1 files changed, 25 insertions, 38 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 93ec138..8ad3de6 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -873,25 +873,19 @@ namespace OpenSim.Region.Environment.Scenes
873 // Cause the avatar to stop flying if it's colliding 873 // Cause the avatar to stop flying if it's colliding
874 // with something with the down arrow pressed. 874 // with something with the down arrow pressed.
875 875
876 // Skip if there's no physicsactor 876 // Only do this if we're flying
877 if (m_physicsActor != null) 877 if (m_physicsActor != null && m_physicsActor.Flying)
878 { 878 {
879 // Only do this if we're flying 879 // Are the landing controls requirements filled?
880 if (m_physicsActor.Flying) 880 bool controlland = (((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
881 { 881 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
882 // Are the landing controls requirements filled?
883 bool controlland = (((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
884 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
885
886 // Are the collision requirements fulfilled?
887 bool colliding = (m_physicsActor.IsColliding == true);
888
889 882
883 // Are the collision requirements fulfilled?
884 bool colliding = (m_physicsActor.IsColliding == true);
890 885
891 if (m_physicsActor.Flying && colliding && controlland) 886 if (m_physicsActor.Flying && colliding && controlland)
892 { 887 {
893 StopFlying(); 888 StopFlying();
894 }
895 } 889 }
896 } 890 }
897 891
@@ -949,10 +943,6 @@ namespace OpenSim.Region.Environment.Scenes
949 943
950 private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset) 944 private void SendSitResponse(IClientAPI remoteClient, LLUUID targetID, LLVector3 offset)
951 { 945 {
952
953
954
955
956 bool autopilot = true; 946 bool autopilot = true;
957 LLVector3 pos = new LLVector3(); 947 LLVector3 pos = new LLVector3();
958 LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); 948 LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1);
@@ -1181,21 +1171,20 @@ namespace OpenSim.Region.Environment.Scenes
1181 if (m_movementflag != 0) 1171 if (m_movementflag != 0)
1182 { 1172 {
1183 // We are moving 1173 // We are moving
1184 if (m_physicsActor.Flying) 1174 if (PhysicsActor != null && PhysicsActor.Flying)
1185 { 1175 {
1186 return "FLY"; 1176 return "FLY";
1187 } 1177 }
1188 else if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && 1178 else if (PhysicsActor != null && (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 &&
1189 PhysicsActor.IsColliding) 1179 PhysicsActor.IsColliding)
1190 { 1180 {
1191 return "CROUCHWALK"; 1181 return "CROUCHWALK";
1192 } 1182 }
1193 else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6) 1183 else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6)
1194 { 1184 {
1195 // Client is moving and falling at a velocity greater then 6 meters per unit
1196 return "FALLDOWN"; 1185 return "FALLDOWN";
1197 } 1186 }
1198 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && 1187 else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 0 &&
1199 (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) 1188 (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
1200 { 1189 {
1201 return "JUMP"; 1190 return "JUMP";
@@ -1212,23 +1201,20 @@ namespace OpenSim.Region.Environment.Scenes
1212 else 1201 else
1213 { 1202 {
1214 // Not moving 1203 // Not moving
1215 1204 if (PhysicsActor != null && PhysicsActor.IsColliding)
1216 if (((m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) &&
1217 PhysicsActor.IsColliding)
1218 { 1205 {
1219 return "CROUCH"; 1206 return "CROUCH";
1220 } 1207 }
1221 else if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying) 1208 else if (PhysicsActor != null && !PhysicsActor.IsColliding && PhysicsActor.Velocity.Z < -6 && !PhysicsActor.Flying)
1222 { 1209 {
1223 return "FALLDOWN"; 1210 return "FALLDOWN";
1224 } 1211 }
1225 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && 1212 else if (PhysicsActor != null && !PhysicsActor.IsColliding && Velocity.Z > 0 && !PhysicsActor.Flying)
1226 (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
1227 { 1213 {
1228 // This is the standing jump 1214 // This is the standing jump
1229 return "JUMP"; 1215 return "JUMP";
1230 } 1216 }
1231 else if (m_physicsActor.Flying) 1217 else if (PhysicsActor != null && PhysicsActor.Flying)
1232 { 1218 {
1233 return "HOVER"; 1219 return "HOVER";
1234 } 1220 }
@@ -1962,6 +1948,7 @@ namespace OpenSim.Region.Environment.Scenes
1962 Health = health; 1948 Health = health;
1963 ControllingClient.SendHealth(Health); 1949 ControllingClient.SendHealth(Health);
1964 } 1950 }
1951
1965 internal void Close() 1952 internal void Close()
1966 { 1953 {
1967 lock (m_attachments) 1954 lock (m_attachments)
@@ -2009,6 +1996,7 @@ namespace OpenSim.Region.Environment.Scenes
2009 DefaultTexture = textu.ToBytes(); 1996 DefaultTexture = textu.ToBytes();
2010 } 1997 }
2011 } 1998 }
1999
2012 public void AddAttachment(SceneObjectGroup gobj) 2000 public void AddAttachment(SceneObjectGroup gobj)
2013 { 2001 {
2014 lock (m_attachments) 2002 lock (m_attachments)
@@ -2016,6 +2004,7 @@ namespace OpenSim.Region.Environment.Scenes
2016 m_attachments.Add(gobj); 2004 m_attachments.Add(gobj);
2017 } 2005 }
2018 } 2006 }
2007
2019 public void RemoveAttachment(SceneObjectGroup gobj) 2008 public void RemoveAttachment(SceneObjectGroup gobj)
2020 { 2009 {
2021 lock (m_attachments) 2010 lock (m_attachments)
@@ -2026,6 +2015,7 @@ namespace OpenSim.Region.Environment.Scenes
2026 } 2015 }
2027 } 2016 }
2028 } 2017 }
2018
2029 public void CrossAttachmentsIntoNewRegion(ulong regionHandle) 2019 public void CrossAttachmentsIntoNewRegion(ulong regionHandle)
2030 { 2020 {
2031 lock (m_attachments) 2021 lock (m_attachments)
@@ -2045,8 +2035,8 @@ namespace OpenSim.Region.Environment.Scenes
2045 } 2035 }
2046 m_attachments.Clear(); 2036 m_attachments.Clear();
2047 } 2037 }
2048
2049 } 2038 }
2039
2050 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) 2040 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
2051 { 2041 {
2052 m_controllingClient = client; 2042 m_controllingClient = client;
@@ -2390,7 +2380,6 @@ namespace OpenSim.Region.Environment.Scenes
2390 2380
2391 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID) 2381 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID)
2392 { 2382 {
2393
2394 ScriptControllers obj = new ScriptControllers(); 2383 ScriptControllers obj = new ScriptControllers();
2395 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 2384 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
2396 obj.eventControls = ScriptControlled.CONTROL_ZERO; 2385 obj.eventControls = ScriptControlled.CONTROL_ZERO;
@@ -2439,9 +2428,8 @@ namespace OpenSim.Region.Environment.Scenes
2439 } 2428 }
2440 } 2429 }
2441 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true); 2430 ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true);
2442
2443
2444 } 2431 }
2432
2445 public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID) 2433 public void HandleForceReleaseControls(IClientAPI remoteClient, LLUUID agentID)
2446 { 2434 {
2447 IgnoredControls = ScriptControlled.CONTROL_ZERO; 2435 IgnoredControls = ScriptControlled.CONTROL_ZERO;
@@ -2537,7 +2525,6 @@ namespace OpenSim.Region.Environment.Scenes
2537 change |= DCF; 2525 change |= DCF;
2538 continue; 2526 continue;
2539 } 2527 }
2540
2541 } 2528 }
2542 2529
2543 lock (scriptedcontrols) 2530 lock (scriptedcontrols)
@@ -2555,8 +2542,8 @@ namespace OpenSim.Region.Environment.Scenes
2555 } 2542 }
2556 } 2543 }
2557 LastCommands = allflags; 2544 LastCommands = allflags;
2558
2559 } 2545 }
2546
2560 internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) 2547 internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored)
2561 { 2548 {
2562 if (Ignored == ScriptControlled.CONTROL_ZERO) 2549 if (Ignored == ScriptControlled.CONTROL_ZERO)