diff options
author | lbsa71 | 2007-07-16 20:10:54 +0000 |
---|---|---|
committer | lbsa71 | 2007-07-16 20:10:54 +0000 |
commit | 85bdec5e0d30224f66851fe4183eb03e15828fbf (patch) | |
tree | 1215edd4ac26cdc37da2e43f975a04e71e1213cc /OpenSim/Region | |
parent | *Adding some more files (diff) | |
download | opensim-SC_OLD-85bdec5e0d30224f66851fe4183eb03e15828fbf.zip opensim-SC_OLD-85bdec5e0d30224f66851fe4183eb03e15828fbf.tar.gz opensim-SC_OLD-85bdec5e0d30224f66851fe4183eb03e15828fbf.tar.bz2 opensim-SC_OLD-85bdec5e0d30224f66851fe4183eb03e15828fbf.tar.xz |
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/Application.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 97 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Environment/RegionManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 64 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 31 |
7 files changed, 106 insertions, 132 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs index a47ba48..a64d05f 100644 --- a/OpenSim/Region/Application/Application.cs +++ b/OpenSim/Region/Application/Application.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim | |||
43 | bool sandBoxMode = false; | 43 | bool sandBoxMode = false; |
44 | bool startLoginServer = false; | 44 | bool startLoginServer = false; |
45 | string physicsEngine = "basicphysics"; | 45 | string physicsEngine = "basicphysics"; |
46 | bool allowFlying = false; | 46 | |
47 | bool userAccounts = false; | 47 | bool userAccounts = false; |
48 | bool gridLocalAsset = false; | 48 | bool gridLocalAsset = false; |
49 | bool useConfigFile = false; | 49 | bool useConfigFile = false; |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 368af12..18c81a0 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -78,26 +78,16 @@ namespace OpenSim | |||
78 | m_silent = silent; | 78 | m_silent = silent; |
79 | } | 79 | } |
80 | 80 | ||
81 | |||
81 | /// <summary> | 82 | /// <summary> |
82 | /// Performs initialisation of the world, such as loading configuration from disk. | 83 | /// Performs initialisation of the world, such as loading configuration from disk. |
83 | /// </summary> | 84 | /// </summary> |
84 | public void StartUp() | 85 | public override void StartUp() |
85 | { | 86 | { |
86 | this.m_serversData = new NetworkServersInfo(); | 87 | base.StartUp(); |
87 | |||
88 | this.localConfig = new XmlConfig(m_config); | ||
89 | this.localConfig.LoadData(); | ||
90 | |||
91 | if (this.configFileSetup) | ||
92 | { | ||
93 | this.SetupFromConfigFile(this.localConfig); | ||
94 | } | ||
95 | |||
96 | m_log = new LogBase(m_logFilename, "Region", this, m_silent); | ||
97 | MainLog.Instance = m_log; | ||
98 | 88 | ||
99 | m_log.Verbose("Main.cs:Startup() - Loading configuration"); | 89 | m_log.Verbose("Main.cs:Startup() - Loading configuration"); |
100 | this.m_serversData.InitConfig(this.m_sandbox, this.localConfig); | 90 | this.m_networkServersInfo.InitConfig(this.m_sandbox, this.localConfig); |
101 | this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change | 91 | this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change |
102 | 92 | ||
103 | ScenePresence.LoadTextureFile("avatar-texture.dat"); | 93 | ScenePresence.LoadTextureFile("avatar-texture.dat"); |
@@ -106,19 +96,18 @@ namespace OpenSim | |||
106 | 96 | ||
107 | this.SetupHttpListener(); | 97 | this.SetupHttpListener(); |
108 | 98 | ||
99 | m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); | ||
100 | m_inventoryCache = new InventoryCache(); | ||
101 | |||
109 | if (m_sandbox) | 102 | if (m_sandbox) |
110 | { | 103 | { |
111 | this.SetupLocalGridServers(); | 104 | this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); |
112 | // this.checkServer = new CheckSumServer(12036); | ||
113 | // this.checkServer.ServerListener(); | ||
114 | } | 105 | } |
115 | else | 106 | else |
116 | { | 107 | { |
117 | this.SetupRemoteGridServers(); | 108 | this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); |
118 | } | 109 | } |
119 | 110 | ||
120 | m_startuptime = DateTime.Now; | ||
121 | |||
122 | this.SetupScene(); | 111 | this.SetupScene(); |
123 | 112 | ||
124 | m_log.Verbose("Main.cs:Startup() - Initialising HTTP server"); | 113 | m_log.Verbose("Main.cs:Startup() - Initialising HTTP server"); |
@@ -135,44 +124,30 @@ namespace OpenSim | |||
135 | 124 | ||
136 | } | 125 | } |
137 | 126 | ||
138 | # region Setup methods | 127 | protected override void Initialize() |
139 | protected void SetupLocalGridServers() | ||
140 | { | 128 | { |
141 | try | 129 | this.localConfig = new XmlConfig(m_config); |
142 | { | 130 | this.localConfig.LoadData(); |
143 | m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey); | 131 | |
144 | m_inventoryCache = new InventoryCache(); | 132 | if (this.configFileSetup) |
145 | this.commsManager = new CommunicationsLocal(this.m_serversData, m_httpServer); | ||
146 | } | ||
147 | catch (Exception e) | ||
148 | { | 133 | { |
149 | m_log.Error(e.Message + "\nSorry, could not setup local cache"); | 134 | this.SetupFromConfigFile(this.localConfig); |
150 | Environment.Exit(1); | ||
151 | } | 135 | } |
152 | |||
153 | } | 136 | } |
154 | 137 | ||
155 | protected void SetupRemoteGridServers() | 138 | protected override LogBase CreateLog() |
156 | { | 139 | { |
157 | try | 140 | return new LogBase(m_logFilename, "Region", this, m_silent); |
158 | { | ||
159 | m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey); | ||
160 | m_inventoryCache = new InventoryCache(); | ||
161 | this.commsManager = new CommunicationsOGS1(this.m_serversData, m_httpServer); | ||
162 | } | ||
163 | catch (Exception e) | ||
164 | { | ||
165 | m_log.Error(e.Message + "\nSorry, could not setup remote cache"); | ||
166 | Environment.Exit(1); | ||
167 | } | ||
168 | } | 141 | } |
169 | 142 | ||
143 | # region Setup methods | ||
144 | |||
170 | protected void SetupScene() | 145 | protected void SetupScene() |
171 | { | 146 | { |
172 | IGenericConfig regionConfig; | 147 | IGenericConfig regionConfig; |
173 | Scene scene; | 148 | |
174 | UDPServer udpServer; | 149 | UDPServer udpServer; |
175 | RegionInfo regionDat = new RegionInfo(); | 150 | RegionInfo m_regionInfo = new RegionInfo(); |
176 | AuthenticateSessionsBase authenBase; | 151 | AuthenticateSessionsBase authenBase; |
177 | 152 | ||
178 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); | 153 | string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); |
@@ -194,7 +169,7 @@ namespace OpenSim | |||
194 | 169 | ||
195 | for (int i = 0; i < configFiles.Length; i++) | 170 | for (int i = 0; i < configFiles.Length; i++) |
196 | { | 171 | { |
197 | regionDat = new RegionInfo(); | 172 | m_regionInfo = new RegionInfo(); |
198 | if (m_sandbox) | 173 | if (m_sandbox) |
199 | { | 174 | { |
200 | AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal(); | 175 | AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal(); |
@@ -210,17 +185,17 @@ namespace OpenSim | |||
210 | Console.WriteLine("Loading region config file"); | 185 | Console.WriteLine("Loading region config file"); |
211 | regionConfig = new XmlConfig(configFiles[i]); | 186 | regionConfig = new XmlConfig(configFiles[i]); |
212 | regionConfig.LoadData(); | 187 | regionConfig.LoadData(); |
213 | regionDat.InitConfig(this.m_sandbox, regionConfig); | 188 | m_regionInfo.InitConfig(this.m_sandbox, regionConfig); |
214 | regionConfig.Close(); | 189 | regionConfig.Close(); |
215 | 190 | ||
216 | udpServer = new UDPServer(regionDat.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase); | 191 | udpServer = new UDPServer(m_regionInfo.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase); |
217 | 192 | ||
218 | m_udpServer.Add(udpServer); | 193 | m_udpServer.Add(udpServer); |
219 | this.m_regionData.Add(regionDat); | 194 | this.m_regionData.Add(m_regionInfo); |
220 | 195 | ||
221 | StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName); | 196 | StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", m_regionInfo.DataStore, m_regionInfo.RegionName); |
222 | 197 | ||
223 | scene = new Scene( regionDat, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer); | 198 | Scene scene = new Scene( m_regionInfo, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer); |
224 | this.m_localWorld.Add(scene); | 199 | this.m_localWorld.Add(scene); |
225 | 200 | ||
226 | udpServer.LocalWorld = scene; | 201 | udpServer.LocalWorld = scene; |
@@ -253,12 +228,9 @@ namespace OpenSim | |||
253 | } | 228 | } |
254 | } | 229 | } |
255 | 230 | ||
256 | private static PhysicsScene GetPhysicsScene(string physicsEngine) | 231 | protected override PhysicsScene GetPhysicsScene( ) |
257 | { | 232 | { |
258 | PhysicsPluginManager physicsPluginManager; | 233 | return GetPhysicsScene( m_physicsEngine ); |
259 | physicsPluginManager = new PhysicsPluginManager(); | ||
260 | physicsPluginManager.LoadPlugins(); | ||
261 | return physicsPluginManager.GetPhysicsScene( physicsEngine ); | ||
262 | } | 234 | } |
263 | 235 | ||
264 | private class SimStatusHandler : IStreamHandler | 236 | private class SimStatusHandler : IStreamHandler |
@@ -286,7 +258,7 @@ namespace OpenSim | |||
286 | 258 | ||
287 | protected void SetupHttpListener() | 259 | protected void SetupHttpListener() |
288 | { | 260 | { |
289 | m_httpServer = new BaseHttpServer(this.m_serversData.HttpListenerPort); //regionData[0].IPListenPort); | 261 | m_httpServer = new BaseHttpServer(this.m_networkServersInfo.HttpListenerPort); //regionData[0].IPListenPort); |
290 | 262 | ||
291 | if (!this.m_sandbox) | 263 | if (!this.m_sandbox) |
292 | { | 264 | { |
@@ -372,16 +344,9 @@ namespace OpenSim | |||
372 | switch (attri) | 344 | switch (attri) |
373 | { | 345 | { |
374 | default: | 346 | default: |
375 | m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); | 347 | throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) ); |
376 | Environment.Exit(1); | ||
377 | break; | ||
378 | 348 | ||
379 | case "": | 349 | case "": |
380 | this.m_physicsEngine = "basicphysics"; | ||
381 | configData.SetAttribute("PhysicsEngine", "basicphysics"); | ||
382 | ScenePresence.PhysicsEngineFlying = false; | ||
383 | break; | ||
384 | |||
385 | case "basicphysics": | 350 | case "basicphysics": |
386 | this.m_physicsEngine = "basicphysics"; | 351 | this.m_physicsEngine = "basicphysics"; |
387 | configData.SetAttribute("PhysicsEngine", "basicphysics"); | 352 | configData.SetAttribute("PhysicsEngine", "basicphysics"); |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index ec7eee4..043659b 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -37,16 +37,17 @@ using OpenSim.Framework.Types; | |||
37 | using OpenSim.Physics.Manager; | 37 | using OpenSim.Physics.Manager; |
38 | using OpenSim.Region.Caches; | 38 | using OpenSim.Region.Caches; |
39 | using OpenSim.Region.Environment; | 39 | using OpenSim.Region.Environment; |
40 | using libsecondlife; | ||
40 | 41 | ||
41 | namespace OpenSim.Region.ClientStack | 42 | namespace OpenSim.Region.ClientStack |
42 | { | 43 | { |
43 | public class RegionApplicationBase | 44 | public abstract class RegionApplicationBase |
44 | { | 45 | { |
45 | protected AssetCache m_assetCache; | 46 | protected AssetCache m_assetCache; |
46 | protected InventoryCache m_inventoryCache; | 47 | protected InventoryCache m_inventoryCache; |
47 | protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>(); | 48 | protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>(); |
48 | protected DateTime m_startuptime; | 49 | protected DateTime m_startuptime; |
49 | protected NetworkServersInfo m_serversData; | 50 | protected NetworkServersInfo m_networkServersInfo; |
50 | 51 | ||
51 | protected List<UDPServer> m_udpServer = new List<UDPServer>(); | 52 | protected List<UDPServer> m_udpServer = new List<UDPServer>(); |
52 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); | 53 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); |
@@ -58,7 +59,40 @@ namespace OpenSim.Region.ClientStack | |||
58 | 59 | ||
59 | public RegionApplicationBase( ) | 60 | public RegionApplicationBase( ) |
60 | { | 61 | { |
61 | 62 | m_startuptime = DateTime.Now; | |
62 | } | 63 | } |
64 | |||
65 | virtual public void StartUp() | ||
66 | { | ||
67 | ClientView.TerrainManager = new TerrainManager(new SecondLife()); | ||
68 | m_networkServersInfo = new NetworkServersInfo(); | ||
69 | RegionInfo m_regionInfo = new RegionInfo(); | ||
70 | |||
71 | Initialize(); | ||
72 | |||
73 | StartLog(); | ||
74 | |||
75 | } | ||
76 | |||
77 | protected abstract void Initialize(); | ||
78 | |||
79 | private void StartLog() | ||
80 | { | ||
81 | LogBase logBase = CreateLog(); | ||
82 | m_log = logBase; | ||
83 | MainLog.Instance = m_log; | ||
84 | } | ||
85 | |||
86 | protected abstract LogBase CreateLog(); | ||
87 | protected abstract PhysicsScene GetPhysicsScene( ); | ||
88 | |||
89 | protected PhysicsScene GetPhysicsScene(string engine) | ||
90 | { | ||
91 | PhysicsPluginManager physicsPluginManager; | ||
92 | physicsPluginManager = new PhysicsPluginManager(); | ||
93 | physicsPluginManager.LoadPlugins(); | ||
94 | return physicsPluginManager.GetPhysicsScene( engine ); | ||
95 | } | ||
96 | |||
63 | } | 97 | } |
64 | } | 98 | } |
diff --git a/OpenSim/Region/Environment/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs index 92e2766..f951701 100644 --- a/OpenSim/Region/Environment/RegionManager.cs +++ b/OpenSim/Region/Environment/RegionManager.cs | |||
@@ -8,7 +8,7 @@ using OpenSim.Region.Environment.LandManagement; | |||
8 | 8 | ||
9 | namespace OpenSim.Region.Environment | 9 | namespace OpenSim.Region.Environment |
10 | { | 10 | { |
11 | public class RegionManager //needs renaming , but first we need to rename the namespace | 11 | public class RegionManager |
12 | { | 12 | { |
13 | protected AuthenticateSessionsBase authenticateHandler; | 13 | protected AuthenticateSessionsBase authenticateHandler; |
14 | protected RegionCommsListener regionCommsHost; | 14 | protected RegionCommsListener regionCommsHost; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 917f6c4..d2bb030 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
89 | return (this.phyScene); | 89 | return (this.phyScene); |
90 | } | 90 | } |
91 | } | 91 | } |
92 | 92 | ||
93 | private LandManager m_LandManager; | 93 | private LandManager m_LandManager; |
94 | public LandManager LandManager | 94 | public LandManager LandManager |
95 | { | 95 | { |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index a2fdd81..8ff2b77 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -19,24 +19,28 @@ using OpenSim.Framework.Data; | |||
19 | 19 | ||
20 | namespace SimpleApp | 20 | namespace SimpleApp |
21 | { | 21 | { |
22 | class Program : conscmd_callback | 22 | class Program : RegionApplicationBase, conscmd_callback |
23 | { | 23 | { |
24 | private LogBase m_log; | ||
25 | AuthenticateSessionsBase m_circuitManager; | 24 | AuthenticateSessionsBase m_circuitManager; |
26 | uint m_localId; | 25 | |
27 | public MyWorld world; | 26 | public MyWorld m_world; |
28 | private SceneObject m_sceneObject; | 27 | private SceneObject m_sceneObject; |
29 | public MyNpcCharacter m_character; | 28 | public MyNpcCharacter m_character; |
30 | 29 | ||
31 | private void Run() | 30 | protected override LogBase CreateLog() |
32 | { | 31 | { |
33 | m_log = new LogBase(null, "SimpleApp", this, false); | 32 | return new LogBase(null, "SimpleApp", this, false); |
34 | MainLog.Instance = m_log; | 33 | } |
35 | 34 | ||
36 | // CheckSumServer checksumServer = new CheckSumServer(12036); | 35 | protected override void Initialize() |
37 | // checksumServer.ServerListener(); | 36 | { |
37 | } | ||
38 | |||
39 | public void Run() | ||
40 | { | ||
41 | base.StartUp(); | ||
38 | 42 | ||
39 | IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); | 43 | MainLog.Instance = m_log; |
40 | 44 | ||
41 | m_circuitManager = new AuthenticateSessionsBase(); | 45 | m_circuitManager = new AuthenticateSessionsBase(); |
42 | 46 | ||
@@ -50,30 +54,27 @@ namespace SimpleApp | |||
50 | ScenePresence.LoadTextureFile("avatar-texture.dat"); | 54 | ScenePresence.LoadTextureFile("avatar-texture.dat"); |
51 | ScenePresence.PhysicsEngineFlying = true; | 55 | ScenePresence.PhysicsEngineFlying = true; |
52 | 56 | ||
53 | PhysicsPluginManager physManager = new PhysicsPluginManager(); | 57 | IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000); |
54 | physManager.LoadPlugins(); | ||
55 | 58 | ||
56 | UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager); | 59 | UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager); |
57 | PacketServer packetServer = new PacketServer(udpServer); | 60 | PacketServer packetServer = new PacketServer(udpServer); |
58 | 61 | ||
59 | ClientView.TerrainManager = new TerrainManager(new SecondLife()); | ||
60 | BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port); | 62 | BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port); |
61 | 63 | ||
62 | NetworkServersInfo serverInfo = new NetworkServersInfo(); | 64 | CommunicationsLocal communicationsManager = new CommunicationsLocal(m_networkServersInfo, httpServer); |
63 | CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer); | ||
64 | 65 | ||
65 | RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1"); | 66 | RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1"); |
66 | 67 | ||
67 | OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); | 68 | OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp"); |
68 | 69 | ||
69 | world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer); | 70 | m_world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer); |
70 | world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null; | 71 | m_world.PhysScene = GetPhysicsScene( ); |
71 | 72 | ||
72 | world.LoadWorldMap(); | 73 | m_world.LoadWorldMap(); |
73 | world.PhysScene.SetTerrain(world.Terrain.getHeights1D()); | 74 | m_world.PhysScene.SetTerrain(m_world.Terrain.getHeights1D()); |
74 | world.performParcelPrimCountUpdate(); | 75 | m_world.performParcelPrimCountUpdate(); |
75 | 76 | ||
76 | udpServer.LocalWorld = world; | 77 | udpServer.LocalWorld = m_world; |
77 | 78 | ||
78 | httpServer.Start(); | 79 | httpServer.Start(); |
79 | udpServer.ServerListener(); | 80 | udpServer.ServerListener(); |
@@ -81,27 +82,32 @@ namespace SimpleApp | |||
81 | UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test"); | 82 | UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test"); |
82 | if (masterAvatar != null) | 83 | if (masterAvatar != null) |
83 | { | 84 | { |
84 | world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; | 85 | m_world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; |
85 | world.LandManager.NoLandDataFromStorage(); | 86 | m_world.LandManager.NoLandDataFromStorage(); |
86 | } | 87 | } |
87 | 88 | ||
88 | world.StartTimer(); | 89 | m_world.StartTimer(); |
89 | 90 | ||
90 | PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox(); | 91 | PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox(); |
91 | shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); | 92 | shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); |
92 | LLVector3 pos = new LLVector3(138, 129, 27); | 93 | LLVector3 pos = new LLVector3(138, 129, 27); |
93 | 94 | ||
94 | m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape); | 95 | m_sceneObject = new MySceneObject(m_world, m_world.EventManager, LLUUID.Zero, m_world.PrimIDAllocate(), pos, shape); |
95 | world.AddEntity(m_sceneObject); | 96 | m_world.AddEntity(m_sceneObject); |
96 | 97 | ||
97 | m_character = new MyNpcCharacter(); | 98 | m_character = new MyNpcCharacter(); |
98 | world.AddNewClient(m_character, false); | 99 | m_world.AddNewClient(m_character, false); |
99 | 100 | ||
100 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); | 101 | m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit."); |
101 | m_log.ReadLine(); | 102 | m_log.ReadLine(); |
102 | 103 | ||
103 | } | 104 | } |
104 | 105 | ||
106 | protected override PhysicsScene GetPhysicsScene( ) | ||
107 | { | ||
108 | return GetPhysicsScene("basicphysics"); | ||
109 | } | ||
110 | |||
105 | #region conscmd_callback Members | 111 | #region conscmd_callback Members |
106 | 112 | ||
107 | public void RunCmd(string cmd, string[] cmdparams) | 113 | public void RunCmd(string cmd, string[] cmdparams) |
@@ -120,7 +126,7 @@ namespace SimpleApp | |||
120 | { | 126 | { |
121 | Program app = new Program(); | 127 | Program app = new Program(); |
122 | 128 | ||
123 | app.Run(); | 129 | app.StartUp(); |
124 | } | 130 | } |
125 | } | 131 | } |
126 | } | 132 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index ec406f1..81e2ea3 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -36,8 +36,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
36 | /// </summary> | 36 | /// </summary> |
37 | public class BasicPhysicsPlugin : IPhysicsPlugin | 37 | public class BasicPhysicsPlugin : IPhysicsPlugin |
38 | { | 38 | { |
39 | private BasicScene _mScene; | ||
40 | |||
41 | public BasicPhysicsPlugin() | 39 | public BasicPhysicsPlugin() |
42 | { | 40 | { |
43 | 41 | ||
@@ -145,35 +143,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
145 | actor.Position.X = 256; | 143 | actor.Position.X = 256; |
146 | } | 144 | } |
147 | } | 145 | } |
148 | //} | ||
149 | |||
150 | |||
151 | |||
152 | // This code needs sorting out - border crossings etc | ||
153 | /* if(actor.Position.X<0) | ||
154 | { | ||
155 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
156 | actor.Position.X = 0; | ||
157 | actor.Velocity.X = 0; | ||
158 | } | ||
159 | if(actor.Position.Y < 0) | ||
160 | { | ||
161 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
162 | actor.Position.Y = 0; | ||
163 | actor.Velocity.Y = 0; | ||
164 | } | ||
165 | if(actor.Position.X > 255) | ||
166 | { | ||
167 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
168 | actor.Position.X = 255; | ||
169 | actor.Velocity.X = 0; | ||
170 | } | ||
171 | if(actor.Position.Y > 255) | ||
172 | { | ||
173 | ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); | ||
174 | actor.Position.Y = 255; | ||
175 | actor.Velocity.X = 0; | ||
176 | }*/ | ||
177 | } | 146 | } |
178 | } | 147 | } |
179 | 148 | ||