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authorSignpostMarv2012-09-08 13:48:07 +0100
committerMelanie2012-09-09 12:59:25 +0100
commit783ee949ea9b9bfe309e542a74bb0712f3b65d00 (patch)
tree70685f5c85fa08f5f0d58eefd3ca7133ac0ba1c3 /OpenSim/Region
parentrefactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note... (diff)
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implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs18
2 files changed, 29 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ff3d3af..c2c0b96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -123,6 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
123 /// </summary> 123 /// </summary>
124 public float m_maxPhys = 10; 124 public float m_maxPhys = 10;
125 125
126 /// <summary>
127 /// Max prims an object will hold
128 /// </summary>
129 public int m_linksetCapacity = 0;
130
126 public bool m_clampPrimSize; 131 public bool m_clampPrimSize;
127 public bool m_trustBinaries; 132 public bool m_trustBinaries;
128 public bool m_allowScriptCrossings; 133 public bool m_allowScriptCrossings;
@@ -772,6 +777,12 @@ namespace OpenSim.Region.Framework.Scenes
772 m_clampPrimSize = true; 777 m_clampPrimSize = true;
773 } 778 }
774 779
780 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
781 if (RegionInfo.LinksetCapacity > 0)
782 {
783 m_linksetCapacity = RegionInfo.LinksetCapacity;
784 }
785
775 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); 786 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
776 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 787 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
777 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 788 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b4a155e..e528288 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2014,6 +2014,24 @@ namespace OpenSim.Region.Framework.Scenes
2014 if (objectGroup == this) 2014 if (objectGroup == this)
2015 return; 2015 return;
2016 2016
2017 // If the configured linkset capacity is greater than zero,
2018 // and the new linkset would have a prim count higher than this
2019 // value, do not link it.
2020 if (m_scene.m_linksetCapacity > 0 &&
2021 (PrimCount + objectGroup.PrimCount) >
2022 m_scene.m_linksetCapacity)
2023 {
2024 m_log.DebugFormat(
2025 "[SCENE OBJECT GROUP]: Cannot link group with root" +
2026 " part {0}, {1} ({2} prims) to group with root part" +
2027 " {3}, {4} ({5} prims) because the new linkset" +
2028 " would exceed the configured maximum of {6}",
2029 objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
2030 objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
2031 PrimCount, m_scene.m_linksetCapacity);
2032 return;
2033 }
2034
2017 // 'linkPart' == the root of the group being linked into this group 2035 // 'linkPart' == the root of the group being linked into this group
2018 SceneObjectPart linkPart = objectGroup.m_rootPart; 2036 SceneObjectPart linkPart = objectGroup.m_rootPart;
2019 2037