diff options
Prim Copying (both CTRL+D and shift-drag) should now work.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Primitive.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 84 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObject.cs | 8 |
3 files changed, 66 insertions, 44 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index ab50373..e20870f 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -163,21 +163,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
163 | dupe.inventoryItems = this.inventoryItems; | 163 | dupe.inventoryItems = this.inventoryItems; |
164 | dupe.m_Parent = parent; | 164 | dupe.m_Parent = parent; |
165 | dupe.m_RootParent = rootParent; | 165 | dupe.m_RootParent = rootParent; |
166 | // TODO: Copy this properly. | 166 | |
167 | dupe.m_Shape = this.m_Shape.Copy(); | 167 | dupe.m_Shape = this.m_Shape.Copy(); |
168 | dupe.children = new List<EntityBase>(); | 168 | dupe.children = new List<EntityBase>(); |
169 | uint newLocalID = this.m_world.PrimIDAllocate(); | 169 | uint newLocalID = this.m_world.PrimIDAllocate(); |
170 | dupe.uuid = LLUUID.Random(); | 170 | dupe.uuid = LLUUID.Random(); |
171 | dupe.LocalId = newLocalID; | 171 | dupe.LocalId = newLocalID; |
172 | dupe.m_regionHandle = this.m_regionHandle; | ||
173 | |||
174 | if (parent is SceneObject) | ||
175 | { | ||
176 | dupe.m_isRootPrim = true; | ||
177 | dupe.ParentID = 0; | ||
178 | } | ||
179 | else | ||
180 | { | ||
181 | dupe.m_isRootPrim = false; | ||
182 | dupe.ParentID = ((Primitive)parent).LocalId; | ||
183 | } | ||
172 | 184 | ||
173 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); | 185 | dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z); |
174 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); | 186 | dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z); |
175 | dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z); | 187 | dupe.m_pos = new LLVector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z); |
176 | rootParent.AddChildToList(dupe); | 188 | rootParent.AddChildToList(dupe); |
177 | 189 | ||
178 | foreach (Primitive prim in this.children) | 190 | foreach (Primitive prim in this.children) |
179 | { | 191 | { |
180 | Primitive primClone = prim.Copy(this, rootParent); | 192 | Primitive primClone = prim.Copy(dupe, rootParent); |
181 | dupe.children.Add(primClone); | 193 | dupe.children.Add(primClone); |
182 | } | 194 | } |
183 | 195 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 14bf87c..b86e5c8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | /// <param name="fromAgentID"></param> | 139 | /// <param name="fromAgentID"></param> |
140 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | 140 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) |
141 | { | 141 | { |
142 | // Console.WriteLine("Chat message"); | 142 | // Console.WriteLine("Chat message"); |
143 | ScenePresence avatar = null; | 143 | ScenePresence avatar = null; |
144 | 144 | ||
145 | m_clientManager.ForEachClient(delegate(IClientAPI client) | 145 | m_clientManager.ForEachClient(delegate(IClientAPI client) |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
149 | { | 149 | { |
150 | avatar = this.Avatars[client.AgentId]; | 150 | avatar = this.Avatars[client.AgentId]; |
151 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | 151 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); |
152 | dis = (int) avatar.Pos.GetDistanceTo(fromPos); | 152 | dis = (int)avatar.Pos.GetDistanceTo(fromPos); |
153 | //Console.WriteLine("found avatar at " +dis); | 153 | //Console.WriteLine("found avatar at " +dis); |
154 | } | 154 | } |
155 | 155 | ||
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
194 | /// <param name="pos"></param> | 194 | /// <param name="pos"></param> |
195 | public void RezObject(AssetBase primAsset, LLVector3 pos) | 195 | public void RezObject(AssetBase primAsset, LLVector3 pos) |
196 | { | 196 | { |
197 | 197 | ||
198 | } | 198 | } |
199 | 199 | ||
200 | /// <summary> | 200 | /// <summary> |
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
204 | /// <param name="simClient"></param> | 204 | /// <param name="simClient"></param> |
205 | public void DeRezObject(Packet packet, IClientAPI simClient) | 205 | public void DeRezObject(Packet packet, IClientAPI simClient) |
206 | { | 206 | { |
207 | 207 | ||
208 | } | 208 | } |
209 | 209 | ||
210 | /// <summary> | 210 | /// <summary> |
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
213 | /// <param name="remoteClient"></param> | 213 | /// <param name="remoteClient"></param> |
214 | public void SendAvatarsToClient(IClientAPI remoteClient) | 214 | public void SendAvatarsToClient(IClientAPI remoteClient) |
215 | { | 215 | { |
216 | 216 | ||
217 | } | 217 | } |
218 | 218 | ||
219 | /// <summary> | 219 | /// <summary> |
@@ -239,7 +239,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
239 | 239 | ||
240 | if (originPrim != null) | 240 | if (originPrim != null) |
241 | { | 241 | { |
242 | //SceneObject copy = originPrim.Copy(); | 242 | SceneObject copy = originPrim.Copy(); |
243 | copy.Pos = copy.Pos + offset; | ||
244 | this.Entities.Add(copy.rootUUID, copy); | ||
245 | |||
246 | List<ScenePresence> avatars = this.RequestAvatarList(); | ||
247 | for (int i = 0; i < avatars.Count; i++) | ||
248 | { | ||
249 | copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); | ||
250 | } | ||
243 | 251 | ||
244 | } | 252 | } |
245 | else | 253 | else |
@@ -256,7 +264,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
256 | /// <param name="childPrims"></param> | 264 | /// <param name="childPrims"></param> |
257 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | 265 | public void LinkObjects(uint parentPrim, List<uint> childPrims) |
258 | { | 266 | { |
259 | SceneObject parenPrim = null; | 267 | SceneObject parenPrim = null; |
260 | foreach (EntityBase ent in Entities.Values) | 268 | foreach (EntityBase ent in Entities.Values) |
261 | { | 269 | { |
262 | if (ent is SceneObject) | 270 | if (ent is SceneObject) |
@@ -328,7 +336,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
328 | { | 336 | { |
329 | if (((SceneObject)ent).rootLocalID == primLocalID) | 337 | if (((SceneObject)ent).rootLocalID == primLocalID) |
330 | { | 338 | { |
331 | ((SceneObject)ent).GetProperites(remoteClient); | 339 | ((SceneObject)ent).GetProperites(remoteClient); |
332 | break; | 340 | break; |
333 | } | 341 | } |
334 | } | 342 | } |
@@ -342,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
342 | /// <param name="description"></param> | 350 | /// <param name="description"></param> |
343 | public void PrimDescription(uint primLocalID, string description) | 351 | public void PrimDescription(uint primLocalID, string description) |
344 | { | 352 | { |
345 | Primitive prim = null; | 353 | Primitive prim = null; |
346 | foreach (EntityBase ent in Entities.Values) | 354 | foreach (EntityBase ent in Entities.Values) |
347 | { | 355 | { |
348 | if (ent is SceneObject) | 356 | if (ent is SceneObject) |
@@ -350,7 +358,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
350 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); | 358 | prim = ((SceneObject)ent).HasChildPrim(primLocalID); |
351 | if (prim != null) | 359 | if (prim != null) |
352 | { | 360 | { |
353 | prim.Description = description; | 361 | prim.Description = description; |
354 | break; | 362 | break; |
355 | } | 363 | } |
356 | } | 364 | } |
@@ -381,19 +389,19 @@ namespace OpenSim.Region.Environment.Scenes | |||
381 | 389 | ||
382 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | 390 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) |
383 | { | 391 | { |
384 | Primitive prim = null; | 392 | Primitive prim = null; |
385 | foreach (EntityBase ent in Entities.Values) | 393 | foreach (EntityBase ent in Entities.Values) |
386 | { | 394 | { |
387 | if (ent is SceneObject) | 395 | if (ent is SceneObject) |
388 | { | 396 | { |
389 | prim = ((SceneObject)ent).HasChildPrim(objectID); | 397 | prim = ((SceneObject)ent).HasChildPrim(objectID); |
390 | if (prim != null) | 398 | if (prim != null) |
391 | { | 399 | { |
392 | ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); | 400 | ((SceneObject)ent).GrapMovement(offset, pos, remoteClient); |
393 | break; | 401 | break; |
394 | } | 402 | } |
395 | } | 403 | } |
396 | } | 404 | } |
397 | /* | 405 | /* |
398 | if (this.Entities.ContainsKey(objectID)) | 406 | if (this.Entities.ContainsKey(objectID)) |
399 | { | 407 | { |
@@ -412,7 +420,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
412 | /// <param name="remoteClient"></param> | 420 | /// <param name="remoteClient"></param> |
413 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | 421 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) |
414 | { | 422 | { |
415 | 423 | ||
416 | } | 424 | } |
417 | 425 | ||
418 | /// <summary> | 426 | /// <summary> |
@@ -423,18 +431,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
423 | /// <param name="remoteClient"></param> | 431 | /// <param name="remoteClient"></param> |
424 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | 432 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) |
425 | { | 433 | { |
426 | Primitive prim = null; | 434 | Primitive prim = null; |
427 | foreach (EntityBase ent in Entities.Values) | 435 | foreach (EntityBase ent in Entities.Values) |
428 | { | 436 | { |
429 | if (ent is SceneObject) | 437 | if (ent is SceneObject) |
430 | { | 438 | { |
431 | prim = ((SceneObject)ent).HasChildPrim(localID); | 439 | prim = ((SceneObject)ent).HasChildPrim(localID); |
432 | if (prim != null) | 440 | if (prim != null) |
433 | { | 441 | { |
434 | prim.UpdateTextureEntry(texture); | 442 | prim.UpdateTextureEntry(texture); |
435 | } | 443 | } |
436 | } | 444 | } |
437 | } | 445 | } |
438 | } | 446 | } |
439 | 447 | ||
440 | /// <summary> | 448 | /// <summary> |
@@ -494,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
494 | prim = ((SceneObject)ent).HasChildPrim(localID); | 502 | prim = ((SceneObject)ent).HasChildPrim(localID); |
495 | if (prim != null) | 503 | if (prim != null) |
496 | { | 504 | { |
497 | prim.UpdateGroupMouseRotation( pos, rot); | 505 | prim.UpdateGroupMouseRotation(pos, rot); |
498 | break; | 506 | break; |
499 | } | 507 | } |
500 | } | 508 | } |
@@ -532,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
532 | /// <param name="remoteClient"></param> | 540 | /// <param name="remoteClient"></param> |
533 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | 541 | public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) |
534 | { | 542 | { |
535 | //Console.WriteLine("trying to update single prim rotation"); | 543 | //Console.WriteLine("trying to update single prim rotation"); |
536 | Primitive prim = null; | 544 | Primitive prim = null; |
537 | foreach (EntityBase ent in Entities.Values) | 545 | foreach (EntityBase ent in Entities.Values) |
538 | { | 546 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index e979186..d507a98 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -117,11 +117,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | 117 | ||
118 | dupe.m_world = this.m_world; | 118 | dupe.m_world = this.m_world; |
119 | dupe.m_regionHandle = this.m_regionHandle; | 119 | dupe.m_regionHandle = this.m_regionHandle; |
120 | Primitive newRoot = this.rootPrimitive.Copy((EntityBase)dupe, dupe); | 120 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); |
121 | dupe.rootPrimitive = newRoot; | 121 | dupe.rootPrimitive = newRoot; |
122 | dupe.rootPrimitive.Pos =( this.Pos + new LLVector3(0,0,1)); | 122 | dupe.children.Add(dupe.rootPrimitive); |
123 | dupe.rootPrimitive.Pos = this.Pos; | ||
123 | dupe.Rotation = this.Rotation; | 124 | dupe.Rotation = this.Rotation; |
124 | 125 | LLUUID rootu= dupe.rootUUID; | |
126 | uint rooti = dupe.rootLocalID; | ||
125 | return dupe; | 127 | return dupe; |
126 | } | 128 | } |
127 | 129 | ||