aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
authorJeff Ames2007-11-18 15:14:37 +0000
committerJeff Ames2007-11-18 15:14:37 +0000
commit924026d01c1dd25218e9a4296eb27640091405f3 (patch)
tree7d9e8fcb28b0ce6090cc42c4754d5673bb2853c2 /OpenSim/Region
parentfirst stab at implementation of CopyInventoryItem (diff)
downloadopensim-SC_OLD-924026d01c1dd25218e9a4296eb27640091405f3.zip
opensim-SC_OLD-924026d01c1dd25218e9a4296eb27640091405f3.tar.gz
opensim-SC_OLD-924026d01c1dd25218e9a4296eb27640091405f3.tar.bz2
opensim-SC_OLD-924026d01c1dd25218e9a4296eb27640091405f3.tar.xz
cleaned up some mono compiler warnings
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/SunModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/XMLRPCModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs4
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPlugin.cs1
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs113
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs4
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs1
12 files changed, 65 insertions, 77 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index 70a99f0..4aaa011 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -1382,7 +1382,7 @@ namespace OpenSim.Region.ClientStack
1382 pos.X = 100f; 1382 pos.X = 100f;
1383 objdata.ID = 8880000; 1383 objdata.ID = 8880000;
1384 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); 1384 objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
1385 LLVector3 pos2 = new LLVector3(100f, 100f, 23f); 1385 //LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
1386 //objdata.FullID=user.AgentId; 1386 //objdata.FullID=user.AgentId;
1387 byte[] pb = pos.GetBytes(); 1387 byte[] pb = pos.GetBytes();
1388 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); 1388 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index d5edc6d..a78e4f6 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Modules
67 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 67 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
68 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 68 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
69 } 69 }
70 catch (Exception e) 70 catch (Exception)
71 { 71 {
72 } 72 }
73 73
@@ -304,7 +304,7 @@ namespace OpenSim.Region.Environment.Modules
304 m_enabled = true; 304 m_enabled = true;
305 } 305 }
306 } 306 }
307 catch (Exception e) 307 catch (Exception)
308 { 308 {
309 Console.WriteLine("No IRC config information, skipping IRC bridge configuration"); 309 Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
310 } 310 }
diff --git a/OpenSim/Region/Environment/Modules/SunModule.cs b/OpenSim/Region/Environment/Modules/SunModule.cs
index 3598798..c941b1e 100644
--- a/OpenSim/Region/Environment/Modules/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/SunModule.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.Modules
59 try { 59 try {
60 m_day_length = config.Configs["Sun"].GetDouble("day_length", 0.5); 60 m_day_length = config.Configs["Sun"].GetDouble("day_length", 0.5);
61 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", 100); 61 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", 100);
62 } catch (Exception e) { 62 } catch (Exception) {
63 m_day_length = 0.5; 63 m_day_length = 0.5;
64 m_frame_mod = 100; 64 m_frame_mod = 100;
65 } 65 }
diff --git a/OpenSim/Region/Environment/Modules/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/XMLRPCModule.cs
index 434c92f..1223f5c 100644
--- a/OpenSim/Region/Environment/Modules/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/XMLRPCModule.cs
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Modules
153 } 153 }
154 } 154 }
155 155
156 if ((channel == null) || (channel.Equals(LLUUID.Zero))) 156 if ((channel.Equals(null)) || (channel.Equals(LLUUID.Zero)))
157 { 157 {
158 channel = LLUUID.Random(); 158 channel = LLUUID.Random();
159 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel); 159 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 18fe785..76fe4b6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -841,7 +841,7 @@ namespace OpenSim.Region.Environment.Scenes
841 IsPhantom = (data[i++] != 0) ? true : false; 841 IsPhantom = (data[i++] != 0) ? true : false;
842 CastsShadows = (data[i++] != 0) ? true : false; 842 CastsShadows = (data[i++] != 0) ? true : false;
843 } 843 }
844 catch (Exception e) 844 catch (Exception)
845 { 845 {
846 Console.WriteLine("Ignoring invalid Packet:"); 846 Console.WriteLine("Ignoring invalid Packet:");
847 //Silently ignore it - TODO: FIXME Quick 847 //Silently ignore it - TODO: FIXME Quick
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index b6daad6..38523e0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -439,7 +439,6 @@ namespace OpenSim.Region.Environment.Scenes
439 /// </summary> 439 /// </summary>
440 public void StopMovement() 440 public void StopMovement()
441 { 441 {
442 int x = 0;
443 } 442 }
444 443
445 public void AddNeighbourRegion(ulong regionHandle) 444 public void AddNeighbourRegion(ulong regionHandle)
@@ -624,8 +623,6 @@ namespace OpenSim.Region.Environment.Scenes
624 { 623 {
625 pos = part.AbsolutePosition + offset; 624 pos = part.AbsolutePosition + offset;
626 625
627 double dist = AbsolutePosition.GetDistanceTo(pos);
628
629 if (m_physicsActor != null) 626 if (m_physicsActor != null)
630 { 627 {
631 m_sitAvatarHeight = m_physicsActor.Size.Z; 628 m_sitAvatarHeight = m_physicsActor.Size.Z;
@@ -633,7 +630,7 @@ namespace OpenSim.Region.Environment.Scenes
633 630
634// this doesn't seem to quite work yet.... 631// this doesn't seem to quite work yet....
635// // if we're close, set the avatar position to the target position and forgo autopilot 632// // if we're close, set the avatar position to the target position and forgo autopilot
636// if (dist < 2.5) 633// if (AbsolutePosition.GetDistanceTo(pos) < 2.5)
637// { 634// {
638// autopilot = false; 635// autopilot = false;
639// AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight); 636// AbsolutePosition = pos + new LLVector3(0.0f, 0.0f, m_sitAvatarHeight);
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 7b1420b..b3084a2 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -39,7 +39,7 @@ namespace SimpleApp
39 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 39 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
40 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default) 40 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
41 { 41 {
42 float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5; 42 //float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
43 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); 43 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
44 Text = fileInfo.Name; 44 Text = fileInfo.Name;
45 ScheduleGroupForFullUpdate(); 45 ScheduleGroupForFullUpdate();
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 8cfbf27..b501baf 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -56,8 +56,8 @@ namespace SimpleApp
56 56
57 for (int i = 0; i < 65536; i++) 57 for (int i = 0; i < 65536; i++)
58 { 58 {
59 int x = i%256; 59 //int x = i%256;
60 int y = i/256; 60 //int y = i/256;
61 61
62 map[i] = 25f; 62 map[i] = 25f;
63 } 63 }
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
index c6428b8..8e74b5f 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs
@@ -384,7 +384,6 @@ namespace OpenSim.Region.Physics.POSPlugin
384 private PhysicsVector _size; 384 private PhysicsVector _size;
385 private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero; 385 private PhysicsVector m_rotationalVelocity = PhysicsVector.Zero;
386 private Quaternion _orientation; 386 private Quaternion _orientation;
387 private bool flying;
388 private bool iscolliding; 387 private bool iscolliding;
389 388
390 public POSPrim() 389 public POSPrim()
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 4805d79..8956f1a 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -345,7 +345,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin
345 345
346 public class PhysXPrim : PhysicsActor 346 public class PhysXPrim : PhysicsActor
347 { 347 {
348 private PhysicsVector _position;
349 private PhysicsVector _velocity; 348 private PhysicsVector _velocity;
350 private PhysicsVector _acceleration; 349 private PhysicsVector _acceleration;
351 private PhysicsVector m_rotationalVelocity; 350 private PhysicsVector m_rotationalVelocity;
@@ -354,7 +353,6 @@ namespace OpenSim.Region.Physics.PhysXPlugin
354 public PhysXPrim(NxActor prim) 353 public PhysXPrim(NxActor prim)
355 { 354 {
356 _velocity = new PhysicsVector(); 355 _velocity = new PhysicsVector();
357 _position = new PhysicsVector();
358 _acceleration = new PhysicsVector(); 356 _acceleration = new PhysicsVector();
359 _prim = prim; 357 _prim = prim;
360 } 358 }
@@ -437,76 +435,75 @@ namespace OpenSim.Region.Physics.PhysXPlugin
437 } 435 }
438 } 436 }
439 437
440 public override PhysicsVector Velocity 438 public override PhysicsVector Velocity
441 { 439 {
442 get 440 get
443 { 441 {
444 return _velocity; 442 return _velocity;
445 } 443 }
446 set 444 set
447 { 445 {
448 _velocity = value; 446 _velocity = value;
449 } 447 }
450 } 448 }
451 449
452 public override bool Kinematic 450 public override bool Kinematic
453 { 451 {
454 get 452 get
455 { 453 {
456 return this._prim.Kinematic; 454 return this._prim.Kinematic;
457 } 455 }
458 set 456 set
459 { 457 {
460 this._prim.Kinematic = value; 458 this._prim.Kinematic = value;
461 } 459 }
462 } 460 }
463 461
464 public override Quaternion Orientation 462 public override Quaternion Orientation
465 { 463 {
466 get 464 get
467 { 465 {
468 Quaternion res = new Quaternion(); 466 Quaternion res = new Quaternion();
469 PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); 467 PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
470 res.w = quat.W; 468 res.w = quat.W;
471 res.x = quat.X; 469 res.x = quat.X;
472 res.y = quat.Y; 470 res.y = quat.Y;
473 res.z = quat.Z; 471 res.z = quat.Z;
474 return res; 472 return res;
475 } 473 }
476 set 474 set
477 { 475 {
478 476
479 } 477 }
480 } 478 }
481 479
482 public override PhysicsVector Acceleration 480 public override PhysicsVector Acceleration
483 { 481 {
484 get 482 get
485 { 483 {
486 return _acceleration; 484 return _acceleration;
487 } 485 }
488 486
489 } 487 }
490 public void SetAcceleration (PhysicsVector accel) 488 public void SetAcceleration (PhysicsVector accel)
491 { 489 {
492 this._acceleration = accel; 490 this._acceleration = accel;
493 } 491 }
494 492
495 public override void AddForce(PhysicsVector force) 493 public override void AddForce(PhysicsVector force)
496 { 494 {
497 495
498 } 496 }
499 497
500 public override void SetMomentum(PhysicsVector momentum) 498 public override void SetMomentum(PhysicsVector momentum)
501 { 499 {
502 500
503 } 501 }
504 502
505 public override PhysicsVector Size 503 public override PhysicsVector Size
506 { 504 {
507 get { return new PhysicsVector(0, 0, 0); } 505 get { return new PhysicsVector(0, 0, 0); }
508 set { } 506 set { }
509 } 507 }
510
511 } 508 }
512} 509}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
index 8b5fbed..c40229f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
@@ -33,8 +33,6 @@ namespace libTerrain
33{ 33{
34 internal class Raster 34 internal class Raster
35 { 35 {
36 private int w;
37 private int h;
38 private Bitmap bmp; 36 private Bitmap bmp;
39 37
40 /// <summary> 38 /// <summary>
@@ -44,8 +42,6 @@ namespace libTerrain
44 /// <param name="height">Height in pixels</param> 42 /// <param name="height">Height in pixels</param>
45 public Raster(int width, int height) 43 public Raster(int width, int height)
46 { 44 {
47 w = width;
48 h = height;
49 bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb); 45 bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb);
50 } 46 }
51 47
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index 0159b87..825d175 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -106,7 +106,6 @@ namespace libTerrain
106 { 106 {
107 SetDiff(); 107 SetDiff();
108 108
109 Random generator = new Random(seed);
110 int x, y, i; 109 int x, y, i;
111 double[] distances = new double[points.Count]; 110 double[] distances = new double[points.Count];
112 111