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author | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
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committer | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
commit | 16275ca26d0fb6efde878eac5d2d139e25436fae (patch) | |
tree | 5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region | |
parent | Moved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff) | |
download | opensim-SC_OLD-16275ca26d0fb6efde878eac5d2d139e25436fae.zip opensim-SC_OLD-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.gz opensim-SC_OLD-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.bz2 opensim-SC_OLD-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.xz |
Removed some script engine noise from console
Diffstat (limited to '')
4 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index f2ec62e..45f7355 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
80 | 80 | ||
81 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 81 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
82 | #if DEBUG | 82 | #if DEBUG |
83 | Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | 83 | //Console.WriteLine("ScriptEngine: Executing function name: " + EventName); |
84 | #endif | 84 | #endif |
85 | // Found | 85 | // Found |
86 | ev.Invoke(m_Script, args); | 86 | ev.Invoke(m_Script, args); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 77ab3cd..cd03699 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
231 | { | 231 | { |
232 | EventQueueThreadClass eqtc = new EventQueueThreadClass(); | 232 | EventQueueThreadClass eqtc = new EventQueueThreadClass(); |
233 | eventQueueThreads.Add(eqtc); | 233 | eventQueueThreads.Add(eqtc); |
234 | m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); | 234 | //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); |
235 | } | 235 | } |
236 | 236 | ||
237 | private void AbortThreadClass(EventQueueThreadClass threadClass) | 237 | private void AbortThreadClass(EventQueueThreadClass threadClass) |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fada7aa..e3013c9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
130 | else | 130 | else |
131 | { | 131 | { |
132 | #if DEBUG | 132 | #if DEBUG |
133 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 133 | //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
134 | #endif | 134 | #endif |
135 | } | 135 | } |
136 | AllowedCompilers.Add(strlan, true); | 136 | AllowedCompilers.Add(strlan, true); |
@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
158 | else | 158 | else |
159 | { | 159 | { |
160 | #if DEBUG | 160 | #if DEBUG |
161 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + | 161 | // m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + |
162 | "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | 162 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); |
163 | #endif | 163 | #endif |
164 | // LANGUAGE IS IN ALLOW-LIST | 164 | // LANGUAGE IS IN ALLOW-LIST |
165 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; | 165 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 4b086d8..05a2d06 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
66 | 66 | ||
67 | // We will initialize and start the script. | 67 | // We will initialize and start the script. |
68 | // It will be up to the script itself to hook up the correct events. | 68 | // It will be up to the script itself to hook up the correct events. |
69 | string ScriptSource = String.Empty; | 69 | string CompiledScriptFile = String.Empty; |
70 | 70 | ||
71 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); | 71 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); |
72 | 72 | ||
73 | try | 73 | try |
74 | { | 74 | { |
75 | // Compile (We assume LSL) | 75 | // Compile (We assume LSL) |
76 | ScriptSource = LSLCompiler.PerformScriptCompile(Script); | 76 | CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script); |
77 | 77 | ||
78 | //#if DEBUG | 78 | //#if DEBUG |
79 | //long before; | 79 | //long before; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
81 | //#endif | 81 | //#endif |
82 | 82 | ||
83 | IScript CompiledScript; | 83 | IScript CompiledScript; |
84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 84 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile); |
85 | 85 | ||
86 | //#if DEBUG | 86 | //#if DEBUG |
87 | //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 87 | //m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |