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author | Justin Clark-Casey (justincc) | 2011-03-21 21:37:06 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-21 21:37:06 +0000 |
commit | d3a20a1e9257ecec417e219ebaf079370015f06d (patch) | |
tree | 98a737503fde948d8e827527c03ea443aff46c9e /OpenSim/Region | |
parent | Upgrade SQLite: (diff) | |
download | opensim-SC_OLD-d3a20a1e9257ecec417e219ebaf079370015f06d.zip opensim-SC_OLD-d3a20a1e9257ecec417e219ebaf079370015f06d.tar.gz opensim-SC_OLD-d3a20a1e9257ecec417e219ebaf079370015f06d.tar.bz2 opensim-SC_OLD-d3a20a1e9257ecec417e219ebaf079370015f06d.tar.xz |
On initial region registration, if the user chooses the option to make the region part of an existing estate, then list the existing region names.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | 14 |
3 files changed, 40 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index e950613..f804cb7 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -828,7 +828,18 @@ namespace OpenSim | |||
828 | } | 828 | } |
829 | else | 829 | else |
830 | { | 830 | { |
831 | response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); | 831 | List<EstateSettings> estates = estateDataService.LoadEstateSettingsAll(); |
832 | |||
833 | List<string> estateNames = new List<string>(); | ||
834 | foreach (EstateSettings estate in estates) | ||
835 | estateNames.Add(estate.EstateName); | ||
836 | |||
837 | response | ||
838 | = MainConsole.Instance.CmdPrompt( | ||
839 | string.Format( | ||
840 | "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), | ||
841 | "None"); | ||
842 | |||
832 | if (response == "None") | 843 | if (response == "None") |
833 | continue; | 844 | continue; |
834 | 845 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs index 95c9659..12ed9e3 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -36,8 +36,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | { | 36 | { |
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
38 | EstateSettings LoadEstateSettings(int estateID); | 38 | EstateSettings LoadEstateSettings(int estateID); |
39 | |||
40 | /// <summary> | ||
41 | /// Load/Get all estate settings. | ||
42 | /// </summary> | ||
43 | /// <returns>An empty list if no estates were found.</returns> | ||
44 | List<EstateSettings> LoadEstateSettingsAll(); | ||
45 | |||
39 | void StoreEstateSettings(EstateSettings es); | 46 | void StoreEstateSettings(EstateSettings es); |
40 | List<int> GetEstates(string search); | 47 | List<int> GetEstates(string search); |
48 | |||
49 | /// <summary> | ||
50 | /// Get the IDs of all estates. | ||
51 | /// </summary> | ||
52 | /// <returns>An empty list if no estates were found.</returns> | ||
53 | List<int> GetEstatesAll(); | ||
54 | |||
41 | bool LinkRegion(UUID regionID, int estateID); | 55 | bool LinkRegion(UUID regionID, int estateID); |
42 | List<UUID> GetRegions(int estateID); | 56 | List<UUID> GetRegions(int estateID); |
43 | bool DeleteEstate(int estateID); | 57 | bool DeleteEstate(int estateID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 87c7a05..d78ad78 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -37,8 +37,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
37 | 37 | ||
38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
39 | EstateSettings LoadEstateSettings(int estateID); | 39 | EstateSettings LoadEstateSettings(int estateID); |
40 | |||
41 | /// <summary> | ||
42 | /// Load/Get all estate settings. | ||
43 | /// </summary> | ||
44 | /// <returns>An empty list if no estates were found.</returns> | ||
45 | List<EstateSettings> LoadEstateSettingsAll(); | ||
46 | |||
40 | void StoreEstateSettings(EstateSettings es); | 47 | void StoreEstateSettings(EstateSettings es); |
41 | List<int> GetEstates(string search); | 48 | List<int> GetEstates(string search); |
49 | |||
50 | /// <summary> | ||
51 | /// Get the IDs of all estates. | ||
52 | /// </summary> | ||
53 | /// <returns>An empty list if no estates were found.</returns> | ||
54 | List<int> GetEstatesAll(); | ||
55 | |||
42 | bool LinkRegion(UUID regionID, int estateID); | 56 | bool LinkRegion(UUID regionID, int estateID); |
43 | List<UUID> GetRegions(int estateID); | 57 | List<UUID> GetRegions(int estateID); |
44 | bool DeleteEstate(int estateID); | 58 | bool DeleteEstate(int estateID); |