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author | Justin Clarke Casey | 2007-12-26 20:21:06 +0000 |
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committer | Justin Clarke Casey | 2007-12-26 20:21:06 +0000 |
commit | 01de4bbfbdca14adfa2f86de0f672b8c7cfb92e9 (patch) | |
tree | ea79543e037a4d4642408db8f1ff57c1d6999cf2 /OpenSim/Region | |
parent | * This update includes a wide range of changes to the ODEPlugin for avatar mo... (diff) | |
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If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
change fixes that problem.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 10 |
3 files changed, 15 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index c087c59..0689177 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -499,7 +499,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
499 | } | 499 | } |
500 | 500 | ||
501 | /// <summary> | 501 | /// <summary> |
502 | /// Update an item in a prim (task) inventory | 502 | /// Update an item in a prim (task) inventory. |
503 | /// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see> | ||
503 | /// </summary> | 504 | /// </summary> |
504 | /// <param name="remoteClient"></param> | 505 | /// <param name="remoteClient"></param> |
505 | /// <param name="itemID"></param> | 506 | /// <param name="itemID"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 263ac27..20d596a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1152,6 +1152,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1152 | { | 1152 | { |
1153 | return part.GetInventoryFileName(remoteClient, localID); | 1153 | return part.GetInventoryFileName(remoteClient, localID); |
1154 | } | 1154 | } |
1155 | else | ||
1156 | { | ||
1157 | MainLog.Instance.Warn( | ||
1158 | "SCENE", | ||
1159 | "Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory", | ||
1160 | localID, LocalId, UUID); | ||
1161 | } | ||
1155 | return false; | 1162 | return false; |
1156 | } | 1163 | } |
1157 | 1164 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 4f89dd0..33f481d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -420,10 +420,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
420 | #region Constructors | 420 | #region Constructors |
421 | 421 | ||
422 | /// <summary> | 422 | /// <summary> |
423 | /// | 423 | /// No arg constructor called by region restore db code |
424 | /// </summary> | 424 | /// </summary> |
425 | public SceneObjectPart() | 425 | public SceneObjectPart() |
426 | { | 426 | { |
427 | // It's not necessary to persist this | ||
428 | m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); | ||
427 | } | 429 | } |
428 | 430 | ||
429 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, | 431 | public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, |
@@ -1006,8 +1008,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1006 | /// <param name="localID"></param> | 1008 | /// <param name="localID"></param> |
1007 | public bool GetInventoryFileName(IClientAPI client, uint localID) | 1009 | public bool GetInventoryFileName(IClientAPI client, uint localID) |
1008 | { | 1010 | { |
1009 | if (localID == m_localID) | 1011 | // if (localID == m_localID) |
1010 | { | 1012 | // { |
1011 | if (m_inventorySerial > 0) | 1013 | if (m_inventorySerial > 0) |
1012 | { | 1014 | { |
1013 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 1015 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, |
@@ -1019,7 +1021,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1019 | client.SendTaskInventory(m_uuid, 0, new byte[0]); | 1021 | client.SendTaskInventory(m_uuid, 0, new byte[0]); |
1020 | return false; | 1022 | return false; |
1021 | } | 1023 | } |
1022 | } | 1024 | // } |
1023 | return false; | 1025 | return false; |
1024 | } | 1026 | } |
1025 | 1027 | ||