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author | Melanie Thielker | 2008-08-19 02:12:40 +0000 |
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committer | Melanie Thielker | 2008-08-19 02:12:40 +0000 |
commit | 6d2e1ad6ba73fb0eba51b3885ff0a4d7d1b5d611 (patch) | |
tree | 349f4db157d3776b5f8491ba230f5400b27551a4 /OpenSim/Region | |
parent | * If two regions have configuration information that conflicts (save xy locat... (diff) | |
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Attachment persistence!!! Patch #9169 (Mantis #1171)
Attachments now save to MySQL. No reattach on login yet.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 43 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 5 |
4 files changed, 50 insertions, 21 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs index 1d86646..2223aeb 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | |||
@@ -776,21 +776,5 @@ namespace OpenSim.Region.Communications.OGS1 | |||
776 | // Return Empty list (no friends) | 776 | // Return Empty list (no friends) |
777 | } | 777 | } |
778 | } | 778 | } |
779 | |||
780 | public void AddAttachment(LLUUID user, LLUUID item) | ||
781 | { | ||
782 | return; | ||
783 | } | ||
784 | |||
785 | public void RemoveAttachment(LLUUID user, LLUUID item) | ||
786 | { | ||
787 | return; | ||
788 | } | ||
789 | |||
790 | public List<LLUUID> GetAttachments(LLUUID user) | ||
791 | { | ||
792 | return new List<LLUUID>(); | ||
793 | } | ||
794 | |||
795 | } | 779 | } |
796 | } | 780 | } |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6695dbf..b98f2d6 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -380,7 +380,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
380 | SceneObjectGroup group = (SceneObjectGroup)obj; | 380 | SceneObjectGroup group = (SceneObjectGroup)obj; |
381 | 381 | ||
382 | //group.DetachToGround(); | 382 | //group.DetachToGround(); |
383 | DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); | 383 | m_parentScene.DetachSingleAttachmentToInv(group.GetFromAssetID(),remoteClient); |
384 | } | 384 | } |
385 | } | 385 | } |
386 | } | 386 | } |
@@ -432,7 +432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
432 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); | 432 | AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero); |
433 | } | 433 | } |
434 | 434 | ||
435 | protected internal void RezSingleAttachment( | 435 | public SceneObjectGroup RezSingleAttachment( |
436 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) | 436 | IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask) |
437 | { | 437 | { |
438 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, | 438 | SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient, itemID, LLVector3.Zero, LLVector3.Zero, LLUUID.Zero, (byte)1, true, |
@@ -446,11 +446,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
446 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); | 446 | AttachObject(remoteClient,objatt.LocalId,AttachmentPt,new LLQuaternion(0,0,0,1),objatt.AbsolutePosition); |
447 | objatt.ScheduleGroupForFullUpdate(); | 447 | objatt.ScheduleGroupForFullUpdate(); |
448 | } | 448 | } |
449 | return objatt; | ||
449 | } | 450 | } |
450 | 451 | ||
451 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. | 452 | // What makes this method odd and unique is it tries to detach using an LLUUID.... Yay for standards. |
452 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? | 453 | // To LocalId or LLUUID, *THAT* is the question. How now Brown LLUUID?? |
453 | protected internal void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | 454 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) |
454 | { | 455 | { |
455 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... | 456 | if (itemID == LLUUID.Zero) // If this happened, someone made a mistake.... |
456 | return; | 457 | return; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 0148d76..784d04c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -2316,5 +2316,48 @@ namespace OpenSim.Region.Environment.Scenes | |||
2316 | // | 2316 | // |
2317 | // imod.TestFunction(); | 2317 | // imod.TestFunction(); |
2318 | // } | 2318 | // } |
2319 | |||
2320 | public void RezSingleAttachment(IClientAPI remoteClient, LLUUID itemID, | ||
2321 | uint AttachmentPt, uint ItemFlags, uint NextOwnerMask) | ||
2322 | { | ||
2323 | SceneObjectGroup att = m_innerScene.RezSingleAttachment(remoteClient, itemID, AttachmentPt, ItemFlags, NextOwnerMask); | ||
2324 | |||
2325 | if (att == null) | ||
2326 | { | ||
2327 | DetachSingleAttachmentToInv(itemID, remoteClient); | ||
2328 | return; | ||
2329 | } | ||
2330 | |||
2331 | if (att.RootPart != null) | ||
2332 | AttachmentPt = att.RootPart.AttachmentPoint; | ||
2333 | |||
2334 | ScenePresence presence; | ||
2335 | if(TryGetAvatar(remoteClient.AgentId, out presence)) | ||
2336 | { | ||
2337 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.GetFromAssetID()); | ||
2338 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | ||
2339 | if(ava != null) | ||
2340 | { | ||
2341 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2342 | } | ||
2343 | |||
2344 | } | ||
2345 | } | ||
2346 | |||
2347 | public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) | ||
2348 | { | ||
2349 | ScenePresence presence; | ||
2350 | if(TryGetAvatar(remoteClient.AgentId, out presence)) | ||
2351 | { | ||
2352 | presence.Appearance.DetachAttachment(itemID); | ||
2353 | IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); | ||
2354 | if(ava != null) | ||
2355 | { | ||
2356 | ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
2357 | } | ||
2358 | |||
2359 | } | ||
2360 | m_innerScene.DetachSingleAttachmentToInv(itemID, remoteClient); | ||
2361 | } | ||
2319 | } | 2362 | } |
2320 | } | 2363 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 474f062..4564cf1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2109,8 +2109,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
2109 | client.OnGrabUpdate += m_innerScene.MoveObject; | 2109 | client.OnGrabUpdate += m_innerScene.MoveObject; |
2110 | client.OnDeRezObject += DeRezObject; | 2110 | client.OnDeRezObject += DeRezObject; |
2111 | client.OnRezObject += RezObject; | 2111 | client.OnRezObject += RezObject; |
2112 | client.OnRezSingleAttachmentFromInv += m_innerScene.RezSingleAttachment; | 2112 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; |
2113 | client.OnDetachAttachmentIntoInv += m_innerScene.DetachSingleAttachmentToInv; | 2113 | client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; |
2114 | client.OnObjectAttach += m_innerScene.AttachObject; | 2114 | client.OnObjectAttach += m_innerScene.AttachObject; |
2115 | client.OnObjectDetach += m_innerScene.DetachObject; | 2115 | client.OnObjectDetach += m_innerScene.DetachObject; |
2116 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; | 2116 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; |
@@ -3859,5 +3859,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
3859 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 3859 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
3860 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3860 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3861 | } | 3861 | } |
3862 | |||
3862 | } | 3863 | } |
3863 | } | 3864 | } |