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authorTeravus Ovares2009-01-03 03:30:03 +0000
committerTeravus Ovares2009-01-03 03:30:03 +0000
commite9cef70f892bfbf4aad0e4471a958367766d849a (patch)
tree397e078977b430526a2f04041e0dfb9a5fb99156 /OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
parentSplit agent updates into two messages: full update and position+camera update... (diff)
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* Updates the sim stats module. Cleans out some of the rot.
* Adds a prototype web stats module which is disabled by default. It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now. I'll let you know when it's safe. * Adds Prototype for ajaxy web content * removed a warning or two.
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-rw-r--r--OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs185
1 files changed, 185 insertions, 0 deletions
diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
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+++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs
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1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Reflection;
5using System.Text;
6using Mono.Data.SqliteClient;
7using OpenMetaverse;
8using OpenSim.Region.Environment.Scenes;
9using OpenSim.Framework.Statistics;
10
11namespace OpenSim.Region.UserStatistics
12{
13 public class ActiveConnectionsAJAX : IStatsController
14 {
15 #region IStatsController Members
16
17 public Hashtable ProcessModel(Hashtable pParams)
18 {
19
20 List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
21
22 Hashtable nh = new Hashtable();
23 nh.Add("hdata", m_scene);
24
25 return nh;
26 }
27
28 public string RenderView(Hashtable pModelResult)
29 {
30 List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
31
32 StringBuilder output = new StringBuilder();
33 HTMLUtil.OL_O(ref output, "");
34 foreach (Scene scene in all_scenes)
35 {
36 List<ScenePresence> avatarInScene = scene.GetScenePresences();
37
38 HTMLUtil.LI_O(ref output, "");
39 output.Append(scene.RegionInfo.RegionName);
40 HTMLUtil.OL_O(ref output, "");
41 foreach (ScenePresence av in avatarInScene)
42 {
43 Dictionary<string,string> queues = new Dictionary<string, string>();
44 if (av.ControllingClient is IStatsCollector)
45 {
46 IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
47 queues = decodeQueueReport(isClient.Report());
48 }
49 HTMLUtil.LI_O(ref output, "");
50 output.Append(av.Name);
51 output.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;");
52 output.Append((av.IsChildAgent ? "Child" : "Root"));
53
54 Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
55
56 HTMLUtil.UL_O(ref output, "");
57 foreach (string throttlename in throttles.Keys)
58 {
59 HTMLUtil.LI_O(ref output, "");
60 output.Append(throttlename);
61 output.Append(":");
62 output.Append(throttles[throttlename].ToString());
63 if (queues.ContainsKey(throttlename))
64 {
65 output.Append("/");
66 output.Append(queues[throttlename]);
67 }
68 HTMLUtil.LI_C(ref output);
69 }
70 if (queues.ContainsKey("Incoming") && queues.ContainsKey("Outgoing"))
71 {
72 HTMLUtil.LI_O(ref output, "red");
73 output.Append("SEND:");
74 output.Append(queues["Outgoing"]);
75 output.Append("/");
76 output.Append(queues["Incoming"]);
77 HTMLUtil.LI_C(ref output);
78 }
79
80 HTMLUtil.UL_C(ref output);
81 HTMLUtil.LI_C(ref output);
82 }
83 HTMLUtil.OL_C(ref output);
84 }
85 HTMLUtil.OL_C(ref output);
86 return output.ToString();
87 }
88
89 public Dictionary<string, int> DecodeClientThrottles(byte[] throttle)
90 {
91 Dictionary<string, int> returndict = new Dictionary<string, int>();
92 // From mantis http://opensimulator.org/mantis/view.php?id=1374
93 // it appears that sometimes we are receiving empty throttle byte arrays.
94 // TODO: Investigate this behaviour
95 if (throttle.Length == 0)
96 {
97 return new Dictionary<string, int>();
98 }
99
100 int tResend = -1;
101 int tLand = -1;
102 int tWind = -1;
103 int tCloud = -1;
104 int tTask = -1;
105 int tTexture = -1;
106 int tAsset = -1;
107 int tall = -1;
108 const int singlefloat = 4;
109
110 //Agent Throttle Block contains 7 single floatingpoint values.
111 int j = 0;
112
113 // Some Systems may be big endian...
114 // it might be smart to do this check more often...
115 if (!BitConverter.IsLittleEndian)
116 for (int i = 0; i < 7; i++)
117 Array.Reverse(throttle, j + i * singlefloat, singlefloat);
118
119 // values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
120 // bytes
121 // Convert to integer, since.. the full fp space isn't used.
122 tResend = (int)BitConverter.ToSingle(throttle, j);
123 returndict.Add("Resend", tResend);
124 j += singlefloat;
125 tLand = (int)BitConverter.ToSingle(throttle, j);
126 returndict.Add("Land", tLand);
127 j += singlefloat;
128 tWind = (int)BitConverter.ToSingle(throttle, j);
129 returndict.Add("Wind", tWind);
130 j += singlefloat;
131 tCloud = (int)BitConverter.ToSingle(throttle, j);
132 returndict.Add("Cloud", tCloud);
133 j += singlefloat;
134 tTask = (int)BitConverter.ToSingle(throttle, j);
135 returndict.Add("Task", tTask);
136 j += singlefloat;
137 tTexture = (int)BitConverter.ToSingle(throttle, j);
138 returndict.Add("Texture", tTexture);
139 j += singlefloat;
140 tAsset = (int)BitConverter.ToSingle(throttle, j);
141 returndict.Add("Asset", tAsset);
142
143 tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
144 returndict.Add("All", tall);
145
146 return returndict;
147 }
148 public Dictionary<string,string> decodeQueueReport(string rep)
149 {
150 Dictionary<string, string> returndic = new Dictionary<string, string>();
151 if (rep.Length == 79)
152 {
153 int pos = 1;
154 returndic.Add("All", rep.Substring((6 * pos), 8)); pos++;
155 returndic.Add("Incoming", rep.Substring((7 * pos), 8)); pos++;
156 returndic.Add("Outgoing", rep.Substring((7 * pos) , 8)); pos++;
157 returndic.Add("Resend", rep.Substring((7 * pos) , 8)); pos++;
158 returndic.Add("Land", rep.Substring((7 * pos) , 8)); pos++;
159 returndic.Add("Wind", rep.Substring((7 * pos) , 8)); pos++;
160 returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++;
161 returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++;
162 returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++;
163 returndic.Add("Asset", rep.Substring((7 * pos), 8));
164 /*
165 * return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
166 SendQueue.Count(),
167 IncomingPacketQueue.Count,
168 OutgoingPacketQueue.Count,
169 ResendOutgoingPacketQueue.Count,
170 LandOutgoingPacketQueue.Count,
171 WindOutgoingPacketQueue.Count,
172 CloudOutgoingPacketQueue.Count,
173 TaskOutgoingPacketQueue.Count,
174 TextureOutgoingPacketQueue.Count,
175 AssetOutgoingPacketQueue.Count);
176 */
177 }
178
179
180
181 return returndic;
182 }
183 #endregion
184 }
185}