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author | Adam Frisby | 2007-09-24 16:39:26 +0000 |
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committer | Adam Frisby | 2007-09-24 16:39:26 +0000 |
commit | 4e01aa4879381a6b6230ea63b52c513656a2896f (patch) | |
tree | af82ae54f0792381e410142d876fc23aaa5eaf30 /OpenSim/Region/Terrain.BasicTerrain | |
parent | * Fixed an issue where it chose the smaller rather than larger of the two num... (diff) | |
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* Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index fe6eefb..6454bdc 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -1128,6 +1128,10 @@ namespace OpenSim.Region.Terrain | |||
1128 | heightmap.HillsSpheres(200, 20, 40, true, true, false); | 1128 | heightmap.HillsSpheres(200, 20, 40, true, true, false); |
1129 | heightmap.Normalise(); | 1129 | heightmap.Normalise(); |
1130 | heightmap *= 60.0; // Raise to 60m | 1130 | heightmap *= 60.0; // Raise to 60m |
1131 | heightmap.Clip(0.0, 25.0); | ||
1132 | heightmap.Pertubation(2.5); | ||
1133 | heightmap.Smooth(35.0); | ||
1134 | heightmap.Normalise(0.0, 21.0); | ||
1131 | } | 1135 | } |
1132 | 1136 | ||
1133 | tainted++; | 1137 | tainted++; |